I've already been requested to backport to 1.6.2, and I'm sorry, but it's not going to happen. Updating to 1.7 was a pain enough, backdating all of that will just take more time and for the audience it will reach, it's just not worth it. Sorry. You'll just have to wait until I have everything up and running for 1.7, along with everyone else.
If this mod received more publicity, and updates, it could be on par with Ars Magica or Thaumaturgy or Blood Magic.
That's what I'm hoping to achieve with the next update. Once the actual code's done (which is going to take a while, sorry!), I'm going to work on publicity, trying to get in contact with youtubers and other modders to spread the word around. I'm working on what I believe has the potential to become very successful but that can only become a reality if people actually know about the mod.
Oh wow. Thank you for pointing this out, and I'm glad it's been taken down. Planet Minecraft is actually pretty good when it comes to this stuff. This has reminded me of another things. Please don't download Sorcery from anywhere but this forum thread and the wiki linked to in this forum thread. Websites like 9Minecraft rehost modders' content without permission and I'm not sure how safe their rehosted content is. If you want to stay safe and support the people behind the mods you love, please only download from the original source and sources given explicit permission.
And yes, I am working hard. I've still got quite a ways to go, however. Even with all the behind the scenes code laid down, there's still an absolute tonne of front-end stuff that needs doing. I've finished the structure of the research system, the spell building system, and the wandcrafting system, but I still need to actually implement functionality. You can research, but there's nothing yet to research. You can craft spells, but there are no words to craft them with, and you can craft wands, but there are no components to build them with. Even after all this is complete, I still have the entire archaeology thing to do, as well as the Mojo power system which is imperative to the functionality of a large amount of the machinery I have planned. Sorcery's going to become an Arcanepunk style mod, and as such, many of the machines (which won't all be boring old magical blocks that do everything themselves, I do have some pretty cool multiblock structures planned) will need to be powered, primarily the Elemental Infuser, which will serve as the primary means of crafting magical objects. I haven't even started that yet.
So much to do! I'll try and keep everyone posted as I make progress. Don't hold your breath, though. This update's going to take a long time.
IM not sure if you'r already planning to add this and what not, but do you think you can make the GUI more customizable. Just for like adjusting where it is on the screen. That would be really helpful, since I really like this mod, but it doesn't go well if your using alot of mods with GUI on the screen xD
Otherwise love the mod and goodluck updating. Thanks
Yes, I do plan on allowing users to re-position the HUD elements sorcery adds. I realize they clash with minimap and at least a few other mods; and I was planning on allowing them to be movable when they were first added, but it was around that time that I started coming up with ideas for this overhaul and as such I thought it would be best to wait until then, just to leave space for anything else that I might need to add or change.
That isn't the point. 9minecraft and related sites rehost content without consent from its authors. This hurts modders, by cutting any money they could be making from advertising or donations. Don't use these websites.
Are you planning on making a version that supports 1.7+ anytime soon? My friends and I see potential in this mod and would like to use it on our small RP medieval server, but we really want to be able to keep stained glass. Thanks in advance.
Rollback Post to RevisionRollBack
The Doom Lord~"When it rains fire from the sky at a moment where even Light must die, I shall come and claim my long deserved fame. I will slaughter anyone and take no insult. I am ready, to take my throne in The Netherworld."
I'm working as hard as I can to get something done, but in its current state, Sorcery is a mess of half finished features. The old spell system no longer exists, and the new one is only half done. So many other things are yet to be completed, and so I can't release yet. I cannot guarantee I'll get a build out for 1.7, perhaps not even 1.8. I'm sorry for the delay, but it can't be helped.
Lava is not meant to be able to go into Wooden Barrels, that is intended functionality, but I will look into this fluid bug. I've been redoing the barrels so hopefully they've been fixed already but I'll double check to make sure that's fixed.
