[Bug MC-44467] – Biome-specific terrain features being placed in the wrong area
[Bug MC-44468] – Using @a with scoreboard assigns things per UUID not name
After a long winter hibernation, Minecraft comes alive with the sound of Snapshots! The 1.8 update promises a whole lot of awesome new stuff to enjoy, and today's Snapshot gives you a chance to see some of those changes, right now! Enough talk - LET'S SEE WHAT WE HAVE TODAY:
FEATURE LIST:
Big survival changes:
3 new stone types!
Major Enchanting & Repairing changes!
Mossy stone bricks recipe!
Updated Villager trading!
Doors stack!
Slime blocks!
Lots of other tweaks, changes, bug fixes and secret features!
Big Adventure Map changes:
Adventure Mode no longer lets you place/destroy blocks.
Added Entity Selectors! Use @e in certain commands to target entities. You can limit it with [type=Chicken] or [type=!Skeleton]
Added a /blockdata command!
Added ‘Lock’ (String) NBT tag on most containers.
Added an optional entity parameter to /kill (try: /kill @e[type=!Player]
Added optional arguments to /clear for max item count (use 0 to not actually delete anything) & NBT data
Lots of other tweaks, changes, bug fixes and secret features!
To get snapshots, open your launcher and press the “New Profile” button. Call it “snapshots” and check the box saying “Enable experimental development snapshots” and save. To switch to the normal version, you can select it in the dropdown at the bottom left corner of the launcher.
At best it could have simply gathered moss (bringing possible use for a sponge tool crafted from sponge blocks/sponges to clean off), but to simply craft it just seems kinda silly.
Hate to be that guy that finds something about the update to complain about, but I had to say it.
*EDIT* Is biome generation changed? I have temperate, well-watered grassy plains right next to desert. Not quite as well as the previous update.
At best it could have simply gathered moss (bringing possible use for a sponge tool crafted from sponge blocks/sponges to clean off), but to simply craft it just seems kinda silly.
Hate to be that guy that finds something about the update to complain about, but I had to say it.
I think that's referring to using mossy stone *in* recipes. So we can have mossy slabs and steps.
I'm looking forward to the adventure mode updates. I want to put players into a world that limits their activities so I can tell a story.
Slime Blocks seem like one of those ideas that improves every aspect of the game. They'll make parkour maps more exciting, transportation more thrilling, and death montages more entertaining (can you say "trampoline accident"?)
Rollback Post to RevisionRollBack
Author of , Minecraft's most noteworthy Mega Man-themed resource pack!
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
Slime blocks are crafted using 9 slimeballs in the crafting grid. They are a "bouncy" block, but they seem to have a scaling-down feature (i.e. if I fall on to one from 5 blocks up, I'll bounce about 3 blocks into the air). They remove all fall damage if the player lands on them. Though slime blocks appear to be transparent, they transmit redstone power like opaque blocks, and mobs can spawn on them.
Villagers now unlock two trades at once, and give experience for trading (around 1 level if you have no experience beforehand).
Villagers now have "names" which correspond to their class at the top of the trading screen. It seems that even villagers which were formerly of the same type have different names (e.g. some blacksmiths are now "Armorers", some are "Weapon Smiths", and some are "Tool Smiths". This also seems to affect the items they trade; Armorers sell armor, Weapon Smiths sell swords and axes, and Tool Smiths sell shovels and picks. All of the varients sell emeralds for coal, iron, and diamonds.
Priests will now sell emeralds for rotten flesh (I had to give 37 flesh to one, and 40 flesh to another, but it probably varies more than that.) They also will sell emeralds for ender pearls (4 ender pearls for one emerald) and will sell lapis at a rate of 1-2 lapis:1 emerald. (Finally renewable!)
Farmers will now sell emeralds for string (I had to give 19, but again, it probably varies.) A farmer sold me an unenchanted bow for 2 emeralds. A farmer bought 12 pumpkins for an emerald, and sold 2 pumpkin pie for an emerald. He also bought 9 melon blocks for an emerald.
The Gravel-to-flint trade actually became somewhat useful; for the price of one emerald, the farmer will convert 10 gravel to 10 flint.
The librarian's book-for-emerald trade has gotten slightly cheaper; it only charged me 9 books for an emerald, rather than 11-12. The written-book-for-emerald trade has gotten more expensive, requiring 2 written books for an emerald.
It seems that librarians can now sell more than one enchanted book at a time. This is probably a bug (see more at mojang.atlassian.net/browse/MC-44351).
The iron-for-emeralds trade has become slightly cheaper on blacksmiths; I got a blacksmith trading 7 iron for 1 emerald (in contrast to the 8-9 emerald trade from before.)
The trading menu will now update on-screen (i.e. the red X will appear over a trade without having to reopen the trading interface).
Sorry to complain, but I really don't like the idea of other stone types.
It feels like they're ripping off mods like TerraFirmaCraft.
Otherwise, stackable doors are awesome.
I understand Diorite as a sort of white granite, but I don't understand the reasoning for a vague stone like Andesite, which, in Minecraft looks like normal limestone.
Maybe if they went with something more recognizable like basalt.
Here's what I found out so far:
- Slime blocks give no fall damage, are broken in a millisecond, and are BOUNCY.
- There are 3 blocks: Diorite, Andesite, and Granite, and their polished forms.
