Minecarts are still a valid form of transportation because minecarts are expendable. There will always be iron anywhere you go. Horses, however, are finite. Because of the mob spawning changes in 1.8, after a group of animals are killed no more will spawn.
Can't they breed?
Rollback Post to RevisionRollBack
Mostly moved on. May check back a few times a year.
Minecarts are still a valid form of transportation because minecarts are expendable. There will always be iron anywhere you go. Horses, however, are finite. Because of the mob spawning changes in 1.8, after a group of animals are killed no more will spawn.
Horses can still breed like any other mob. Only difference is you need to be riding them to put them in love mode.
Why spend countless hours building a massive mine-cart track/ station, when you can simply ride a horse to the desired destination...? Why bother with "mine-carts with chests" when you have a 'pack-mule' that can not only transport your items, but also you across the land in lightning time (even into cave systems, tested and tried)...?
Track systems were already quite awkward as transportation means. They still will have a use in item transportation when combined with hoppers and redstone circuits; much unlike them, mounts can't be automatized.
Allow me to question your previous claim of mules —and mounts in general, I assume— being efficient as underground transportation. While natural cave systems tend to have wide open spaces and ceilings, they are much more of a burden when branch mining, or even on certain types of ravines.
minecarts are better than horses because of the ways a minecart can go, slopes,tunnels and all that... can a horse do that? maybe but not as good as a minecart, and horses are too bad to use in a underground cave system, besides i have railcraft on my side!
This post does not display much thoughtfulness.
A minecart can traverse slopes and tunnels about as well as a horse can - less clumsily, sure. However, to utilize a minecart, you must build a road and track that could just as easily carry a horse on it, unless you cheap out and make your road 1-block wide.
Whenever I lay a minecart road, I make sure that it's wide enough for three minecarts, and I make sure that it has side railing in case someone has to walk. Plus, it looks nicer.
These kinds of roads are perfect for horses. In a civilized, advanced-stage world, horses beat out minecarts in every way. Even in a primitive world, where you're still building cheapo minecart tracks, horses do the work faster, because you really can get into whatever place a minecart can, if your building standards aren't lazy.
Minecarts make sloppy long distance travel, especially, until you bring portal travel into the mix.
They're ideal for automated short-distance item transportation. That's quite the niche.
Do you realize that when you are in minecart it goes faster than when it's empty?
No, they don't. Your presence in a minecart adds to the momentum, not the speed; that is to say that a heavy minecart will lose its speed more slowly than a light one. However, on a track of gold rails, momentum is irrelevant, and the maximum speed is the same.
You're kind of late on the "minecarts are obsolete" argument, even since you could get ice again (was it in 1.2 or 1.3?) and make ice paths for transportation. Place a straight line of ice as floor, then 2 blocks of air, then any block as roof. Proceed to sprint and mash jump to get insane speed. Place trapdoors on the lower part of the air block above the ice, to get even better speed.
I do agree with people saying that constructing a minecart system is much more fun, but I can't help but think that there should be a way to boost their speed. Either with a new type of powered rail or a new type of minecart.
It's difficult to construct those kinds of pathways for long distances, and they're not very attractive (biggest reason for me), and using them over long distances is tedious, and they consume food very rapidly. While food is easy to come by, it is annoying to have to eat so much.
Minecarts look nice, and their roads look nice. The ice and jumping solution should remain, as it's a short-distance and unattractive form of travel - minecarts should reign supreme at vertical and long-distance travel. However, horses simply replace them. They can do everything a minecart can do, faster, and with fewer spent resources.
I would prefer not to accept our new equestrian overlords.
I agree with you on your last point. Minecarts should be made to be faster than horses - you don't see trains running slower than animals, after all, and minecarts are trains.
I think horses are designed to complement Minecraft Realms and other multi-player servers. If you want giant worlds full of people, you need a way to travel more quickly, with greater freedom & durability than minecart tracks. Right now exploring in Minecraft just turns up more terrain, but imagine if you could have something like a MMORPG, full of people. In such a world, horses will be a nice addition to let people roam. So I think this is a strategic addition for Mojang, with no coincidence they're building it now at the same time as Realms.
As everybody is well aware, Horses have been included in the 13w16a snapshot, and to be honest, I was rather excited and promptly went to go and test it out (it did not disappoint, and their inclusion defiantly has some very exciting potential).
After the initial hype began to die down I suddenly became enlightened to many consequences associated with this addition...
Sadly the addition of horses and donkeys makes nearly every other means of transport obsolete (boats excepted)...
