You didn't actually read what I posted or you continued to choose to ignore it.
I specifically asked HOW it is good for the community. All you've explained is that Mojang has the right, which I don't believe ANY of us disagree with. They own the game, of course they have the right to choose how its used. I cannot trust Mojang when they do something as hap-hazzard as change something a large portion of the community relies on, without actually creating any kind of discussion with the community first.
If you're going to continue to quote me and respond to my posts, would you please at least answer the question I asked, rather then continue to repeat the same thing over and over?
If you want an answer, then you can ask Notch or keep waiting. The simple fact is IT DOESNT MATTER. No one is answering your question because 1) We aren't sure what Mojang is up to and 2) they will do this regardless of whether the community thinks its a good idea.
Mojang could shut down the authentication servers tomorrow, because they can do whatever they want. This is good for the community because we are still allowed to play Minecraft
It doesn't always meen that they don't care about these servers, they have already payed for the game, why should we now have to pay to support servers? thats like only being able to campaign on games like call of duty! Also, parents of 10 year old kids aren't all made of money, they don't just give their children money to play games, lots try to keep their children away from games! Also parents are old, in their days, they didn't have things like this, they don't understand thing like you would need money to play games.
To whom cannot read this poor souls miserable grammar, let me split this for you.
Constructive criticism: Only being able to to play single player if all servers go p2p. More transactions = more hassles.
The rest is a 12 year old's rant. Read at your own risk.
It doesn't always meen that they don't care about these servers, they have already payed for the game, why should we now have to pay to support servers? thats like only being able to campaign on games like call of duty! Also, parents of 10 year old kids aren't all made of money, they don't just give their children money to play games, lots try to keep their children away from games! Also parents are old, in their days, they didn't have things like this, they don't understand thing like you would need money to play games.
Who do you think pays for those online CoD servers? Most of the time (on computer versions) the players pay for them. You just don't see the cost because other games don't allow monetization of their game. There are plenty of server owners that will continue allowing you to play on their server for free because they enjoy running it.
Mojang claims the new EULA is intended to save us from greedy server owners charging an arm and a leg for simple gameplay features. They've said you can't charge for gameplay features like kits and in-game currency, yet they've turned around and explicitly recommended you instead charge everyone in order to access their server. They say they don't want people to end up paying for the game twice, yet they quite hypocritically recommend exactly that. Instead of getting angry emails from parents about $500 credit card charges from a server selling a diamond sword, they'll get angry emails from parents about $500 credit card charges from a server selling the ability to simply log in and be whitelisted. The only way this makes sense to me is if there is a hidden agenda - one intended to handicap Minecraft servers so Mojang can save the failing realms service. Disgusting. #LitterallyWorseThanEA #SaveMinecraft
Now that I think about it this won't be so bad. If you can make atleast around $10 a month after this is in place there will be no problem. For $10 a month you can buy a VPS (Virtual Private Server) with 4gb of Ram and as many slots as you want. Also on top of that you don't need to pay for a webstie per month because you can host your website on the same VPS. These big servers that claim to make thousands per month can go and buy thier own server box, the physical server they can host their servers from there. That simple.
That will not even run my server it takes 4gb just to run the mods I play with. then if you want players you need allot more.
As for buying there own server and running it from home I have even tried to do that be for I went to hosts just 1 with 1 player it lags to bad there no way you can play to even have fun so much lag. You have to live some place where you can get fiberopics which is not many places in the US at lest not right now 2 years form now might see allot more of it. I live in the US and even I buy servers that is not in the US because its a far better network the US network line is just so far behind other country's.
That will not even run my server it takes 4gb just to run the mods I play with. then if you want players you need allot more.
As for buying there own server and running it from home I have even tried to do that be for I went to hosts just 1 with 1 player it lags to bad there no way you can play to even have fun so much lag. You have to live some place where you can get fiberopics which is not many places in the US at lest not right now 2 years form now might see allot more of it. I live in the US and even I buy servers that is not in the US because its a far better network the US network line is just so far behind other country's.
4gb on a vps pretty much the same as 8gb on a shared host. The reason is because when you buy a server from a server hosting company you share the server box with someone else. With a VPS it's a private server so you're renting a private box. Server hosting companys get thier servers from these companys you buy a VPS from. Also how much was the server you bought for yourself, good ones cost around $800-$1000 also the box doesn't come with internet it runs off of yours so if you have 10mb dl speed and upload speed obviously your server will lag.
