So, something that I was thinking of was being able to Create/Build a spawner in Minecraft SP/MP worlds, but without any type of Mods/plug-ins.
Basically, all you would have to do is place 8 Iron Bars in the outer regions of a Crafting Bench, with a Spawn Egg in the middle.
And, in turn, it would give you a Spawner Block.
Now, I know, you can get the Spawn blocks with the /give command or Too Many Items, but it would only Spawn pigs, unless you have a type of Mod to change that, and you can find Spawn blocks in dungeons/strong-holds.
But, you are not able to pick up the block when you use a Pick-axe.
So, what you could do is basically Craft a spawner to spawn whatever your heart desires (as long as it is implemented in the game )
Also, two other things as a side-note:
1. Adding in a Wither Skeleton Spawn egg. I think it's too much of a hassle going to the Nether to find one of those buggers, just to have them drop nothing.
2. Add in a Charged Creeper Spawn egg. I think that waiting forever for that one lucky bolt of lightning to do that is just too much of a waste.
These two being a part of the Craft-a-Spawner.
Some images to support this idea/give an example:
Squid Spawner:
Witch Spawner:
Creeper Spawner:
The finished product would look like this:
Only, of course, instead of spawning a pig, it would spawn the Mob that you put in the centre section of the Crafting Bench.
Leave comments below saying if you support this, if you think this is a moronic idea, or if you would like to see something else added in.
I do not know coding, so me making a Mod of this... Let's put it this way, you would have a better chance of getting a mermaid to do the splits. Haha.
This would be good for Creative Mode. However, as for Survival Mode...
NOOOOOOOOOOOOOOOOOOO!
That would make the world's easiest mob farms of all time, which can already be done with spawners you find in dungeons and some simple traps. I support this for Creative Mode, but if this existed in Survival, I'd have to fly to Sweden and kill every Mojang employee in the slowest manner possible. The "Zoidberg" answer in your poll is kinda dumb...
This would be good for Creative Mode. However, as for Survival Mode...
NOOOOOOOOOOOOOOOOOOO!
That would make the world's easiest mob farms of all time, which can already be done with spawners you find in dungeons and some simple traps. I support this for Creative Mode, but if this existed in Survival, I'd have to fly to Sweden and kill every Mojang employee in the slowest manner possible. The "Zoidberg" answer in your poll is kinda dumb...
Right, thanks for making such a quick response haha.
I do get why in Survival, it would be a bit of a "cheat", but it is something I think could help/become a more interesting part of the game.
Plus, we all want to see witches and almost never see them, haha.
And the "Why not Zoidberg" option was put in for a bit of humour, 'tis all.
And a crafting recipe that is effectively creative-only is useless. Just put spawners in the creative selector, and add a creative-only GUI to pick the mob. Maybe even additional data, like Charged Creepers, or with armor...
I don't know why everyone doesn't want them for survival. You can't get a spawn egg without /give or creative mode anyways, so it isn't easy to get at all. You have to have cheats to get it, so it is fair to me.
Support.
Rollback Post to RevisionRollBack
My current avatar is: Raistlin Majere from the Dragonlance novels.
It COULD be good for creative mode, but IT DOES NOT WORK.
You simply can't craft spawners because they use tile entities, not data values.
You would need a separate GUI or something to make it work.
Then maybe alter the suggestion to this:
Players in gamemode 1 (also known as creative mode) have access to a GUI when right-clicking a spawner. Add the spawner block to creative inventory and set it to spawn pigs as a default. This way nobody in survival can ever have access to either mining spawners nor altering their spawn-product, but server operators and creative-players may do whatever their hearts desires!
It COULD be good for creative mode, but IT DOES NOT WORK.
You simply can't craft spawners because they use tile entities, not data values.
You would need a separate GUI or something to make it work.
So I have an idea: change them to data values. You can /give spawn eggs and specify the mob you want with the damage value. They could make mob spawners do the exact same thing if they felt like it. "But they'd have to rewrite code!" So? Rewrite the freakin' code. It'll work better.
Sorry if I'm making too much sense.