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 5/28/14 7:49 PM
Description: Unexpected error
java.lang.NullPointerException
at sorcery.lib.SpellHelper.getElementAmountInPlayerInv(SpellHelper.java:299)
at sorcery.handlers.ClientEventHandler.onHUDRendered(ClientEventHandler.java:172)
at net.minecraftforge.event.ASMEventHandler_70_ClientEventHandler_onHUDRendered_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:870)
at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:186)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sorcery.lib.SpellHelper.getElementAmountInPlayerInv(SpellHelper.java:299)
at sorcery.handlers.ClientEventHandler.onHUDRendered(ClientEventHandler.java:172)
at net.minecraftforge.event.ASMEventHandler_70_ClientEventHandler_onHUDRendered_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:870)
at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:186)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['plant_05'/478, l='MpServer', x=-36.85, y=70.19, z=-184.50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-64,64,-156), Chunk: (at 0,4,4 in -4,-10; contains blocks -64,0,-160 to -49,255,-145), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 2335204 game time, 1803686 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['plant_05'/478, l='MpServer', x=-36.85, y=70.19, z=-184.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:863)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1982440936 bytes (1890 MB) / 2328363008 bytes (2220 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072M -Xms2048M
AABB Pool Size: 42921 (2403576 bytes; 2 MB) allocated, 42921 (2403576 bytes; 2 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 27 mods loaded, 27 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.4} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
modJ_StarMinerCore{0.9.5} [StarMinerCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
advancedgenetics{v1.4.2} [Advanced Genetics] (advancedgenetics-1.4.2-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
betterstorage{0.8.0.43} [BetterStorage] (betterstorage-1.6.4-0.8.0.45.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CarpentersBlocks{2.1.0} [Carpenter's Blocks] (Carpenter's Blocks v2.1.0 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.62} [ComputerCraft] (ComputerCraft1.62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wonderfulwands{1.1.0} [Cyano's Wonderful Wands] (CyanosWonderfulWands-1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoCreatures{6.1.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{2.4.0} [iChunUtil] (ichunutil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2{2.0.260-experimental} [IndustrialCraft 2] (Industrial-Craft-2-Experimental-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
minegicka{1.4.3} [Minegicka 2] (Minegicka II 1.4.3 for MC1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.7.1} [Morph] (Morph-Beta-0.7.1 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughCodecs{0.1} [NotEnoughCodecs] (NotEnoughCodecs-0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.4} [OpenMods] (OpenModsLib-0.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.2.7} [OpenBlocks] (OpenBlocks-1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{0.3.3} [OpenPeripheralCore] (OpenPeripheralCore-0.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Sorcery{Beta 1.1} [Sorcery] (Sorcery Beta 1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
modJ_StarMiner{0.9.5} [StarMiner] (Starminer164-0_9_5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Sync{2.2.1} [Sync] (Sync2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.6.X_1.5.5.2} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.18.2} [Witchery] (Witchery_0-18-2_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: AMD Radeon R7 200 Series GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: JohnSmithLegacy_3.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 50 (2800 bytes; 0 MB) allocated, 50 (2800 bytes; 0 MB) used
Firstly, please figure out how to use spoilers, and secondly, I'd appreciate it if you could give any specific details about this error.
As for your bug with the mixer, it should be fixed, the hellfire machines are improved versions of their counterparts that only work in the nether, and the giant testificate heads serve no purpose yet other than lore.
Woops! I see why that error is occurring. I seem to have become a little careless with my Tile Entity identifiers. Easy enough to fix, and yes, the update is still going strong. School holidays have just started here so I should get a decent amount of work done soon. Hopefully I'll get something out before 1.8.
I've already been requested to backport to 1.6.2, and I'm sorry, but it's not going to happen. Updating to 1.7 was a pain enough, backdating all of that will just take more time and for the audience it will reach, it's just not worth it. Sorry. You'll just have to wait until I have everything up and running for 1.7, along with everyone else.
That's what I'm hoping to achieve with the next update. Once the actual code's done (which is going to take a while, sorry!), I'm going to work on publicity, trying to get in contact with youtubers and other modders to spread the word around. I'm working on what I believe has the potential to become very successful but that can only become a reality if people actually know about the mod.