No matter which one will happen, it's still minecraft. That's all what matters here. As long as mojang continues to update minecraft, give us ways to customize it through mods and allows us to set a free server, no monetization changes will kill it.
Who said you need to charge upon entry? Why not use priority access model where paying members have the ability to join full servers by filling reserved slots or kicking out a non paying member? It's hilarious how people are conspiring about Mojang being greedy when they can't see the greed of server owners luring and selling digital power to make tons of money out of a game they just bought for $27 or even for nothing if we are talking about cracked servers.
But wait, isnt that something that gives paying members an advantage and is more than cosmetic?
Rollback Post to RevisionRollBack
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Yes and I prefer small and private server because some people enjoy playing with a small group of friends. If you find Minecraft boring with smaller servers, then you are free to stop playing it. You have already given your $27 to mojang and it doesn't matter at this point if you quit playing or not. There are still tons of new potential customers coming in who finds the game fresh and willing to drop that $27 to mojang's pocket. So no. Minecraft multiplayer will not die as long as there are people who are contented playing in a small and private server and new players willing to play it vanilla. Minecraft dying is just an empty threat of greedy server owners hell bent on getting back their source of income.
Then it only means the community doesn't want these servers to exist. All they care about is showing superiority. Why cater to a community that doesn't care about your server? Also, parents are smart enough to know servers are not free and need money to keep going.
Get your head out of a perfect world dude..society itself is greedy and has a "hi, my name is jimmy, whatcha gonna gimme" mindset ..
Sure, maybe a few whole hearted people will do so. but remember a good majority of the community is kids.
Kid: hey can i donate 20 dollars for the server?
mom: what wilol you get for it?
kid: nothing, just the sever needs cash to keep running
mom: its a waste, obviously the sevrer will die anyways if it needs real donations. So no.
then some parents dont want to pay twice for a game.
Rollback Post to RevisionRollBack
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
I have a qustion that I do not feel was covered in the EULA. There is a server that consideres itself a charity server. What you do is you donate money to the charity, and you receive points on your account for that server. You can then take those points and purchase in game items. So the money itself is not going to the server, but going to a charity. At the same time you are still getting in game items as a reward. The owner says its just extra thing for donating. The charity is a real world charity and is not a part of minecraft except via this server getting donations for it and then rewarding those who donate to that charity.
Will this be permitted to go on? Will this still be allowed? Does anyone know how this will work since the money is going to a charity, but the players who donate to said charity receive points to use on the servers website for items.
Who do you think pays for those online CoD servers? Most of the time (on computer versions) the players pay for them. You just don't see the cost because other games don't allow monetization of their game. There are plenty of server owners that will continue allowing you to play on their server for free because they enjoy running it.
Theres a difference between hosting a 12 player TDM lobby on Call of DUty compare to hosting a 5000 player server loaded with mods on minecraft
Rollback Post to RevisionRollBack
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
I have a qustion that I do not feel was covered in the EULA. There is a server that consideres itself a charity server. What you do is you donate money to the charity, and you receive points on your account for that server. You can then take those points and purchase in game items. So the money itself is not going to the server, but going to a charity. At the same time you are still getting in game items as a reward. The owner says its just extra thing for donating. The charity is a real world charity and is not a part of minecraft except via this server getting donations for it and then rewarding those who donate to that charity.
Will this be permitted to go on? Will this still be allowed? Does anyone know how this will work since the money is going to a charity, but the players who donate to said charity receive points to use on the servers website for items.
But according to the EULA (as I understand it), you will need to give non paying members a way to get those points.
But wait, isnt that something that gives paying members an advantage and is more than cosmetic?
Definitely not. That's like saying pay to enter server is pay to win but mojang obviously do not forbid that kind of server. You get the same features everyone has in-game but paying members get to play anytime they want. Gamplay fairness and server accessibilty are two completely different things.
Get your head out of a perfect world dude..society itself is greedy and has a "hi, my name is jimmy, whatcha gonna gimme" mindset ..
Sure, maybe a few whole hearted people will do so. but remember a good majority of the community is kids.
