:Indigo:-------- ASTEROID 5251: A MEDIEVAL SPACE EPIC --------
"It's freaking fantastic. Has to be the best adventure map I've ever seen. EVER. The place is massive! The storyline is captivating! And it's insanely beautiful!" - Kyle_Crafty
Asteroid 5251 is an adventure/survival/quest/puzzle/story map. You must use your mining and crafting skills as well as scavenge from chests. As you survive through epic settings, the tale unfolds via a browser based storyline. You must use written as well as visual clues to make your way through the map. Some quests and puzzles will confront your path. Some are optional.
Asteroid 5251 uses a unique gameplay someone recently called surventure mode. No mods or special textures are necessary. The player is free to mine the map for resources, build things, etc. but must refrain from breaking "man-made" constructs, or otherwise placing or breaking blocks to access new areas. With the exception of the beginning area, no blocks need to be placed or broken to progress through to the end of the map.
--
For Minecraft 1.73
No mods needed or suggested.
--
For Minecraft 1.81 and 1.0.0
SUGGESTED MOD: Void Fog Remover: http://dl.dropbox.com/u/34534935/other.html
Play this map as it was ment to be played, without void fog. Using this mod will clear up some of the navigation issues players have experienced.
(Version 4 - fixes a navigation issue on the final minecart ride)
(Version 3 - fixes problems with two puzzles)
(Version 2 - fixes the problem with mobs on the minecart tracks)
This download contains a readme.txt file with instructions on how to install and use the map. Game rules and storylines can be accessed using the Asteroid 5251.htm file. The map was designed for single-player but would be very appropriate for multi-play as well. It is highly suggest that the map be played at least on easy difficulty.
If you enjoyed this map, any donations for it's development are appreciated
------ How it begins ------
For over 50 years the Taracon corporation has followed and harvested ore from the Mezzanine meteor field. Your followed your fathers line of work, identifying the richest asteroids and dragging them out of the field for safe harvest. Even with advanced guidance systems, flying an XD23-tug into the field is dangerous work, but it makes for an early retirement for those who survive. You were on a routine flight when you noticed a strange signal comming from an asteroid with the ID 5251A-32. Impossible you thought. It seemed to be a distress signal, but nothing could live in this field, and what's more it had to have a massive power source. Signals dont travel well in the field and this signal was almost 3 clips in.
Your first mistake was deciding to check it out. With no means of communication in the field, it's best to stay within the charted lane in case something malfunctions. They can find you then. Your second mistake was to spend a few to many moments gawking at the sheer size of 5251, and failing to engage the auto-nav. When a ship is hit, there usually aren't any survivors. When the field gets stirred up, navigation becomes a nightmare. Lucky for you, the crunching sound of an asteroid impact lurched the ship straight towards 5251. Of course, you thought this was the end, but it turns out it was the beginning of an adventure.
I agree too. It seems like all maps nowadays are just puzzle maps. I love maps where there's an adventure component, but the game is completely open-world. Seems really cool
nice, gonna download it now... XD hope no cows spawn, they might be space cows, turn you inside out and eat ur fuuluvialful... thats not even a body part, but the space cows will make it for you, then eat it, pretty pointless if you ask me... stupid space cows... oh yea the map XDDDDDD so nice map gonna try it out :smile.gif: wait, cant download it yet, and this last sentence is an edit, make it dowloadable soon!!!!! :smile.gif: wanna try it...
Progress is comming along nicely, but there's a lot to be done. I've worked my way through several areas adding notes and chest contents. At this rate, I should easily be done in several weeks.
Yea, I'm going to release a few more and try to organize the main post. Here is a picture of one of the many caverns in Asteroid 5251. I don't want to give too many things away though. Just enough to make people really really want this map. :biggrin.gif:
This started out as me playing around with MCedit. I made this huge chunk of stone and covered it in craters, not knowing what I was about to do. The idea for a crash story occured to me early on, but I had no idea how big this project would become, or how much time it would take. I basically made the whole thing up as I went, asking, what kind of cool environment can I create next? The story also got pieced together as I built and imagined what might have happened here. It morphed at lot and I probably played around with concepts I forgot, but by the end I had a pretty solid idea of the events I wanted the player to learn about, and how I would integrate that into the side quests and the overall quest of getting off the asteroid.
It was pretty tough to resolve having an entire medieval realm inside a space based map, but I think things are turning out well.
