Human-Of modest height, typically tan-skinned, and somewhat stocky. Have brown, black, or red hair. Blue or brown eyes. Typically better with combat magic than support magic, and have a much better skillset for aiming guns than bows or crossbows. Humans do best with longer melee weapons like spears or claymores, have somewhat signifigant strength but mediocre speed. Don't take magical punishment particularly well. Average lifespan 70 years.
Elf-Tall, pale, and wiry. Elves have gray or bluish hair and somewhat yellowish skin. Green or pinkish eyes. Typically better with support magic than combat magic, and while perfectly capable of using guns, they generally choose not to. Elves do best with shorter melee weapons like daggers or clubs, have mediocre strength but somewhat signifigant speed. Don't take physical punishment particularly well. Average lifespan 120 years.
Fairy/Demon-While technically the same race, the only distinction being gender, fairies and demons are highly unique both as groups and individuals. They are beings of pure magic, and their physical form is a projection of their soul;changing constantly with each action. Demons tend to be beast-like with hooves while fairies tend to be insect-like with wings. Demons are typically extraordinary combat mages. Fairies are typically extraordinary support mages. Neither are generally very strong or fast. Take physical punishment as well as a stick of butter being beaten with a barbwire cane... that's on fire. Fairies typically have blonde hair, while demons typically have black or gray hair. Demons and/or fairies are ageless; only die from being killed.
Lizardman-Typically not very good at any form of magic, lizardmen are highly adept in the use of thrown weapons (axes, daggers). Very fast and strong, can take physical punishment very well. Pitiful ability to take magical punishment. Does best with one-handed weapons that can be used with a shield. Vary wildly in nearly every visual factor. Average lifespan 45 years.
Clockwork-Hulking mechanical beings. Some are the victim of cruel experiments, while others are simply the result of man longing for more time in this world. Mechanical bodies animated by an internally held soul jar, clockwork are extremely strong but slow as a result of their weight. Clockworks have virtually no capacity for magic, or even using magical artifacts. Takes physical punishment like a brick wall... being hit by a piece of damp string. No average lifespan.
Geography
map image last updated on november 5th, 2010.
*click for 2x zoom
This is the kingdom of Jamor, where all roleplay will take place. The main city of Jamor is Generia, which has a sister city of Standaria. There is a barbarian village to the north-east called Apzen. To the south is the camp of the Zhasim, a dangerous and ominous group of assassins who train themselves in the arcane. There is a strange site in the south-west corner of the map, though little is currently known about it. Zhasim camp is inaccessible in RP to those who are not accepted as a member during RP. Apzen is liable to close and open to outsiders depending on where the story goes.
The entire kingdom is cold year round, and is currently in early spring.
Generia is essentially a trade hub, most shops exist here. Doesn't have the best gear but has a wide variety. Generia has the best blacksmith.
Standaria was abandoned after an attack. It is populated by zombies and snow.
Apzen is a rather small village. It is recovering from a terrible incident. Apzen has the best tavern.
Zhasim camp is a dangerous place. It has the best ranged weapons shop as well as the best shop for spellbooks/scrolls.
Traits/physical description: Faster than the average clockwork, Xor is made of a lighter metal. Unfortunately, he has lots of exposed gears, making him more vunerable in combat. About as tall as the average elf, uses sonar for "vision", has difficulty climbing up walls. Xor tends to avoid combat as much as possible.
Bio:Xor was an unlucky beggar who had been chosen for a mad wizard's dabblings in clockwork technology, and was put back on the streets when this experiment failed. The failure's cause was "Limited long term memory". Xor has forgotten his real name and many details about his pitiful past life, but he still remembers his older brother, who he one day hopes to find. As a child, his father was rarely home, and he caused lots of trouble for his mother. He was kicked out of the house at a very early age, and forced to live on the streets for several years. When a traveling artist came to town, Jacob(for that was his name at the time)
Traits/physical description: Fast and acrobatic but not particularly strong, skilled in stealth/support magic; especially debuff-type spells. Covered in a variety of scars under his armor. Pale skin, black hair, blue-grey eyes.
Bio: Works as an assassin for a rather secretive group. Ezekiel is an orphan, native to the continent on which this rp takes place. His parents were killed when he was an infant, and he was taken to the assassin's camp to be trained as a deadly warrior. He hardly remembers anything but the brutal training of his camp, and even then his memories have been suppressed. The assassins at this camp are trained to hide emotion and think clearly at all times.
