Rotten flesh makes good dog food. Wolves are unaffected by food poison so you can waste rotten flesh healing and breeding then as opposed to wasting your good people foods.
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I used to eat Rotten Flesh and nothing else on a PvP server. It's convenient food, as zombies can easily be killed with even a wooden sword. It's good to use when your hunger bar isn't that low, just use it constantly and you'll be full the entire time.
The hunger effect only lasts 30 seconds, I think, and that usually only takes away 2 hunger points(one chicken leg). That's still enough to get healed consistently in Normal Difficulty.
Now, if you, like me, have a cow or pig farm with a zombie XP grinder, it's quite hard to find a use for the multiple double-chestfuls of rotten flesh. I hope they can be used later in Brewing >_<...
I used to eat Rotten Flesh and nothing else on a PvP server. It's convenient food, as zombies can easily be killed with even a wooden sword. It's good to use when your hunger bar isn't that low, just use it constantly and you'll be full the entire time.
The hunger effect only lasts 30 seconds, I think, and that usually only takes away 2 hunger points(one chicken leg). That's still enough to get healed consistently in Normal Difficulty.
Now, if you, like me, have a cow or pig farm with a zombie XP grinder, it's quite hard to find a use for the multiple double-chestfuls of rotten flesh. I hope they can be used later in Brewing >_<...
You know you don't *have* to keep the rotten flesh. I just toss it into a garbage collector when my stay at the zombie xp grinder comes to a close.
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Rotten flesh is, in my opinion, one of the few truly useless items in Minecraft. I get that you can eat it in a pinch, or feed it to your dogs with no ill effects, but that doesn't mean you'd ever prefer it over any other meat as the same can be said for them as well. To use an old "Magic: the Gathering" term, it is "strictly worse" than any of the alternatives, and therefore may as well not exist at all.
A Magic card is considered "strictly better" than another if it has all the same effects, and either has additional advantages (lower cost, additional effects, can be played on another player's turn, etc.) and/or is lacking some restriction or disadvantage that is present in the other card. There would be no normal gameplay situation where you'd rather have the other card, having the one card is always better (there's a rule when discussing "strictly better" that "your opponent takes control of the card and uses it against you" does not count as a time when you would prefer to have the "worse" card -- if that were allowed, then no card could ever be "strictly" better than another, because your opponent taking control of it would always negate that.)
...actually looking it up right now on the wiki I do see that rotten flesh does restore two shanks of hunger while the other (raw) meats only restore either one or 1.5. So I guess that means it's not strictly worse. It's still worse in almost any conceivable situation. I mean really. Just try and come up with a situation when you'd rather have the zombie flesh. "You've just stepped off a ledge over a 23-block fall. You're going to take 9.5 hearts of damage. You have exactly 9.5 hearts of health and 7 meat shanks in your hunger bar. You have raw pork and rotten flesh, but only enough time to eat one or the other. What do you do? (Eat the zombie flesh, bring your hunger bar to exactly 9 shanks, hope that you heal that half a heart before you hit the ground or poisoning brings you back down to 8.5 and prevents healing.)"
But seriously, folks. I usually refer to zombie meat as "dog food" because that's the only thing it's even remotely good for (so you don't waste the "good" meat on your pets) but even that's a stretch. I used to feed it to my dogs simply because it was plentiful, but now I don't even use dogs anymore and I've slaughtered all but 3 of them which just sit around my front yard all the time.
I have the Zombie Awareness mod which ramps up the number of zombies and makes them able to smell your blood when you're hurt. Every time I retreat to my bunker at night about a hundred zombies pile up at my window. When the sun comes up they of coarse all burn to death and I beat the ones with helmets on. When I step out of the bunker the whole ground is covered in rotten flesh, and I end up with 64 rotten flesh every night. I basically never have to worry about food or hunting animals ever again, and it feels just over powered. I don't even notice the hunger effect and have always been wondering why my hunger bar turns green until I read the forums, so the "poison" effect doesn't balance my abundance of rotten flesh.
I guess my gripe is I want rotten flesh to have a worse penalty, either that or I would just have to get rid of zombie awareness mod. It would be nice if it actually made your health go down like real poison, then you could eat it as long as your health is high enough, then when the poison wares off your health would just regenerate because you are full.
There're two kinds of poison in Minecraft (three, if you count "the wither effect," which is just like regular poisoning except it can kill you and it turns your hearts black so it's hard to tell just how much health you do have.) Actual poisoning does make your hearts go down, but zombie flesh doesn't poison you, it gives you food poisoning. That just makes your hunger go down (up? the bar goes down, and you get more hungry), not your actual health.