He has been reported, and I urge anyone who sees this to do the same so it can get taken down sooner.
EDIT: Wow, that's the fastest I've ever seen them take down stolen content! Wasn't up more than 3 hours! xD
@Vroominator: Sounds like you're working hard on the update, can't wait to check it out!
Oh wow. Thank you for pointing this out, and I'm glad it's been taken down. Planet Minecraft is actually pretty good when it comes to this stuff. This has reminded me of another things. Please don't download Sorcery from anywhere but this forum thread and the wiki linked to in this forum thread. Websites like 9Minecraft rehost modders' content without permission and I'm not sure how safe their rehosted content is. If you want to stay safe and support the people behind the mods you love, please only download from the original source and sources given explicit permission.
And yes, I am working hard. I've still got quite a ways to go, however. Even with all the behind the scenes code laid down, there's still an absolute tonne of front-end stuff that needs doing. I've finished the structure of the research system, the spell building system, and the wandcrafting system, but I still need to actually implement functionality. You can research, but there's nothing yet to research. You can craft spells, but there are no words to craft them with, and you can craft wands, but there are no components to build them with. Even after all this is complete, I still have the entire archaeology thing to do, as well as the Mojo power system which is imperative to the functionality of a large amount of the machinery I have planned. Sorcery's going to become an Arcanepunk style mod, and as such, many of the machines (which won't all be boring old magical blocks that do everything themselves, I do have some pretty cool multiblock structures planned) will need to be powered, primarily the Elemental Infuser, which will serve as the primary means of crafting magical objects. I haven't even started that yet.
So much to do! I'll try and keep everyone posted as I make progress. Don't hold your breath, though. This update's going to take a long time.
Otherwise love the mod and goodluck updating. Thanks
Yes, I do plan on allowing users to re-position the HUD elements sorcery adds. I realize they clash with minimap and at least a few other mods; and I was planning on allowing them to be movable when they were first added, but it was around that time that I started coming up with ideas for this overhaul and as such I thought it would be best to wait until then, just to leave space for anything else that I might need to add or change.
That isn't the point. 9minecraft and related sites rehost content without consent from its authors. This hurts modders, by cutting any money they could be making from advertising or donations. Don't use these websites.
I'm working as hard as I can to get something done, but in its current state, Sorcery is a mess of half finished features. The old spell system no longer exists, and the new one is only half done. So many other things are yet to be completed, and so I can't release yet. I cannot guarantee I'll get a build out for 1.7, perhaps not even 1.8. I'm sorry for the delay, but it can't be helped.
http://pastebin.com/VQ6P1H2P
Pulled a bucket of Creosote oil out of a Tank, and tried placing it inside the interface of the Barrel, and it crashes the game.
edit: lava also will not go into it.
Lava is not meant to be able to go into Wooden Barrels, that is intended functionality, but I will look into this fluid bug. I've been redoing the barrels so hopefully they've been fixed already but I'll double check to make sure that's fixed.
Read some of the replies I've already made to people asking this same question.
// Quite honestly, I wouldn't worry myself about that.
