I would actually like to see lakes and ponds and stuff either alongside the update with rivers or before it. I'm thinking water formations above the ocean line, so you have things the rivers can flow from. It would be weird to just have rivers appear out of nowhere. Springs on cliffs I understand, but wide flows need a source of sorts.
Notch has said in the past that he wants to change water in the future to make it more realistic, for the time being though he is leaving water the way it is (at the time when he made water not infinite anymore).
The way water is now is just so that he could make water flowing in his infinite maps to replace the infinite water that it used to have. Its a quick fix.
In this case, I can imagine flowing rivers in minecraft :smile.gif:
I would actually like to see lakes and ponds and stuff either alongside the update with rivers or before it. I'm thinking water formations above the ocean line, so you have things the rivers can flow from. It would be weird to just have rivers appear out of nowhere. Springs on cliffs I understand, but wide flows need a source of sorts.
Exactly.
Maybe an algorithm that makes it so there's a 45% chance of a "river" object coming out of a lake/ocean, and it would flow in seemingly random directions until it finds another water source.
Also, I think that the current waterfalls are unrealistic, too; A pillar of water coming out of a cliffside?
A real waterfall is what happens when a river falls off a cliff.
Off-topic: If Notch added flowing rivers, then waterwheels and gearboxes, I would sh-t blocks.
Seriously, I would, then, eletric lamps with electic generated from the gears?
Oh lordy.
*coughredstonecough*
All we need is for it to power lamps.
Quote from mnjiman »
Notch has said in the past that he wants to change water in the future to make it more realistic, for the time being though he is leaving water the way it is (at the time when he made water not infinite anymore).
From memory it made him raeg so hard he contemplated leaving it as it is.
Off-topic: If Notch added flowing rivers, then waterwheels and gearboxes, I would sh-t blocks.
Seriously, I would, then, eletric lamps with electic generated from the gears?
Oh lordy.
*coughredstonecough*
All we need is for it to power lamps.
I was thinking the gears would magnify the range of the redstone, as in redstone as in wire, and gears as in giant redstone torch.
Something like that, I'm thinking bluntly.
Rollback Post to RevisionRollBack
When I say "You're blocked", It's my way of saying your screwed.
5 year olds play this, profanity need to be kept low. You *******.
Maybe an algorithm that makes it so there's a 45% chance of a "river" object coming out of a lake/ocean, and it would flow in seemingly random directions until it finds another water source.
Yeah, another problem here is that the waterline is global, so there's no "higher water" anywhere.
Maybe an algorithm that makes it so there's a 45% chance of a "river" object coming out of a lake/ocean, and it would flow in seemingly random directions until it finds another water source.
Yeah, another problem here is that the waterline is global, so there's no "higher water" anywhere.
The map generator would need lots of changes.
Anger Notch?
You freaking genius.
Rollback Post to RevisionRollBack
When I say "You're blocked", It's my way of saying your screwed.
5 year olds play this, profanity need to be kept low. You *******.
Maybe an algorithm that makes it so there's a 45% chance of a "river" object coming out of a lake/ocean, and it would flow in seemingly random directions until it finds another water source.
Yeah, another problem here is that the waterline is global, so there's no "higher water" anywhere.
Since the game is guaranteed to generate the same maps off of the same seeds, it could temporarily generate as many chunks as it needed to in order to determine flow of water for a river or whatnot.
I say temporarily cause if it straight up generated the blocks and there were -more- rivers, it'd need to generate chunks for them too and you could just suddenly explode in map size.
The algorithm obviously gets way more complicated but, it's probably it it'd have to be done.
I mean rivers would be nice but they wouldn't have to run in a certain direction. Still with the water system there is at this time it would be difficult to implement. Still i think it would look nice.
This may be difficult, but couldn;t he just create a static block which is always flowing in one direction and can be rotated on generation (like stairs, but natural). acts like normal water in every other sense though.
This may be difficult, but couldn;t he just create a static block which is always flowing in one direction and can be rotated on generation (like stairs, but natural). acts like normal water in every other sense though.
No?
I can just tell that would fail even though I didn't read that post.
Being far from a map generation expert (but understanding programming otherwise), it seems to me that the source issue could be remedied by having river areas with a special area or zone at the edge of the current generated map, in such a way that when more map is generated that way, a separate algorithm is overlaying what is currently being generated at the edge of the current map, with a continuity algorithm of some type that sort of latches the river to another river. I can see how this would require a lot of changes, considering the current water placement doesn't really take other mechanics into account, and yeah, elevation sounds like a very complex factor to work around, but it might be an interesting temporary option if he avoided making directional flow.
My guess is that he will have to completely rework the water block nearly from scratch to make this happen, and I would presume that the entire process of world generation would need a hefty update, including a far more complex algorithm for erosion.
just add some kind of erosion of dirt sand and gravel (and possibly very very slowly erode rock) if they are touched by a flowing water block so small stream's would form rivers over time
and so this dose not destroy players structures it could only erode non player placed blocks
also well i am talking about stuff that could do strange things to caves how about stalag tights and mights that very slowly grow and form smooth stone if destroyed they drop a small stalag mite witch can be placed and will slowly grow
PS. i know these things have already been suggested
Flowing rivers wouldn't work, but having a 5-6 block wide 1,000 block long river running through open land would be sweet imo.
Lakes/Oceans are nice but there should be rivers as well, they just couldn't be flowing without a drop in elevation every 7 blocks which would make it more of a water fall than a river.
I already made some rivers in my sp maps, there easy to make. the prohblem is getting it to randomly generate rivers, unless notch adds 5000000x5000000 chunks.