I'm almost 1/3 way through customizing the map. It's basically split up into 3 sections. All three contain story elements, but the first is built with survival/adventure in mind. The second contains those elements, but also contains a handful of puzzles and quests. The third sections is geared towards completing quests to advance.
Honestly, I'm not sure that format will be entertaining for everyone. Puzzles and quests will seem sparse during the first leg of the adventure. I'm hoping the settings and storyline will make the first section intresting enough.
Haha, well I'm taking pics as I work through the map, and I would hate to release it unfinished. I guess I could quit advertizing it til it's almost ready.
Almost done with the next section of the map. I want you guys to know I've considered ditching this project several times. But I'm too crazy to stop now. I'm not even sure the map will be that fun. The main problem is that it might be too big. It has been a lot of fun to build, but it's not possible to fill every nook and cranny with intresting things.
I really enjoy playing around with map editors and making cool settings. Here is another sneak peak. It's part of a massive survival base. Most of the puzzles are found here. There really aren't a lot of puzzles compared to some "puzzle maps", but I've tried hard to make them intresting. I kinda shy away from doing basic jumping things and tried to make puzzles that would challenge the player to use their noggin. I'm afraid a lot of people will find them too difficult.
I'm almost through adding dialogue to the final areas, maybe another day or two. Then I'll go back through. I think I'm going to add spawners to some areas, and do a final run through to make sure everything is right. I can't believe I'll be finished soon.
Almost done with the next section of the map. I want you guys to know I've considered ditching this project several times. But I'm too crazy to stop now. I'm not even sure the map will be that fun. The main problem is that it might be too big. It has been a lot of fun to build, but it's not possible to fill every nook and cranny with intresting things.
I really enjoy playing around with map editors and making cool settings. Here is another sneak peak. It's part of a massive survival base. Most of the puzzles are found here. There really aren't a lot of puzzles compared to some "puzzle maps", but I've tried hard to make them intresting. I kinda shy away from doing basic jumping things and tried to make puzzles that would challenge the player to use their noggin. I'm afraid a lot of people will find them too difficult.
yes,you are crazy and the map is big but it is gorgeous and dammmm big.I will be eargerly waiting to download these map wif my friends. :smile.gif:
The dialogue is mostly done. I had made a fairly firm decision a while back not to use the Nether, but as I wrote the story down and got near the end, I realized that without the Nether the ending would kinda fall flat.
Fortunately, I was working on a giant evil looking castle for the Medieval Construction Kit before I started this project. All I have to do is create a custom Nether (1 day), and finish the castle (1-2 days), and finish the story (1-2 hours). Then I'll need a few days to do a final test run.
So, I said several weeks to finish when I started this thread, and I'm still on schedule. Unless there is some unforseen problem that comes up during final testing, the map should be out sometime next week.
I almost wish I had waited to post this thread because I've been cramming to finish... but eh, probably better this way. I'm actually looking forward to not having a Minecraft project to work on. :smile.gif:
I cant wait to play this map, I wanna add some of my own stuff to it :biggrin.gif: Will there be a space station? Cause if not, ima make it :smile.gif:
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Quote from TheNosferatu »
Minecraft... a game about love, passion, betrayal and the journey for revenge.. and coal..
"It's freaking fantastic. Has to be the best adventure map I've ever seen. EVER. The place is massive! The storyline is captivating! And it's insanely beautiful!" - Kyle_Crafty
...
Trailer provided by TheATgames
Asteroid 5251 is an adventure/survival/quest/puzzle/story map. You must use your mining and crafting skills as well as scavenge from chests. As you survive through epic settings, the tale unfolds via a browser based storyline. You must use written as well as visual clues to make your way through the map. Some quests and puzzles will confront your path. Some are optional.
Asteroid 5251 uses a unique gameplay someone recently called surventure mode. No mods or special textures are necessary. The player is free to mine the map for resources, build things, etc. but must refrain from breaking "man-made" constructs, or otherwise placing or breaking blocks to access new areas. With the exception of the beginning area, no blocks need to be placed or broken to progress through to the end of the map.
--
For Minecraft 1.73
No mods needed or suggested.
--
For Minecraft 1.81 and 1.0.0
SUGGESTED MOD: Void Fog Remover: http://dl.dropbox.com/u/34534935/other.html
Play this map as it was ment to be played, without void fog. Using this mod will clear up some of the navigation issues players have experienced.
SUGGESTED MOD (1.81 only): Endermen Don't Pick Up Blocks Mod: http://www.minecraftforum.net/topic/631622-19pre5181-endermen-dont-pick-up-blocks-mod-singleplayer-multiplayer/
People have had issues in 1.8 with endermen removing parts of the rail system, use this mod to fix that.