As for the main topic itself, if you were to make mob eggs a 1/10000 drop from their respective mobs, I'd be alright with a spawner recipe. It'd be sheer dumb luck to get one early enough in a campaign that they'd make a difference. Late game, why the hell not? It's not like you can't build mob grinders in a natural dungeon, why the outcry / shouts of "OP!" with this idea? Just because you can choose the location? You can choose where to build your base, too. You could set up shop right next to a dungeon if you wanted, you'd get the same net result. Just make it rare to get the ingredients and there is nothing wrong with craftable spawners. They shouldn't be easy, but there's no reason they outright shouldn't exist. I would say make the recipe include something pricey like an Enchantment table (for the magical energy to summon things) and maybe take 2 to 3 eggs.
So I have an idea: change them to data values. You can /give spawn eggs and specify the mob you want with the damage value. They could make mob spawners do the exact same thing if they felt like it. "But they'd have to rewrite code!" So? Rewrite the freakin' code. It'll work better.
Sorry if I'm making too much sense.
Never have I seen such an ignorant, self-important, and overall just plain retarded post - wow. Just wow.
"Rewrite the freakin' code"?
You say that like it's so easy - why not you do it instead?
Surely you have an extensive knowledge of Java to put out such a bold statement like that.
Also, it's simply NOT POSSIBLE to make the Monster Spawner use data values.
That would involve taking up literally millions of data values, even more than the dyeable leather armor.
Never have I seen such an ignorant, self-important, and overall just plain retarded post - wow. Just wow.
"Rewrite the freakin' code"?
You say that like it's so easy - why not you do it instead?
Surely you have an extensive knowledge of Java to put out such a bold statement like that.
Also, it's simply NOT POSSIBLE to make the Monster Spawner use data values.
That would involve taking up literally millions of data values, even more than the dyeable leather armor.
To be fair, one can't totally shoot down the idea of them being crafted the old fashioned way. You wouldn't have to make the monster spawners use data values if you just gave them a placeholder sprite that morphs into an actual spawner when it is placed into the inventory.
Now, I can't really say I've ever seen the coding for minecraft. However, I have a basic knowledge of Java and programming, and I've heard of aspects of the code before, so I think it would be possible.
The point is, don't shoot down an idea because it would be "difficult to program". Are you Jeb? Do you have his coding skills?
I support for both modes. If one has gotten their hands on a spawn egg they are clearly hacking anyway, or it was given to them.
Rollback Post to RevisionRollBack
If you want to see a great idea for Minecraft, click the banner! Over 400 supporters and counting!
To be fair, one can't totally shoot down the idea of them being crafted the old fashioned way. You wouldn't have to make the monster spawners use data values if you just gave them a placeholder sprite that morphs into an actual spawner when it is placed into the inventory.
Now, I can't really say I've ever seen the coding for minecraft. However, I have a basic knowledge of Java and programming, and I've heard of aspects of the code before, so I think it would be possible.
The point is, don't shoot down an idea because it would be "difficult to program". Are you Jeb? Do you have his coding skills?
I support for both modes. If one has gotten their hands on a spawn egg they are clearly hacking anyway, or it was given to them.
I never said I didn't support the OP - it's the amount of ignorance from Fatal Gear that I don't support.
Okay, back from a short stoppage, and here to answer posts:
WaterTipper and Fatal Gear, I wish to keep this thread flame-war clear.
Never have I seen such an ignorant, self-important, and overall just plain retarded post - wow. Just wow.
it's the amount of ignorance from Fatal Gear that I don't support.
Bit overboard. :c
As for the people posting stuff about coding and GUI's and stuff like that, I am not very code-smart. I don't even know what a GUI is. Technology is not my strong suit.
I do not know coding to save my life, let's put it that way.
I do happen to have a Tech-savvy friend, I'll give him a ring tomorrow for help.
I thank you all for the support, and will definitely look at the suggestions more tomorrow afternoon. Needed a quick thread update before bed.
Never have I seen such an ignorant, self-important, and overall just plain retarded post - wow. Just wow.
"Rewrite the freakin' code"?
You say that like it's so easy - why not you do it instead?
Surely you have an extensive knowledge of Java to put out such a bold statement like that.
