Add keep items , millenair, better dungeons and battle towers and it is epicAdd keep items , millenair, better dungeons and battle towers and it is epic also mor creeps and wierdos
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I am sekkos and........____ ____
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danielhep, yes, there's a thread somewhere with all the written permissions. Slowpoke is being very careful to honor devs' work and get written permission to use a mod unless the copywrite specifically says he doesn't need to. I think even then he has some of them.
Oh, this thread? That's linked in the OP? It's rather interesting to read through. Some modders who weren't even asked posted. http://www.minecraft...issions-thread/
This is probably a noob-ish questions, but now that we know the 1.4 update is being released on the 24th - how difficult will it be for the f.t.b mods to be updated in line with 1.4?
ie, are we talking simple changes that can be done within a few days, or is it more like a few weeks?
I'm not bugging for an ETA, but since I have no clue about developing mods - I was just curious how long this would take?
According to what a couple mod devs have said, the update to 1.4 should be quick and easy. Pahimar said in the EE2 thread that Searge was already working on updating MCP to 1.4. Then cpw will update FML and the Forge team will update Forge. He figured on all that taking was a week or so, though of course we know with coding things can sometimes take much longer than they anticipate. After that the mod developers will work on updating their mods.
If you check out the official FTB website you'll see that as soon as the Mod Pack is released they intend to update it AS QUICKLY AS POSSIBLE. In other words - no offense please, I'm NOT hating - but please, please exercise some patience.
Yeh, I understand it can take a while and I'm not worried about waiting, it was more just me wondering how it works for the mod devs, ie the process ... just being inquisitive!
Fun fact: The minecraft terms of use does not allow for distribution of modified assets or code. And because of this, these modders that distribute modified assets do not have content rights over their derivative works. The only thing you can really say the tekkit guys are infringing on is any artwork that is not even partially based on vanilla minecraft assets. And from what I've seen in the mods I've used, that's fairly rare. The worst part of this whole thing is that the mod makers are capitalizing on their breech of the contract while the tekkit team take no money and actually send donations to the modders.
Fun fact: some most popular mods (RP2, IC2, BC, EE, RC, ect) do not contain any Mojang code what-so-ever.
Back on topic: Watching DW20's vids and the misc streams of the Forgecraft server only makes me want this pack all the more. Some really great stuff being previewed.
Does anyone know whether there is going to be a F.T.B Mod Pack Wiki made after it is released?
For people like me that are fairly new to mods, I don't know which mods interact with others, ie, which pipes work with build craft, rail craft, industrial craft etc. Therefore it would be really handy (maybe in the Launcher) to have a Wiki specifically for the F.T.B mod pack.
If this is already being done - I'm sorry, as I don't know!
This is probably a noob-ish questions, but now that we know the 1.4 update is being released on the 24th - how difficult will it be for the f.t.b mods to be updated in line with 1.4?
ie, are we talking simple changes that can be done within a few days, or is it more like a few weeks?
I'm not bugging for an ETA, but since I have no clue about developing mods - I was just curious how long this would take?
The transferance to minecraft 1.4 should be quick and easy, this (in my mind, probably not right though) might have been caused by mojang adding new content so fast, mod developers expected a new update extremely soon. I know I did.
According to what a couple mod devs have said, the update to 1.4 should be quick and easy. Pahimar said in the EE2 thread that Searge was already working on updating MCP to 1.4. Then cpw will update FML and the Forge team will update Forge. He figured on all that taking was a week or so, though of course we know with coding things can sometimes take much longer than they anticipate. After that the mod developers will work on updating their mods.
It really all depends on how fast forge is uploaded, since there's so many mods dependant on it now, there's a lot of pressure on them to update fast.
Now, to all you people requesting mods to be added, please view this modpack like a skeleton. The mods added are like bones. Bones do not make up a body. They support it. So add on some muscle if you will. It's not that hard. Most mods are drag and drop now. Just take the mod and drop it in the forge file. Then add some nice mods to make your world look better or just for fun. These would be the skin. If you think this is a crappy analogy, then that's your problem. It worked good enough.
I'm watching you.... D___| D___|
http://www.minecraft...issions-thread/
Forgecraft can you add or try Mo'Creature made from DrZhark here the link
http://www.minecraft...omesxl-support/
the 1.3.2 will release in few day for Mo'Creature
Is there going to be teleport pipes in the mods pack?
Tech mods only really will be featured in it. And additional pipes are teleport pipes so yeah.
ie, are we talking simple changes that can be done within a few days, or is it more like a few weeks?
I'm not bugging for an ETA, but since I have no clue about developing mods - I was just curious how long this would take?
Yeh, I understand it can take a while and I'm not worried about waiting, it was more just me wondering how it works for the mod devs, ie the process ... just being inquisitive!
Back on topic: Watching DW20's vids and the misc streams of the Forgecraft server only makes me want this pack all the more. Some really great stuff being previewed.
EE3 is a complete rewrite, so you can't really say it's incompatible with anything, since it doesn't exist yet.
For people like me that are fairly new to mods, I don't know which mods interact with others, ie, which pipes work with build craft, rail craft, industrial craft etc. Therefore it would be really handy (maybe in the Launcher) to have a Wiki specifically for the F.T.B mod pack.
If this is already being done - I'm sorry, as I don't know!
Yeh, thanks, I realise that, but a forum isn't as instant as what a Wiki is when you want to look up certain information, but thanks anyway
The transferance to minecraft 1.4 should be quick and easy, this (in my mind, probably not right though) might have been caused by mojang adding new content so fast, mod developers expected a new update extremely soon. I know I did.
It really all depends on how fast forge is uploaded, since there's so many mods dependant on it now, there's a lot of pressure on them to update fast.
Now, to all you people requesting mods to be added, please view this modpack like a skeleton. The mods added are like bones. Bones do not make up a body. They support it. So add on some muscle if you will. It's not that hard. Most mods are drag and drop now. Just take the mod and drop it in the forge file. Then add some nice mods to make your world look better or just for fun. These would be the skin. If you think this is a crappy analogy, then that's your problem. It worked good enough.
Edit: forge 5, not 4. I guess I should learn not to try to post when I'm sick.