Something isn't quite right in the current server build with mobs.
This is where the spider spawned, note the proximity to the light and myself.
I am about 5 blocks from the spawn level of the spider which is sea level.
Client is v1.2.6, server is 0.2.8 and we are running the following addins:
Multiplay Admin 0.8
Stairfixer 22/10/2010 06:41
Is this a known issue, I thought mobs were supposed to spawn away from lit areas and quite a way from an active player. it would explain why some players are having difficulty mob proofing their homes.
The first day or two that we turned on mobs, we got EVERYTHING spawnining inside our cities - even the city that had no grass just smoothstone/etc. we were... pardon the pun.. mobbed by these things.
Later though, not only did they dissappear, but our animals did too.
Now we get some, once in awhile.. they seem to not spawn near lights anymore at least (we went CRAZY putting up lights everywhere in our city btw), but its rather few or none in many areas, and the animals are still fewer. (No chickens for days - I've seen a pig and a cow once thugh)
Any ideas about this one as well?
Private Mod Note
Rollback Post to RevisionRollBack
me - "I feel like being evil today."
friend - "Don't do it! Crime doesn't pay!"
me - "So? I'm not doing it for the money."
I've been landscaping a city for the last two days on our server, and the number of sheep, cows, and chickens is incomprehensible (as well as monsters outside of the city walls). Must be a setting on your server, or one of the files is messed up. Maybe re-extract/build the server files (saving your worlds, of course)?
Otherwise, I have no idea. We run vanilla, though, so maybe it's one of the mods you have that's acting up.