Maybe there could be another (hidden) stat, something like "Sickness" Which goes up when you eat raw food (a little increasement) or zombie flesh (a whole bunch of increasement) and goes down when you drink healing potions, which would give them a real use in survivial besides using them for zombie or skeleton grinders. When the Sickness gets high enough, you get debuffs, at first only weakness and slowed natural regeneration, then slowness, then increasing both and when you are very sick, you get poision for 5 seconds every 30 seconds, later longer durations. At max value, you just die, the Sickness stays after death but gets decreased a bit, just under the level at which you would get poision (to prevent people from suiciding to get rid of it).
Rotten flesh is not completely useless. It can be good food in the start of a world. Later on, you can tame wolves, and instead of using good food (steak, pork, and so on), use rotten flesh on the wolf to heal them. It does not poison them as it does with the player.
I'd like to be able to craft rotten flesh into leather. Maybe 9 rotten flesh=1 leather. I know it seems too simple but if you wanted to make it harder to make then you'd need Tanners equipment, which requires new blocks, etc.
In a very niche scenario, you can build a machine to rhythmically dump pieces of Rotten Flesh (or any other useless item that can be obtained in mass quantities) into an End Portal, resetting the spawn platform which is nice if you want to use it to farm Obsidian (otherwise you have to go to the Exit Portal, and then travel to the stronghold again each time you want to reset it). Rotten Flesh is very easy to mass-produce for such a machine, and can be fully automatically farmed for this.
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(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
The hunger effect only lasts 30 seconds, I think, and that usually only takes away 2 hunger points(one chicken leg). That's still enough to get healed consistently in Normal Difficulty.
Now, if you, like me, have a cow or pig farm with a zombie XP grinder, it's quite hard to find a use for the multiple double-chestfuls of rotten flesh. I hope they can be used later in Brewing >_<...
You know you don't *have* to keep the rotten flesh. I just toss it into a garbage collector when my stay at the zombie xp grinder comes to a close.
(Warning: series may be NSFC [Not Safe For Church], viewer discretion is advised)
A Magic card is considered "strictly better" than another if it has all the same effects, and either has additional advantages (lower cost, additional effects, can be played on another player's turn, etc.) and/or is lacking some restriction or disadvantage that is present in the other card. There would be no normal gameplay situation where you'd rather have the other card, having the one card is always better (there's a rule when discussing "strictly better" that "your opponent takes control of the card and uses it against you" does not count as a time when you would prefer to have the "worse" card -- if that were allowed, then no card could ever be "strictly" better than another, because your opponent taking control of it would always negate that.)
...actually looking it up right now on the wiki I do see that rotten flesh does restore two shanks of hunger while the other (raw) meats only restore either one or 1.5. So I guess that means it's not strictly worse. It's still worse in almost any conceivable situation. I mean really. Just try and come up with a situation when you'd rather have the zombie flesh. "You've just stepped off a ledge over a 23-block fall. You're going to take 9.5 hearts of damage. You have exactly 9.5 hearts of health and 7 meat shanks in your hunger bar. You have raw pork and rotten flesh, but only enough time to eat one or the other. What do you do? (Eat the zombie flesh, bring your hunger bar to exactly 9 shanks, hope that you heal that half a heart before you hit the ground or poisoning brings you back down to 8.5 and prevents healing.)"
But seriously, folks. I usually refer to zombie meat as "dog food" because that's the only thing it's even remotely good for (so you don't waste the "good" meat on your pets) but even that's a stretch. I used to feed it to my dogs simply because it was plentiful, but now I don't even use dogs anymore and I've slaughtered all but 3 of them which just sit around my front yard all the time.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.
I guess my gripe is I want rotten flesh to have a worse penalty, either that or I would just have to get rid of zombie awareness mod. It would be nice if it actually made your health go down like real poison, then you could eat it as long as your health is high enough, then when the poison wares off your health would just regenerate because you are full.
There're two kinds of poison in Minecraft (three, if you count "the wither effect," which is just like regular poisoning except it can kill you and it turns your hearts black so it's hard to tell just how much health you do have.) Actual poisoning does make your hearts go down, but zombie flesh doesn't poison you, it gives you food poisoning. That just makes your hunger go down (up? the bar goes down, and you get more hungry), not your actual health.
Village Mechanics: A not-so-brief guide - Update 2017! Now with 1.8 breeding mechanics! Long-overdue trading info, coming soon!
You think magic isn't real? Consider this: for every person, there is a sentence -- a series of words -- which has the power to destroy them.