--
Don't want to play the adventure, but would like to try the puzzles? Try the Puzzles of Asteroid 5251
--
ASTEROID 5251 MAP DOWNLOAD: http://www.mediafire.com/?zw4apz2cng39x5g
(Version 4 - fixes a navigation issue on the final minecart ride)
(Version 3 - fixes problems with two puzzles)
(Version 2 - fixes the problem with mobs on the minecart tracks)
This download contains a readme.txt file with instructions on how to install and use the map. Game rules and storylines can be accessed using the Asteroid 5251.htm file. The map was designed for single-player but would be very appropriate for multi-play as well. It is highly suggest that the map be played at least on easy difficulty.
For over 50 years the Taracon corporation has followed and harvested ore from the Mezzanine meteor field. Your followed your fathers line of work, identifying the richest asteroids and dragging them out of the field for safe harvest. Even with advanced guidance systems, flying an XD23-tug into the field is dangerous work, but it makes for an early retirement for those who survive. You were on a routine flight when you noticed a strange signal comming from an asteroid with the ID 5251A-32. Impossible you thought. It seemed to be a distress signal, but nothing could live in this field, and what's more it had to have a massive power source. Signals dont travel well in the field and this signal was almost 3 clips in.
Your first mistake was deciding to check it out. With no means of communication in the field, it's best to stay within the charted lane in case something malfunctions. They can find you then. Your second mistake was to spend a few to many moments gawking at the sheer size of 5251, and failing to engage the auto-nav. When a ship is hit, there usually aren't any survivors. When the field gets stirred up, navigation becomes a nightmare. Lucky for you, the crunching sound of an asteroid impact lurched the ship straight towards 5251. Of course, you thought this was the end, but it turns out it was the beginning of an adventure.
...
...
Signs of life.
Arachnophobia?
Pipes?
Playthroughs!
Lordtappington and Capt__Cassius from Matt and Joe's Misadventures
Eddiethed and Plumeyyy from The Gaming Octopus
Let's Play! by Aegisfang
From the guys at The Creepers Den
---------------------
Thanks to the programmers of the following softwares:
Minecraft
MCedit
World Painter
NBtoolkit
MCdungeon
Thanks to the beta testers:
----
tashage
The guys from Creepers Den: montegro, Kyle_Crafty, Angrydevil216, and orga145
Thanks to CreepSheep for map ideas.
---------------------
|
If you turn around right now, you will see me behind you, eating a porkchop, holding a torch
I agree too. It seems like all maps nowadays are just puzzle maps. I love maps where there's an adventure component, but the game is completely open-world. Seems really cool
Picture of a cavern in Asteroid 5251
(i'm a linux user XD, Trojan viruses and regular ones aren't designed for my computer anyways!)
TROLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOIt was pretty tough to resolve having an entire medieval realm inside a space based map, but I think things are turning out well.
I'm almost 1/3 way through customizing the map. It's basically split up into 3 sections. All three contain story elements, but the first is built with survival/adventure in mind. The second contains those elements, but also contains a handful of puzzles and quests. The third sections is geared towards completing quests to advance.
Honestly, I'm not sure that format will be entertaining for everyone. Puzzles and quests will seem sparse during the first leg of the adventure. I'm hoping the settings and storyline will make the first section intresting enough.
I really enjoy playing around with map editors and making cool settings. Here is another sneak peak. It's part of a massive survival base. Most of the puzzles are found here. There really aren't a lot of puzzles compared to some "puzzle maps", but I've tried hard to make them intresting. I kinda shy away from doing basic jumping things and tried to make puzzles that would challenge the player to use their noggin. I'm afraid a lot of people will find them too difficult.
yes,you are crazy and the map is big but it is gorgeous and dammmm big.I will be eargerly waiting to download these map wif my friends. :smile.gif:
Fortunately, I was working on a giant evil looking castle for the Medieval Construction Kit before I started this project. All I have to do is create a custom Nether (1 day), and finish the castle (1-2 days), and finish the story (1-2 hours). Then I'll need a few days to do a final test run.
So, I said several weeks to finish when I started this thread, and I'm still on schedule. Unless there is some unforseen problem that comes up during final testing, the map should be out sometime next week.
I almost wish I had waited to post this thread because I've been cramming to finish... but eh, probably better this way. I'm actually looking forward to not having a Minecraft project to work on. :smile.gif: