Disclaimer: I did a search for an idea like mine, and nothing came up, (Except for Regular Hexahedron's Idea, which inspired me to make this, so a big thank you to him.) however I am human, so I might have missed one. This Post is Serious, but also lighthearted, so please enjoy. (If I offend you in any way, I apologize, and you can have this +5 Cookie of Greater Consolation to make you feel better.)
Introduction (Skip this if you hate introductions)
There are three things a Stone Golem hates, Left turns, U-turns, and interlopers.
When the Iron Golem came out I was rather excited to have a method to defend my base, but I was dissapointed at how terrible they were are defending a base, mostly because they would ignore players, and wander off if not kept in a box all the time. (They also aren't very good at patrolling, and would tend to lump into one spot and wait there, or even worse, walk off cliffs and get lost) basically making them no different than a farm animal or a snow golem. This idea is designed to fix this problem by adding a Player-crafted Guardian for one's fortress, while keeping iron golems as a defender for villagers. (Also adds a use for all those pumpkins you have sitting in your chests.) One of the Biggest problems in SMP PVP type servers is that your base will almost ALWAYS get raided by somebody when you are offline. (Normally the person will also be using Xray and go around your redstone traps, possibly disarming them while they are at it, In addition to the Xray preventing you from being able to hide your stuff.) Which leaves you no defense whatsoever. So this idea is to give you a defense that can't simply be broken by removing some redstone wires, and something which will protect you while you are offline.
Basic Rules of Golems (Please read before reading the Golem Descriptions.)
First, the golem making pattern
Orange wool represents a Pumpkin (for all golems are crafted with pumpkins! )
Cobblestone represents stone brick (Because using smoothstone could get buggy in a cave)
Furnance is the Core, and defines what the Golem's subtype is. (Like a iron block for a iron subtype, etc.)
The Stone Golem MUST Always have redstone power to function, now this could be provided by a simple pressure plate, or a Golem Lamp. (More on that later.) If a Stone Golem leaves it's redstone field, it will go in panic mode, and search the nearby area for a source of redstone power. (Like a pressure plate or Golem Lamp.) if it does not find redstone power within 7 seconds, the Golem will go dormant and basically turn into a statue, untill it has redstone power applied again.
A Stone Golem will not attack fellow Stone Golems, will attack hostile mobs, and other players except the creator. (The Golem can be programmed to also be friendly to certain players, More on that later.)
A stone golem will NOT have a pumpkin hat, but will instead have a stone likeness of a Pumpkin.
All Stone golems are 2 blocks high and 2 blocks wide, unless specified on their description.
The Stone Golem (Iron Subtype)
The first Stone Golem is the Iron Subtype, Which behaves as a slightly weaker version of Iron Golem, except they punch things away instead of punching them into the air. It has 75% of the HP of a Iron Golem. Damge is also 75% of the damage of a Iron Golem.
The Stone Golem (Gold Subtype)
The Second Stone Golem has a Gold Core instead of a Iron one, and is more attuned to redstone than it's Iron-cored Sibling. The Gold Subtype attacks by shooting a little bolt of redstone Power, dealing 50% of a Iron Golem's attack. (Which will pass through other Stone Golems.) However the Gold Subtype MUST be standing on a Pressure plate to do so, in the event it is not standing on a pressure plate, it will quickly glance around for a pressure plate to stand on, and go to one if possible, in the event it does not find one, it will attack with it's fists, dealing 25% of a Iron Golem's damage, with knockback equal to a Player's punch.
The Stone Golem (Wood Subtype)
This Subtype behaves comepletely differently than the other two types already described, nicknamed "The Harvester Golem" this golem WILL NOT attack anything, and when sighting a hostile entity, it will sprint away like a Villager. (Running to a fellow Stone Golem who can attack if possible.) The use for a Harvester Golem, is that it will pick up any items on the ground next to it. (So basically this Golem's purpose is to grab the loot that drops when it's stronger Siblings beat something into a pulp.) The Harvester can also do work with automatic farms if programmed correctly. A Wood Subtype will place it's loot in a chest when it gets full (It holds a inventory about the size of a players) which must first have a Wooden Golem Token inside of it, a Wood Subtype will NOT place anything inside a chest that does not have a Golem Token inside. (The Token is an item like a book or stick, and can be placed in a chest just like one. The Wood Subtype is also 2 blocks high and 1 block wide, in addition to that it can open and close wooden doors, and will treat them as a plate if they are in between plates.
