So, apparently we are getting some new blocks in 1.5, mainly for redstone circuits.
One of these is the Capacitor.
Being somebody who doesn't exactly understand electronics, I looked up capacitor and the definition was along the lines of something that holds a charge...
The Minecraft wiki says "It will output a full redstone signal if the input redstone signal is a certain, controllable strength."
What?
I'm sorry, I don't get the point or the potential use of a capacitor, can somebody please explain in simple terms these things?
Basically, you know how the longer a chain of redstone, the weaker (less bright red) it gets? With a capacitor, if the signal strength is strong enough (bright enough) then it will output a full strength (brightest) signal, which is like the color if you hook a redstone torch directly to a wire.
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Quote from Fermat »
I have discovered a truly remarkable proof of this, which this margin is too small to contain.
[;/quote]
Basically, you know how the longer a chain of redstone, the weaker (less bright red) it gets? With a capacitor, if the signal strength is strong enough (bright enough) then it will output a full strength (brightest) signal, which is like the color if you hook a redstone torch directly to a wire.
Well an actual capacitor is used in many electronic devices. basically was it does is it gets power from a source, then it saves all the power in banks, which size depends on how many banks there are and or how much power is dispersed. when its ready to be used it can disperse power at your will if it has a viable output. what your describing is a repeater.
Well an actual capacitor is used in many electronic devices. basically was it does is it gets power from a source, then it saves all the power in banks, which size depends on how many banks there are and or how much power is dispersed. when its ready to be used it can disperse power at your will if it has a viable output. what your describing is a repeater.
No, what I'm saying is if the input is strong enough, it will output full current.
Rollback Post to RevisionRollBack
Quote from Fermat »
I have discovered a truly remarkable proof of this, which this margin is too small to contain.
[;/quote]
Well an actual capacitor is used in many electronic devices. basically was it does is it gets power from a source, then it saves all the power in banks, which size depends on how many banks there are and or how much power is dispersed. when its ready to be used it can disperse power at your will if it has a viable output. what your describing is a repeater.
Does that mean it would act as a clock circuit in one block?
Ok, I have a feeling it might be useful for adventure map makers, but, if possible, could you give an example of what someone could do with it?
No, because there was not enough detail. However, it may be possible to do new circuits for combo locks using a specific signal strength as the only way in. I'm not positive if or how this could be done, when we get snapshots I am defiantly going to work on this.
The point is probably to have a new redstone focus on analogue signals rather than simple 1 and 0. As of now, all that matters in redstone is 1 or 0. I have a feeling that there will be transformers that end up changing current to whatever you want, say 4/15 signal strength, which will allow for some really complex locks.
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Quote from Fermat »
I have discovered a truly remarkable proof of this, which this margin is too small to contain.
[;/quote]
A capacitor will be a very useful way of making what was originally a VERY big circuit into much smaller, simpler one.
Make a long line of redstone, and a torch on one end. Did you notice that it gets dimmer as the line went down? That's because redstone has a limited distance- 15 blocks to be exact. Circuits which normally rely on "signal strength" in MC are normally based on the 15 block limit. A capacitor block will allow these circuits to do the same function without having to extend a line out to 15 blocks.
Instead of only taking "true" or "false" statements, capacitors have a threshold. If your capacitor is set to 15/15, It will only repeat the signal if the redstone torch is directly powering it, or is one block away. If the capacitor is 2 or more spaces away from the source, it will not repeat. You can also set these capacitors to have lesser signal strength thresholds, allowing them to be much more versatile and controllable, but the same idea applies. It is certainly more in line with real electronics than redstone is currently, but hopefully it'll bridge the gap, and allow for more simplicity.
Ok, I have a feeling it might be useful for adventure map makers, but, if possible, could you give an example of what someone could do with it?
AND and NAND gates now only take up one block if you can set the capacitor to only engage when the signal of both inputs are on leading into an output line. Complex locks and hidden switches can be compacted due to being able to be combined with locked repeaters.
And that's without a firm grasp on redstone's inner workings.
One of the things I've enjoyed building are enchantment rooms where I can control the level through the use of a row of four buttons.
Currently, it's a pain to isolate each button. I need to use a lot of repeaters, and a lot of space.
Depending upon how the capacitor block works, I could use a single redstone wire, and each button would trigger one, and only one, capacitor. If the required signal strength is absolute, it would be relatively trivial to do so. If the required signal strength is relative, it would be harder, but possible.
One thing I'd like to know is whether or not the capacitor block is going to be an actual block, or a "block" like the repeater. I seefar more possibilities for the former than the latter.
edit: nevermind, I just watched the source video, and it's like a repeater, darn it
Lets say you want a door that opens only when 2 buttons are pressed.
