Me and my friends are looking for new lands to claim! Please add myself, eclipsehome, DJNATO10, silentslaya and jobzy616 to the whitelist. We would love to start our own nation!
Hey, I'd love to join. The idea of factions, nations, etc. in Minecraft is great. Competition is the only thing that I miss from other games, but this fills that gap easily. :biggrin.gif:
I'm so sorry that you are not pleased with the way the admins conduct themselves, but you do have a choice. There are other servers with the kind of "semantics" you are looking for in a game. Thanks for the feedback.
Also it is to notice that admin and mods are cheating and spawning blocks as they like. This is not a very coherent behaviour I think.
We're not building economies, so I don't think that admin spawn gifting is a cheat. And mods can't spawn stuff, we just know to save it for later. Besides, lightstone is a very useful block, and you'd basically have to denude all the beaches (and level all the mountains, and dig huge pits) for several kilometers around to have the glass and double-steps found in one major city, ruining the landscape thoroughly. Not to mention the fuel required to smelt all that cobblestone back to stone. Plus there isn't enough clay on the server to have the amount of brick required for Bubzintine's main city. I do a lot of mining and digging on my own, just helping people with their projects or exploring caves for fun, and that provides most of my resources (the other thing is helping to remove trees that were set on fire, because someone was griefing or lazy, which is why I haven't had to chop trees on my own in a while); but now and then I need a boost, like when I asked Esbern the other night for a stack of signs to mark out territory and fill a chest for a community forum wall at Rangersbrauch. Six full stacks of planks plus a stack of sticks is... a bit much ([6x64 + 64x2]/4 = [6x16 + 16x2] = [96 + 32] = 108 logs to harvest, much of a forest if each tree is 5 logs... that's 22 trees to cut and would take at least an hour and probably more if you chopped first and then burned the leaves, nevermind clearing the leaves by hand. Remember to cut a firebreak!)
Now, one of my personal projects is to find a nice empty spot and start a strip mine, but I've been saving that one for single player without cheats. After all, if I happen to need five stacks of something in order to build a skyscraper, I can ask for it, so the primary reason to level a mountain (in my case) is to make room for flatland... and that's a terrible way to build a natural-looking city. Real-world cities have terrain, too, unless they were built on platforms or a flat, open plain. On the other hand, some cities work better in a carved-out space, and that's fine too.
I do agree with you that attracting more players to live in nations instead of start new ones is a good idea; my big thing is that I want a particular aesthetic when I go to build most things, and I don't want it to lose that aesthetic due to loss of terrain or overbuilding. So I tend to go way out in the wilds to build... and often it isn't far enough. I don't need to be king, mayor will do nicely, but I still want the mountains and beaches to be there when I log on to wander over them, instead of a disaster area where someone dug a nearby island down to the seafloor and took away my lovely beach because they wanted some dirt, stone, and sand that any admin could have given them for the asking (not that pestering the admins constantly for ordinary stuff like cobblestone is the best idea, but we're already running into problems where people "didn't know" that someone wanted a particular beach or sandpit left alone).
Thus the stack of signs I asked for, and the need for me to patrol and replace the ones that disappear for whatever reason.
Rollback Post to RevisionRollBack
"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
I would love to be a part of your community. All I wish is to become a part of a thriving economy without the constant threat of griefers looming over my head. Please whitelist me, as you will not regret it.
I would love to be a part of your community. All I wish is to become a part of a thriving economy without the constant threat of griefers looming over my head. Please whitelist me, as you will not regret it.
You cannot come here and bring up for discussion the inner game's mechanics: it is called MINEcraft, since you mine now and craft then (with what you mined). Also it is more realistic if you build your city with the resources that environments permit you to have, an environment that will change as the city grows and needs space, it that how it works. It is not the bigger the better, the game is fun also because you have to do something nice with what you have.
I'm alright with a basic administration (like replanting trees or spawning signs for community), but I don't like the fact that admins and their friends have their whole land built with spawned blocks, golden statues, lava springs and obsidian boulevard while I'm here mining for cobble.
I mean, if cheating is allowed then let's gave people the power to spawn blocks, otherwise I don't think it's a fair situation that some people can spawn what they want and build a big ass nation and others (the majority of course) had to follow the rules and mine for everything they need (and get banned if they duped something).
It's really incoherent.
What do you mean I can't discuss the game's inner mechanics? You're looking for rules in the wrong place. The spirit of the game in a multiplayer context is defined partly by the basic "place and break blocks" mechanic, and partly by the owner and admins for each server. If they want to give away blocks, that's fine. If you don't want to ask for help, or want to play a game focused on a stable in-server economy where everyone breaks blocks to get what they want, that's fine too... but don't look for it on a server where the admins are willing to give stuff to people. Go elsewhere to find it; there are plenty which advertise the Iconomy mod, for example.
The basic problem with item duplication is that it lags and crashes the server and causes dropped and broken player connections; it takes advantage of unintended flaws in the game engine, and that act then ruins the game for everyone else. The basic problem of item spawning is limiting what can be spawned. If Creative Mode were transferred to MC Alpha multiplayer as a game mode (a stated future goal for the game), I think a lot of people would have it running -- so long as the admins could limit which blocks players can spawn. TNT is an issue, for example, as well as lava.