Why spend countless hours building a massive mine-cart track/ station, when you can simply ride a horse to the desired destination...?
Why bother with "mine-carts with chests" when you have a 'pack-mule' that can not only transport your items, but also you across the land in lightning time (even into cave systems, tested and tried)...?
Personally, I always found pig riding to be this amazing compromise between us getting 'mounts' and 'not really giving us mounts'. It let you travel vast distances quickly without the loss of hunger from sprinting, whilst also providing a fun an unique means a land transportation. On the flip side, with an awkward control means (that often didn't work) pigs enlightened the fact that players needed to work hard to achieve luxury transport. Pigs represented the fact that mine-craft was not going to conform to the typical game conventions (such as mounts).
Pigs were never meant to be a replacement for walking, the were simply there for fun and for those who could invest the time to make effective use of them. Horses however do replace walking...
...It really does saddens me to think pigs (and all they stood for) are now nothing...
The ethos of the game has begun its downward spiral... for a game about mining, crafting and building... there sure isn't a lot of it...
You may have different opinions about this (and you are most entitled to them), fair enough... For certain I don't want to see horses removed
...but the game-obsoleting integration...
*dons a fireproof suit to protect from the flames*
I hate the minecraft fanbase. I really do.
Why are people so cynical?
Creeper Spawners? Fanbase says: Infinite Gunpowder Farm OP.
Horses? Fanbase says: We Dont Have To Build Overly Complicated Minecart Tracks Anymore OP
New Enchantment Of ANY Kind: Fanbase Says: OP! OP! OP!
Pet Cats? Fanbase Says: Useless Feature
New Texture? Fanbase Says: EWWW! Get it away!
Anything New Added Ever? Fanbase Says Either "Stop Improving The Game And Give Us Modding API" Or "This Is OP! Minecraft Is Too Easy"
This is what is wrong with the minecraft fanbase. GOD FORBID the game diverge a little bit from what it originally was. GOD FORBID players relax and enjoy the game instead of it being OMG hard and frustrating.
minecarts need to be revamped (fix chunk load issue, allow minecart connection, make minecart with furnace useful, minecarts being the top speed transportation, specially if gold rails being used...).
But,
The issue about horses has a simple solution ¿Why not make horses being scared from caves/depthness also the nether? Its realistic and adds some balancing.
Based on my personal experiences, actually when I lay rails I do across the nether, if horses cant enter this realm problem partially solved.
PD: I like variety, but DISLIKE this being converted to "World of Minecraft" and seeing all people annoying arround with mounts and PETS.
I like mounts and pets. What is wrong with that? Why do people hate CHANGE so much?!
You're kind of late on the "minecarts are obsolete" argument, even since you could get ice again (was it in 1.2 or 1.3?) and make ice paths for transportation. Place a straight line of ice as floor, then 2 blocks of air, then any block as roof. Proceed to sprint and mash jump to get insane speed. Place trapdoors on the lower part of the air block above the ice, to get even better speed.
I do agree with people saying that constructing a minecart system is much more fun, but I can't help but think that there should be a way to boost their speed. Either with a new type of powered rail or a new type of minecart.
Fun is subjective. I am completely bored by minecarts and tracks. I would rather minecraft have pipes to move items and build ice pathes or use mounts or even, DARE I SAY, portals! "GASP!" Easy transportation! *Gets burned at the stake by elitists"
Creeper Spawners? Fanbase says: Infinite Gunpowder Farm OP. No argument. Creeper spawners could be added, easily. Just turn the blast resistance on spawners up a notch...
Horses? Fanbase says: We Dont Have To Build Overly Complicated Minecart Tracks Anymore OP Minecart tracks aren't complicated in the slightest. The reason horses are OP is because they upset the balance of the game by making a major existing feature - minecarts - obsolete.
New Enchantment Of ANY Kind: Fanbase Says: OP! OP! OP! This is ridiculous.
Pet Cats? Fanbase Says: Useless Feature. From a functionality standpoint, they are. They don't actually do anything. However, some people enjoy the burden because cats are cute.
New Texture? Fanbase Says: EWWW! Get it away! Texture packs exist for a reason. The fanbase is in the wrong, here.
Anything New Added Ever? Fanbase Says Either "Stop Improving The Game And Give Us Modding API" Or "This Is OP! Minecraft Is Too Easy" People are happy about many updates, and a few updates make the game harder. Don't be whiny.