Gear: Mithril kilij, magipistol, metal shurikens, leather&banded metal armor, mana potion, and health potion.
Rollback Post to RevisionRollBack
Would you dare to meet the gaze of the basilisk, or face the flames as the phoenix burns?
Traits/physical description: Frail spider-like demon. Wears nothing but rags, doesn't care about appearance. Can excrete poison from his fangs. Lacks magical abilities beyond telekinesis, gets worn out very quickly from using it.
Bio: Apze is a former warlord that had his empire fall to demon slayers. He nearly lost his life but sacrificed his army so he could escape. He now lives in a snowy region using his skills as a blacksmith to make a living. Even though he is frail he is skilled in both close ranged combat with a specially crafted sword, and decent in long range with throwing daggers that he poisons with his own venom and a dagger attached to a string. He must use combat prowess to make up for the lack of magic that most demons excel in.
Traits/physical description: He has mud brown hair (natural colour) and a darkish complexion. Is thin but strong, very good at climbing. About 5.9ft (1.8m) tall.
Bio: Embron was brought up without a father, after he was dragged away by his feet when Embron was 6. After his mother died of typhus when Embron was 11, he was forced to live on the streets, stealing food from pubs and inns. He then travelled far from the city to mine for precious ores, since then he has set up a small camp in the mountains and has a few open cast mines.
Gear: Iron-edged pickaxe, Cherry bombs, Posion tipped Crafting pole
Traits/Physical description: Male, Tanned skin, brown natural hair, extremly fast runner and is all round athletic, has intermediate electrical powers, 5'10 ft tall
Bio: At the age of 5, he lost his parents to electric mages, he was hit be a jolt of energy and now has electrical powers. he grew up in the country and was cared for by farmers until his 21 birthday when he left home.
Traits/physical description: I am a wolf demon. I talk English. I usually feed on cow blood but at the first of the year I become a chaotic giant wolf demon and usually destroy everything i see. Bio: I have black wolf fur. I have blue eyes. I was rased with raised by wolfs and my farther whom is known to me as Dante the spawn of the great demon king. My father tried to raise me to be an killing machine.I was trained by wolfs and demons alike.They taught me a lot of unique fighting styles.They taught me the evil way of life.
My farther put a curse on me when i fell in the with the shepherds daughter Sophey. He killed Sophey and gave me the curse of the first because i loved a human. He was very disappointed in me for loving her. He tryed to make me marry i demon who i couldn't love.
So i ran away one night when he was in a great battle ... presently I live in hiding plotting my revenge on my father.
Gear:I have denim shorts on... I am fast and strong because of What the wolves taught me growing up. my weakest point is the scar by my eye but i am just as mortal as any wolf when my father cursed me he took away my immortality.
IGN:EpicBuild3R
Name:Sauron
Race:Half-Elf
(Traits/physical description:Im advanced intellectually, but physically not very well. I never use heavy armor, only leather rags to cover up some spots. I have long brown hair, one eye is blue, otherone is green.
Bio:My story is simple. I ran away from home when i was about 9 years old, because my parents were alcoholic. I just ran and ran and ran, till i got in to the forest. It was pretty late and i fell asleep. When i woke up i was in elf shelter. They teached me magic, and gave me some powerful artifacts. When i got to 20years old, i told them taht i have to go now.
Gear:Leather rags, blue shirt, a wand, and climbing picks.
and some magical artifacts.
Christ this server sucks. I told you not to take builders easily, and what do we get when you Apex took this shithead so easy. mina8 been griefing build2 all the time.
one person slipped through the cracks into the least secure map. sue us.
Rollback Post to RevisionRollBack
Would you dare to meet the gaze of the basilisk, or face the flames as the phoenix burns?
playing xbox all day pwning noobs that are lame killing elites with my awsome shotgun sniping down stalkers with my pulse riffle playing tf2 pwn with fire gonna light the enemy with my big bad lighter! [url=http://www.minecraftanonymous.com][/url
Traits/physical description: Eye color lite blue, hair color brown, 6'3 tall, white skin, has only 4 fingers on his left hand. Thanks to his mutation he has much faster reflexes than a normal human and is stronger.
Bio: Some alchemists were trying to create artificial humans. He was the only one they made and he did not turn out. He was disfigured, he got away before they could destroy him and he had some wizards fix him up some. Now he's a wandering gun for hire with no goal in sight.
