I thought of a few not overpowered throw-able things.
Throw-able Water Source
Water source where thrown.
Throw-able Lava Source
Lava source where thrown.
Throw-able Switch Spot
Thrower changes spots with target.
Throw-able Experience Stealer
Thrower steals one experience bottle worth of exp from target.
Throw-able God Apple
Small radius of Regeneration III and Healing II.
Throw-able Neutraliser
When thrown at mobs in the area turn into an animals, when thrown at an animals it turns them animal to mushrooms or flowers.
Does not work against the Ender Dragon
When thrown at the Wither this happens:
It means you lose a very difficult to get wither skull, for some peace from something you probably built, not to mention you had to have killed a wither before to even make the potion.
Other peoples Ideas recipes I thought would be expensive enough but I'm not sure...
I like the idea of being able to throw things. I support
I would also like to mention since this post hasn't gotten much feedback that the items in this are all extremely difficult to make and would only have a practical use on servers or maps, but that rule applies for many other things, this is basically a more game-play friendly version of some commands they could have.
Some of those are pretty weird. The water and lava ones are just pure upgrades from buckets. The switch spot one is... I don't know. How far can it be thrown? The experience stealer only has use on multiplayer. The god apple one is very overpowered.
The neutrailizer is very out there and also possibly overpowered as well, as it can make breeding extremely easy in some cases. Why would I want to turn animals into flowers?
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Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
Spam throwable lava buckets = large-range instant griefing.
Seriously. High up in the air, spamming these all over a server would pretty much destroy a well-populated area. Even 5 seconds with a hotbar full of these could let a griefer annihilate a place before a moderator bans him. On the other hand, a griefer flying through an area and spamming the actual lava bucket would affect a smaller range much slower.
Also, many of these are not "Ideas for New Throwable Items". They're "Overpowered Mini-Grenades that Are Ridiculously Expensive and Impractical". Many of these are incredibly random. Most of them are impractical. Some of them are overpowered. No support.
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Why Minecraft mobs should NEVER have multiple attacks:
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
Spam throwable lava buckets = large-range instant griefing.
Seriously. High up in the air, spamming these all over a server would pretty much destroy a well-populated area. Even 5 seconds with a hotbar full of these could let a griefer annihilate a place before a moderator bans him. On the other hand, a griefer flying through an area and spamming the actual lava bucket would affect a smaller range much slower.
Also, many of these are not "Ideas for New Throwable Items". They're "Overpowered Mini-Grenades that Are Ridiculously Expensive and Impractical". Many of these are incredibly random. Most of them are impractical. Some of them are overpowered. No support.
While I agree with what you are saying, and I'm not really a fan of the idea (I would prefer actual old style bombs that do minimal structure damage but decent damage to mobs, possibly with thrown smoke bombs as well as both could fit with the technology), your reasoning is a bit silly. If they have the ability to fly around spamming these they are in Creative and have 1500 different ways to grief anyways. It would at least take a decent amount of time to get an inventory full of the Lava bombs in Survival.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Spam throwable lava buckets = large-range instant griefing.
Seriously. High up in the air, spamming these all over a server would pretty much destroy a well-populated area. Even 5 seconds with a hotbar full of these could let a griefer annihilate a place before a moderator bans him. On the other hand, a griefer flying through an area and spamming the actual lava bucket would affect a smaller range much slower.
Also, many of these are not "Ideas for New Throwable Items". They're "Overpowered Mini-Grenades that Are Ridiculously Expensive and Impractical". Many of these are incredibly random. Most of them are impractical. Some of them are overpowered. No support.
When you're trying to Critique an Idea make sure both your arguments express one thing instead of contradicting each other. For example, if the griefer has the bucket, or is able to throw the lava blocks does not make a difference because when they are flying over a server going down to put a lava block isn't a big worry. Secondly you said they are overpowered yet ridiculously expensive... that argument can be used for literally everything in the game. Diamond pickaxe's with enchantments are overpowered yet ridiculously expensive. I guess you don't have a strong sense of logic. For example you claim they are random, that's almost as if you don't even play minecraft or have any clue of what's in it... literally everything after the 1.3 Beta update is "random." In my opinion the Idea wasn't even that good but the way you Critiqued it meant that your say really has no value.
Some of those are pretty weird. The water and lava ones are just pure upgrades from buckets. The switch spot one is... I don't know. How far can it be thrown? The experience stealer only has use on multiplayer. The god apple one is very overpowered.
The neutrailizer is very out there and also possibly overpowered as well, as it can make breeding extremely easy in some cases. Why would I want to turn animals into flowers?
Please look at the costs of items I put them right there... Yet you purely ignored them so that you could look at the idea from a critical point of view when its unnecessary.
Please look at the costs of items I put them right there... Yet you purely ignored them so that you could look at the idea from a critical point of view when its unnecessary.
Well if you look at that then it becomes:
Water: Worthless, as it requires you to go to the Nether, brew Fire Resist Throwing Potions, when you could have just walked 6 blocks and placed it.
