It's been quite a while since we've had any major world generation updates. I think that 1.7 should mainly focus on world generation. I was thinking maybe some new villages, such as a jungle village where the houses are built in the treetops with rope bridges going from house to house. A snow village would be nice too. I have always wanted snowtop mountains, maybe higher mountains. Of course, with higher mountains, we would need higher building height. This next idea has been thrown around the forums for a while. Maybe, there should be ancient ruins underneath the desert wells. There are a lot of things that could make the world generation better, especially some ocean upgrades. New mobs, possibly? What do you guys think?
I'm fine with the way the world is presently generated. I would prefer an update that focuses on making combat better - more weapons, enchantments, potions, armour, and possibly a new feature that involves enchanted gems and stats, such as more health, attack power, regeneration, defence, passive light level, and so on.
There would also have to be new, stronger mobs, regional difficulty, and other such things. There needs to be more of a challenge for those with the power to take it on.
Perhaps they could implement a system where the mobs would slowly get progressively more difficult the further from the point of origin (0x,0y) you were.
Perhaps they could implement a system where the mobs would slowly get progressively more difficult the further from the point of origin (0x,0y) you were.
That would be a horrible idea... why? Due the to fact that some seeds have you some thousands of blocks from 0x, 0z* (In minecraft its z not y), plus it would also make it a lot harder to do common stuff, like mine, since you would have boss like mobs trying to kill you. How is that fun?
Edit: But I do like the world gen stuff. It would be nice to see Mojang make minecraft have better terrain...
That would be a horrible idea... why? Due the to fact that some seeds have you some thousands of blocks from 0x, 0z* (In minecraft its z not y), plus it would also make it a lot harder to do common stuff, like mine, since you would have boss like mobs trying to kill you. How is that fun?
I build my bases far away from 0,0 as well. Obviously the increase in difficulty per chunk would be relatively small, since we're on a scale of 0-64,000,000.... possibly arbitrarily limited to 0-100,000 for the sake of practicality, with all mobs beyond 100,000 being the same. It's not like, as soon as you move 100 blocks away you're suddenly facing mobs with three more hearts. This would take place over a much longer distance.
Oh, and seeds that make you start thousands of blocks away from 0,0 would be fun for the purpose that you could start off on even harder difficulties than you normally would.
Such an idea would be balanced by the proposed improvements to player power.
I'm fine with the way the world is presently generated. I would prefer an update that focuses on making combat better - more weapons, enchantments, potions, armour, and possibly a new feature that involves enchanted gems and stats, such as more health, attack power, regeneration, defence, passive light level, and so on.
There would also have to be new, stronger mobs, regional difficulty, and other such things. There needs to be more of a challenge for those with the power to take it on.
This is a good idea. As anybody with diamond armour/sword and good enchantments can play survival/hardcore really easily.
It's been quite a while since we've had any major world generation updates. I think that 1.7 should mainly focus on world generation. I was thinking maybe some new villages, such as a jungle village where the houses are built in the treetops with rope bridges going from house to house. A snow village would be nice too. I have always wanted snowtop mountains, maybe higher mountains. Of course, with higher mountains, we would need higher building height. This next idea has been thrown around the forums for a while. Maybe, there should be ancient ruins underneath the desert wells. There are a lot of things that could make the world generation better, especially some ocean upgrades. New mobs, possibly? What do you guys think?
These are also great ideas. Love the idea about the Jungle Villages. That would be very cool. A snow village would also be nice. And a higher build height/higher mountains is a nice idea.
Perhaps they could implement a system where the mobs would slowly get progressively more difficult the further from the point of origin (0x,0y) you were.
Reading comprehension, mother trucker, do you have it?
My difficulty idea involves the game getting harder the further away from the origin you are. His idea involves the game getting harder the longer you spend near a certain area.
My difficulty idea involves the game getting harder the further away from the origin you are. His idea involves the game getting harder the longer you spend near a certain area.
I build my bases far away from 0,0 as well. Obviously the increase in difficulty per chunk would be relatively small, since we're on a scale of 0-64,000,000.... possibly arbitrarily limited to 0-100,000 for the sake of practicality, with all mobs beyond 100,000 being the same. It's not like, as soon as you move 100 blocks away you're suddenly facing mobs with three more hearts. This would take place over a much longer distance.
Oh, and seeds that make you start thousands of blocks away from 0,0 would be fun for the purpose that you could start off on even harder difficulties than you normally would.
Such an idea would be balanced by the proposed improvements to player power.
Actually, I believe Dinnerbone was working on making it harder the longer you stay in an area. So if you stay at your base a lot, it will get harder and harder there (if it's not lit well).
My difficulty idea involves the game getting harder the further away from the origin you are.His idea involves the game getting harder the longer you spend near a certain area.
Actually, I believe Dinnerbone was working on making it harder the longer you stay in an area. So if you stay at your base a lot, it will get harder and harder there (if it's not lit well).
Reading comprehension, mother trucker, do you have it?
My difficulty idea involves the game getting harder the further away from the origin you are. His idea involves the game getting harder the longer you spend near a certain area.
They are similar, but only to a point.