Gear: Nothing but a self made bullet proof vest and a machete.
IGN: sv_sniper
Name: BrimStone
Race: Clockwork
Traits/physical description:
BrimStone is a massive clockwork, he towers over people with a cold emotionless gaze. Although he is heavily armored and could break a wall by punching it, not even mentioning what he could do to your head by punching it, he is incredibly slow and encumbersom due to his size. He is unable to climb more than one block at a time but is in all respects a walking tank. Aside from this Brimstone is extremely calm and reserved, when angered however nothing can stand in his way, at least not for very long.
timeBio:
BrimStone was created to be A hulking Master Craftsman for a war bent army of a mad king. His sole duty was to craft endless supplies of weapons, ranging from mighty flamberges to even delicately machined gunpowder pistols and rifles. Unfortunately, the kingdom fell apart when the king was struck down in battle by a mighty sorcerer. Each general wanted control of the mighty army but in the end they turned on each other with groups of their loyalists at their sides, eventually destroying one another in the process. Meanwhile in the depths of the great forge, BrimStone continued to produce endless supplies of weapons, unaware or just uncaring of the fate of the kingdom that had constructed him. It was only when the supplies of the kingdoms stores dwindled and then was used up all together, did BrimStone finally cease his eternal burden. With nothing to do, he went off in search of more material to build with, no longer for the kingdom though but for his own personal gain.
Gear:
BrimStones personal equipment consist of an extremely large war hammer that he uses for smithing and bashing in skulls alike. An intricate heating device mounted in his left arm, used for the heating of metals to make them more malleable when crafting, this device produces a jet of flame that still allows for use of the hand. BrimStone has adapted this device to be a makeshift flamethrower when in combat, although it can’t be used while he is wielding his hammer in both hands. Finally brimstone has an advanced optical input for his left eye that allows for the manipulation of more intricate objects such as gears and cogs for gunpowder pistols and rifles, this device allows him to see things at a magnified level.
In-Game Acquired Items:
Clockwork Retractable sword arm(Attached + modified to have electricle current)
Items in stock:
-(steel) Great sword: 2 silver
-(Orichalum) Battleaxe: 5 silver
-(Mithril) Breastplate: Sold
-(steel) Prototype jetpack{Stage 2}: Not For Sale
Will make items on demand (Metal work only + 1 silver custom fee)
{Price will vary based on difficulty of custom objects construction}
Traits:small, good in health, and pretty strong for hand to hand combat. Made of very thick cast steel armor. He is 5 feet tall excatly. Was made to work on mechanical things.
Bio: Was made in a small town by a human in the southern part of Russia. when he was built he was made to work on mechanical things, but after a year or so from being made his town came under attack by an invading force of demons. He was sent out to fight them off with the rest of his clockwork friends. He was the only survivor out of the attack. He is scared for life, from watching his friends all die to the demon army. This makes him have a hatred for any demon he sees. When he sees a demon he will usually leave the area. Now he just wants to make a little hut in the woods, and live off the land. Will rarely come into the village for supplies.
Gear:He always carries a hatchet with him on his side. He also has an old very high powered russian sniper rifle, that he used in the war, but rarely ever uses, because of the memories that it holds. his side arm is a 1895 Nagant 7.62mm. Revolver.
Traits/physical description:Weak living skeleton,Wears a blackish cloak ,What I lack in Strength I make up in speed, has a fragmented memory of his past, Stands around 6.1ft tall
Bio:Used to be a miner and soon moved to the outskirts of the forest. where he soon died during a flash riot and was pierced through the skull with an arrow. the riot started when two people got in a heated argument and the fight soon moved to the city square where many more people got involved.
Gear:Cloak, small quiver of arrows, small clump of Diamond
(Can I use undead for my race?)
(yes the bio probably sucks but I suck at making bios)
Rollback Post to RevisionRollBack
I joined minecraft during the Creative Mode 0.0.15a update, before multiplayer was even working.
Traits/physical description: My eye colour is green, i'm 6'5 feet tall. I have black hair and hardened hands.
i am strong because of many years mining.
Bio: I have spent the last 15 years exploring the core of the earth, this mining experience has made me strong. When i came back to the surface my home town was destroyed. I have packed up my things and gone looking from a new home.
Gear: pick Axe, shovel and a Axe is all i have got and need.
Race: Clockwork
Traits/physical description:Strong and powerful, Tiny person (as in Dwarf-like). red eye color with a little bit of white.