Lava: Not as worthless, but still pretty useless. An overly complicated trip to the Nether crafting an item just to craft another item that you could have just walked over and placed. Sure it is a little bit safer but as long as you have the coordination of a 10 year old you can probably place Lava safely.
Teleporter: Could be useful, but way too expensive. Very rarely is switching spots with something ever going to be an advantage unless you set it up to put yourself at great risk anyways.
Experience Drain: Completely worthless. Buy 8 Experience Bottles to steal one Experience Bottle worth of XP from a player! Because it makes sense to steal 3-11 XP when you could have used the Bottles to get 8 times as much!
Golden Apple: Huge cost, when those items alone would restore WAY more health by using them on yourself rather than making the item, unless the Regeneration 3 effect lasts for a stupidly long time.
Neutralizer: Pointless on mobs unless you are stranded in the desert or on an island. Extremely pointless on passive mobs, unless you REALLY need a flower for some reason. Could be useful on the Wither, except the fact you should already be capable of killing a Wither seeing how you already have a Wither Star. And with that fact it makes the other two even less useful. If you have a Wither Star, You aren't having a problem with hostile mobs.
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Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
Please look at the costs of items I put them right there... Yet you purely ignored them so that you could look at the idea from a critical point of view when its unnecessary.
Alright, you got me there. The lava and water ones are actually underpowered then, since you have to use that many resources to make those, when you could just use a bucket, and splash potions can't be thrown far anyway.
The neutralizer is still very weird (again, turning animals into flowers? Why?), the switcher could be tricky as it could possibly put you in a spot where you suffocate. The experience stealer is still a multiplayer only thing.
Rollback Post to RevisionRollBack
Hey, you there. Yes, you! Are you thinking about posting a suggestion on the forums anytime soon? If so, please read this before doing so.
When you're trying to Critique an Idea make sure both your arguments express one thing instead of contradicting each other. For example, if the griefer has the bucket, or is able to throw the lava blocks does not make a difference because when they are flying over a server going down to put a lava block isn't a big worry. Secondly you said they are overpowered yet ridiculously expensive... that argument can be used for literally everything in the game. Diamond pickaxe's with enchantments are overpowered yet ridiculously expensive. I guess you don't have a strong sense of logic. For example you claim they are random, that's almost as if you don't even play minecraft or have any clue of what's in it... literally everything after the 1.3 Beta update is "random." In my opinion the Idea wasn't even that good but the way you Critiqued it meant that your say really has no value.
Nope. YOU didn't read my post. Using lava buckets limits the range to your flight speed and reach range. It's pretty limited. You can only grief in a straight line. With throwable lava buckets, you grief with near infinite range and near infinite speed. It's much harder to control. And I just repeated part of my post.
Second, price does not justify overpoweredness. Stuff has to be suitably powered and suitably expensive to be balanced.
Third, name something that was added that was random. All of them contribute to gameplay, mostly fit in with other items and are not overpowered. Are other throwable items crafted by surrounding stuff with other stuff? Do other throwable items magically insta-destroy mobs? No. In fact, all of your items should logically belong to a class of their own.
Rollback Post to RevisionRollBack
Why Minecraft mobs should NEVER have multiple attacks:
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
Water: Worthless, as it requires you to go to the Nether, brew Fire Resist Throwing Potions, when you could have just walked 6 blocks and placed it.
Lava: Not as worthless, but still pretty useless. An overly complicated trip to the Nether crafting an item just to craft another item that you could have just walked over and placed. Sure it is a little bit safer but as long as you have the coordination of a 10 year old you can probably place Lava safely.
Teleporter: Could be useful, but way too expensive. Very rarely is switching spots with something ever going to be an advantage unless you set it up to put yourself at great risk anyways.
Experience Drain: Completely worthless. Buy 8 Experience Bottles to steal one Experience Bottle worth of XP from a player! Because it makes sense to steal 3-11 XP when you could have used the Bottles to get 8 times as much!
Golden Apple: Huge cost, when those items alone would restore WAY more health by using them on yourself rather than making the item, unless the Regeneration 3 effect lasts for a stupidly long time.
Neutralizer: Pointless on mobs unless you are stranded in the desert or on an island. Extremely pointless on passive mobs, unless you REALLY need a flower for some reason. Could be useful on the Wither, except the fact you should already be capable of killing a Wither seeing how you already have a Wither Star. And with that fact it makes the other two even less useful. If you have a Wither Star, You aren't having a problem with hostile mobs.
When you look at an item purely from a survival point of view almost everything is useless, glowstone, flowers, etc but imagine a pvp map where you are trying to sabotage the opponent in a race for example if you get the lava onto their side they are slowed but if it lands on your side from missing then you would get slowed teleporter is extremely overpowered so the cost is reasonable as an end game item... you could just jump in a pool of lava then swap places with someone nearby and kill them... I really can't explain the Idea much more to you, you are simply looking at everything critically (FYI I found some real flaws in the Idea just by looking at the up side of it first unlike you who hasn't noticed a major issue in it because you are rushing to obvious conclusions on how an Idea is bad because it doesn't interest you.)