The Wood Subtype could also be used in the place of villagers for your little village, if you wanted it to have a more "Techy" feel, or all your villagers died/you made your own village. As they sort of behave like one.
recipe
Orange wool represents Pumpkin as always.
Creates one Token.*
*Do not confuse Tokens with Currency
Programming a Golem (And other Golem items)
A Golem can be programmed to patrol a route created by the Player. To do so a Player will first need to modify
a Pressure Plate. which is a Pumpkin surrounded with pressure plates in the crafting grid. (I'm certain you have enough imagination to not need a picture for that ) Makes 8 Stone Golem Plates.
A Golem will count a plates up to 5 blocks directly in front of it as a line, and will treat halfsteps/stairs in between as a Golem plate. (So they won't panic and stop if there is a little step in between their patrol route.)
Stone Golem Plates
The basic form of a modified pressure plate, the Stone Golem Plate looks like a normal stone pressure plate, except it has a pumpkin insiginia on it. Golems will recieve power and move along these pressure plates, detecting nearby plates in a cone in front of it. if there is not a plate directly ahead of a Golem, it will first check to the right of it,(Because that's the
right way ;D) If there is not a plate there, it will turn left. (But if they could they would frown while doing so.) If there is a plate to the right of it, the Golem will turn and resume patrolling down that way
When it comes to a spot with more than one plate ahead of it (Like a Crossroads or T-junction) It will first take any rightmost Plates, then directly ahead if there isn't any to the right. (A Stone Golem will avoid turning left if possible.) If they come to the end of their row of Plates, they will do a 180 degree right turn and backtrack
(So for example, you have a base which is in a X like pattern, the golem will go along, when it reaches the Crossroads, it will turn right, then backtrack when it reaches the end, and turn right again at the crossroads, effectively patrolling the entire base.)
Wood Golem Plates
Wood Golem plates are used only by the Wood Subtype, they are comepletely ignored by other types of Golems, Wood Subtypes will prioritize a Wood Plate over a stone one, going as far as to commit the ultimate Stone Golem taboo of turning left just to walk on one. (Other nearby Subtypes will gasp with horror if they do this.) The Wood Plate may also be augmented with up to 8 logs (Each log adding 30 seconds of time for the Wood Golem to wait.)
Golem Patrol Marker
A golem patrol marker is crafted with one Redstone torch and a Golem plate. (Either one, recipe is also shapeless.) It will emit a radius around it which Golems will patrol in. (It can also power Redstone like a Redstone torch, so one can cover an area for golems to patrol in with redstone.) Wood markers will only be used by Wood Golems, just like Wood Golem Plates.
Obsidian Patrol Marker
An Obsidian Patrol Marker is crafted with a Golem Patrol Marker (Either Variant) and one Obsidian (Shapeless like the Golem Patrol Marker) The Obsidan Patrol Marker behaves like a normal Marker, but overrides a Golem's normal patrol route, unless there is already one Golem guarding it.
(so For example, you can put this and one Golem will stay there and Guard it, instead of going along a normal patrol route. Useful for if you need to guard some chests or other things from theives.)