But seriously, don't rely on the game's base mechanics to tell you how a particular server out of hundreds or maybe thousands should be run. Just exercise your right to choose which server you'll play on. Sometimes you'll find a good fit, sometimes you'll have to go elsewhere. I like the people and the environment on Esbern's server, and I don't have to be in character all the time or join a second forum to play, nor am I required to build stuff all the time. Even if I weren't a mod with the ability to set warp points and teleport around, I'd be pretty happy on this server. Do you know, I haven't had to kick or ban anyone yet? (I've considered it a couple of times, though. Watch your language, check your privilege, and respect other people's stuff, and you're fine with me.)
Rollback Post to RevisionRollBack
"I dunno, ZK, that sounds pretty awesome..." "Well then, let's get awesome!"
try:
98.181.13.103
Actually it's 69.181.13.103
IGN: jimmel920
If you let my dragons die, you are a mean person. Please click them.
IGN: Hawtdog
was mixing up with another of my IP, fixed.
side note: I made a map of esbernia :tongue.gif:
http://i54.tinypic.com/35iwwom.png
also, above people have been whitelisted
try now
IGN:Bizantium
We're not building economies, so I don't think that admin spawn gifting is a cheat. And mods can't spawn stuff, we just know to save it for later. Besides, lightstone is a very useful block, and you'd basically have to denude all the beaches (and level all the mountains, and dig huge pits) for several kilometers around to have the glass and double-steps found in one major city, ruining the landscape thoroughly. Not to mention the fuel required to smelt all that cobblestone back to stone. Plus there isn't enough clay on the server to have the amount of brick required for Bubzintine's main city. I do a lot of mining and digging on my own, just helping people with their projects or exploring caves for fun, and that provides most of my resources (the other thing is helping to remove trees that were set on fire, because someone was griefing or lazy, which is why I haven't had to chop trees on my own in a while); but now and then I need a boost, like when I asked Esbern the other night for a stack of signs to mark out territory and fill a chest for a community forum wall at Rangersbrauch. Six full stacks of planks plus a stack of sticks is... a bit much ([6x64 + 64x2]/4 = [6x16 + 16x2] = [96 + 32] = 108 logs to harvest, much of a forest if each tree is 5 logs... that's 22 trees to cut and would take at least an hour and probably more if you chopped first and then burned the leaves, nevermind clearing the leaves by hand. Remember to cut a firebreak!)
Now, one of my personal projects is to find a nice empty spot and start a strip mine, but I've been saving that one for single player without cheats. After all, if I happen to need five stacks of something in order to build a skyscraper, I can ask for it, so the primary reason to level a mountain (in my case) is to make room for flatland... and that's a terrible way to build a natural-looking city. Real-world cities have terrain, too, unless they were built on platforms or a flat, open plain. On the other hand, some cities work better in a carved-out space, and that's fine too.
I do agree with you that attracting more players to live in nations instead of start new ones is a good idea; my big thing is that I want a particular aesthetic when I go to build most things, and I don't want it to lose that aesthetic due to loss of terrain or overbuilding. So I tend to go way out in the wilds to build... and often it isn't far enough. I don't need to be king, mayor will do nicely, but I still want the mountains and beaches to be there when I log on to wander over them, instead of a disaster area where someone dug a nearby island down to the seafloor and took away my lovely beach because they wanted some dirt, stone, and sand that any admin could have given them for the asking (not that pestering the admins constantly for ordinary stuff like cobblestone is the best idea, but we're already running into problems where people "didn't know" that someone wanted a particular beach or sandpit left alone).
Thus the stack of signs I asked for, and the need for me to patrol and replace the ones that disappear for whatever reason.
"Well then, let's get awesome!"
IGN: levenstein
What do you mean I can't discuss the game's inner mechanics? You're looking for rules in the wrong place. The spirit of the game in a multiplayer context is defined partly by the basic "place and break blocks" mechanic, and partly by the owner and admins for each server. If they want to give away blocks, that's fine. If you don't want to ask for help, or want to play a game focused on a stable in-server economy where everyone breaks blocks to get what they want, that's fine too... but don't look for it on a server where the admins are willing to give stuff to people. Go elsewhere to find it; there are plenty which advertise the Iconomy mod, for example.
The basic problem with item duplication is that it lags and crashes the server and causes dropped and broken player connections; it takes advantage of unintended flaws in the game engine, and that act then ruins the game for everyone else. The basic problem of item spawning is limiting what can be spawned. If Creative Mode were transferred to MC Alpha multiplayer as a game mode (a stated future goal for the game), I think a lot of people would have it running -- so long as the admins could limit which blocks players can spawn. TNT is an issue, for example, as well as lava.
But seriously, don't rely on the game's base mechanics to tell you how a particular server out of hundreds or maybe thousands should be run. Just exercise your right to choose which server you'll play on. Sometimes you'll find a good fit, sometimes you'll have to go elsewhere. I like the people and the environment on Esbern's server, and I don't have to be in character all the time or join a second forum to play, nor am I required to build stuff all the time. Even if I weren't a mod with the ability to set warp points and teleport around, I'd be pretty happy on this server. Do you know, I haven't had to kick or ban anyone yet? (I've considered it a couple of times, though. Watch your language, check your privilege, and respect other people's stuff, and you're fine with me.)
"Well then, let's get awesome!"