- Enchantments are represented by a number superimposed over an 'enchantment blob' and tell you the name of one enchant and imply more. The number of all possible enchantments is given by this number. With only the item and your experience, you can only get 1 enchantment. To get more enchantments, there is a slot for lapis in which you unlock enchantments with each nugget.
- I see no difference with repair.
- Villagers have two products to initially show instead of one, and are much faster to display all wares.
Hey what about for once, you actually say what's new instead of "major changes"?
PS: this annoys me so much that i logged in just to post this. The last time i logged in was over a year ago.
They deliberately do that so that you download the snapshot to see for yourself.
Rollback Post to RevisionRollBack
Check out Boats Evolved; the fancy huge customizable boats Notch tweeted about brought to life!
UPDATE - BUGFIXES:
After a long winter hibernation, Minecraft comes alive with the sound of Snapshots! The 1.8 update promises a whole lot of awesome new stuff to enjoy, and today's Snapshot gives you a chance to see some of those changes, right now! Enough talk - LET'S SEE WHAT WE HAVE TODAY:
FEATURE LIST:
Big survival changes:
SERVER FILES:
Edit: SlimeBlocks are awesome they need to add Magmacream Blocks too The Textures from the new stones look awefull D:
a -recipe- for mossy stone? Ugh...
At best it could have simply gathered moss (bringing possible use for a sponge tool crafted from sponge blocks/sponges to clean off), but to simply craft it just seems kinda silly.
Hate to be that guy that finds something about the update to complain about, but I had to say it.
*EDIT* Is biome generation changed? I have temperate, well-watered grassy plains right next to desert. Not quite as well as the previous update.
I'm looking forward to the adventure mode updates. I want to put players into a world that limits their activities so I can tell a story.
https://www.youtube.com/playlist?list=PL0OtPNZX22RvZVeq4-dHa8GYKOc5lojKX
Oh, good.
Also the author of Tales from the Creature Keeper, a book series where humanity is long gone, but its successors, both domesticated and feral, could learn a lot from its legacy.
You can't possibly expect texture packs to update that fast
The new stones look nice inside caves too.
http://www.youtube.com/subscription_center?add_user=ButterNCreamz
Villagers now unlock two trades at once, and give experience for trading (around 1 level if you have no experience beforehand).
Villagers now have "names" which correspond to their class at the top of the trading screen. It seems that even villagers which were formerly of the same type have different names (e.g. some blacksmiths are now "Armorers", some are "Weapon Smiths", and some are "Tool Smiths". This also seems to affect the items they trade; Armorers sell armor, Weapon Smiths sell swords and axes, and Tool Smiths sell shovels and picks. All of the varients sell emeralds for coal, iron, and diamonds.
Priests will now sell emeralds for rotten flesh (I had to give 37 flesh to one, and 40 flesh to another, but it probably varies more than that.) They also will sell emeralds for ender pearls (4 ender pearls for one emerald) and will sell lapis at a rate of 1-2 lapis:1 emerald. (Finally renewable!)
Farmers will now sell emeralds for string (I had to give 19, but again, it probably varies.) A farmer sold me an unenchanted bow for 2 emeralds. A farmer bought 12 pumpkins for an emerald, and sold 2 pumpkin pie for an emerald. He also bought 9 melon blocks for an emerald.
The Gravel-to-flint trade actually became somewhat useful; for the price of one emerald, the farmer will convert 10 gravel to 10 flint.
The librarian's book-for-emerald trade has gotten slightly cheaper; it only charged me 9 books for an emerald, rather than 11-12. The written-book-for-emerald trade has gotten more expensive, requiring 2 written books for an emerald.
It seems that librarians can now sell more than one enchanted book at a time. This is probably a bug (see more at mojang.atlassian.net/browse/MC-44351).
The iron-for-emeralds trade has become slightly cheaper on blacksmiths; I got a blacksmith trading 7 iron for 1 emerald (in contrast to the 8-9 emerald trade from before.)
The trading menu will now update on-screen (i.e. the red X will appear over a trade without having to reopen the trading interface).
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Jelly World (Ver. 5.1) - Bendy Ground (Ver. 1.1) - The Wave (Ver. 1.0)
It's ID 165.
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Owner & Creator of Aquain, a huge underwater city on the Opticraft server. Check out info on my underwater city here. Also creator of an art deco-like resource pack to go along with the city. Help me develop my resource pack here.
I understand Diorite as a sort of white granite, but I don't understand the reasoning for a vague stone like Andesite, which, in Minecraft looks like normal limestone.
Maybe if they went with something more recognizable like basalt.
Here's what I found out so far:
- Slime blocks give no fall damage, are broken in a millisecond, and are BOUNCY.
- There are 3 blocks: Diorite, Andesite, and Granite, and their polished forms.
- Enchantments are represented by a number superimposed over an 'enchantment blob' and tell you the name of one enchant and imply more. The number of all possible enchantments is given by this number. With only the item and your experience, you can only get 1 enchantment. To get more enchantments, there is a slot for lapis in which you unlock enchantments with each nugget.
- I see no difference with repair.
- Villagers have two products to initially show instead of one, and are much faster to display all wares.
Will edit more as I find stuff out.
They deliberately do that so that you download the snapshot to see for yourself.