Golem Ally Sigil
The Golem Ally Sigil is crafted with 6 stone (Recipe at and of this description) and may be placed just like a Sign. All Golems That see one of these will have their aggressions updated, unless they already have one. If possible Golems will recheck and update their aggressions from the same Sigil. A golem will ignore any other sigils if it has already seen a sigil in the last 30 minutes. When Right clicked, a Sigil will bring up a box with two areas for text, one for players, and one for mobs. (Sort of Like a Sign.) By default, the person who placed the Sigil will have their name in the Player box, and All Hostile mobs will be on the mob box, while peaceful mobs will not be on. (Though they can be added if one wishes.) A Player can add the Username of other players to make the Golems non hostile to the player when the Golem updates it's aggressions. In the Event a Sigil is not where a Golem last saw it, it will do a 360 degree right turn and scan the nearby area. If there is no Sigil to be found with at least one of the players on the previous Sigil's Player area. It will emit two sharp clanks. If this clank is heard by other golems, they will also emit two sharp clanks. The Golems will use their last aggression update until they see another sigil with at least their Creator's username on it. (So for Example, somebody sneaks into your base and breaks your Ally Sigil, the Golems will find it missing and will emit an alarm, and completely alarm all Golems in a matter of seconds, until you place a Sigil back, and will also be alarmed if the interloper attempts to write their own name on the Ally sigil)
Crafting Recipe
Makes one ally sigil
Golem Lamp
A Golem lamp is a Redstone lamp which has been so saturated with Redstone that it emits a Weak Redstone Field, strong enough to power a Golem, but not strong enough to power redstone (Or a Gold Subtype's Range attack.) A Golem lamp does not provide light anymore, but will produce a redstone current to all blocks next to it. Golem Lamps may also be turned off by having redstone power applied to it. Redstone lamps next to the Golem lamp will be powered and also produce a weak field as far as their light goes. (Light will have a slight reddish tint however.) The Golem Lamp could also be pushed by pistons, giving it the alternate use of movable redstone powering.
Red wool is redstone, yellow wool is Redstone Lamp
Golem AI
Normal
Golem attacks hostile mobs if it is able. Or picks up fallen items.if it's a Wood Subtype. Moves slightly faster than a Iron Golem
Alert
Only triggered when sighting a player who is not on the Golem's Ally Sigil. Golem emits a series of Clanks Similer to a bell ringing. All Golems who hear it will be drawn over and attack the player, like Zombie pigmen. (Golems will also move slightly faster than normal player walking speed.)
after the threat has been defeated, Golems will emit one high clank and one low clank and then go back to Normal mode. and resume patrolling
Lost Sight of Threat
If a Golem loses sight of a threat, it will go where it last saw it. if it is not there, the golem will head back to it's patrolling route.
Pitfall in between Threat and Golem
If a Golem detects a pitfall in between it and a threat, it will make one angry clank at the threat, then head back to patrolling. (Gold Subtypes will also attempt a few potshots at the threat.)
Finishing words
I hope you enjoyed my suggestion, if you have any ideas or criticism (Constructive only please.) feel free to post them below. I will update this if I get new ideas. Thank you for Reading.
TL;DR
Did anyone ever tell you that you are really lazy? Read the Post.
Alright there we go, fixed my post up, sorry to everybody for posting it too early, Editor decided that it wanted to post when I tried to make a proper indentation -.-
Agreed. Honestly, can one feature ever get added to this game without everyone trying to copy it? Just by lurking, I've found too many "golem" threads to count. It's even worse than DimensionCraft.
I like the idea for controlling/ restricting how far a golem can travel, but I think one is enough. As it is, they already have enough problems maneuvering through the streets of a village. If you suggested one new mob that was the size of the snow golem, but did dammage closer to an iron golem, I might be more on board.
Sort of off topic here, but it has been my experience that iron golems are really broken and need to be fixed.
Yeah, the pressure plates and stuff are to fix that, because then they behave sort of like minecarts when patrolling. I suppose we could add that with just iron golems, but I wanted to make stone ones, so Iron golems can stay as "Mostly useless craftable mob that is only good at wandering around villages" (So they can be sort of like snow golems, and stay good at defending things like sheep from zombies.) and Stone Golems could actually be something useful for defending one's fortress. The advantage of iron golems is that they don't need redstone to function, but because of that they lack intelligence. (Which is provided through the redstone in a sense :P)
Yeah, the pressure plates and stuff are to fix that, because then they behave sort of like minecarts when patrolling. I suppose we could add that with just iron golems, but I wanted to make stone ones, so Iron golems can stay as "Mostly useless craftable mob that is only good at wandering around villages" and Stone Golems could actually be something useful for defending one's fortress.
