Yes, I'm aware shark suggestions have been done to death, but just hear me out.
- Spawns in ocean or beach biomes
- Only between 60 - 48 altitude, at light levels 11 and below
- And only on or blocks
- Uncommon
- Neutral
- Cannot drown, suffocates and is greatly slowed if beached
- Has 16 health ()
- Does 4 damage ()
- Drops: (0-1), (0-2)
- Basis
Like their real life equivalent, these sharks would be non-hostile unless provoked. I'm sure that many of you are scratching your heads wondering why sharks of all things should be implemented as a neutral mob. That premise is based off some things Notch said, where he didn't want to implement hostile sharks [see "Notch's streaming (July 14, 2010)"]. I'm well aware that Notch is no longer an active member of the team, but there's a good reason for no hostile aquatic mobs due to the massive advantage even a small group would have over the player.
Sharks spawn in ocean biomes and only on dirt or sand. Therefore, you're not going to have them invade your cobblestone swimming pool or have to tiptoe around them while picking up crops that fell in the water. They are nocturnal predators and become more active during the night. During this time they feed on their favorite food, squid.
They are resistant to conventional methods for taking critical damage and will also resist being pulled by a fishing rod, but if moved out of the water they will slowly flee and suffocate.
Sharks may drop Shark Skin () which if it is used in a potion, it will create a Potion of Water Breathing, () which adds the unused item and status effect for player use. One interesting aspect is that sharks will rarely spawn with one or two fish () floating alongside them.
If they spawn during the rain, that likelihood doubles. Players can use shears or a fishing rod to pluck the fish right off the shark, but if they do, the shark will be provoked. If killed while having fish float around them, the shark will drop the respective amount of fish. Note: this does not replace the default fishing method.
Get a sweet banner (and support this thread) by putting this code in your signature!
I like the idea except instead of a potion drop the shark's drop would provide for to craft a potion, i support this and the idea for a water breathing potion.
The dynamic waterlife that would be created by having fish finally given flesh as well as this adorable shark would be absolutely astonishing! Not only does the current waterlife lack variety and vitality, but your suggestion provides both, as well as an excellent occurence when the two new watermobs interacts by swims together.
Full support, and a wish that this will be added to vanilla!
The dynamic waterlife that would be created by having fish finally given flesh as well as this adorable shark would be absolutely astonishing! Not only does the current waterlife lack variety and vitality, but your suggestion provides both, as well as an excellent occurence when the two new watermobs interacts by swims together.
Full support, and a wish that this will be added to vanilla!
This is great! It would give more variety to bodies of water and give more diversity to vanilla. I'd rather have a unique drop, but other then that, Support.
This is great! It would give more variety to bodies of water and give more diversity to vanilla. I'd rather have a unique drop, but other then that, Support.
Thanks. But do you mean unique, as in something unrelated to sharkmeat?
Okay I've been toying around with the idea of shark items and I've come up with a few ideas.
Raw Flake - Food, heals one heart more than raw pork/steak. Odd chance of poisoning the player.
Fried/Cooked Flake - Heals one heart more than cooked pork/steak. Odd chance of giving the player a water-breathing status.
...or it could be used in a brewing stand to create the desired effect, but with a potion.
The player could also enchant a chestplate with either flake (using an anvil) to give it the Thorns ability, similar to how sharks are known for having rough skin. When used with a helmet, will give the enchantment Respiration.
I'm still on the edge with these ideas, so feel free to let me know what you think!
Okay I've been toying around with the idea of shark items and I've come up with a few ideas.
Raw Flake - Food, heals one heart more than raw pork/steak. Odd chance of poisoning the player.
Fried/Cooked Flake - Heals one heart more than cooked pork/steak. Odd chance of giving the player a water-breathing status.
...or it could be used in a brewing stand to create the desired effect, but with a potion.
The player could also enchant a chestplate with either flake (using an anvil) to give it the ability 'Rough', which damages enemies/players who strike it at close range. When used with a helmet, will give the enchantment Respiration.
I'm still on the edge with these ideas, so feel free to let me know what you think!
That "rough" enchantment already exists, and is called "Thorns."
- Only between 60 - 48 altitude, at light levels 11 and below
- And only on or blocks
- Uncommon
- Neutral
- Cannot drown, suffocates and is greatly slowed if beached
- Has 16 health ()
- Does 4 damage ()
- Drops: (0-1), (0-2)
- Basis
Sharks spawn in ocean biomes and only on dirt or sand. Therefore, you're not going to have them invade your cobblestone swimming pool or have to tiptoe around them while picking up crops that fell in the water. They are nocturnal predators and become more active during the night. During this time they feed on their favorite food, squid.
They are resistant to conventional methods for taking critical damage and will also resist being pulled by a fishing rod, but if moved out of the water they will slowly flee and suffocate.
Sharks may drop Shark Skin () which if it is used in a potion, it will create a Potion of Water Breathing, () which adds the unused item and status effect for player use. One interesting aspect is that sharks will rarely spawn with one or two fish () floating alongside them.
If they spawn during the rain, that likelihood doubles. Players can use shears or a fishing rod to pluck the fish right off the shark, but if they do, the shark will be provoked. If killed while having fish float around them, the shark will drop the respective amount of fish. Note: this does not replace the default fishing method.