The only reason why Notch hasn't really elaborated on water features is because he's not happy (and rightly so) about how liquids behave. It's the kind of thing that I'd expect to see in the beta stages. Rivers are possible, and rivers are awesome, but it would be foolish to do that first then change the physics of water second.
agreed (except about the beta part, beta is for bug testing and typically results in major feature freeze... beta is not likely going to happen for a very long time).
That being said, the idea of generating each chunk already takes into account the chunks around it, so perhaps each chunk could simply generate with a directional water-flow erosion mechanism (which would likely create canyons as well). Simply create a latch point at the end of the chunk that basically says "river flowing direction X ends here" and then when the next chunk is generated next to it, it would say "chunk in direction Y has river flowing direction X through this chunk" as well as creating a new latch point on the opposite end of the chunk. This would require a new block type for water, is all, one that flows while flat (could be specially called a 'river block'). While this concept is pretty straightforward, it would result in some strange geographical phenomena that may look pretty ugly (unless there was also a 'pooling' mechanism that worked in conjunction with the erosion mechanism that could create lakes and ponds whenever a river reaches a point where it simply can not go on without trying to go uphill or making an overly awkward canyon).
The only reason why Notch hasn't really elaborated on water features is because he's not happy (and rightly so) about how liquids behave. It's the kind of thing that I'd expect to see in the beta stages. Rivers are possible, and rivers are awesome, but it would be foolish to do that first then change the physics of water second.
agreed (except about the beta part, beta is for bug testing and typically results in major feature freeze... beta is not likely going to happen for a very long time).
That being said, the idea of generating each chunk already takes into account the chunks around it, so perhaps each chunk could simply generate with a directional water-flow erosion mechanism (which would likely create canyons as well). Simply create a latch point at the end of the chunk that basically says "river flowing direction X ends here" and then when the next chunk is generated next to it, it would say "chunk in direction Y has river flowing direction X through this chunk" as well as creating a new latch point on the opposite end of the chunk. This would require a new block type for water, is all, one that flows while flat (could be specially called a 'river block'). While this concept is pretty straightforward, it would result in some strange geographical phenomena that may look pretty ugly (unless there was also a 'pooling' mechanism that worked in conjunction with the erosion mechanism that could create lakes and ponds whenever a river reaches a point where it simply can not go on without trying to go uphill or making an overly awkward canyon).
The way water is now is just so that he could make water flowing in his infinite maps to replace the infinite water that it used to have. Its a quick fix.
In this case, I can imagine flowing rivers in minecraft :smile.gif:
Exactly.
Maybe an algorithm that makes it so there's a 45% chance of a "river" object coming out of a lake/ocean, and it would flow in seemingly random directions until it finds another water source.
Also, I think that the current waterfalls are unrealistic, too; A pillar of water coming out of a cliffside?
A real waterfall is what happens when a river falls off a cliff.
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*coughredstonecough*
All we need is for it to power lamps.
From memory it made him raeg so hard he contemplated leaving it as it is.
I was thinking the gears would magnify the range of the redstone, as in redstone as in wire, and gears as in giant redstone torch.
Something like that, I'm thinking bluntly.
5 year olds play this, profanity need to be kept low.
You *******.
Yeah, another problem here is that the waterline is global, so there's no "higher water" anywhere.
The map generator would need lots of changes.
MINECRAFT FACTS: BIG LIST OF WHAT NOTCH HAS ACTUALLY SAID ABOUT THE PLANNED FEATURES OF MINECRAFT
Anger Notch?
You freaking genius.
5 year olds play this, profanity need to be kept low.
You *******.
"HAY NOTCH HELL BROKE THE ENTIRE GAEM KTHXBAI"
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I say temporarily cause if it straight up generated the blocks and there were -more- rivers, it'd need to generate chunks for them too and you could just suddenly explode in map size.
The algorithm obviously gets way more complicated but, it's probably it it'd have to be done.
No?
I can just tell that would fail even though I didn't read that post.
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My guess is that he will have to completely rework the water block nearly from scratch to make this happen, and I would presume that the entire process of world generation would need a hefty update, including a far more complex algorithm for erosion.
http://notch.tumblr.com/post/123343045/my-vision-for-survival (follow this link if you need proof)
and so this dose not destroy players structures it could only erode non player placed blocks
also well i am talking about stuff that could do strange things to caves how about stalag tights and mights that very slowly grow and form smooth stone if destroyed they drop a small stalag mite witch can be placed and will slowly grow
PS. i know these things have already been suggested
After all the more option the better right?
Lakes/Oceans are nice but there should be rivers as well, they just couldn't be flowing without a drop in elevation every 7 blocks which would make it more of a water fall than a river.
viewtopic.php?f=35&t=93046&start=30
agreed (except about the beta part, beta is for bug testing and typically results in major feature freeze... beta is not likely going to happen for a very long time).
That being said, the idea of generating each chunk already takes into account the chunks around it, so perhaps each chunk could simply generate with a directional water-flow erosion mechanism (which would likely create canyons as well). Simply create a latch point at the end of the chunk that basically says "river flowing direction X ends here" and then when the next chunk is generated next to it, it would say "chunk in direction Y has river flowing direction X through this chunk" as well as creating a new latch point on the opposite end of the chunk. This would require a new block type for water, is all, one that flows while flat (could be specially called a 'river block'). While this concept is pretty straightforward, it would result in some strange geographical phenomena that may look pretty ugly (unless there was also a 'pooling' mechanism that worked in conjunction with the erosion mechanism that could create lakes and ponds whenever a river reaches a point where it simply can not go on without trying to go uphill or making an overly awkward canyon).
http://notch.tumblr.com/post/123343045/my-vision-for-survival (follow this link if you need proof)
TL;DR?
But the parts I did read make me agree with you.
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