I like mounts and pets. What is wrong with that? Why do people hate CHANGE so much! People don't hate change. The only logical argument against change is that change is bad when adding a feature castrates another feature, resulting in no net increase of usable features, thereby wasting developer time. There is nothing wrong with adding horses, but it can be done in such a way that minecarts do not become obsolete.
Fun is subjective. I am completely bored by minecarts and tracks. I would rather minecraft have pipes to move items and build ice pathes or use mounts or even, DARE I SAY, portals! "GASP!" Easy transportation! *Gets burned at the stake by elitists" I suppose you're not aware of the concept of balance. In Minecraft, adding a feature that renders another pointless is absolutely evil - this is, of course, contrary to the concept that everything added in Minecraft must add some new function, or make something new possible.
Replies in bold. Also, the game isn't balanced by what you find fun, or by what you find boring, but by what most people find fun or boring. You may consider that you are possibly not a part of the majority with your opinions.
Creeper Spawners? Fanbase says: Infinite Gunpowder Farm OP.
Horses? Fanbase says: We Dont Have To Build Overly Complicated Minecart Tracks Anymore OP
New Enchantment Of ANY Kind: Fanbase Says: OP! OP! OP!
Pet Cats? Fanbase Says: Useless Feature
New Texture? Fanbase Says: EWWW! Get it away!
Anything New Added Ever? Fanbase Says Either "Stop Improving The Game And Give Us Modding API" Or "This Is OP! Minecraft Is Too Easy"
This is what is wrong with the minecraft fanbase. GOD FORBID the game diverge a little bit from what it originally was. GOD FORBID players relax and enjoy the game instead of it being OMG hard and frustrating.
I like mounts and pets. What is wrong with that? Why do people hate CHANGE so much?!
Fun is subjective. I am completely bored by minecarts and tracks. I would rather minecraft have pipes to move items and build ice pathes or use mounts or even, DARE I SAY, portals! "GASP!" Easy transportation! *Gets burned at the stake by elitists"
No need to be so grumpy, I merely stated that I feel horses render many of the other transport methods obsolete, and that perhaps Mojang needed to put a little more thought into the implementation instead of rushing it to cater to community pressure. I understand it happens to be based off a Mod, however mod makers don't tend to consider much balance in their mods (due to people choosing to install it or not and knowing it may make their game easier). This implementation happens to be identical to the mod, so seemingly no thought of balance was considered (of course I may be wrong!).
We all have things we aren't happy with in game updates... if you can honestly tell me that you haven't not been 100% happy about anything then I salute you sir. I'm certainly more than happy with horses, they make the game fun and really add to the medieval feel the game needed. Like I said, I was just unhappy with the redundancy of the other transport means.
It's actually pretty awesome to see how many people still intend to use minecarts (and pigs :P) over horses, kudos to you!
(when I started this topic I never realized how much response it would get... totes craycray!)
Replies in bold. Also, the game isn't balanced by what you find fun, or by what you find boring, but by what most people find fun or boring. You may consider that you are possibly not a part of the majority with your opinions.
I agree with the concept of "dont like it, dont use it". Not everything has to add something new.
No need to be so grumpy, I merely stated that I feel horses render many of the other transport methods obsolete, and that perhaps Mojang needed to put a little more thought into the implementation instead of rushing it to cater to community pressure. I understand it happens to be based off a Mod, however mod makers don't tend to consider much balance in their mods (due to people choosing to install it or not and knowing it may make their game easier). This implementation happens to be identical to the mod, so seemingly no thought of balance was considered (of course I may be wrong!).
We all have things we aren't happy with in game updates... if you can honestly tell me that you haven't not been 100% happy about anything then I salute you sir. I'm certainly more than happy with horses, they make the game fun and really add to the medieval feel the game needed. Like I said, I was just unhappy with the redundancy of the other transport means.
It's actually pretty awesome to see how many people still intend to use minecarts (and pigs ) over horses, kudos to you!
(when I started this topic I never realized how much response it would get... totes craycray!)
The only problem I have with updates are the anvil getting harder to repair the more you repair an item. That's so silly. But seriously everyone on the forum only sees the negative in things. That was my examples. I would love creeper spawners. But we cant have them because people whine about OP gunpowder farms. I don't like using minecarts as it is. Too boring. I think horses are more fun. There is nothing wrong with giving people a choice between what they want to use. Not everything they add has to be something new. It could just be an expansion on what already exists.
I agree with the concept of "dont like it, dont use it". Not everything has to add something new.