If you liked this idea, check out my mod idea for Pig Villagers!
While you're at it, go check out joetheantipro's Fantastic Fish Mod Idea, which utilizes this very concept!
Also if you want to use this idea for a mod or something just post a reply or pm me first.[represent]
SouthPaw1337
Droideka30
Path_Of_Pie
blackfire853
adam445
unitedsquadron3
Cerealkiller
CodenameDuchess
Rex1900Roblox
Lungora.
simplyodd24
jpmrocks
KingTrygon
Trainguyrom
Pop3464
Xweetok_II
Islacrusez
joshosh34
Artifact123
ULiopleurodon
Jummbl
LittleBreadLoaf
MM16201
ezradavid
RaTheBadger
Random_Guy_32
whoodiamonds
Some_Free_Cake
JackDandiels
Dicemage
HunterSteveASH
SlateGuardian
Cheerful_Toe
Teshiiro
CreeperXplosion
Plenty_of_Fish
asaaj_the_second
King_Sarthon
Luxs3
Mineblemone
Mobius762
Talons7331
Mythril
OneWingedPie
Bonedragon1300
AbnormalSloth
GerbilCrab475
zorket
ruthannbh
SkarmorySilver
Jalorda
Paravulus
DeJonJonFilly14
frumpycat123
ChaoticPorkchop
Dylan4ever
skgr
RobinHood999
Ikranoid
dirtstump
krannda
DarkForce2000
Pxex
yoker_the_bastard
acbpandarockets5739646
Updraft
Lord_Poring_III
Ping-PongNinja4444
DiamondMiningGod145
LukeFx
Orangeclaw
FallaciousFoxtrot
Metabloxer
Khoury
SweatBoyX8
04Leonhardt
liverpool778
seventonblade
TheMVSGamer
MidnightCthulhu
whiterino16
jde
CreeperBaitForever
catlover12345
StackyDavid
declanmar
Deliphin11
Pixelpain
Spikezombie
ItsRex
tom_tomaat
EpicEnderMiner
DragonRush
Dyenasaur
rikoLash
Deereboy1998
Dwarvenhero81
Deonyi
Blootz
PrincessEileen
M1nCrAfT1nG
mobcraft
Ouatcheur
kris1245
flameoguy
marmanq
Drazong
DiamondMiningGod
Yoshi
ThatGuyWithLotion
victor7543
Flashy_Senap
ThizBoss
Musical_Freak15
AdzSoulsby2012
theskiptoops
ArrogantLobster
Naruto1522
dylan1342
Schtauffen
Carzmoviefan
PandaFire11
BioShock_Rules
nicolapcweek94
Fut
Turkybaconyum
TheEmochu
Starfortress
GamersGonnaGame
Sakiskid
Wiimaster
Avaruusmurkku
steeve_steeve
Dinocreeper111
KrishaCzech
MrejW11
bobthemagicrabbit
RavenFanatic52
NexTheRenzor
Phoenix_Miranda
RIP (23.3.13 - 22.7.13)
A potion of water breathing? That might be interesting...
RIP (23.3.13 - 22.7.13)
Support!
What makes it even better is your idea that two fish that can spawn along with it...
Here is a picture of a RL nurse shark with remora fish keeping it's skin clean
the picture is from wikipedia
edited for proper intention
That's exactly what I was going for. And thank you!
RIP (23.3.13 - 22.7.13)
Full support, and a wish that this will be added to vanilla!
Yeah, that makes sense. I feel like it may be interesting to have them spawn in rivers as well, but I'm not entirely sure.
Thanks!
RIP (23.3.13 - 22.7.13)
Er i meant to say: what makes it even better is your idea that fish can spawn with it.
I didn't mean to make it sound like i came up with it =P
Don't worry, I get what you were saying. : )
Also I figure it's worth mentioning that your Gryphon model is cool, too!
RIP (23.3.13 - 22.7.13)
It would also be capable of being used as a substitute for leather in crafting recipies.
Thanks. But do you mean unique, as in something unrelated to sharkmeat?
I feel like it would be odd to have a drop that would be identical in nature to regular leather, aside from use in a potion.
But that being said, I'm very interested in what kind of original drops it could have.
RIP (23.3.13 - 22.7.13)
I'm starting to think, "shark fin soup"... It'd be another use for wooden bowls as well.
Raw Flake - Food, heals one heart more than raw pork/steak. Odd chance of poisoning the player.
Fried/Cooked Flake - Heals one heart more than cooked pork/steak. Odd chance of giving the player a water-breathing status.
...or it could be used in a brewing stand to create the desired effect, but with a potion.
The player could also enchant a chestplate with either flake (using an anvil) to give it the Thorns ability, similar to how sharks are known for having rough skin. When used with a helmet, will give the enchantment Respiration.
I'm still on the edge with these ideas, so feel free to let me know what you think!
RIP (23.3.13 - 22.7.13)
That "rough" enchantment already exists, and is called "Thorns."
P.S. How did you guys install Techne? Last time I tried, it fails.
Aaaaaaah
I'm just going to edit that post now...
I just downloaded it from their site. You might need an internet connection to get it working.
And thanks.
RIP (23.3.13 - 22.7.13)