His idea would be a lot better than yours, having the coords determine your difficulty wouldn't be fun, you would always have to know what seed your using so you wont die on the first night... His way you wouldn't camp as much, or just get better and better at PvE.
His idea would be a lot better than yours, having the coords determine your difficulty wouldn't be fun, you would always have to know what seed your using so you wont die on the first night... His way you wouldn't camp as much, or just get better and better at PvE.
Yeah, I can agree that the farther away you are the harder it is is a bad idea :\
His idea would be a lot better than yours, having the coords determine your difficulty wouldn't be fun, you would always have to know what seed your using so you wont die on the first night... His way you wouldn't camp as much, or just get better and better at PvE.
I'm starting to feel like I'm the only person on this board that thinks this game is too easy. You wouldn't have to know what seed you were using, either - I've never spawned beyond 500, 500. It would be a rare seed that takes you so far away.
And I never said that we couldn't have both ideas.
And furthermore, people will camp even with Dinnerbone's regional difficulty. People love to make bases. Having an additional difficulty-based-on-location would encourage people to explore outward for more of a challenge, and it would provide an increase in difficulty for people with established empires that wish to expand further out into the world.
It's more of an end-game idea, since the end-game is what's too easy.
This idea could be taken a step further by implementing unique, higher-difficulty mobs that only spawn a certain distance from 0, 0. Like, say, red dragons (which should not, by the way, be like the Ender dragon).
I've been playing Minecraft a long time, and although I like the terrain we have, a few extra Biomes could really spice it up. Something less "terrestrial" would be nice, more like the Mooshroom Biome. Lot's more generated structures too, I like exploring and coming across things I've not built myself.
There are a lot of things that could make the world generation better, especially some ocean upgrades. New mobs, possibly? What do you guys think?
Yeah, they should add sharks and jellyfish as new mobs, because they need a hostile mob for the ocean. It's kinda boring without one.
And AnneOnimous' idea of another dragon is cool, too.
There would also have to be new, stronger mobs, regional difficulty, and other such things. There needs to be more of a challenge for those with the power to take it on.
Perhaps they could implement a system where the mobs would slowly get progressively more difficult the further from the point of origin (0x,0y) you were.
That would be a horrible idea... why? Due the to fact that some seeds have you some thousands of blocks from 0x, 0z* (In minecraft its z not y), plus it would also make it a lot harder to do common stuff, like mine, since you would have boss like mobs trying to kill you. How is that fun?
Edit: But I do like the world gen stuff. It would be nice to see Mojang make minecraft have better terrain...
I build my bases far away from 0,0 as well. Obviously the increase in difficulty per chunk would be relatively small, since we're on a scale of 0-64,000,000.... possibly arbitrarily limited to 0-100,000 for the sake of practicality, with all mobs beyond 100,000 being the same. It's not like, as soon as you move 100 blocks away you're suddenly facing mobs with three more hearts. This would take place over a much longer distance.
Oh, and seeds that make you start thousands of blocks away from 0,0 would be fun for the purpose that you could start off on even harder difficulties than you normally would.
Such an idea would be balanced by the proposed improvements to player power.
Im a plus for snow capped mountains (and generally higher ones too). I love the idea of Jungle Villages!
This is a good idea. As anybody with diamond armour/sword and good enchantments can play survival/hardcore really easily.
These are also great ideas. Love the idea about the Jungle Villages. That would be very cool. A snow village would also be nice. And a higher build height/higher mountains is a nice idea.
This is already planned for 1.6
https://twitter.com/dinnerbone/status/322110156118835200
Reading comprehension, mother trucker, do you have it?
My difficulty idea involves the game getting harder the further away from the origin you are. His idea involves the game getting harder the longer you spend near a certain area.
They are similar, but only to a point.
Sorry I got mixed up
Actually, I believe Dinnerbone was working on making it harder the longer you stay in an area. So if you stay at your base a lot, it will get harder and harder there (if it's not lit well).
That would be regional difficulty.
His idea would be a lot better than yours, having the coords determine your difficulty wouldn't be fun, you would always have to know what seed your using so you wont die on the first night... His way you wouldn't camp as much, or just get better and better at PvE.
Yeah, I can agree that the farther away you are the harder it is is a bad idea :\
I'm starting to feel like I'm the only person on this board that thinks this game is too easy. You wouldn't have to know what seed you were using, either - I've never spawned beyond 500, 500. It would be a rare seed that takes you so far away.
And I never said that we couldn't have both ideas.
And furthermore, people will camp even with Dinnerbone's regional difficulty. People love to make bases. Having an additional difficulty-based-on-location would encourage people to explore outward for more of a challenge, and it would provide an increase in difficulty for people with established empires that wish to expand further out into the world.
It's more of an end-game idea, since the end-game is what's too easy.
This idea could be taken a step further by implementing unique, higher-difficulty mobs that only spawn a certain distance from 0, 0. Like, say, red dragons (which should not, by the way, be like the Ender dragon).
Yeah, they should add sharks and jellyfish as new mobs, because they need a hostile mob for the ocean. It's kinda boring without one.
And AnneOnimous' idea of another dragon is cool, too.
Three words NOT JUST BIOMES