Just give the golems a basic pathfinding AI, not all these convoluted new pressure plates and stuff.
And defending one's fortress from what? No mob except creepers can do an ounce of damage to even a dirt fort and even then, creepers have to be led to the fort and near to you to explode. No fortress needs any defense. And even if they ever did (they never will), snow golems fill that niche.
Yeah, the pressure plates and stuff are to fix that, because then they behave sort of like minecarts when patrolling. I suppose we could add that with just iron golems, but I wanted to make stone ones, so Iron golems can stay as "Mostly useless craftable mob that is only good at wandering around villages" and Stone Golems could actually be something useful for defending one's fortress.
Its not a bad Idea, it could be applied to the pre-existing iron golems. This way the villages are free to have their aimlessly wondering golems, and when you craft yours, it can be crafted along side a magnet of sorts. This way they can't go off patrol, and will still actively guard that area.This would require a new block and a little AI adjustment, but its a possibility...
Anyway, by defending one's fortress, I mean like a SMP server for instance. (Or perhaps Zombie pigman infestation if you live in the nether, One could also put these down in a mine to patrol and keep the mobs from crawling all over your stuff.) And the Wood Subtype of Stone golems would also have a purpose for all those people who like to make fully automatic farms Zombies can also break down doors on hard. so they could be used for that too.
Just give the golems a pathfinding AI, not all this convoluted pressure plate stuff.
And defending one's fortress from what? No mob except creepers can do an ounce of damage to even a dirt fort and even then, creepers have to be led to the fort and near to you to explode. No fortress needs any defense. And even if they ever did (they never will), snow golems fill that niche.
I think what he was getting at was zombies mostly. With their new AI, I've noticed that they will actively seek out wooden doors, to break them down. Spiders are also an annoyance as they can see through walls and will not give up pursuit, until they've gotten to you. Snow golems will push these creatures back, but only that. Iron golems don't attack creepers, where snow golems do. This can blow up in your face fast, if you know what I mean.
I think what he was getting at was zombies mostly. With their new AI, I've noticed that they will actively seek out wooden doors, to break them down. Spiders are also an annoyance as they can see through walls and will not give up pursuit, until they've gotten to you. Snow golems will push these creatures back, but only that. Iron golems don't attack creepers, where snow golems do. This can blow up in your face fast, if you know what I mean.
Exactly, or let's say you play on a PVP server or something, it probably would be nice to have golems to guard your stuff. Now I was sort of thinking about making a very slow moving type of golem which would be the size of a snow golem, and attacks like a iron golem, but I feel like that would be a little too overpowered.
Or you could just use what the game already provides for that...Have you never seen a redstone trap?
But let's say they aren't one of those nice people who use the door, they come in through the walls or the ceiling, and all they need to break your trap is pinch a few wires. Or just empty them in the case of dispensers, this gives you a base defense which can't just be defused by just removing one spot of redstone. Plus this could also be used by people who don't have lots and lots of good redstone skill, as all this requires is resources.
But let's say they aren't one of those nice people who use the door, they come in through the walls or the ceiling, and all they need to break your trap is pinch a few wires. Or just empty them in the case of dispensers, this gives you a base defense which can't just be defused by just removing one spot of redstone. Plus this could also be used by people who don't have lots and lots of good redstone skill, as all this requires is resources.
A sufficient trap could prevent such entryways. And if a player lacks the ability to utilize redstone, why should anything be added to coddle them? They can learn to use it.
Besides all that, it'd still be nigh-useless in single-player. Everything dies easily enough without golem minions.
i wouldnt mind have different types of golems to place in my farming area's to protect the space with a command.
I support the idea of having different golem types and the ability to command them to guard areas and not go willy nilly chasing everybody that gets too close.
@ pvp servers - it would be cool too and not everybody wants to build redstone traps espically if you are new to the pvp server and have not had a chance to farm down to get redstone. So stop trying to shoot an idea down because you are a one track mind. Learn to think about all aspects of the game. Not every new map you start or new server you join are you suddenly supper equiped and have every resource at you disposal.
Had a rather similar idea, but with only two types of golems, both hostile towards the villagers.