Bio: Lived up making swords and sheilds untill everything changed and became a warrior =o has low money but did odd jobs to get fighting practice
Gear: Armor is old rusted metal, weapon of choice is throwing knives but only can afford to have 5, trys to use black magic but cant seem to get the hold of it.,exploring gear is a spade and a cadle stick with flint.
Traits/physical description: Slender and muscular frame. Cunning and intelligent and cares about the interests of others. Appears slightly translucent. Sapphire blue eyes and very agile and flexible. Short brown hair.
Bio: Coming from a tribe of nomads hidden in the vast mysteries of the clouds above; an orphan from birth and was given to this tribe. 15 years old and does not know much about the past. Has no known brothers or sisters and no links to any family members. Was instructed in arcane arts from a very young age and has had many years of practice.
IGN:VostokApollo
Name:Cyan Dekazat
Race:Demon
Traits/physical description: Green skin, black eyes, with a bald head. Humanoid(to an extent), yet still demonic in general appearance. Classified as Lawful Neutral On the DnD scale of alignment(As in protecting the "innocent", regardless of alignment of affinity). He is often friendly, yet quick to judge. He tries to avoid trouble as much as he possibly can, but will fight if necessary. he has a dark sense of humor that could be best described as "sick". and he is a renowned doctor/physician.
Bio:A demon from a land of pestilence and disease, awakens to find he has been dropped in a strange, bright world. He has little to no memory of his past, having lost it on his trip to this world. He first found the town of Generia, in hopes to make a career as a doctor.
Gear:He wears a long white trench coat, the type you would see on a high ranking physician at a hospital. He wears a backpack filled with supplies and herbs that a traveling physician wouldn't be caught dead without(Scalpels, sponges, ect). He has a very strong magical capability, able to cast deadly diseases and cure wicked cancers. His combat spells are best described as bindings, as he gains a lock on his foes and begins to effect their body with diseases and curses. When not in combat, he uses spells to heal patients and allies in a similar manner.
WEBSITE
Server Status:
Administrators:Urch(me)&Apexe
Races
Human-Of modest height, typically tan-skinned, and somewhat stocky. Have brown, black, or red hair. Blue or brown eyes. Typically better with combat magic than support magic, and have a much better skillset for aiming guns than bows or crossbows. Humans do best with longer melee weapons like spears or claymores, have somewhat signifigant strength but mediocre speed. Don't take magical punishment particularly well. Average lifespan 70 years.
Elf-Tall, pale, and wiry. Elves have gray or bluish hair and somewhat yellowish skin. Green or pinkish eyes. Typically better with support magic than combat magic, and while perfectly capable of using guns, they generally choose not to. Elves do best with shorter melee weapons like daggers or clubs, have mediocre strength but somewhat signifigant speed. Don't take physical punishment particularly well. Average lifespan 120 years.
Fairy/Demon-While technically the same race, the only distinction being gender, fairies and demons are highly unique both as groups and individuals. They are beings of pure magic, and their physical form is a projection of their soul;changing constantly with each action. Demons tend to be beast-like with hooves while fairies tend to be insect-like with wings. Demons are typically extraordinary combat mages. Fairies are typically extraordinary support mages. Neither are generally very strong or fast. Take physical punishment as well as a stick of butter being beaten with a barbwire cane... that's on fire. Fairies typically have blonde hair, while demons typically have black or gray hair. Demons and/or fairies are ageless; only die from being killed.
Lizardman-Typically not very good at any form of magic, lizardmen are highly adept in the use of thrown weapons (axes, daggers). Very fast and strong, can take physical punishment very well. Pitiful ability to take magical punishment. Does best with one-handed weapons that can be used with a shield. Vary wildly in nearly every visual factor. Average lifespan 45 years.
Clockwork-Hulking mechanical beings. Some are the victim of cruel experiments, while others are simply the result of man longing for more time in this world. Mechanical bodies animated by an internally held soul jar, clockwork are extremely strong but slow as a result of their weight. Clockworks have virtually no capacity for magic, or even using magical artifacts. Takes physical punishment like a brick wall... being hit by a piece of damp string. No average lifespan.
Geography
map image last updated on november 5th, 2010.
