This is excactly why you are banned on #ctm
You are a nice guy, but... Annoying at tze wrong times, and you usually don't know when to stop.
I'm actually curious too. ^^ And unless this is some sort of inside joke you have with dj, lay off, k? You sound like a jerk.
Rollback Post to RevisionRollBack
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
It's more like...
Let him work, we'll see screenies early enough. I'm interested too, but I can wait. Maybe I was a little bit too harsh, but I'm kinda harsh when I'm tired.
Following your awesome feedback from yesterday, I completed that dungeon, but what I wanted to ask now is, I am building a dungeon that is set mostly in some underwater ruins in a cave system, its called the Watery Tomb, I was wondering what kind of block theme to go with, my personal preference would be stone, mossy cobblestone, cracked and mossy stone bricks, along with vines. However is there a different theme which might be better?
You may want to replace stone with cobblestone in that set of blocks. If you stuck with cobble and mossy cobble for the walls, and the stone brick variants for structures, that would work out pretty well. Also, if possible, you might want to consider adding glass in certain areas, like peepholes to the outside underwater area. But only if that works with what you're trying to make.
Vechs, add a "Legendary Zisteaunian Manpance" at the last dungeon of Inferno Mines! (or whichever map you're currently working on)
It would be a with Protection VII, Power X, and Unbreaking IV.
However, it would only have a single hit on it left, so the player would have to find a renewable source of iron to craft an anvil and actually be able to use the manpance.
(No super-OP speedrunners!)
Following your awesome feedback from yesterday, I completed that dungeon, but what I wanted to ask now is, I am building a dungeon that is set mostly in some underwater ruins in a cave system, its called the Watery Tomb, I was wondering what kind of block theme to go with, my personal preference would be stone, mossy cobblestone, cracked and mossy stone bricks, along with vines. However is there a different theme which might be better?
... Don't you thing vines underwater would be kind of wierd? And they would give players easy air pockets, something you want to avoid if you want the area to be hard.
Vechs, add a "Legendary Zisteaunian Manpance" at the last dungeon of Inferno Mines! (or whichever map you're currently working on)
It would be a with Protection VII, Power X, and Unbreaking IV.
However, it would only have a single hit on it left, so the player would have to find a renewable source of iron to craft an anvil and actually be able to use the manpance.
(No super-OP speedrunners!)
It wouldn't work. Repaired items on an Anvil only have enchantments that they could get normally... or at least before enchanting was made easier.
Vechs, add a "Legendary Zisteaunian Manpance" at the last dungeon of Inferno Mines! (or whichever map you're currently working on)
It would be a with Protection VII, Power X, and Unbreaking IV.
However, it would only have a single hit on it left, so the player would have to find a renewable source of iron to craft an anvil and actually be able to use the manpance.
(No super-OP speedrunners!)
The vines are above water however there is only a little bit of headroom apart from in the main room which has sort of 8 or so blocks of headroom I can't see myself using them now looking at my designs
Wow.
Also, any air will make it way easier. Also, torches + bow + night vision = area win.
I'm also planning on doing an underwater area for I3 (I3's elemental themed: Earth, Fire, Water, Air) Something like "Sink or Swim" where you are swimming over the void, so you have to move pretty fast. You will have a few o my "Diving Kits" that I uploaded, The entire thing will be underwater too, so no air pockets except at spawner holes in the roof, that will drop skelies in.
I'm also planning on doing an underwater area for I3 (I3's elemental themed: Earth, Fire, Water, Air) Something like "Sink or Swim" where you are swimming over the void, so you have to move pretty fast. You will have a few o my "Diving Kits" that I uploaded, The entire thing will be underwater too, so no air pockets except at spawner holes in the roof, that will drop skelies in.
Use pos data spawners or they will just float up. If you pos data into the water, they will swim to the top and attempt to shoot you downwards into the void. Deliciously evil.
I'm also planning on doing an underwater area for I3 (I3's elemental themed: Earth, Fire, Water, Air) Something like "Sink or Swim" where you are swimming over the void, so you have to move pretty fast. You will have a few o my "Diving Kits" that I uploaded, The entire thing will be underwater too, so no air pockets except at spawner holes in the roof, that will drop skelies in.
I'm going to play your map. @u@
Rollback Post to RevisionRollBack
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
Use pos data spawners or they will just float up. If you pos data into the water, they will swim to the top and attempt to shoot you downwards into the void. Deliciously evil.
I was planning on using a long range proximity momentum based system, kinda just pop down and shoot at you, but I might go with that since they seem to be changing the reaction time.
I'm also planning on doing an underwater area for I3 (I3's elemental themed: Earth, Fire, Water, Air) Something like "Sink or Swim" where you are swimming over the void, so you have to move pretty fast. You will have a few o my "Diving Kits" that I uploaded, The entire thing will be underwater too, so no air pockets except at spawner holes in the roof, that will drop skelies in.
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
Let him work, we'll see screenies early enough. I'm interested too, but I can wait. Maybe I was a little bit too harsh, but I'm kinda harsh when I'm tired.
It would be a with Protection VII, Power X, and Unbreaking IV.
However, it would only have a single hit on it left, so the player would have to find a renewable source of iron to craft an anvil and actually be able to use the manpance.
(No super-OP speedrunners!)
... Don't you thing vines underwater would be kind of wierd? And they would give players easy air pockets, something you want to avoid if you want the area to be hard.
It wouldn't work. Repaired items on an Anvil only have enchantments that they could get normally... or at least before enchanting was made easier.
You just lost the game.
Combak. Stop. Making. Me. Lose. The. GAME!
Roads? Where we're going we don't need roads.
By Power, did you mean Sharpness?
:3
Sorry
Let me fix this then
*Trollface*
(Insert rage at putting in a picture failure)
Seriously though:
You just lost the game.
Umm nice post :3
Your signature will still make me lose the game.
Every time I see it D:
*Facepalm*
Roads? Where we're going we don't need roads.
Look again.
My computer was acting funny, and img coding here is a pain in the ****.
You just lost the game.
I waw just facepalming the first post :3
Roads? Where we're going we don't need roads.
Wow.
Also, any air will make it way easier. Also, torches + bow + night vision = area win.
No, I meant Power.
By the way, did you know Vechs loves to troll?
Use pos data spawners or they will just float up. If you pos data into the water, they will swim to the top and attempt to shoot you downwards into the void. Deliciously evil.
Roads? Where we're going we don't need roads.
CTM maps beaten: Sea of Flame II, Infernal Sky II, Kaizo Caverns, Black Desert, Legendary, Nightmare Realm, Sunburn Islands, Spellbound Caves, Lethamyr, Waking Up
Furries are cool.
I was planning on using a long range proximity momentum based system, kinda just pop down and shoot at you, but I might go with that since they seem to be changing the reaction time.
Go back to when Jungles were added.
It's the "New feature which makes so many new things possible" effect.
First thought:
Yea... I know it's off.
You just lost the game.