The sandstone golem
and the sandstone altar
:::Lava:::
:::sand:::
:::sand:::
With :sand:being sandstone, being gold block and being a block, crafted as
(pumpkin)
(Sheme (a special piece of paper, drops only from destroyed golems))
(soul sand)
The altar is a special kind of golems that can
- set centre for the other golems to gather around, building their own settlement from sandstone and sandstone slabs.
- spawn golems, given the soul sand.
Golems spawn in desert biomes, and need fuel, which is indicated on the hearth-like gauge on their chests. The fuel IS their health, so they are a lot easier to break if they are low. Golems can have enough power to move at day, if they are out of fuel, slowly everywhere except for desert biomes.
Without the altar, golems will follow player, which gave them fuel, or built them.
Golems can break trees and plant the saplings, not to run out of fuel.
Exactly, or let's say you play on a PVP server or something, it probably would be nice to have golems to guard your stuff. Now I was sort of thinking about making a very slow moving type of golem which would be the size of a snow golem, and attacks like a iron golem, but I feel like that would be a little too overpowered.
I feel that just having the ability to turn an iron golem off/make him stand still and be able to orient him toward targets would do. I'm on a PvP server and when it got out of our house in the mountains the thing was totally useless. That being said it would be cool to have golems/robots that resembled the ones from Castle in the Sky.
It is, but it owuld still be fun to see more npcs, that are a part of the world, not some mod that throws a bunch of overpowered theme-related features on you. Imho, it's kind of... Annoying, when a mod adds, say, butterflies, and then starts adding a whole new tier of everything, based on butterflies, like some kind sequels and cheap t-shirts. I mean, some times they are awesome sequels and t-shirts, but still.
New golems would be nice, since it would allow us little power hungry gamers to have out own towns, even in ssp, that would have some life in it, even better if new golems could interact with old ones differently. More discoveries, more features that the world has, without one features owershadowing (or desperately trying to) the others, without overpowered features. Something, that would be able to stand out uniquely, in a line of unique features, that minecraft mostly is.
This would be good for a mod (like Redpower), but I'm not sure if it would work in vanilla Minecraft. Then again, it'd give the redstone freaks something else to look forward to while looking for more redstone.
Rollback Post to RevisionRollBack
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
When the Iron Golem came out I was rather excited to have a method to defend my base, but I was dissapointed at how terrible they were are defending a base, mostly because they would ignore players, and wander off if not kept in a box all the time. (They also aren't very good at patrolling, and would tend to lump into one spot and wait there, or even worse, walk off cliffs and get lost) basically making them no different than a farm animal or a snow golem. This idea is designed to fix this problem by adding a Player-crafted Guardian for one's fortress, while keeping iron golems as a defender for villagers. (Also adds a use for all those pumpkins you have sitting in your chests.) One of the Biggest problems in SMP PVP type servers is that your base will almost ALWAYS get raided by somebody when you are offline. (Normally the person will also be using Xray and go around your redstone traps, possibly disarming them while they are at it, In addition to the Xray preventing you from being able to hide your stuff.) Which leaves you no defense whatsoever. So this idea is to give you a defense that can't simply be broken by removing some redstone wires, and something which will protect you while you are offline.
Basic Rules of Golems (Please read before reading the Golem Descriptions.)
First, the golem making pattern
Orange wool represents a Pumpkin (for all golems are crafted with pumpkins! )
Cobblestone represents stone brick (Because using smoothstone could get buggy in a cave)
Furnance is the Core, and defines what the Golem's subtype is. (Like a iron block for a iron subtype, etc.)
The Stone Golem MUST Always have redstone power to function, now this could be provided by a simple pressure plate, or a Golem Lamp. (More on that later.) If a Stone Golem leaves it's redstone field, it will go in panic mode, and search the nearby area for a source of redstone power. (Like a pressure plate or Golem Lamp.) if it does not find redstone power within 7 seconds, the Golem will go dormant and basically turn into a statue, untill it has redstone power applied again.
A Stone Golem will not attack fellow Stone Golems, will attack hostile mobs, and other players except the creator. (The Golem can be programmed to also be friendly to certain players, More on that later.)