Kid: hey can i donate 20 dollars for the server?
mom: what wilol you get for it?
kid: nothing, just the sever needs cash to keep running
mom: its a waste, obviously the sevrer will die anyways if it needs real donations. So no.
then some parents dont want to pay twice for a game.
I never assumed we are in a perfect world. If anything, it is the anti EULA people who live in a perfect world where you get to make money off someone else's game for a small cost (or no cost for cracked servers). All I am saying is you must adapt as a server owner to the size of your server in response to the projected decrease in paying players. Does it make a difference if the kid spends his money for perks or server maintenance? You speak as if the parents are getting something if the kid pays for perks. Only young adults or children would think that way about parents.
I have a qustion that I do not feel was covered in the EULA. There is a server that consideres itself a charity server. What you do is you donate money to the charity, and you receive points on your account for that server. You can then take those points and purchase in game items. So the money itself is not going to the server, but going to a charity. At the same time you are still getting in game items as a reward. The owner says its just extra thing for donating. The charity is a real world charity and is not a part of minecraft except via this server getting donations for it and then rewarding those who donate to that charity.
Will this be permitted to go on? Will this still be allowed? Does anyone know how this will work since the money is going to a charity, but the players who donate to said charity receive points to use on the servers website for items.
Remove the game items for donating and it should be good. The EULA clearly states that money should not equate to exclusive items to the donors no matter what that money is for. I think it would be better for the players to pay for the actual charity instead of the items and the charity is just the bonus.
Definitely not. That's like saying pay to enter server is pay to win but mojang obviously do not forbid that kind of server. You get the same features everyone has in-game but paying members get to play anytime they want. Gamplay fairness and server accessibilty are two completely different things.
I never assumed we are in a perfect world. If anything, it is the anti EULA people who live in a perfect world where you get to make money off someone else's game for a small cost (or no cost for cracked servers). All I am saying is you must adapt as a server owner to the size of your server in response to the projected decrease in paying players. Does it make a difference if the kid spends his money for perks or server maintenance? You speak as if the parents are getting something if the kid pays for perks. Only young adults or children would think that way about parents.
What makes you think that if a server shrinks it can survive the new EULA enforcement? With a smaller server comes a smaller income, which makes it more difficult to pay for the server's shrunken (but still very real) expenses. Anyway, if anybody is acting like we live in a perfect world, it is the people who support the changes. They pretend that most servers will not only be able to survive the upcoming change, but somehow improve from what they were before because Mojang told them to..
Definitely not. That's like saying pay to enter server is pay to win but mojang obviously do not forbid that kind of server. You get the same features everyone has in-game but paying members get to play anytime they want. Gamplay fairness and server accessibilty are two completely different things.
Priority access-
Non-paying member:
"My gameplay is different because I can be kicked out of the server at any time without notice. It's not fair!"
Paying member:
"I have power over the newbies because I can kick people out if I need to."
Overly dramatic? Maybe.
But you could sell this as a kit right now if you wanted to. It's actually one of those hated "donor perks" on a lot of servers.
Also, you're right, pay to win is not the same thing as paying to enter a server, because you can't even lose without paying with the latter.
"Pay-to-play" > "Pay-to-win" ? Not in my opinion. Especially since quite a few of the servers people are calling "Pay-to-win" were servers where you could actually win without paying. Paying for perks or classes (often well balanced classes) isn't the same as paying for the ability to win. This is coming from someone who enjoyed playing on such servers but never sank a penny into them.
Remove the game items for donating and it should be good. The EULA clearly states that money should not equate to exclusive items to the donors no matter what that money is for. I think it would be better for the players to pay for the actual charity instead of the items and the charity is just the bonus.
Or maybe they were paying to support charity and the items were just a bonus?
Perspective can change quite a bit.
Remove the game items for donating and it should be good. The EULA clearly states that money should not equate to exclusive items to the donors no matter what that money is for. I think it would be better for the players to pay for the actual charity instead of the items and the charity is just the bonus.
Any way to get greedy bastards to donate money to charity is good.
I feel like GoldK was one of those player that played a faction pvp server and would always get raided by the best players that donated so now is his chance to get back at those who like the donating.
I feel like GoldK was one of those player that played a faction pvp server and would always get raided by the best players that donated so now is his chance to get back at those who like the donating.
I feel like you are biased and like putting down folks who don't agree with you.