Also, it's simply NOT POSSIBLE to make the Monster Spawner use data values.
That would involve taking up literally millions of data values, even more than the dyeable leather armor.
Well I obviously know more about Java than you do. For your information: I've taken a class on Java before. I don't particularly care for Java because it's sort of an awful language, but I'm a CSET major: you might say I do some programming from time to time. I won't opt to do it myself because I don't care (and also there are already mods with placeable Spawners, so I'd be wasting my time because it's already been done). The claim that it's "not possible" and would take up "literally millions of data values" is beyond preposterous. For starters: there are how many different mobs in Minecraft? I count 23 different Spawn Eggs. Really, I just looked. That's slightly less than a million, last I checked.
And even if they left spawners precisely how they are, they could create craftable/placeable spawners EASILY by just creating a new block that transforms into a Mob Spawner once placed. Let's say this hypothetical new block has a block ID of 150. Block 150 has about 30 different valid subvalues, just like Spawn Eggs do. When placed, Block 15051 has a piece of code in its place event that says "erase self, replace with Block 52 with data: Spawn Skeleton". That is perfectly plausible. There is no reason that couldn't be a thing. And y'know, like I said parenthetically: it's already been done by mods. So maybe before you casually throw out words like "impossible", check your facts.
Basically, all you would have to do is place 8 Iron Bars in the outer regions of a Crafting Bench, with a Spawn Egg in the middle.
And, in turn, it would give you a Spawner Block.
Now, I know, you can get the Spawn blocks with the /give command or Too Many Items, but it would only Spawn pigs, unless you have a type of Mod to change that, and you can find Spawn blocks in dungeons/strong-holds.
But, you are not able to pick up the block when you use a Pick-axe.
So, what you could do is basically Craft a spawner to spawn whatever your heart desires (as long as it is implemented in the game )
Also, two other things as a side-note:
1. Adding in a Wither Skeleton Spawn egg. I think it's too much of a hassle going to the Nether to find one of those buggers, just to have them drop nothing.
2. Add in a Charged Creeper Spawn egg. I think that waiting forever for that one lucky bolt of lightning to do that is just too much of a waste.
These two being a part of the Craft-a-Spawner.
Some images to support this idea/give an example:
Squid Spawner:
Witch Spawner:
Creeper Spawner:
The finished product would look like this:
Only, of course, instead of spawning a pig, it would spawn the Mob that you put in the centre section of the Crafting Bench.
Leave comments below saying if you support this, if you think this is a moronic idea, or if you would like to see something else added in.
I do not know coding, so me making a Mod of this... Let's put it this way, you would have a better chance of getting a mermaid to do the splits. Haha.
NOOOOOOOOOOOOOOOOOOO!
That would make the world's easiest mob farms of all time, which can already be done with spawners you find in dungeons and some simple traps. I support this for Creative Mode, but if this existed in Survival, I'd have to fly to Sweden and kill every Mojang employee in the slowest manner possible. The "Zoidberg" answer in your poll is kinda dumb...
Right, thanks for making such a quick response haha.
I do get why in Survival, it would be a bit of a "cheat", but it is something I think could help/become a more interesting part of the game.
Plus, we all want to see witches and almost never see them, haha.
And the "Why not Zoidberg" option was put in for a bit of humour, 'tis all.
May I ask, how would it be un-fair in Survival? I can see how obtaining the Spawn egg's in survival would be difficult...
Say you were on a Multiplayer server, set up a shop to sell Spawn eggs?
And on Singleplayer, using some cheats never hurts.
UPDATE: Also added in two new Poll options, took away "Zoidberg" option.
Survival: Hell no.
This would be useful for creating Adventure Maps without using Mods.
You can obtain Spawn Eggs in survival? I never knew that!
And a crafting recipe that is effectively creative-only is useless. Just put spawners in the creative selector, and add a creative-only GUI to pick the mob. Maybe even additional data, like Charged Creepers, or with armor...
Support.
You simply can't craft spawners because they use tile entities, not data values.
You would need a separate GUI or something to make it work.