I thought of a few not overpowered throw-able things.
Throw-able Water Source
Water source where thrown.
Throw-able Lava Source
Lava source where thrown.
Throw-able Switch Spot
Thrower changes spots with target.
Throw-able Experience Stealer
Thrower steals one experience bottle worth of exp from target.
Throw-able God Apple
Small radius of Regeneration III and Healing II.
Throw-able Neutraliser
When thrown at mobs in the area turn into an animals, when thrown at an animals it turns them animal to mushrooms or flowers.
Does not work against the Ender Dragon
When thrown at the Wither this happens:
It means you lose a very difficult to get wither skull, for some peace from something you probably built, not to mention you had to have killed a wither before to even make the potion.
Other peoples Ideas recipes I thought would be expensive enough but I'm not sure...
I would also like to mention since this post hasn't gotten much feedback that the items in this are all extremely difficult to make and would only have a practical use on servers or maps, but that rule applies for many other things, this is basically a more game-play friendly version of some commands they could have.
When you throw a bone (and own a tamed wolf) the wolf will attack whatever the bone hits.
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The neutrailizer is very out there and also possibly overpowered as well, as it can make breeding extremely easy in some cases. Why would I want to turn animals into flowers?
Seriously. High up in the air, spamming these all over a server would pretty much destroy a well-populated area. Even 5 seconds with a hotbar full of these could let a griefer annihilate a place before a moderator bans him. On the other hand, a griefer flying through an area and spamming the actual lava bucket would affect a smaller range much slower.
Also, many of these are not "Ideas for New Throwable Items". They're "Overpowered Mini-Grenades that Are Ridiculously Expensive and Impractical". Many of these are incredibly random. Most of them are impractical. Some of them are overpowered. No support.
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
While I agree with what you are saying, and I'm not really a fan of the idea (I would prefer actual old style bombs that do minimal structure damage but decent damage to mobs, possibly with thrown smoke bombs as well as both could fit with the technology), your reasoning is a bit silly. If they have the ability to fly around spamming these they are in Creative and have 1500 different ways to grief anyways. It would at least take a decent amount of time to get an inventory full of the Lava bombs in Survival.
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
When you're trying to Critique an Idea make sure both your arguments express one thing instead of contradicting each other. For example, if the griefer has the bucket, or is able to throw the lava blocks does not make a difference because when they are flying over a server going down to put a lava block isn't a big worry. Secondly you said they are overpowered yet ridiculously expensive... that argument can be used for literally everything in the game. Diamond pickaxe's with enchantments are overpowered yet ridiculously expensive. I guess you don't have a strong sense of logic. For example you claim they are random, that's almost as if you don't even play minecraft or have any clue of what's in it... literally everything after the 1.3 Beta update is "random." In my opinion the Idea wasn't even that good but the way you Critiqued it meant that your say really has no value.
Please look at the costs of items I put them right there... Yet you purely ignored them so that you could look at the idea from a critical point of view when its unnecessary.
Well if you look at that then it becomes:
Want some advice on how to thrive in the Suggestions section? Check this handy list of guidelines and tips for posting your ideas and responding to the ideas of others!
http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2775557-guidelines-for-the-suggestions-forum
Alright, you got me there. The lava and water ones are actually underpowered then, since you have to use that many resources to make those, when you could just use a bucket, and splash potions can't be thrown far anyway.
The neutralizer is still very weird (again, turning animals into flowers? Why?), the switcher could be tricky as it could possibly put you in a spot where you suffocate. The experience stealer is still a multiplayer only thing.
Nope. YOU didn't read my post. Using lava buckets limits the range to your flight speed and reach range. It's pretty limited. You can only grief in a straight line. With throwable lava buckets, you grief with near infinite range and near infinite speed. It's much harder to control. And I just repeated part of my post.
Second, price does not justify overpoweredness. Stuff has to be suitably powered and suitably expensive to be balanced.
Third, name something that was added that was random. All of them contribute to gameplay, mostly fit in with other items and are not overpowered. Are other throwable items crafted by surrounding stuff with other stuff? Do other throwable items magically insta-destroy mobs? No. In fact, all of your items should logically belong to a class of their own.
- No other PC mobs do. - Mob behaviour is intended to be simple.
Why you should NOT name new "special ability" weapons as "XXX Swords":
- No other swords have special abilities. - Make a new kind of weapon.
When you look at an item purely from a survival point of view almost everything is useless, glowstone, flowers, etc but imagine a pvp map where you are trying to sabotage the opponent in a race for example if you get the lava onto their side they are slowed but if it lands on your side from missing then you would get slowed teleporter is extremely overpowered so the cost is reasonable as an end game item... you could just jump in a pool of lava then swap places with someone nearby and kill them... I really can't explain the Idea much more to you, you are simply looking at everything critically (FYI I found some real flaws in the Idea just by looking at the up side of it first unlike you who hasn't noticed a major issue in it because you are rushing to obvious conclusions on how an Idea is bad because it doesn't interest you.)