If you want an answer, then you can ask Notch or keep waiting. The simple fact is IT DOESNT MATTER. No one is answering your question because 1) We aren't sure what Mojang is up to and 2) they will do this regardless of whether the community thinks its a good idea.
Mojang could shut down the authentication servers tomorrow, because they can do whatever they want. This is good for the community because we are still allowed to play Minecraft
To whom cannot read this poor souls miserable grammar, let me split this for you.
Constructive criticism: Only being able to to play single player if all servers go p2p. More transactions = more hassles.
The rest is a 12 year old's rant. Read at your own risk.
Who do you think pays for those online CoD servers? Most of the time (on computer versions) the players pay for them. You just don't see the cost because other games don't allow monetization of their game. There are plenty of server owners that will continue allowing you to play on their server for free because they enjoy running it.
#AtLeastSomebodyHereKnowsWhatThey'reTalkingAbout.
http://www.operationblackout.net/
That will not even run my server it takes 4gb just to run the mods I play with. then if you want players you need allot more.
As for buying there own server and running it from home I have even tried to do that be for I went to hosts just 1 with 1 player it lags to bad there no way you can play to even have fun so much lag. You have to live some place where you can get fiberopics which is not many places in the US at lest not right now 2 years form now might see allot more of it. I live in the US and even I buy servers that is not in the US because its a far better network the US network line is just so far behind other country's.
I wish there was a downvote option for hashtag speak. Too bad this thread isn't on slashdot.
But wait, isnt that something that gives paying members an advantage and is more than cosmetic?
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Get your head out of a perfect world dude..society itself is greedy and has a "hi, my name is jimmy, whatcha gonna gimme" mindset ..
Sure, maybe a few whole hearted people will do so. but remember a good majority of the community is kids.
Kid: hey can i donate 20 dollars for the server?
mom: what wilol you get for it?
kid: nothing, just the sever needs cash to keep running
mom: its a waste, obviously the sevrer will die anyways if it needs real donations. So no.
then some parents dont want to pay twice for a game.
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
Will this be permitted to go on? Will this still be allowed? Does anyone know how this will work since the money is going to a charity, but the players who donate to said charity receive points to use on the servers website for items.
Theres a difference between hosting a 12 player TDM lobby on Call of DUty compare to hosting a 5000 player server loaded with mods on minecraft
Animes I've Watched/am watching - Sword art online , Fairy Tale , FMA Brotherhood, InuYasha
But according to the EULA (as I understand it), you will need to give non paying members a way to get those points.
Definitely not. That's like saying pay to enter server is pay to win but mojang obviously do not forbid that kind of server. You get the same features everyone has in-game but paying members get to play anytime they want. Gamplay fairness and server accessibilty are two completely different things.
I never assumed we are in a perfect world. If anything, it is the anti EULA people who live in a perfect world where you get to make money off someone else's game for a small cost (or no cost for cracked servers). All I am saying is you must adapt as a server owner to the size of your server in response to the projected decrease in paying players. Does it make a difference if the kid spends his money for perks or server maintenance? You speak as if the parents are getting something if the kid pays for perks. Only young adults or children would think that way about parents.
Remove the game items for donating and it should be good. The EULA clearly states that money should not equate to exclusive items to the donors no matter what that money is for. I think it would be better for the players to pay for the actual charity instead of the items and the charity is just the bonus.
Priority access-
Non-paying member:
"My gameplay is different because I can be kicked out of the server at any time without notice. It's not fair!"
Paying member:
"I have power over the newbies because I can kick people out if I need to."
Overly dramatic? Maybe.
But you could sell this as a kit right now if you wanted to. It's actually one of those hated "donor perks" on a lot of servers.
Also, you're right, pay to win is not the same thing as paying to enter a server, because you can't even lose without paying with the latter.
"Pay-to-play" > "Pay-to-win" ? Not in my opinion. Especially since quite a few of the servers people are calling "Pay-to-win" were servers where you could actually win without paying. Paying for perks or classes (often well balanced classes) isn't the same as paying for the ability to win. This is coming from someone who enjoyed playing on such servers but never sank a penny into them.
On another note:
Or maybe they were paying to support charity and the items were just a bonus?
Perspective can change quite a bit.
I feel like you are biased and like putting down folks who don't agree with you.