EDIT2: Lets be clear here. I love the idea of temporary torches. This isn't a QQ thread about Torches being temporary. It's merely my concerns on Iron usage.
IMHO Iron is stretched thin enough with just minecarts and buckets alone, as well as iron picks for redstone / gold / diamond, until you manage to get a diamond pick. If I need to use my initial iron for not only a single iron pickaxe, but Lanterns to ensure my bases are lit, there's no way I'd be able to even bother with tracks.
Iron is very valuable, but imho having it be used for EVERYTHING IN THE GAME Isn't very good design.
Glass and cobblestone, glass and gold, Hell, just glass. Anything that doesn't involve iron would be fine by me. (Or clay / diamond. That would be a bit ridiculous).
I'm fine with torches being replaced. I'd still use torches as a temporary lightsource for small offshoots that I'll prolly seal off once I finished exploring. But I don't want to have to sacrifice transportation just for light alone. I love having hueg minecart trails and it takes a lot of iron to connect my various bases as is.
EDIT: Lets take a quick look at what all Iron is used for. Iron-only items are bolded.
- Tools (Remember you will needo ne iron pick at some point to mine your first diamonds. More iron picks if you mine redstone / gold before aquiring a diamond pick as well)
- Armour
- Buckets
- Minecarts
- Tracks
- Flint and steel
Keep in mined that Iron ALSO needs to be smelted, using up wood or coal. ALso keep in mind that unlike wood (Planting trees), or Cobblestone (Cobblestone factory), or water (Oceans, "infinisprings"), Iron is non replenishable.
Iron is used for far too many things at the moment.
Since gold may potentially be used for alchemy in the future, I recommend adding a second or third ore that can be smelted with iron in order to create alloys. Alloys would yield more usable "pieces" per recipe; such as 3 iron bars plus 3 (new ore) bars = 9, or even 12 alloy bars.
Smooth stone instead of iron for lanterns in this case is also not a bad idea.
I hope iron is made at least 3-5x more abundant. We should have to worry about trees or coal for smelting, not wandering across miles of continent just looking for a bit of ore.
I've never had a problem with lack of iron, but i do agree its a little over used. However making it use stone is a joke unless you add something alot less common into the mix (i like the glass idea someone had somewhere, not uncommon but hard to spam make)
I dont want lanterns to just become the new torch, i want there to be an actual challange to the game.
Smooth stone and glass, then.
If you use this recipe,
[] []
It requires the following.
3x
1x
1-3x (For torch and potential smelting)
0-5~ x
3x
You would need to have lots of sand, which, while easy to gather, requires smelting. Same with cobblestone. Both materials are ALSO available really early on so that you can permanently light your first minor little hut.
Having lanterns require iron would mean you need to mine EVERY LITTLE CAVE to get enough, which wouldn't be difficult, just time consuming and tedious.
I've never had a problem with lack of iron, but i do agree its a little over used. However making it use stone is a joke unless you add something alot less common into the mix (i like the glass idea someone had somewhere, not uncommon but hard to spam make)
I dont want lanterns to just become the new torch, i want there to be an actual challange to the game.
It is not about making lanterns valuable, but about denying you the ability to spam them in large numbers
a recipe with glass will force you both to go outside to gather materials for lanterns, and invest some work in your base first before you can spam them. imagine a lantern recipe which uses 8 smeltables (glass and stone maybe): this means every furnace you have will produce at most 15 lanterns per day. And you still need to smelt ores and else.
This effectively means you cant just whip out a thousand light sources out of your pockets, but neither do you need to endlessly search for valuable ores
Rollback Post to RevisionRollBack
install forge
-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
run any jarmods
determine your needs and use iron for that, just because iron has many uses doesn't mean you should make every single thing it can be used for. I say leave everything as is until something extreme gets added where something will need tweaking. When I first heard of survival and recipes nearly a year ago, I imagined an almost never ending list of recipes that you would never manage to craft every single one, as you play and you need things, you go ahead and take a crack at making it and hopefully it is a real item!