A stone golem will NOT have a pumpkin hat, but will instead have a stone likeness of a Pumpkin.
All Stone golems are 2 blocks high and 2 blocks wide, unless specified on their description.
The Stone Golem (Iron Subtype)
The first Stone Golem is the Iron Subtype, Which behaves as a slightly weaker version of Iron Golem, except they punch things away instead of punching them into the air. It has 75% of the HP of a Iron Golem. Damge is also 75% of the damage of a Iron Golem.
The Stone Golem (Gold Subtype)
The Second Stone Golem has a Gold Core instead of a Iron one, and is more attuned to redstone than it's Iron-cored Sibling. The Gold Subtype attacks by shooting a little bolt of redstone Power, dealing 50% of a Iron Golem's attack. (Which will pass through other Stone Golems.) However the Gold Subtype MUST be standing on a Pressure plate to do so, in the event it is not standing on a pressure plate, it will quickly glance around for a pressure plate to stand on, and go to one if possible, in the event it does not find one, it will attack with it's fists, dealing 25% of a Iron Golem's damage, with knockback equal to a Player's punch.
The Stone Golem (Wood Subtype)
This Subtype behaves comepletely differently than the other two types already described, nicknamed "The Harvester Golem" this golem WILL NOT attack anything, and when sighting a hostile entity, it will sprint away like a Villager. (Running to a fellow Stone Golem who can attack if possible.) The use for a Harvester Golem, is that it will pick up any items on the ground next to it. (So basically this Golem's purpose is to grab the loot that drops when it's stronger Siblings beat something into a pulp.) The Harvester can also do work with automatic farms if programmed correctly. A Wood Subtype will place it's loot in a chest when it gets full (It holds a inventory about the size of a players) which must first have a Wooden Golem Token inside of it, a Wood Subtype will NOT place anything inside a chest that does not have a Golem Token inside. (The Token is an item like a book or stick, and can be placed in a chest just like one. The Wood Subtype is also 2 blocks high and 1 block wide, in addition to that it can open and close wooden doors, and will treat them as a plate if they are in between plates.
The Wood Subtype could also be used in the place of villagers for your little village, if you wanted it to have a more "Techy" feel, or all your villagers died/you made your own village. As they sort of behave like one.
recipe
Orange wool represents Pumpkin as always.
Creates one Token.*
*Do not confuse Tokens with Currency
Programming a Golem (And other Golem items)
A Golem can be programmed to patrol a route created by the Player. To do so a Player will first need to modify
a Pressure Plate. which is a Pumpkin surrounded with pressure plates in the crafting grid. (I'm certain you have enough imagination to not need a picture for that ) Makes 8 Stone Golem Plates.
A Golem will count a plates up to 5 blocks directly in front of it as a line, and will treat halfsteps/stairs in between as a Golem plate. (So they won't panic and stop if there is a little step in between their patrol route.)
Stone Golem Plates
The basic form of a modified pressure plate, the Stone Golem Plate looks like a normal stone pressure plate, except it has a pumpkin insiginia on it. Golems will recieve power and move along these pressure plates, detecting nearby plates in a cone in front of it. if there is not a plate directly ahead of a Golem, it will first check to the right of it,(Because that's the
right way ;D) If there is not a plate there, it will turn left. (But if they could they would frown while doing so.) If there is a plate to the right of it, the Golem will turn and resume patrolling down that way
When it comes to a spot with more than one plate ahead of it (Like a Crossroads or T-junction) It will first take any rightmost Plates, then directly ahead if there isn't any to the right. (A Stone Golem will avoid turning left if possible.) If they come to the end of their row of Plates, they will do a 180 degree right turn and backtrack
(So for example, you have a base which is in a X like pattern, the golem will go along, when it reaches the Crossroads, it will turn right, then backtrack when it reaches the end, and turn right again at the crossroads, effectively patrolling the entire base.)