Then maybe alter the suggestion to this:
Players in gamemode 1 (also known as creative mode) have access to a GUI when right-clicking a spawner. Add the spawner block to creative inventory and set it to spawn pigs as a default. This way nobody in survival can ever have access to either mining spawners nor altering their spawn-product, but server operators and creative-players may do whatever their hearts desires!
So I have an idea: change them to data values. You can /give spawn eggs and specify the mob you want with the damage value. They could make mob spawners do the exact same thing if they felt like it. "But they'd have to rewrite code!" So? Rewrite the freakin' code. It'll work better.
Sorry if I'm making too much sense.
As for the main topic itself, if you were to make mob eggs a 1/10000 drop from their respective mobs, I'd be alright with a spawner recipe. It'd be sheer dumb luck to get one early enough in a campaign that they'd make a difference. Late game, why the hell not? It's not like you can't build mob grinders in a natural dungeon, why the outcry / shouts of "OP!" with this idea? Just because you can choose the location? You can choose where to build your base, too. You could set up shop right next to a dungeon if you wanted, you'd get the same net result. Just make it rare to get the ingredients and there is nothing wrong with craftable spawners. They shouldn't be easy, but there's no reason they outright shouldn't exist. I would say make the recipe include something pricey like an Enchantment table (for the magical energy to summon things) and maybe take 2 to 3 eggs.
Never have I seen such an ignorant, self-important, and overall just plain retarded post - wow. Just wow.
"Rewrite the freakin' code"?
You say that like it's so easy - why not you do it instead?
Surely you have an extensive knowledge of Java to put out such a bold statement like that.
Also, it's simply NOT POSSIBLE to make the Monster Spawner use data values.
That would involve taking up literally millions of data values, even more than the dyeable leather armor.
To be fair, one can't totally shoot down the idea of them being crafted the old fashioned way. You wouldn't have to make the monster spawners use data values if you just gave them a placeholder sprite that morphs into an actual spawner when it is placed into the inventory.
Now, I can't really say I've ever seen the coding for minecraft. However, I have a basic knowledge of Java and programming, and I've heard of aspects of the code before, so I think it would be possible.
The point is, don't shoot down an idea because it would be "difficult to program". Are you Jeb? Do you have his coding skills?
I support for both modes. If one has gotten their hands on a spawn egg they are clearly hacking anyway, or it was given to them.
If you want to see a great idea for Minecraft, click the banner! Over 400 supporters and counting!
I never said I didn't support the OP - it's the amount of ignorance from Fatal Gear that I don't support.
WaterTipper and Fatal Gear, I wish to keep this thread flame-war clear.
Bit overboard. :c
As for the people posting stuff about coding and GUI's and stuff like that, I am not very code-smart. I don't even know what a GUI is. Technology is not my strong suit.
I do not know coding to save my life, let's put it that way.
I do happen to have a Tech-savvy friend, I'll give him a ring tomorrow for help.
I thank you all for the support, and will definitely look at the suggestions more tomorrow afternoon. Needed a quick thread update before bed.
Well I obviously know more about Java than you do. For your information: I've taken a class on Java before. I don't particularly care for Java because it's sort of an awful language, but I'm a CSET major: you might say I do some programming from time to time. I won't opt to do it myself because I don't care (and also there are already mods with placeable Spawners, so I'd be wasting my time because it's already been done). The claim that it's "not possible" and would take up "literally millions of data values" is beyond preposterous. For starters: there are how many different mobs in Minecraft? I count 23 different Spawn Eggs. Really, I just looked. That's slightly less than a million, last I checked.
And even if they left spawners precisely how they are, they could create craftable/placeable spawners EASILY by just creating a new block that transforms into a Mob Spawner once placed. Let's say this hypothetical new block has a block ID of 150. Block 150 has about 30 different valid subvalues, just like Spawn Eggs do. When placed, Block 15051 has a piece of code in its place event that says "erase self, replace with Block 52 with data: Spawn Skeleton". That is perfectly plausible. There is no reason that couldn't be a thing. And y'know, like I said parenthetically: it's already been done by mods. So maybe before you casually throw out words like "impossible", check your facts.
Survival, NO. Far too Op.