*click for 2x zoom
This is the kingdom of Jamor, where all roleplay will take place. The main city of Jamor is Generia, which has a sister city of Standaria. There is a barbarian village to the north-east called Apzen. To the south is the camp of the Zhasim, a dangerous and ominous group of assassins who train themselves in the arcane. There is a strange site in the south-west corner of the map, though little is currently known about it. Zhasim camp is inaccessible in RP to those who are not accepted as a member during RP. Apzen is liable to close and open to outsiders depending on where the story goes.
The entire kingdom is cold year round, and is currently in early spring.
Generia is essentially a trade hub, most shops exist here. Doesn't have the best gear but has a wide variety. Generia has the best blacksmith.
Standaria was abandoned after an attack. It is populated by zombies and snow.
Apzen is a rather small village. It is recovering from a terrible incident. Apzen has the best tavern.
Zhasim camp is a dangerous place. It has the best ranged weapons shop as well as the best shop for spellbooks/scrolls.
Additional info may be found at our website
Name:Xor[ex-or]
Race:Clockwork
Traits/physical description: Faster than the average clockwork, Xor is made of a lighter metal. Unfortunately, he has lots of exposed gears, making him more vunerable in combat. About as tall as the average elf, uses sonar for "vision", has difficulty climbing up walls. Xor tends to avoid combat as much as possible.
Bio:Xor was an unlucky beggar who had been chosen for a mad wizard's dabblings in clockwork technology, and was put back on the streets when this experiment failed. The failure's cause was "Limited long term memory". Xor has forgotten his real name and many details about his pitiful past life, but he still remembers his older brother, who he one day hopes to find. As a child, his father was rarely home, and he caused lots of trouble for his mother. He was kicked out of the house at a very early age, and forced to live on the streets for several years. When a traveling artist came to town, Jacob(for that was his name at the time)
Gear: Retractable revolving pistol, arm-mounted blade, large-caliber rifle carried around back.
ALT
Name: Ezekiel
Race: Human
Traits/physical description: Fast and acrobatic but not particularly strong, skilled in stealth/support magic; especially debuff-type spells. Covered in a variety of scars under his armor. Pale skin, black hair, blue-grey eyes.
Bio: Works as an assassin for a rather secretive group. Ezekiel is an orphan, native to the continent on which this rp takes place. His parents were killed when he was an infant, and he was taken to the assassin's camp to be trained as a deadly warrior. He hardly remembers anything but the brutal training of his camp, and even then his memories have been suppressed. The assassins at this camp are trained to hide emotion and think clearly at all times.
Gear: Mithril kilij, magipistol, metal shurikens, leather&banded metal armor, mana potion, and health potion.
Name: Apze
Race: Demon
Traits/physical description: Frail spider-like demon. Wears nothing but rags, doesn't care about appearance. Can excrete poison from his fangs. Lacks magical abilities beyond telekinesis, gets worn out very quickly from using it.
Bio: Apze is a former warlord that had his empire fall to demon slayers. He nearly lost his life but sacrificed his army so he could escape. He now lives in a snowy region using his skills as a blacksmith to make a living. Even though he is frail he is skilled in both close ranged combat with a specially crafted sword, and decent in long range with throwing daggers that he poisons with his own venom and a dagger attached to a string. He must use combat prowess to make up for the lack of magic that most demons excel in.
Gear: Rags(worn), poison throwing knives(x4), stringed dagger, dragon bone longsword, demon warlord armor(storage)
Name: Embron
Race: Human
Traits/physical description: He has mud brown hair (natural colour) and a darkish complexion. Is thin but strong, very good at climbing. About 5.9ft (1.8m) tall.
Bio: Embron was brought up without a father, after he was dragged away by his feet when Embron was 6. After his mother died of typhus when Embron was 11, he was forced to live on the streets, stealing food from pubs and inns. He then travelled far from the city to mine for precious ores, since then he has set up a small camp in the mountains and has a few open cast mines.
Gear: Iron-edged pickaxe, Cherry bombs, Posion tipped Crafting pole
Name: Volterrior
Race: Human
Age: 24
Traits/Physical description: Male, Tanned skin, brown natural hair, extremly fast runner and is all round athletic, has intermediate electrical powers, 5'10 ft tall
Bio: At the age of 5, he lost his parents to electric mages, he was hit be a jolt of energy and now has electrical powers. he grew up in the country and was cared for by farmers until his 21 birthday when he left home.
IGN:tdoggy27
Name:shadow
Race:demon
Traits/physical description: I am a wolf demon. I talk English. I usually feed on cow blood but at the first of the year I become a chaotic giant wolf demon and usually destroy everything i see.