Wood Golem Plates
Wood Golem plates are used only by the Wood Subtype, they are comepletely ignored by other types of Golems, Wood Subtypes will prioritize a Wood Plate over a stone one, going as far as to commit the ultimate Stone Golem taboo of turning left just to walk on one. (Other nearby Subtypes will gasp with horror if they do this.) The Wood Plate may also be augmented with up to 8 logs (Each log adding 30 seconds of time for the Wood Golem to wait.)
Golem Patrol Marker
A golem patrol marker is crafted with one Redstone torch and a Golem plate. (Either one, recipe is also shapeless.) It will emit a radius around it which Golems will patrol in. (It can also power Redstone like a Redstone torch, so one can cover an area for golems to patrol in with redstone.) Wood markers will only be used by Wood Golems, just like Wood Golem Plates.
Obsidian Patrol Marker
An Obsidian Patrol Marker is crafted with a Golem Patrol Marker (Either Variant) and one Obsidian (Shapeless like the Golem Patrol Marker) The Obsidan Patrol Marker behaves like a normal Marker, but overrides a Golem's normal patrol route, unless there is already one Golem guarding it.
(so For example, you can put this and one Golem will stay there and Guard it, instead of going along a normal patrol route. Useful for if you need to guard some chests or other things from theives.)
Golem Ally Sigil
The Golem Ally Sigil is crafted with 6 stone (Recipe at and of this description) and may be placed just like a Sign. All Golems That see one of these will have their aggressions updated, unless they already have one. If possible Golems will recheck and update their aggressions from the same Sigil. A golem will ignore any other sigils if it has already seen a sigil in the last 30 minutes. When Right clicked, a Sigil will bring up a box with two areas for text, one for players, and one for mobs. (Sort of Like a Sign.) By default, the person who placed the Sigil will have their name in the Player box, and All Hostile mobs will be on the mob box, while peaceful mobs will not be on. (Though they can be added if one wishes.) A Player can add the Username of other players to make the Golems non hostile to the player when the Golem updates it's aggressions. In the Event a Sigil is not where a Golem last saw it, it will do a 360 degree right turn and scan the nearby area. If there is no Sigil to be found with at least one of the players on the previous Sigil's Player area. It will emit two sharp clanks. If this clank is heard by other golems, they will also emit two sharp clanks. The Golems will use their last aggression update until they see another sigil with at least their Creator's username on it. (So for Example, somebody sneaks into your base and breaks your Ally Sigil, the Golems will find it missing and will emit an alarm, and completely alarm all Golems in a matter of seconds, until you place a Sigil back, and will also be alarmed if the interloper attempts to write their own name on the Ally sigil)
Crafting Recipe
Makes one ally sigil
Golem Lamp
A Golem lamp is a Redstone lamp which has been so saturated with Redstone that it emits a Weak Redstone Field, strong enough to power a Golem, but not strong enough to power redstone (Or a Gold Subtype's Range attack.) A Golem lamp does not provide light anymore, but will produce a redstone current to all blocks next to it. Golem Lamps may also be turned off by having redstone power applied to it. Redstone lamps next to the Golem lamp will be powered and also produce a weak field as far as their light goes. (Light will have a slight reddish tint however.) The Golem Lamp could also be pushed by pistons, giving it the alternate use of movable redstone powering.
Red wool is redstone, yellow wool is Redstone Lamp
Golem AI
Normal
Golem attacks hostile mobs if it is able. Or picks up fallen items.if it's a Wood Subtype. Moves slightly faster than a Iron Golem
Alert
Only triggered when sighting a player who is not on the Golem's Ally Sigil. Golem emits a series of Clanks Similer to a bell ringing. All Golems who hear it will be drawn over and attack the player, like Zombie pigmen. (Golems will also move slightly faster than normal player walking speed.)
after the threat has been defeated, Golems will emit one high clank and one low clank and then go back to Normal mode. and resume patrolling
Lost Sight of Threat
If a Golem loses sight of a threat, it will go where it last saw it. if it is not there, the golem will head back to it's patrolling route.
Pitfall in between Threat and Golem
If a Golem detects a pitfall in between it and a threat, it will make one angry clank at the threat, then head back to patrolling. (Gold Subtypes will also attempt a few potshots at the threat.)
