I know people are asking for HUGE biomes that take 2-3 ingame days to travel across, but please, please, don't make them too big. I like having a normal sized save file. With 11 biomes, even if lets say I was lucky and went in four directions, each one showing me 3 of the 11 biomes (which I find highly unlikely due to what appears to be the random nature of the biome creation) that would still be 6 days travel from my spawn point, in ALL FOUR directions to see all 11.
Yes, make them large, just please don't make them HUGE.
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"Looks like another poorly thought out grammatically slaughtered rant." - Phar
I agree somewhat, since you cannot make a portal from hell into the real world if you haven't already visited the real world location, it would be a pain to travel that far just to get to some new biomes. Notch will give us what we want, not what we THINK we want. (hopefully)
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Quote from Juze »
If you want to rage about your corrupted save file, open a notepad and rage there.
Yeah, supermassive biomes would be no fun at all. I think they still need to be bigger, currently it looks like you can cross one in about 20 seconds. It seems like they should take a few minutes to cross, nothing too large but enough so that the biome area is actually substantial.
Part of the reason I think they look so small in the video is because of the speed of the flyover. I think they are probably bigger than we think they are.
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"Looks like another poorly thought out grammatically slaughtered rant." - Phar
Some of the biomes are transitional. You shouldn't just walk out and go directly from forests to desert. You will also already be in a biome as your starting location will be one. There will not be biomes and non biome locations.
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Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
I agree somewhat, since you cannot make a portal from hell into the real world if you haven't already visited the real world location...
Is that confirmed? I thought it was just speculation.
I pretty sure (note: not fully sure) that he responded to someones tweet and confirmed it. If you were able to spawn back into uncreated real world, I'm guessing it would mess with map generation when your two edges meet.
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Quote from Juze »
If you want to rage about your corrupted save file, open a notepad and rage there.
ching a ling guys:
notch Markus Persson
Oh, and; Biomes will get larger. I'll tweak snow regions a bit as well.
now Favorite Retweet Reply
I didn't make this post to suggest that they keep them small. I don't have anything against larger biomes. :smile.gif: I just wanted to put out my suggestion that they don't get TOO big. Half a day's walk - 1day to get across a biome is not too bad. 2-3 days? Too much. IMHO
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"Looks like another poorly thought out grammatically slaughtered rant." - Phar
Yeah, supermassive biomes would be no fun at all. I think they still need to be bigger, currently it looks like you can cross one in about 20 seconds. It seems like they should take a few minutes to cross, nothing too large but enough so that the biome area is actually substantial.
What about just big enough to build a tower to the highest point in the middle of a biome and see that biome in all directions stretching to the horizon (on distance = FAR)? I think that would be a good size? Its large, and you can really have the feeling that your castle is in the middle of, say, a desert.
biome should be at less 1day apart. (that from one side to the other)
I mean i life in quebec if i walk one day won't be in antartica, but still better than 10mins.
I agree somewhat, since you cannot make a portal from hell into the real world if you haven't already visited the real world location...
Is that confirmed? I thought it was just speculation.
Nope. Complete speculation.
But consider this: one of the main aspects of the world generating algorithm is that it's discontinuous. You can spawn to an unexplored location and walk back to your original spawn point, and it would connect seamlessly. That's the entire point of having a deterministic algorithm based on a seed value.
This means there's absolutely no technical reason whatsoever to limit where you can portal to. At all. So claiming theres such a limitation is talking nonsense. There's plenty of evidence of the contrary, though, and that's as good as it gets before you can expect an explicit direct quote from Notch. (But that's never been that reliable either.)
I think everybody agrees that they are currently too small, that is a given. The question is, what should be A) the minimum size for any given biome, and :cool.gif: the maximum size. I think we should focus on those two elements rather than 'they should be two days long' or whatever.
Personally, I think the minimum should be about two fog-lengths across (at FAR). That would be the least required to still give a sense of actually being in a biome. It would be kinda dumb seeing 3-4 biomes in every direction.
The max distance should be.. let's say, a few Minecraft days long. That is, it would take 3 or 4 days to traverse the biome. Imagine a vast desert or tundra, or a sprawling lush rainforest. Of course, a lot of people have an issue with way big biomes. I think the solution is to have some kind of curve. Say 0% is 2 fog-lengths across, and 100% is 4 days across. The average size should be 30 or 40% of that. That way we still get the small biomes, and we can (very) occasionally get the massive biomes. Most of them, however, would be a nice size, maybe 3, 4 fog-lengths.
In any case, the minimum size for any biomes should be AT LEAST two fog-lengths. I really don't want to see tiny biomes (are they even biomes at that point?), and I think a lot of people would agree.
Part of the reason I think they look so small in the video is because of the speed of the flyover. I think they are probably bigger than we think they are.
I agree somewhat, since you cannot make a portal from hell into the real world if you haven't already visited the real world location...
Is that confirmed? I thought it was just speculation.
Nope. Complete speculation.