Bio: I have black wolf fur. I have blue eyes. I was rased with raised by wolfs and my farther whom is known to me as Dante the spawn of the great demon king. My father tried to raise me to be an killing machine.I was trained by wolfs and demons alike.They taught me a lot of unique fighting styles.They taught me the evil way of life.
My farther put a curse on me when i fell in the with the shepherds daughter Sophey. He killed Sophey and gave me the curse of the first because i loved a human. He was very disappointed in me for loving her. He tryed to make me marry i demon who i couldn't love.
So i ran away one night when he was in a great battle ... presently I live in hiding plotting my revenge on my father.
Gear:I have denim shorts on... I am fast and strong because of What the wolves taught me growing up. my weakest point is the scar by my eye but i am just as mortal as any wolf when my father cursed me he took away my immortality.
Name:Sauron
Race:Half-Elf
(Traits/physical description:Im advanced intellectually, but physically not very well. I never use heavy armor, only leather rags to cover up some spots. I have long brown hair, one eye is blue, otherone is green.
Bio:My story is simple. I ran away from home when i was about 9 years old, because my parents were alcoholic. I just ran and ran and ran, till i got in to the forest. It was pretty late and i fell asleep. When i woke up i was in elf shelter. They teached me magic, and gave me some powerful artifacts. When i got to 20years old, i told them taht i have to go now.
Gear:Leather rags, blue shirt, a wand, and climbing picks.
and some magical artifacts.
one person slipped through the cracks into the least secure map. sue us.
you don't need to buy the game for this.
Name: Jed
Race: Human/mutant
Traits/physical description: Eye color lite blue, hair color brown, 6'3 tall, white skin, has only 4 fingers on his left hand. Thanks to his mutation he has much faster reflexes than a normal human and is stronger.
Bio: Some alchemists were trying to create artificial humans. He was the only one they made and he did not turn out. He was disfigured, he got away before they could destroy him and he had some wizards fix him up some. Now he's a wandering gun for hire with no goal in sight.
Gear: Nothing but a self made bullet proof vest and a machete.
Name: BrimStone
Race: Clockwork
Traits/physical description:
BrimStone is a massive clockwork, he towers over people with a cold emotionless gaze. Although he is heavily armored and could break a wall by punching it, not even mentioning what he could do to your head by punching it, he is incredibly slow and encumbersom due to his size. He is unable to climb more than one block at a time but is in all respects a walking tank. Aside from this Brimstone is extremely calm and reserved, when angered however nothing can stand in his way, at least not for very long.
timeBio:
BrimStone was created to be A hulking Master Craftsman for a war bent army of a mad king. His sole duty was to craft endless supplies of weapons, ranging from mighty flamberges to even delicately machined gunpowder pistols and rifles. Unfortunately, the kingdom fell apart when the king was struck down in battle by a mighty sorcerer. Each general wanted control of the mighty army but in the end they turned on each other with groups of their loyalists at their sides, eventually destroying one another in the process. Meanwhile in the depths of the great forge, BrimStone continued to produce endless supplies of weapons, unaware or just uncaring of the fate of the kingdom that had constructed him. It was only when the supplies of the kingdoms stores dwindled and then was used up all together, did BrimStone finally cease his eternal burden. With nothing to do, he went off in search of more material to build with, no longer for the kingdom though but for his own personal gain.
Gear:
BrimStones personal equipment consist of an extremely large war hammer that he uses for smithing and bashing in skulls alike. An intricate heating device mounted in his left arm, used for the heating of metals to make them more malleable when crafting, this device produces a jet of flame that still allows for use of the hand. BrimStone has adapted this device to be a makeshift flamethrower when in combat, although it can’t be used while he is wielding his hammer in both hands. Finally brimstone has an advanced optical input for his left eye that allows for the manipulation of more intricate objects such as gears and cogs for gunpowder pistols and rifles, this device allows him to see things at a magnified level.
In-Game Acquired Items:
Clockwork Retractable sword arm(Attached + modified to have electricle current)
-Owner of main city forge-
Money conversion:
1 copper = $1 USD
10,000 tin = 1,000 copper = 100 silver = 10 gold = 1 black = $1,000 USD
Items in stock:
-(steel) Great sword: 2 silver
-(Orichalum) Battleaxe: 5 silver
-(Mithril) Breastplate: Sold
-(steel) Prototype jetpack{Stage 2}: Not For Sale
Will make items on demand (Metal work only + 1 silver custom fee)
{Price will vary based on difficulty of custom objects construction}
Metal Costs:
Bronze: 5 copper
Iron: 1 silver
Steel: 2 silver
Mithril: 2 silver 5 copper
Orichalum: 7 silver
Adonite: 5 silver
Name: Rubicon
race: clockwork
Traits:small, good in health, and pretty strong for hand to hand combat. Made of very thick cast steel armor. He is 5 feet tall excatly. Was made to work on mechanical things.