TL;DR
Did anyone ever tell you that you are really lazy? Read the Post.
Agreed. Honestly, can one feature ever get added to this game without everyone trying to copy it? Just by lurking, I've found too many "golem" threads to count. It's even worse than DimensionCraft.
Sort of off topic here, but it has been my experience that iron golems are really broken and need to be fixed.
Just give the golems a basic pathfinding AI, not all these convoluted new pressure plates and stuff.
And defending one's fortress from what? No mob except creepers can do an ounce of damage to even a dirt fort and even then, creepers have to be led to the fort and near to you to explode. No fortress needs any defense. And even if they ever did (they never will), snow golems fill that niche.
Its not a bad Idea, it could be applied to the pre-existing iron golems. This way the villages are free to have their aimlessly wondering golems, and when you craft yours, it can be crafted along side a magnet of sorts. This way they can't go off patrol, and will still actively guard that area.This would require a new block and a little AI adjustment, but its a possibility...
I think what he was getting at was zombies mostly. With their new AI, I've noticed that they will actively seek out wooden doors, to break them down. Spiders are also an annoyance as they can see through walls and will not give up pursuit, until they've gotten to you. Snow golems will push these creatures back, but only that. Iron golems don't attack creepers, where snow golems do. This can blow up in your face fast, if you know what I mean.
Exactly, or let's say you play on a PVP server or something, it probably would be nice to have golems to guard your stuff. Now I was sort of thinking about making a very slow moving type of golem which would be the size of a snow golem, and attacks like a iron golem, but I feel like that would be a little too overpowered.
Or you could just use what the game already provides for that...Have you never seen a redstone trap?
But let's say they aren't one of those nice people who use the door, they come in through the walls or the ceiling, and all they need to break your trap is pinch a few wires. Or just empty them in the case of dispensers, this gives you a base defense which can't just be defused by just removing one spot of redstone. Plus this could also be used by people who don't have lots and lots of good redstone skill, as all this requires is resources.
A sufficient trap could prevent such entryways. And if a player lacks the ability to utilize redstone, why should anything be added to coddle them? They can learn to use it.
Besides all that, it'd still be nigh-useless in single-player. Everything dies easily enough without golem minions.
I support the idea of having different golem types and the ability to command them to guard areas and not go willy nilly chasing everybody that gets too close.
@ pvp servers - it would be cool too and not everybody wants to build redstone traps espically if you are new to the pvp server and have not had a chance to farm down to get redstone. So stop trying to shoot an idea down because you are a one track mind. Learn to think about all aspects of the game. Not every new map you start or new server you join are you suddenly supper equiped and have every resource at you disposal.
The sandstone golem
and the sandstone altar
:::Lava:::
:::sand:::
:::sand:::
With :sand:being sandstone, being gold block and being a block, crafted as
(pumpkin)
(Sheme (a special piece of paper, drops only from destroyed golems))
(soul sand)
The altar is a special kind of golems that can
- set centre for the other golems to gather around, building their own settlement from sandstone and sandstone slabs.
- spawn golems, given the soul sand.
Golems spawn in desert biomes, and need fuel, which is indicated on the hearth-like gauge on their chests. The fuel IS their health, so they are a lot easier to break if they are low. Golems can have enough power to move at day, if they are out of fuel, slowly everywhere except for desert biomes.
Without the altar, golems will follow player, which gave them fuel, or built them.
Golems can break trees and plant the saplings, not to run out of fuel.
(terrain/mobs/armor)
I feel that just having the ability to turn an iron golem off/make him stand still and be able to orient him toward targets would do. I'm on a PvP server and when it got out of our house in the mountains the thing was totally useless. That being said it would be cool to have golems/robots that resembled the ones from Castle in the Sky.
New golems would be nice, since it would allow us little power hungry gamers to have out own towns, even in ssp, that would have some life in it, even better if new golems could interact with old ones differently. More discoveries, more features that the world has, without one features owershadowing (or desperately trying to) the others, without overpowered features. Something, that would be able to stand out uniquely, in a line of unique features, that minecraft mostly is.
(terrain/mobs/armor)