Rollback Post to RevisionRollBack
(current post #)+ 332 because of old account epic failing on me.
I've never had a problem with lack of iron, but i do agree its a little over used. However making it use stone is a joke unless you add something alot less common into the mix (i like the glass idea someone had somewhere, not uncommon but hard to spam make)
I dont want lanterns to just become the new torch, i want there to be an actual challange to the game.
Smooth stone and glass, then.
If you use this recipe,
[] []
It requires the following.
3x
1x
1-3x (For torch and potential smelting)
0-5~ x
3x
You would need to have lots of sand, which, while easy to gather, requires smelting. Same with cobblestone. Both materials are ALSO available really early on so that you can permanently light your first minor little hut.
Having lanterns require iron would mean you need to mine EVERY LITTLE CAVE to get enough, which wouldn't be difficult, just time consuming and tedious.
I like that my idea is catching on, but thw wood is for....? smelting? And he might not make it so you put a torch inside.
maybe tracks should use stone instead of iron? (not cobblestone)
the stone would still have to be cooked, but you'd always have a ton of it.
Stone tracks isn't that strange is it?
You still need carts though. For either a booster OR a powered minecart you need 2 minecarts (One for yourself.) For loooong tracks you may need multiple boosters.
Lanterns utilizing glass is universally a good idea methinks, as is requires surface gathering of sand in order to create a lantern; this prevents players from being able to spam infinite lanterns while still underground.
I've never had a problem with lack of iron, but i do agree its a little over used. However making it use stone is a joke unless you add something alot less common into the mix (i like the glass idea someone had somewhere, not uncommon but hard to spam make)
I dont want lanterns to just become the new torch, i want there to be an actual challange to the game.
Smooth stone and glass, then.
If you use this recipe,
[] []
It requires the following.
3x
1x
1-3x (For torch and potential smelting)
0-5~ x
3x
You would need to have lots of sand, which, while easy to gather, requires smelting. Same with cobblestone. Both materials are ALSO available really early on so that you can permanently light your first minor little hut.
Having lanterns require iron would mean you need to mine EVERY LITTLE CAVE to get enough, which wouldn't be difficult, just time consuming and tedious.
I like that my idea is catching on, but thw wood is for....? smelting? And he might not make it so you put a torch inside.
Some people use wood for smelting as it's easier to fidn than coal, so I added that option.
Lanterns utilizing glass is universally a good idea methinks, as is requires surface gathering of sand in order to create a lantern; this prevents players from being able to spam infinite lanterns while still underground.
Which also makes it involve smelting, which is a needed part of making them. Along with the smooth stone.
Alright, I haven't read the thread all through just yet, but has anyone else suggested being able to pick which material you build it out of? Have the material be purely aesthetics.
[] []
Yellow being the pick-your-own material. You could have a lantern that matches any room. Throne room? Gold or diamond lantern. Wood cottage? Wood lantern. Glass dome? Glass lantern. Save a lot problems and fussing.
Lanterns utilizing glass is universally a good idea methinks, as is requires surface gathering of sand in order to create a lantern; this prevents players from being able to spam infinite lanterns while still underground.
Which also makes it involve smelting, which is a needed part of making them. Along with the smooth stone
Precisely. A smeltable surface material (in this instance sand) would be perfect for lanterns.
Lanterns utilizing glass is universally a good idea methinks, as is requires surface gathering of sand in order to create a lantern; this prevents players from being able to spam infinite lanterns while still underground.
Which also makes it involve smelting, which is a needed part of making them. Along with the smooth stone
Precisely. A smeltable surface material (in this instance sand) would be perfect for lanterns.
People are also catching on to the basic pattern,
[] []
Even though the final descision is from Notch of course.