Time: 5/28/14 7:49 PM
Description: Unexpected error
java.lang.NullPointerException
at sorcery.lib.SpellHelper.getElementAmountInPlayerInv(SpellHelper.java:299)
at sorcery.handlers.ClientEventHandler.onHUDRendered(ClientEventHandler.java:172)
at net.minecraftforge.event.ASMEventHandler_70_ClientEventHandler_onHUDRendered_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:870)
at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:186)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1014)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at sorcery.lib.SpellHelper.getElementAmountInPlayerInv(SpellHelper.java:299)
at sorcery.handlers.ClientEventHandler.onHUDRendered(ClientEventHandler.java:172)
at net.minecraftforge.event.ASMEventHandler_70_ClientEventHandler_onHUDRendered_RenderGameOverlayEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraftforge.client.GuiIngameForge.pre(GuiIngameForge.java:870)
at net.minecraftforge.client.GuiIngameForge.renderHotbar(GuiIngameForge.java:186)
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:141)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['plant_05'/478, l='MpServer', x=-36.85, y=70.19, z=-184.50]]
Chunk stats: MultiplayerChunkCache: 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-64,64,-156), Chunk: (at 0,4,4 in -4,-10; contains blocks -64,0,-160 to -49,255,-145), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 2335204 game time, 1803686 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['plant_05'/478, l='MpServer', x=-36.85, y=70.19, z=-184.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2312)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:863)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1982440936 bytes (1890 MB) / 2328363008 bytes (2220 MB) up to 2863661056 bytes (2731 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3072M -Xms2048M
AABB Pool Size: 42921 (2403576 bytes; 2 MB) allocated, 42921 (2403576 bytes; 2 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 27 mods loaded, 27 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenModsCore{0.4} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
modJ_StarMinerCore{0.9.5} [StarMinerCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
advancedgenetics{v1.4.2} [Advanced Genetics] (advancedgenetics-1.4.2-1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
betterstorage{0.8.0.43} [BetterStorage] (betterstorage-1.6.4-0.8.0.45.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
CarpentersBlocks{2.1.0} [Carpenter's Blocks] (Carpenter's Blocks v2.1.0 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
ComputerCraft{1.62} [ComputerCraft] (ComputerCraft1.62.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
wonderfulwands{1.1.0} [Cyano's Wonderful Wands] (CyanosWonderfulWands-1.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
MoCreatures{6.1.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
iChunUtil{2.4.0} [iChunUtil] (ichunutil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
IC2{2.0.260-experimental} [IndustrialCraft 2] (Industrial-Craft-2-Experimental-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
minegicka{1.4.3} [Minegicka 2] (Minegicka II 1.4.3 for MC1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Morph{0.7.1} [Morph] (Morph-Beta-0.7.1 (1).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
NotEnoughCodecs{0.1} [NotEnoughCodecs] (NotEnoughCodecs-0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenMods{0.4} [OpenMods] (OpenModsLib-0.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenBlocks{1.2.7} [OpenBlocks] (OpenBlocks-1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
OpenPeripheralCore{0.3.3} [OpenPeripheralCore] (OpenPeripheralCore-0.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Sorcery{Beta 1.1} [Sorcery] (Sorcery Beta 1.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
modJ_StarMiner{0.9.5} [StarMiner] (Starminer164-0_9_5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Sync{2.2.1} [Sync] (Sync2.2.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct{1.6.X_1.5.5.2} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
witchery{0.18.2} [Witchery] (Witchery_0-18-2_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: AMD Radeon R7 200 Series GL version 4.3.12618 Compatibility Profile Context 13.251.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: JohnSmithLegacy_3.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 50 (2800 bytes; 0 MB) allocated, 50 (2800 bytes; 0 MB) used
Firstly, please figure out how to use spoilers, and secondly, I'd appreciate it if you could give any specific details about this error.
As for your bug with the mixer, it should be fixed, the hellfire machines are improved versions of their counterparts that only work in the nether, and the giant testificate heads serve no purpose yet other than lore.
Would love to use it in my custom pack, but it conflicts with JABBA (http://www.minecraftforum.net/topic/2182366-172164-jabba-113-just-another-better-barrel-attempt/) which is really dissapointing, as this mod looks amazing (I'm a sucker for GOOD magic mods).
Here's a pastebin link of the log and then crash (didn't know which would be viable ): http://pastebin.com/uGSLd8Hc
Other than that, looking forward to the update (if there is still going to be one; don't let it die yet!)
~Solar_Tiger
Woops! I see why that error is occurring. I seem to have become a little careless with my Tile Entity identifiers. Easy enough to fix, and yes, the update is still going strong. School holidays have just started here so I should get a decent amount of work done soon. Hopefully I'll get something out before 1.8.