The problem with horses is that they take away from minecarts. I wouldn't have a problem with them if I could still reasonably use minecarts over horses, but the difference in efficiency is too much for me - in the end, I will use whatever is most efficient, and if a new mechanic is completely replacing an old one by being better in every way, then I will use it whether I like it or not.
I am presently working on making my city horse-friendly. I like horses, but I don't like that they do everything that minecarts do, better.
Why? Game balance. Difference in efficiency. I prefer horses, to be honest, but the existence of the horse in its current state takes away the choice between minecarts and horses - one simply cannot justify building massive tracks, using equally massive amounts of iron and gold, when they can simply get a horse, saddle it, and ride without the necessity for tracks. I argue that horses should either have their speed reduced to 8m/s, or they should require some form of maintenance (food, water, etc.).
Horses would also be acceptable if minecarts were sped up to or above the speed of horses.
You say that the horse adds options, but the efficiency-obsessed luxury survivalist cannot see the logic in that statement. The horse removes options by virtue of being vastly more efficient than them.
The problem with horses is that they take away from minecarts. I wouldn't have a problem with them if I could still reasonably use minecarts over horses, but the difference in efficiency is too much for me - in the end, I will use whatever is most efficient, and if a new mechanic is completely replacing an old one by being better in every way, then I will use it whether I like it or not.
I am presently working on making my city horse-friendly. I like horses, but I don't like that they do everything that minecarts do, better.
Why? Game balance. Difference in efficiency. I prefer horses, to be honest, but the existence of the horse in its current state takes away the choice between minecarts and horses - one simply cannot justify building massive tracks, using equally massive amounts of iron and gold, when they can simply get a horse, saddle it, and ride without the necessity for tracks. I argue that horses should either have their speed reduced to 8m/s, or they should require some form of maintenance (food, water, etc.).
Horses would also be acceptable if minecarts were sped up to or above the speed of horses.
You say that the horse adds options, but the efficiency-obsessed luxury survivalist cannot see the logic in that statement. The horse removes options by virtue of being vastly more efficient than them.
An "efficiency-obsessed luxury survivalist" having OCD mental problems is not my or the games fault. Minecarts are still automated. I will still use them from time to time. I would still rather minecraft have a good portal system. Of course at an expense. Maybe use gold blocks as the frame and use diamonds in a "portal key" recipe. Not everything HAS to be balanced. There can be a better way of doing something. Even if the old way is useless its still neat that it is there.
Sorry, I REALLY hate Min-Maxer's. That sort of behavior should NEVER be supported in ANY way by ANY game,movie,sport, or anything else EVER! That suck's the humanity right out of society and turns people into freaking programmed robots.
An "efficiency-obsessed luxury survivalist" having OCD mental problems is not my or the games fault.
Sorry, I REALLY hate Min-Maxer's. That sort of behavior should NEVER be supported in ANY way by ANY game,movie,sport, or anything else EVER! That suck's the humanity right out of society and turns people into freaking programmed robots.
It's not an OCD-based mental problem; it's just logic. Why take 20 seconds to do "A" when I can do "A" in 12 seconds by some other means? There's just no reason. Min-maxing is important to the way many things in the world work - especially when designing and engineering things.
I mean, we could be living in caves, roasting scavenged meat over open fires. Min-maxers are the reason we roast mass-produced meat in electric ovens.
You sound really unreasonable, and illogical. Oh, and any resemblance to a "freaking programmed robot" is purely unintentional - an intelligent, efficient human has strong logic in common with computers, but that's where the similarity ends. If you have a problem with logic and efficiency, then I would suggest that you are in the minority, and you are wrong.
I strongly prefer to not do something illogical. Taking more time to travel from point A to point B with a minimal difference in effort is illogical, therefore I prefer not to do it, therefore horses are better, therefore minecarts have no place in a civilized post-horse world, at least if the world is run by a thinking, logical man.
There are exceptions, as almost-always. Minecarts with TNT have a pretty cool bug where they're stronger than intended, for example. Minecarts have a place in some redstone devices. However, on the basis of logic, and by the logic of min-maxing, their purpose as transportation has come to an end.
I realize that I risk sounding like something with green blood and pointy ears, but math will always win. Yes, in a game, everything has to be balanced - at least, ideally. Something can not be balanced if something is better than another thing at a lower cost, less effort, and more freedom. Balance is not present when an old thing is useless - the fact that it's neat that it is there is meaningless.
For example, how many people use pigs, legitimately, as their primary form of travel?
People said sprinting would make minecarts worthless, it didn't, they said speed potions would, they didn't.