IMHO Iron is stretched thin enough with just minecarts and buckets alone, as well as iron picks for redstone / gold / diamond, until you manage to get a diamond pick. If I need to use my initial iron for not only a single iron pickaxe, but Lanterns to ensure my bases are lit, there's no way I'd be able to even bother with tracks.
Iron is very valuable, but imho having it be used for EVERYTHING IN THE GAME Isn't very good design.
Glass and cobblestone, glass and gold, Hell, just glass. Anything that doesn't involve iron would be fine by me. (Or clay / diamond. That would be a bit ridiculous).
I'm fine with torches being replaced. I'd still use torches as a temporary lightsource for small offshoots that I'll prolly seal off once I finished exploring. But I don't want to have to sacrifice transportation just for light alone. I love having hueg minecart trails and it takes a lot of iron to connect my various bases as is.
EDIT: Lets take a quick look at what all Iron is used for. Iron-only items are bolded.
- Tools (Remember you will needo ne iron pick at some point to mine your first diamonds. More iron picks if you mine redstone / gold before aquiring a diamond pick as well)
- Armour
- Buckets
- Minecarts
- Tracks
- Flint and steel
Keep in mined that Iron ALSO needs to be smelted, using up wood or coal. ALso keep in mind that unlike wood (Planting trees), or Cobblestone (Cobblestone factory), or water (Oceans, "infinisprings"), Iron is non replenishable.
I've yet to ever make a minecaft, because the tracks cost enough resources to be able to carve out an entire Small map via iron picks.
[] []
Since gold may potentially be used for alchemy in the future, I recommend adding a second or third ore that can be smelted with iron in order to create alloys. Alloys would yield more usable "pieces" per recipe; such as 3 iron bars plus 3 (new ore) bars = 9, or even 12 alloy bars.
Smooth stone instead of iron for lanterns in this case is also not a bad idea.
Also, redstone might be a good addition - plentiful, yet not easily available
-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
run any jarmods
Add iron armor into the mix, and youve got yourself no iorn!
A related good/educational book: A Forest Journey, The Role of Wood in the Development of Civilization by John Perlin. (amazon link)
Smooth stone and glass, then.
If you use this recipe,
[] []
It requires the following.
3x
1x
1-3x (For torch and potential smelting)
0-5~ x
3x
You would need to have lots of sand, which, while easy to gather, requires smelting. Same with cobblestone. Both materials are ALSO available really early on so that you can permanently light your first minor little hut.
Having lanterns require iron would mean you need to mine EVERY LITTLE CAVE to get enough, which wouldn't be difficult, just time consuming and tedious.
It is not about making lanterns valuable, but about denying you the ability to spam them in large numbers
a recipe with glass will force you both to go outside to gather materials for lanterns, and invest some work in your base first before you can spam them. imagine a lantern recipe which uses 8 smeltables (glass and stone maybe): this means every furnace you have will produce at most 15 lanterns per day. And you still need to smelt ores and else.
This effectively means you cant just whip out a thousand light sources out of your pockets, but neither do you need to endlessly search for valuable ores
-Dfml.ignorePatchDiscrepancies=true -Dfml.ignoreInvalidMinecraftCertificates=true
run any jarmods
I like that my idea is catching on, but thw wood is for....? smelting? And he might not make it so you put a torch inside.
You still need carts though. For either a booster OR a powered minecart you need 2 minecarts (One for yourself.) For loooong tracks you may need multiple boosters.
Some people use wood for smelting as it's easier to fidn than coal, so I added that option.
Which also makes it involve smelting, which is a needed part of making them. Along with the smooth stone.
[] []
Yellow being the pick-your-own material. You could have a lantern that matches any room. Throne room? Gold or diamond lantern. Wood cottage? Wood lantern. Glass dome? Glass lantern. Save a lot problems and fussing.
Precisely. A smeltable surface material (in this instance sand) would be perfect for lanterns.
People are also catching on to the basic pattern,
[] []
Even though the final descision is from Notch of course.