But consider this: one of the main aspects of the world generating algorithm is that it's discontinuous. You can spawn to an unexplored location and walk back to your original spawn point, and it would connect seamlessly. That's the entire point of having a deterministic algorithm based on a seed value.
This means there's absolutely no technical reason whatsoever to limit where you can portal to. At all. So claiming theres such a limitation is talking nonsense. There's plenty of evidence of the contrary, though, and that's as good as it gets before you can expect an explicit direct quote from Notch. (But that's never been that reliable either.)
No limitation other than the fact that the world is not really infinite.
I also agree, personally I think it would be sweet to have a castle on different biomes, especially if he implements biome-specific materials.
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Quote from sunflower »
Well, my birth name is "Dr Epic-sandwhich-with-small-order-of-awesome-sauce-on-the-side", but my world was unjustly anticlimactic. And I started on sand, instead of diamond blocks, and most of my world was stone and air.
Part of the reason I think they look so small in the video is because of the speed of the flyover. I think they are probably bigger than we think they are.
Well, my birth name is "Dr Epic-sandwhich-with-small-order-of-awesome-sauce-on-the-side", but my world was unjustly anticlimactic. And I started on sand, instead of diamond blocks, and most of my world was stone and air.
I would very much like to have a desert or tundra so large that if and when dehydration, starvation, hypo/hyper-thermia re implemented, they're an actual danger to cross.
so large that .. they're an actual danger to cross.
YES! I love the sound of that. You'd have to build checkpoints and have a defined path through the desert so travelers don't get lost and die. Fill the checkpoints with drinks of water, etc. whatever is necessary to survive in the desert.
Yes, make them large, just please don't make them HUGE.
"Looks like another poorly thought out grammatically slaughtered rant." - Phar
Part of the reason I think they look so small in the video is because of the speed of the flyover. I think they are probably bigger than we think they are.
"Looks like another poorly thought out grammatically slaughtered rant." - Phar
Playing Minecraft since [Friday, March 19, 2010, 9:20:21 PM] (First indev world save)
I pretty sure (note: not fully sure) that he responded to someones tweet and confirmed it. If you were able to spawn back into uncreated real world, I'm guessing it would mess with map generation when your two edges meet.
notch Markus Persson
Oh, and; Biomes will get larger. I'll tweak snow regions a bit as well.
now Favorite Retweet Reply
I didn't make this post to suggest that they keep them small. I don't have anything against larger biomes. :smile.gif: I just wanted to put out my suggestion that they don't get TOO big. Half a day's walk - 1day to get across a biome is not too bad. 2-3 days? Too much. IMHO
"Looks like another poorly thought out grammatically slaughtered rant." - Phar
What about just big enough to build a tower to the highest point in the middle of a biome and see that biome in all directions stretching to the horizon (on distance = FAR)? I think that would be a good size? Its large, and you can really have the feeling that your castle is in the middle of, say, a desert.
I mean i life in quebec if i walk one day won't be in antartica, but still better than 10mins.
Nope. Complete speculation.
But consider this: one of the main aspects of the world generating algorithm is that it's discontinuous. You can spawn to an unexplored location and walk back to your original spawn point, and it would connect seamlessly. That's the entire point of having a deterministic algorithm based on a seed value.
This means there's absolutely no technical reason whatsoever to limit where you can portal to. At all. So claiming theres such a limitation is talking nonsense. There's plenty of evidence of the contrary, though, and that's as good as it gets before you can expect an explicit direct quote from Notch. (But that's never been that reliable either.)
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
What I'm worried about is that they're not large enough. I saw that new video that Notch just added, and the biomes look way too small.
Personally, I think the minimum should be about two fog-lengths across (at FAR). That would be the least required to still give a sense of actually being in a biome. It would be kinda dumb seeing 3-4 biomes in every direction.
The max distance should be.. let's say, a few Minecraft days long. That is, it would take 3 or 4 days to traverse the biome. Imagine a vast desert or tundra, or a sprawling lush rainforest. Of course, a lot of people have an issue with way big biomes. I think the solution is to have some kind of curve. Say 0% is 2 fog-lengths across, and 100% is 4 days across. The average size should be 30 or 40% of that. That way we still get the small biomes, and we can (very) occasionally get the massive biomes. Most of them, however, would be a nice size, maybe 3, 4 fog-lengths.
In any case, the minimum size for any biomes should be AT LEAST two fog-lengths. I really don't want to see tiny biomes (are they even biomes at that point?), and I think a lot of people would agree.
Video??? where is this video?
<--nub
No limitation other than the fact that the world is not really infinite.
I also agree, personally I think it would be sweet to have a castle on different biomes, especially if he implements biome-specific materials.
Notch's blog is located at http://notch.tumblr.com/.
http://notch.tumblr.com/post/1417193203 ... qus_thread
I would very much like to have a desert or tundra so large that if and when dehydration, starvation, hypo/hyper-thermia re implemented, they're an actual danger to cross.
YES! I love the sound of that. You'd have to build checkpoints and have a defined path through the desert so travelers don't get lost and die. Fill the checkpoints with drinks of water, etc. whatever is necessary to survive in the desert.