This won't be any different.
When i want to move ten double chests of cobble from my drift mine to my warehouse, I will use minecarts, when I want to walk five thousand blocks to see someone's giant diamond phallus, i will use a horse.
I do find it funny how the ability to move slightly faster than before is causing people to scream that the sky is falling, but leashes, whcih fundamentally change how we deal with animals are getting a free pass.
Hello.
Mostly moved on. May check back a few times a year.
Yes they can
Horses can still breed like any other mob. Only difference is you need to be riding them to put them in love mode.
Mostly moved on. May check back a few times a year.
Yeaaaah, that's a little weird. I'm hoping that gets ironed out by the time horses make an official update.
Allow me to question your previous claim of mules —and mounts in general, I assume— being efficient as underground transportation. While natural cave systems tend to have wide open spaces and ceilings, they are much more of a burden when branch mining, or even on certain types of ravines.
The game stopped being purely about that way long ago when they introduced other dimensions, game objectives and RPG aspects.
This post does not display much thoughtfulness.
A minecart can traverse slopes and tunnels about as well as a horse can - less clumsily, sure. However, to utilize a minecart, you must build a road and track that could just as easily carry a horse on it, unless you cheap out and make your road 1-block wide.
Whenever I lay a minecart road, I make sure that it's wide enough for three minecarts, and I make sure that it has side railing in case someone has to walk. Plus, it looks nicer.
These kinds of roads are perfect for horses. In a civilized, advanced-stage world, horses beat out minecarts in every way. Even in a primitive world, where you're still building cheapo minecart tracks, horses do the work faster, because you really can get into whatever place a minecart can, if your building standards aren't lazy.
Minecarts make sloppy long distance travel, especially, until you bring portal travel into the mix.
They're ideal for automated short-distance item transportation. That's quite the niche.
No, they don't. Your presence in a minecart adds to the momentum, not the speed; that is to say that a heavy minecart will lose its speed more slowly than a light one. However, on a track of gold rails, momentum is irrelevant, and the maximum speed is the same.
It's difficult to construct those kinds of pathways for long distances, and they're not very attractive (biggest reason for me), and using them over long distances is tedious, and they consume food very rapidly. While food is easy to come by, it is annoying to have to eat so much.
Minecarts look nice, and their roads look nice. The ice and jumping solution should remain, as it's a short-distance and unattractive form of travel - minecarts should reign supreme at vertical and long-distance travel. However, horses simply replace them. They can do everything a minecart can do, faster, and with fewer spent resources.
I would prefer not to accept our new equestrian overlords.
I agree with you on your last point. Minecarts should be made to be faster than horses - you don't see trains running slower than animals, after all, and minecarts are trains.
I hate the minecraft fanbase. I really do.
Why are people so cynical?
Creeper Spawners? Fanbase says: Infinite Gunpowder Farm OP.
Horses? Fanbase says: We Dont Have To Build Overly Complicated Minecart Tracks Anymore OP
New Enchantment Of ANY Kind: Fanbase Says: OP! OP! OP!
Pet Cats? Fanbase Says: Useless Feature
New Texture? Fanbase Says: EWWW! Get it away!
Anything New Added Ever? Fanbase Says Either "Stop Improving The Game And Give Us Modding API" Or "This Is OP! Minecraft Is Too Easy"
This is what is wrong with the minecraft fanbase. GOD FORBID the game diverge a little bit from what it originally was. GOD FORBID players relax and enjoy the game instead of it being OMG hard and frustrating.
I like mounts and pets. What is wrong with that? Why do people hate CHANGE so much?!
Fun is subjective. I am completely bored by minecarts and tracks. I would rather minecraft have pipes to move items and build ice pathes or use mounts or even, DARE I SAY, portals! "GASP!" Easy transportation! *Gets burned at the stake by elitists"
Replies in bold. Also, the game isn't balanced by what you find fun, or by what you find boring, but by what most people find fun or boring. You may consider that you are possibly not a part of the majority with your opinions.
No need to be so grumpy, I merely stated that I feel horses render many of the other transport methods obsolete, and that perhaps Mojang needed to put a little more thought into the implementation instead of rushing it to cater to community pressure. I understand it happens to be based off a Mod, however mod makers don't tend to consider much balance in their mods (due to people choosing to install it or not and knowing it may make their game easier). This implementation happens to be identical to the mod, so seemingly no thought of balance was considered (of course I may be wrong!).