Bio: Was made in a small town by a human in the southern part of Russia. when he was built he was made to work on mechanical things, but after a year or so from being made his town came under attack by an invading force of demons. He was sent out to fight them off with the rest of his clockwork friends. He was the only survivor out of the attack. He is scared for life, from watching his friends all die to the demon army. This makes him have a hatred for any demon he sees. When he sees a demon he will usually leave the area. Now he just wants to make a little hut in the woods, and live off the land. Will rarely come into the village for supplies.
Gear:He always carries a hatchet with him on his side. He also has an old very high powered russian sniper rifle, that he used in the war, but rarely ever uses, because of the memories that it holds. his side arm is a 1895 Nagant 7.62mm. Revolver.
IGN:Owl_209
Race:Undead
Traits/physical description:Weak living skeleton,Wears a blackish cloak ,What I lack in Strength I make up in speed, has a fragmented memory of his past, Stands around 6.1ft tall
Bio:Used to be a miner and soon moved to the outskirts of the forest. where he soon died during a flash riot and was pierced through the skull with an arrow. the riot started when two people got in a heated argument and the fight soon moved to the city square where many more people got involved.
Gear:Cloak, small quiver of arrows, small clump of Diamond
(Can I use undead for my race?)
(yes the bio probably sucks but I suck at making bios)
name: Gman
Race:Elf
Traits/physical description: My eye colour is green, i'm 6'5 feet tall. I have black hair and hardened hands.
i am strong because of many years mining.
Bio: I have spent the last 15 years exploring the core of the earth, this mining experience has made me strong. When i came back to the surface my home town was destroyed. I have packed up my things and gone looking from a new home.
Gear: pick Axe, shovel and a Axe is all i have got and need.
Name: Dafred
Race: Clockwork
Traits/physical description:Strong and powerful, Tiny person (as in Dwarf-like). red eye color with a little bit of white.
Bio: Lived up making swords and sheilds untill everything changed and became a warrior =o has low money but did odd jobs to get fighting practice
Gear: Armor is old rusted metal, weapon of choice is throwing knives but only can afford to have 5, trys to use black magic but cant seem to get the hold of it.,exploring gear is a spade and a cadle stick with flint.
name: Still Thinking...
Race:Fairy
Traits/physical description: Slender and muscular frame. Cunning and intelligent and cares about the interests of others. Appears slightly translucent. Sapphire blue eyes and very agile and flexible. Short brown hair.
Bio: Coming from a tribe of nomads hidden in the vast mysteries of the clouds above; an orphan from birth and was given to this tribe. 15 years old and does not know much about the past. Has no known brothers or sisters and no links to any family members. Was instructed in arcane arts from a very young age and has had many years of practice.
Gear: A odd book and some light majestic robes.
Name:Cyan Dekazat
Race:Demon
Traits/physical description: Green skin, black eyes, with a bald head. Humanoid(to an extent), yet still demonic in general appearance. Classified as Lawful Neutral On the DnD scale of alignment(As in protecting the "innocent", regardless of alignment of affinity). He is often friendly, yet quick to judge. He tries to avoid trouble as much as he possibly can, but will fight if necessary. he has a dark sense of humor that could be best described as "sick". and he is a renowned doctor/physician.
Bio:A demon from a land of pestilence and disease, awakens to find he has been dropped in a strange, bright world. He has little to no memory of his past, having lost it on his trip to this world. He first found the town of Generia, in hopes to make a career as a doctor.
Gear:He wears a long white trench coat, the type you would see on a high ranking physician at a hospital. He wears a backpack filled with supplies and herbs that a traveling physician wouldn't be caught dead without(Scalpels, sponges, ect). He has a very strong magical capability, able to cast deadly diseases and cure wicked cancers. His combat spells are best described as bindings, as he gains a lock on his foes and begins to effect their body with diseases and curses. When not in combat, he uses spells to heal patients and allies in a similar manner.
THERE! I am freaking done.