Just generating random worlds in Amidst
I was actually looking for a large jungle bordering a large desert, near spawn. Still, connecting all of those villages with a highway system might be fun.
Awesome seed, I'm going to check it out. While a little dull in the biome selection, it does offer all the best biomes for lots of villages. I also see that just above the area of the screenshot (-3000,-6000 range) there is a costal mesa biome. I may just check this out on normal biomes first since mesa and mega taiga are some of my favorites. Going large biomes they are really far away. Regardless, awesome find if you are looking for villages!
what people dont realize is that amidst generates villages where they MIGHT spawn. There is also a Minimum village spacing and areas where it says a village can spawn where it cant. Also it appears that Large Biomes causes the program to spaz out a bit since there is simply more landmass for villagers to potentially spawn
what people dont realize is that amidst generates villages where they MIGHT spawn. There is also a Minimum village spacing and areas where it says a village can spawn where it cant. Also it appears that Large Biomes causes the program to spaz out a bit since there is simply more landmass for villagers to potentially spawn
This is true. I see this especially on normal maps that half the time when Amidst says there is a town that there isn't one. However, on Large Biomes, sometimes there is some kind of amplification effect happening. Amidst will say a town is there and then I end up seeing between 1-3 in a 400 square block area around where Amidst says. When that happens it's awesome because then you can have a handful of towns all around each other. I've been exploring around this map, but haven't come across any bunched up towns yet.
Amidst is a program (Not a mod) that uses the first pass world generation code in the minecraft.jar file of the Minecraft version that you've made a launcher profile for and pointed it at to make a map of a world from a seed.
It produces a map of the biomes that Minecraft would produce if you were to actually create the world with a given seed. Albeit it does it in about one tenth of the time Minecraft does and allows you to see a huge area of the world map that Minecraft can't/won't show you until you actually travel there in the game.
It also will generate a random seed, just like Minecraft will, and produce a map of that seed.
On my machine, a quad processor with 8 gigs of memory running at 2.5 gigahertz, it takes less than a second to produce a map.
It can also read the seed information from the level.dat file of an already created world and display the map of that world (if you know which version of Minecraft world generator was used to create the world).
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
what people dont realize is that amidst generates villages where they MIGHT spawn. There is also a Minimum village spacing and areas where it says a village can spawn where it cant. Also it appears that Large Biomes causes the program to spaz out a bit since there is simply more landmass for villagers to potentially spawn
This is true. I see this especially on normal maps that half the time when Amidst says there is a town that there isn't one. However, on Large Biomes, sometimes there is some kind of amplification effect happening. Amidst will say a town is there and then I end up seeing between 1-3 in a 400 square block area around where Amidst says. When that happens it's awesome because then you can have a handful of towns all around each other. I've been exploring around this map, but haven't come across any bunched up towns yet.
Just for a quick test, I jotted down the following 10 coordinates from Amidst then went looking for those villages in Minecraft. The only one I didn't find would have been in a Desert Hills biome, which probably doesn't allow a village.
1204, 724
674, 1025
270, 1253
-135, 1191
-488, 828
-996, 735 -- no village here
-1421, 548
-1183, -2
-1286, -210 -- in lots of shallow water
-726, -365
The posted image makes it appear that the villages are closer than they actually are. Note the grid spacing of 1536.
I spawned on a tiny island that isn't even visible on this map, at x199 z357. Swim southwest or southeast.
Just generating random worlds in Amidst
I was actually looking for a large jungle bordering a large desert, near spawn. Still, connecting all of those villages with a highway system might be fun.
This is true. I see this especially on normal maps that half the time when Amidst says there is a town that there isn't one. However, on Large Biomes, sometimes there is some kind of amplification effect happening. Amidst will say a town is there and then I end up seeing between 1-3 in a 400 square block area around where Amidst says. When that happens it's awesome because then you can have a handful of towns all around each other. I've been exploring around this map, but haven't come across any bunched up towns yet.
Amidst is a program (Not a mod) that uses the first pass world generation code in the minecraft.jar file of the Minecraft version that you've made a launcher profile for and pointed it at to make a map of a world from a seed.
It produces a map of the biomes that Minecraft would produce if you were to actually create the world with a given seed. Albeit it does it in about one tenth of the time Minecraft does and allows you to see a huge area of the world map that Minecraft can't/won't show you until you actually travel there in the game.
It also will generate a random seed, just like Minecraft will, and produce a map of that seed.
On my machine, a quad processor with 8 gigs of memory running at 2.5 gigahertz, it takes less than a second to produce a map.
It can also read the seed information from the level.dat file of an already created world and display the map of that world (if you know which version of Minecraft world generator was used to create the world).
Amidst download links for various computers/systems are in the first post of this topic: http://www.minecraftforum.net/topic/626786-v35-amidst-strongholds-village-biome-etc-finder-172
There are no dangerous weapons. There are only dangerous people. R.A. Heinlein
If you aren't part of the solution, then you obviously weren't properly dissolved.
The latest release of Amidst, version 4.6 can be found here:
https://github.com/toolbox4minecraft/amidst/releases
You should probably also read this:
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2970854-amidst-map-explorer-for-minecraft-1-14
You can find me on the Minecraft Forums Discord server.
https://discord.gg/wGrQNKX
There is also Savanna Plateau Mountians!
Just for a quick test, I jotted down the following 10 coordinates from Amidst then went looking for those villages in Minecraft. The only one I didn't find would have been in a Desert Hills biome, which probably doesn't allow a village.
1204, 724
674, 1025
270, 1253
-135, 1191
-488, 828
-996, 735 -- no village here
-1421, 548
-1183, -2
-1286, -210 -- in lots of shallow water
-726, -365
The posted image makes it appear that the villages are closer than they actually are. Note the grid spacing of 1536.