We all have things we aren't happy with in game updates... if you can honestly tell me that you haven't not been 100% happy about anything then I salute you sir. I'm certainly more than happy with horses, they make the game fun and really add to the medieval feel the game needed. Like I said, I was just unhappy with the redundancy of the other transport means.
It's actually pretty awesome to see how many people still intend to use minecarts (and pigs :P) over horses, kudos to you!
(when I started this topic I never realized how much response it would get... totes craycray!)
(Click the above banner to find out more!)
I agree with the concept of "dont like it, dont use it". Not everything has to add something new.
The only problem I have with updates are the anvil getting harder to repair the more you repair an item. That's so silly. But seriously everyone on the forum only sees the negative in things. That was my examples. I would love creeper spawners. But we cant have them because people whine about OP gunpowder farms. I don't like using minecarts as it is. Too boring. I think horses are more fun. There is nothing wrong with giving people a choice between what they want to use. Not everything they add has to be something new. It could just be an expansion on what already exists.
The problem with horses is that they take away from minecarts. I wouldn't have a problem with them if I could still reasonably use minecarts over horses, but the difference in efficiency is too much for me - in the end, I will use whatever is most efficient, and if a new mechanic is completely replacing an old one by being better in every way, then I will use it whether I like it or not.
I am presently working on making my city horse-friendly. I like horses, but I don't like that they do everything that minecarts do, better.
Why? Game balance. Difference in efficiency. I prefer horses, to be honest, but the existence of the horse in its current state takes away the choice between minecarts and horses - one simply cannot justify building massive tracks, using equally massive amounts of iron and gold, when they can simply get a horse, saddle it, and ride without the necessity for tracks. I argue that horses should either have their speed reduced to 8m/s, or they should require some form of maintenance (food, water, etc.).
Horses would also be acceptable if minecarts were sped up to or above the speed of horses.
You say that the horse adds options, but the efficiency-obsessed luxury survivalist cannot see the logic in that statement. The horse removes options by virtue of being vastly more efficient than them.
An "efficiency-obsessed luxury survivalist" having OCD mental problems is not my or the games fault. Minecarts are still automated. I will still use them from time to time. I would still rather minecraft have a good portal system. Of course at an expense. Maybe use gold blocks as the frame and use diamonds in a "portal key" recipe. Not everything HAS to be balanced. There can be a better way of doing something. Even if the old way is useless its still neat that it is there.
Sorry, I REALLY hate Min-Maxer's. That sort of behavior should NEVER be supported in ANY way by ANY game,movie,sport, or anything else EVER! That suck's the humanity right out of society and turns people into freaking programmed robots.
It's not an OCD-based mental problem; it's just logic. Why take 20 seconds to do "A" when I can do "A" in 12 seconds by some other means? There's just no reason. Min-maxing is important to the way many things in the world work - especially when designing and engineering things.
I mean, we could be living in caves, roasting scavenged meat over open fires. Min-maxers are the reason we roast mass-produced meat in electric ovens.
You sound really unreasonable, and illogical. Oh, and any resemblance to a "freaking programmed robot" is purely unintentional - an intelligent, efficient human has strong logic in common with computers, but that's where the similarity ends. If you have a problem with logic and efficiency, then I would suggest that you are in the minority, and you are wrong.
I strongly prefer to not do something illogical. Taking more time to travel from point A to point B with a minimal difference in effort is illogical, therefore I prefer not to do it, therefore horses are better, therefore minecarts have no place in a civilized post-horse world, at least if the world is run by a thinking, logical man.
There are exceptions, as almost-always. Minecarts with TNT have a pretty cool bug where they're stronger than intended, for example. Minecarts have a place in some redstone devices. However, on the basis of logic, and by the logic of min-maxing, their purpose as transportation has come to an end.
I realize that I risk sounding like something with green blood and pointy ears, but math will always win. Yes, in a game, everything has to be balanced - at least, ideally. Something can not be balanced if something is better than another thing at a lower cost, less effort, and more freedom. Balance is not present when an old thing is useless - the fact that it's neat that it is there is meaningless.
For example, how many people use pigs, legitimately, as their primary form of travel?
Minecarts are now pigs.
This won't be any different.
When i want to move ten double chests of cobble from my drift mine to my warehouse, I will use minecarts, when I want to walk five thousand blocks to see someone's giant diamond phallus, i will use a horse.
I do find it funny how the ability to move slightly faster than before is causing people to scream that the sky is falling, but leashes, whcih fundamentally change how we deal with animals are getting a free pass.