It's time for another round of mini-golf! Wait, no...it's Snapshot Day! What lies in store for us this go-around? Not a revised lighting engine, unfortunately; Dinnerbone has said that the lighting engine is still being worked on, but isn't quite ready for public consumption just yet. Fear not, though! While it might be taking a little bit of extra time to optimize the lighting, it is certainly better to take a little extra time and get it right, than rush something that might not work correctly.
In the meantime, let's see what bugfixes await!
[snapshot]13w07a[/snapshot]
Bug Fixes:
Slight optimizations to lighting
Map item placed in item frame experiences Z-fighting
Nametag of certain mobs too low / too high
Team colors/prefixes/suffixes are not displayed with "@a, @p\, @r"
Lighting fixes on Valentines day!?!?! Dinnerbone must really love us!
Rollback Post to RevisionRollBack
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What is he going to change on the lighting engine?
It will look better, have directional lighting (like light from the front of a furnace), work with stairs and slabs correctly, stop generation of dark unlit areas in worldgen, and all in all, just be a new lighting engine.
There will be a fallback for less powerful computers.
Yay! Ethos map wall will be fixed! (If you don't know what I'm talking about watch this )
I'm gald to see the lighting bugs fixed now. REDO THE ENGINE PLEASE! Or else!
"Map item placed in item frame experiences Z-fighting"
What does that mean?
simple terms follow. in a 3d engine, you can think of z as depth. z-fighting is when two things are so close together depth-wise, the engine has a hard time deciding which one is farther away and it's sort of random which one actually displays (or they both display mixed up with each other - see the screenshots in Vagoss*' link).
Can be fixed by moving them farther apart, or doing something else to make it obvious to the engine which one needs to be displayed (glPolygonOffset works pretty well for saying "Hey! draw this bit in front!")
Map item placed in item frame experiences Z-fighting
Nametag of certain mobs too low / too high
Team colors/prefixes/suffixes are not displayed with "@a, @p\, @r"
... that's it?? It probably took longer to type that post than it took them to fix those bugs. 4 tiny bug fixes in like 10 days, and "still working on the lighting engine" which has been "worked on" forever and I doubt will ever happen.
Good,good I see there's actually going to squish some bugs plus every snapshot gets closer to the actual release! I've been waiting for that nether quartz!
simple terms follow. in a 3d engine, you can think of z as depth. z-fighting is when two things are so close together depth-wise, the engine has a hard time deciding which one is farther away and it's sort of random which one actually displays (or they both display mixed up with each other - see the screenshots in Vagoss*' link).
Can be fixed by moving them farther apart, or doing something else to make it obvious to the engine which one needs to be displayed (glPolygonOffset works pretty well for saying "Hey! draw this bit in front!")
It's time for another round of mini-golf! Wait, no...it's Snapshot Day! What lies in store for us this go-around? Not a revised lighting engine, unfortunately; Dinnerbone has said that the lighting engine is still being worked on, but isn't quite ready for public consumption just yet. Fear not, though! While it might be taking a little bit of extra time to optimize the lighting, it is certainly better to take a little extra time and get it right, than rush something that might not work correctly.
In the meantime, let's see what bugfixes await!
[snapshot]13w07a[/snapshot]
Bug Fixes:
And on Valentines day too, aw Mojang you're too kind to us.
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But the one and only about the most repetitive boring of this part in few bugfixes and improvements in this snapshot.
Until, i'm going to wait in final release must getting blow up.
If the 1.6 will be coming yet to snapshot, just add more realistic and missing biomes.
Way to go Mojang.
It will look better, have directional lighting (like light from the front of a furnace), work with stairs and slabs correctly, stop generation of dark unlit areas in worldgen, and all in all, just be a new lighting engine.
There will be a fallback for less powerful computers.
"Map item placed in item frame experiences Z-fighting"
What does that mean?
I'm gald to see the lighting bugs fixed now. REDO THE ENGINE PLEASE! Or else!
Can be fixed by moving them farther apart, or doing something else to make it obvious to the engine which one needs to be displayed (glPolygonOffset works pretty well for saying "Hey! draw this bit in front!")
... that's it?? It probably took longer to type that post than it took them to fix those bugs. 4 tiny bug fixes in like 10 days, and "still working on the lighting engine" which has been "worked on" forever and I doubt will ever happen.
Thanks! that explained it perfectly! How did that get named "z-fighting"? is it like the two items are fighting to be on top or something?
Take your time as I am not ready to update all my servers just yet.
OHHH YEAHH, NEW SNAPSHOT!!! Dis gon be good
Vagineer : ...retteb neve emag eht sekam tI .me' evol I ,sexif guB