If you connect a button to a door it will open when pressed, now if you put a capacitor set on high power it will not let that button open the door.
But 2 buttons connected to the repeater will put more power into it, causing it to finaly send out power.
Think of it like a wall. If you push lightly it wont fall over. If you push it hard enough it will fall over. That's how minecraft capacitors work.
They are changing pressure plates to output different strength power depending on how much weight you put on it, among other things. There might also be solar panels of sorts. Not confirmed.
Again you can do that with a repeater so long as you have the variable strength minecart rail. So you still don't really need a capacitor.
It makes things smaller. If you don't want to bother with the new nether ore then I can see how this would be another way of doing it, with the new variable power of course. Just curious what the weighted plates are made of.
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Well that's stupid.
Now the only thing that slabs are useful for is decoration.
Lets say you want a door that opens only when 2 buttons are pressed.
If you connect a button to a door it will open when pressed, now if you put a capacitor set on high power it will not let that button open the door.
But 2 buttons connected to the repeater will put more power into it, causing it to finaly send out power.
Think of it like a wall. If you push lightly it wont fall over. If you push it hard enough it will fall over. That's how minecraft capacitors work.
They are changing pressure plates to output different strength power depending on how much weight you put on it, among other things. There might also be solar panels of sorts. Not confirmed.
It makes things smaller. If you don't want to bother with the new nether ore then I can see how this would be another way of doing it, with the new variable power of course. Just curious what the weighted plates are made of.
What you're describing doesn't really sound like what a RL capacitor does, you almost make it sound like some kind of resistor. In RL a capacitor will boost signal as long as it has a charge. So in your example about a door, it's not that a single button couldn't open the door, perhaps it can, but if the redstone wires travel too far and the signal degrades too low before it reaches the door then it would no longer be powerful enough to open the door. Thats where a capacitor would come in. It would be placed in the circuit closer to the door and boost the signal strength thus allowing the button press to open the door. What many people aren't understanding is that Jeb is talking about making signal strength matter for redstone. And to those of you saying well I'll just use a repeater, it's likely that those won't boost signal any longer, they will probably just take on the function of a diode and perhaps keep their ability to change timing. We'll have to wait and see.
It will give you more design options for 1. You could have redstone lines intersect and have the option of not having a signal go past the capacitor unless you want it too while still allowing for a signal to go through to a repeater(if you have 2 repeaters on the same line they will both send the signal through unless they are very far apart). If they give mobs different weights (they haven't said they would do this but you can always hope) it may be able to help you sort them in non mobspawner type grinders. you might be able to have a minecart go to different locations depending on how full it may be or what it may contain.
Aside from any speculation we really just have to wait to see how it will actually function in the game.
I'm hoping I'll be able to get into redstone after this update.
As long as the circuits are simplified, I'll probably end up having use for my chest filled with redstone.
What you're describing doesn't really sound like what a RL capacitor does, you almost make it sound like some kind of resistor. In RL a capacitor will boost signal as long as it has a charge. So in your example about a door, it's not that a single button couldn't open the door, perhaps it can, but if the redstone wires travel too far and the signal degrades too low before it reaches the door then it would no longer be powerful enough to open the door. Thats where a capacitor would come in. It would be placed in the circuit closer to the door and boost the signal strength thus allowing the button press to open the door. What many people aren't understanding is that Jeb is talking about making signal strength matter for redstone. And to those of you saying well I'll just use a repeater, it's likely that those won't boost signal any longer, they will probably just take on the function of a diode and perhaps keep their ability to change timing. We'll have to wait and see.
I honestly have no clue how a capacitor works in real life. I explained what I thought they did in game.
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Well that's stupid.
Now the only thing that slabs are useful for is decoration.
IRL Capacitor: Accumulates an electric charge equal to the voltage difference across it. If that voltage difference goes down, it releases charge to match. It is like a very low capacity, high output rechargable battery.
1.5 Capacitor: Trigger a high, full power output when the input "voltage" is above a set threshold.
The redstone capacitor has absolutely nothing to do with IRL capacitors. I wish they had called it what it is: a comparator.
That's okay. I'm working on a Bukkit mod that adds fully-functional capacitors, inductors, and resistors. The redstone update will only improve the usefulness of these things.
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One of these is the Capacitor.
Being somebody who doesn't exactly understand electronics, I looked up capacitor and the definition was along the lines of something that holds a charge...
The Minecraft wiki says "It will output a full redstone signal if the input redstone signal is a certain, controllable strength."
What?
I'm sorry, I don't get the point or the potential use of a capacitor, can somebody please explain in simple terms these things?
Well an actual capacitor is used in many electronic devices. basically was it does is it gets power from a source, then it saves all the power in banks, which size depends on how many banks there are and or how much power is dispersed. when its ready to be used it can disperse power at your will if it has a viable output. what your describing is a repeater.
No, what I'm saying is if the input is strong enough, it will output full current.
Does that mean it would act as a clock circuit in one block?
No. It will be like a repeater, but will only output current if the input is strong enough (you specify how strong)
Ok, I have a feeling it might be useful for adventure map makers, but, if possible, could you give an example of what someone could do with it?
I... don't see the point of that.
No, because there was not enough detail. However, it may be possible to do new circuits for combo locks using a specific signal strength as the only way in. I'm not positive if or how this could be done, when we get snapshots I am defiantly going to work on this.
The point is probably to have a new redstone focus on analogue signals rather than simple 1 and 0. As of now, all that matters in redstone is 1 or 0. I have a feeling that there will be transformers that end up changing current to whatever you want, say 4/15 signal strength, which will allow for some really complex locks.
Make a long line of redstone, and a torch on one end. Did you notice that it gets dimmer as the line went down? That's because redstone has a limited distance- 15 blocks to be exact. Circuits which normally rely on "signal strength" in MC are normally based on the 15 block limit. A capacitor block will allow these circuits to do the same function without having to extend a line out to 15 blocks.
Instead of only taking "true" or "false" statements, capacitors have a threshold. If your capacitor is set to 15/15, It will only repeat the signal if the redstone torch is directly powering it, or is one block away. If the capacitor is 2 or more spaces away from the source, it will not repeat. You can also set these capacitors to have lesser signal strength thresholds, allowing them to be much more versatile and controllable, but the same idea applies. It is certainly more in line with real electronics than redstone is currently, but hopefully it'll bridge the gap, and allow for more simplicity.
And that's without a firm grasp on redstone's inner workings.
Currently, it's a pain to isolate each button. I need to use a lot of repeaters, and a lot of space.
Depending upon how the capacitor block works, I could use a single redstone wire, and each button would trigger one, and only one, capacitor. If the required signal strength is absolute, it would be relatively trivial to do so. If the required signal strength is relative, it would be harder, but possible.
One thing I'd like to know is whether or not the capacitor block is going to be an actual block, or a "block" like the repeater. I seefar more possibilities for the former than the latter.edit: nevermind, I just watched the source video, and it's like a repeater, darn it
Ok.
Lets say you want a door that opens only when 2 buttons are pressed.
If you connect a button to a door it will open when pressed, now if you put a capacitor set on high power it will not let that button open the door.
But 2 buttons connected to the repeater will put more power into it, causing it to finaly send out power.
Think of it like a wall. If you push lightly it wont fall over. If you push it hard enough it will fall over. That's how minecraft capacitors work.
They are changing pressure plates to output different strength power depending on how much weight you put on it, among other things. There might also be solar panels of sorts. Not confirmed.
It makes things smaller. If you don't want to bother with the new nether ore then I can see how this would be another way of doing it, with the new variable power of course. Just curious what the weighted plates are made of.
Now the only thing that slabs are useful for is decoration.
What you're describing doesn't really sound like what a RL capacitor does, you almost make it sound like some kind of resistor. In RL a capacitor will boost signal as long as it has a charge. So in your example about a door, it's not that a single button couldn't open the door, perhaps it can, but if the redstone wires travel too far and the signal degrades too low before it reaches the door then it would no longer be powerful enough to open the door. Thats where a capacitor would come in. It would be placed in the circuit closer to the door and boost the signal strength thus allowing the button press to open the door. What many people aren't understanding is that Jeb is talking about making signal strength matter for redstone. And to those of you saying well I'll just use a repeater, it's likely that those won't boost signal any longer, they will probably just take on the function of a diode and perhaps keep their ability to change timing. We'll have to wait and see.
by c0yote
I tried it with terrible results. I gave my wife my glasses for a second, a creeper showed up and now my wife is pregnant.
Stupid 3D..
The flux capacitor was sadly the only thing I could picture when the capacitor block was mentioned...
Aside from any speculation we really just have to wait to see how it will actually function in the game.
As long as the circuits are simplified, I'll probably end up having use for my chest filled with redstone.
I honestly have no clue how a capacitor works in real life. I explained what I thought they did in game.
Now the only thing that slabs are useful for is decoration.
1.5 Capacitor: Trigger a high, full power output when the input "voltage" is above a set threshold.
The redstone capacitor has absolutely nothing to do with IRL capacitors. I wish they had called it what it is: a comparator.
That's okay. I'm working on a Bukkit mod that adds fully-functional capacitors, inductors, and resistors. The redstone update will only improve the usefulness of these things.