Erm I seem to have a problem I am over writing this new version over an old so that may be it but I'll show my reports on this problem. I did delete the Kingdomprops file
Minecraft Version
--- BEGIN ERROR REPORT 8f6c713f --------
Generated 1/6/12 10:55 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:230)
at mod_HeroesGuild.load(mod_HeroesGuild.java:131)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 262fd9d0 ----------
Minecraft Error Version
Recorded by MinecraftError:
27 achievements
174 recipes
Setting user: miner_626, 4333802191983402725
OptiFine_1.0.0_HD_C
Fri Jan 06 22:47:08 CST 2012
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
OpenGL Version: 3.3
setupTexture: "/title/mojang.png", id: 1
ModLoader 1.0.0 Initializing...
Mod Initialized: Smart Moving 5.9
Mod Initialized: mod_SinglePlayerCommands 2.1 for SPC 3.0.1
Mod Initialized: mod_TooManyItems 1.0.0 2011-11-29
Mod Initialized: mod_Stackables 1.0.0
Mod Initialized: mod_HeroesGuild 1.3.0
Mod Initialized: mod_Timber 1.0.0
Mod Initialized: mod_fusrodah 0.0.0
Mod Initialized: mod_MAtmos_forModLoader r8 for 1.0
Read config in config.txt. Logging: false/true
Read config in config-custom.txt. Logging: false/true
Overriding /gui/items.png with /gui/ML_denier.png @ 38. 48 left.
Overriding /gui/items.png with /gui/ML_denier_argent.png @ 118. 48 left.
Overriding /gui/items.png with /gui/ML_denier_or.png @ 102. 48 left.
Overriding /gui/items.png with /gui/ML_cider apple.png @ 119. 48 left.
Overriding /gui/items.png with /gui/ML_cider.png @ 120. 48 left.
Overriding /gui/items.png with /gui/ML_calva.png @ 134. 48 left.
Overriding /gui/items.png with /gui/ML_tripes.png @ 144. 48 left.
Overriding /gui/items.png with /gui/ML_boudin_noir.png @ 166. 48 left.
Overriding /gui/items.png with /gui/ML_norman_pickaxe.png @ 145. 48 left.
Overriding /gui/items.png with /gui/ML_norman_axe.png @ 146. 48 left.
Overriding /gui/items.png with /gui/ML_norman_shovel.png @ 147. 48 left.
Overriding /gui/items.png with /gui/ML_norman_hoe.png @ 148. 48 left.
Overriding /gui/items.png with /gui/ML_village_wand.png @ 149. 48 left.
Overriding /gui/items.png with /gui/ML_norman_broadsword.png @ 150. 48 left.
Overriding /gui/items.png with /gui/ML_norman_helmet.png @ 152. 48 left.
Overriding /gui/items.png with /gui/ML_norman_chest.png @ 153. 48 left.
Overriding /gui/items.png with /gui/ML_norman_legs.png @ 160. 48 left.
Overriding /gui/items.png with /gui/ML_norman_boots.png @ 161. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_villagers.png @ 162. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_building.png @ 163. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_items.png @ 164. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_complete.png @ 165. 48 left.
Overriding /gui/items.png with /gui/ML_tapestry.png @ 168. 48 left.
Overriding /gui/items.png with /gui/ML_skoll_hati_amulet.png @ 176. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_villageScroll.png @ 177. 48 left.
Overriding /gui/items.png with /gui/ML_rice.png @ 178. 48 left.
Overriding /gui/items.png with /gui/ML_turmeric.png @ 179. 48 left.
Overriding /gui/items.png with /gui/ML_vegcurry.png @ 180. 48 left.
Overriding /gui/items.png with /gui/ML_chickencurry.png @ 181. 48 left.
Overriding /gui/items.png with /gui/ML_brick_mould.png @ 182. 48 left.
Overriding /gui/items.png with /gui/ML_rasgulla.png @ 183. 48 left.
Overriding /gui/items.png with /gui/ML_IndianStatue.png @ 184. 48 left.
Overriding /terrain.png with /blocks/ML_colombages_plain.png @ 30. 32 left.
Overriding /terrain.png with /blocks/ML_colombages_cross.png @ 153. 32 left.
Overriding /terrain.png with /blocks/ML_mudbrick.png @ 169. 32 left.
Overriding /terrain.png with /blocks/ML_wetbrick.png @ 167. 32 left.
Overriding /terrain.png with /blocks/ML_whitewashedbricks.png @ 168. 32 left.
Overriding /terrain.png with /blocks/ML_Rice0.png @ 171. 32 left.
Overriding /terrain.png with /blocks/ML_Rice1.png @ 172. 32 left.
Overriding /terrain.png with /blocks/ML_Turmeric0.png @ 173. 32 left.
Overriding /terrain.png with /blocks/ML_Turmeric1.png @ 184. 32 left.
Overriding /gui/items.png with /gui/ML_Maize.png @ 186. 48 left.
Overriding /gui/items.png with /gui/ML_MayanStatue.png @ 185. 48 left.
Overriding /gui/items.png with /gui/ML_wah.png @ 187. 48 left.
Overriding /gui/items.png with /gui/ML_masa.png @ 188. 48 left.
Overriding /terrain.png with /blocks/ML_Mayan_Gold.png @ 170. 32 left.
Overriding /terrain.png with /blocks/ML_Maize1.png @ 185. 32 left.
Overriding /gui/items.png with /gui/ML_udon.png @ 189. 48 left.
Overriding /terrain.png with /blocks/ML_paperwall.png @ 186. 32 left.
Overriding /terrain.png with /blocks/ML_Thatch.png @ 187. 32 left.
Mod Initialized: mod_Millenaire 2.0.7
Mod Loaded: Smart Moving 5.9
Mod Loaded: mod_SinglePlayerCommands 2.1 for SPC 3.0.1
Mod Loaded: mod_TooManyItems 1.0.0 2011-11-29
Mod Loaded: mod_Stackables 1.0.0
Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: java.lang.NumberFormatException: null
at ModLoader.init(ModLoader.java:857)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
... 3 more
sorry but i don't like you mode anymore since you put in the teleporting that the attckers do know sorry would like to see that removed and would play again until that happens i am sorry.
have a guild spawning issue. i need to have time to move down this hill so the guild will spawn even with the land. my biome is ice plains but anyway is there like a delay i can set for the box to pop up or a button to press when im ready?
what the **** is with the evil mages and **** with the fire netherack and huge tunnel to the void what the **** is that i want a normal mod for a kingdom not that **** >:ohmy.gif: ANYONE ELSE SEEN IT?
Hello I am having a bit of problems with the mod. It runs perfectly fine but whenever I see a Reficule camp and fight with them, I crash.
This is the error report.
Mods loaded: 7
ModLoader 1.0.0
mod_ModLoaderMp 1.0.0
mod_TooManyItems 1.0.0 2011-11-29
mod_ReiMinimap v2.9 [1.0.0]
mod_CraftGuide 1.3.1
mod_EE EEv5.7.3
mod_HeroesGuild 1.3.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 8e0f5ebd --------
Generated 1/7/12 4:00 PM
Minecraft: Minecraft 1.0.0
OS: Windows XP (x86) version 5.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NoSuchMethodError: wj.c(Lkq;III)Z
at acr.f(RenderBlocks.java:1420)
at acr.b(RenderBlocks.java:178)
at ge.updateRenderer(WorldRenderer.java:336)
at ge.a(WorldRenderer.java:100)
at afv.updateRenderersImpl(RenderGlobal.java:1402)
at afv.a(RenderGlobal.java:1320)
at adt.a(EntityRenderer.java:1136)
at adt.b(EntityRenderer.java:860)
at ZER.b(ZER.java:14)
at net.minecraft.client.Minecraft.x(SourceFile:738)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bd7a81d0 ----------
Hello I am having a bit of problems with the mod. It runs perfectly fine but whenever I see a Reficule camp and fight with them, I crash.
This is the error report.
Mods loaded: 7
ModLoader 1.0.0
mod_ModLoaderMp 1.0.0
mod_TooManyItems 1.0.0 2011-11-29
mod_ReiMinimap v2.9 [1.0.0]
mod_CraftGuide 1.3.1
mod_EE EEv5.7.3
mod_HeroesGuild 1.3.0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT 8e0f5ebd --------
Generated 1/7/12 4:00 PM
Minecraft: Minecraft 1.0.0
OS: Windows XP (x86) version 5.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! version 2.1.2, NVIDIA Corporation
java.lang.NoSuchMethodError: wj.c(Lkq;III)Z
at acr.f(RenderBlocks.java:1420)
at acr.b(RenderBlocks.java:178)
at ge.updateRenderer(WorldRenderer.java:336)
at ge.a(WorldRenderer.java:100)
at afv.updateRenderersImpl(RenderGlobal.java:1402)
at afv.a(RenderGlobal.java:1320)
at adt.a(EntityRenderer.java:1136)
at adt.b(EntityRenderer.java:860)
at ZER.b(ZER.java:14)
at net.minecraft.client.Minecraft.x(SourceFile:738)
at net.minecraft.client.Minecraft.run(SourceFile:658)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT bd7a81d0 ----------
apparently, u used optifine and forge 1.2.3
my answer
GET 1.2.4 FORGE
OPTIFINE ISNT COMPAITABLE WITH 1.2.3
Rollback Post to RevisionRollBack
SHUDDUP UPDATE TROLLS OR I MAKE U ALL TAKE AN ARROW TO THE KNEE!
Hello! Could you get mod support for this mod? I just saw it on gamersdisent and it should be awesome with your mod! Here is name of the mod: Nerd-Boy's Shield Mod. Hope you will get it soon! :biggrin.gif:
My builder and his house got kinda... melted in a lava-related incident. I checked the guild but he didnt respawn. How do I get him back? Can't build the rest of my kingdom without him and I was at T3 already.
Also, is there any way to disable the reficul holes and/or the burning villages? The villages are quite an eyesore on the landscape and they generate in some crazy places. Thanks!
what the **** is with the evil mages and **** with the fire netherack and huge tunnel to the void what the **** is that i want a normal mod for a kingdom not that **** >:ohmy.gif: ANYONE ELSE SEEN IT?
Another great post without any kind of punctuation from greenflame44. Go back to page 1 and read the mod description, those invaders are doing what they are suppose to do, invade. Last I checked invaders are rarely all tidy and discreet about it so yes everyone playing with this mod have seen them. They are all over the place and spreading fast.
Hmm Sir Tyler something .. i was wondering if u could make this mod available and compatible to fantasy minecraft?.. cuz that thing adds level to the game and to think
Nerds Shield mod + Fantasy Minecraft [the game is changed into more like World of warcraft, you pick classes and your type if either orc human bla bla.. and there is levels .. and names and levels and a whole new type of game] + Tales of Kingdom.. it would be a BLAAAST!
@ Lexonix
You probely forgot to sign up your contract if you started a new world thats always something you need to do before the gold drops, i have had that problem too.
And also here is one of my problems, when i play multiplayer with the mod installed and i die, my mc crashes and i cant respawn on the server anymore. However i dont have the problems without the mod being installed. Can you take a look at that? (Btw my screen just gets black when i die or loggin....)
I've got a problem.
I installed Tale Of Kingdoms, everything works fine, all the guild members are there, but whenever I kill an enemy, they don't drop any gold coins. Did the money system change or is it a bug? Can you help me with this?
And yes, I'm using MCpatcher and other mods.
Have you visited the Guild Master and signed the Contract? You can find him in a room on top floor.
Hi i recently got Tale of Kingdoms but i cant sell anything to the stores i do have other mods on and gameplays a little bit slow but maybe its because of my computer
Which Stores are you talking about, the ones in the Guild or the ones in the City?
I like the mod well enough, it goes great with better dungeons (gives the dungeons some kind of story).
I will try and put this very tastefully with out sounding like a whiner or a troll.
All my problems with this mod stem from the bad guys. Their camps are ugly. The villages are ugly. Both are way too common. The bad guys are cheap and don't drop anything making them not worth engaging. I mean, they don't even drop exp orbs... SQUID drop exp orbs, why not these guys?
I would absolutely LOVE a version with out the bad guys.
Minecraft Version
--- BEGIN ERROR REPORT 8f6c713f --------
Generated 1/6/12 10:55 PM
Minecraft: Minecraft 1.0.0
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
java.lang.NumberFormatException: null
at java.lang.Integer.parseInt(Unknown Source)
at java.lang.Integer.parseInt(Unknown Source)
at mod_HeroesGuild.ReadProperty(mod_HeroesGuild.java:230)
at mod_HeroesGuild.load(mod_HeroesGuild.java:131)
at ModLoader.init(ModLoader.java:830)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 262fd9d0 ----------
Minecraft Error Version
Recorded by MinecraftError:
27 achievements
174 recipes
Setting user: miner_626, 4333802191983402725
OptiFine_1.0.0_HD_C
Fri Jan 06 22:47:08 CST 2012
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode, sharing), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8400 GS/PCI/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
OpenGL Version: 3.3
setupTexture: "/title/mojang.png", id: 1
ModLoader 1.0.0 Initializing...
Mod Initialized: Smart Moving 5.9
Mod Initialized: mod_SinglePlayerCommands 2.1 for SPC 3.0.1
Mod Initialized: mod_TooManyItems 1.0.0 2011-11-29
Mod Initialized: mod_Stackables 1.0.0
Mod Initialized: mod_HeroesGuild 1.3.0
Mod Initialized: mod_Timber 1.0.0
Mod Initialized: mod_fusrodah 0.0.0
Mod Initialized: mod_MAtmos_forModLoader r8 for 1.0
Read config in config.txt. Logging: false/true
Read config in config-custom.txt. Logging: false/true
Overriding /gui/items.png with /gui/ML_denier.png @ 38. 48 left.
Overriding /gui/items.png with /gui/ML_denier_argent.png @ 118. 48 left.
Overriding /gui/items.png with /gui/ML_denier_or.png @ 102. 48 left.
Overriding /gui/items.png with /gui/ML_cider apple.png @ 119. 48 left.
Overriding /gui/items.png with /gui/ML_cider.png @ 120. 48 left.
Overriding /gui/items.png with /gui/ML_calva.png @ 134. 48 left.
Overriding /gui/items.png with /gui/ML_tripes.png @ 144. 48 left.
Overriding /gui/items.png with /gui/ML_boudin_noir.png @ 166. 48 left.
Overriding /gui/items.png with /gui/ML_norman_pickaxe.png @ 145. 48 left.
Overriding /gui/items.png with /gui/ML_norman_axe.png @ 146. 48 left.
Overriding /gui/items.png with /gui/ML_norman_shovel.png @ 147. 48 left.
Overriding /gui/items.png with /gui/ML_norman_hoe.png @ 148. 48 left.
Overriding /gui/items.png with /gui/ML_village_wand.png @ 149. 48 left.
Overriding /gui/items.png with /gui/ML_norman_broadsword.png @ 150. 48 left.
Overriding /gui/items.png with /gui/ML_norman_helmet.png @ 152. 48 left.
Overriding /gui/items.png with /gui/ML_norman_chest.png @ 153. 48 left.
Overriding /gui/items.png with /gui/ML_norman_legs.png @ 160. 48 left.
Overriding /gui/items.png with /gui/ML_norman_boots.png @ 161. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_villagers.png @ 162. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_building.png @ 163. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_items.png @ 164. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_complete.png @ 165. 48 left.
Overriding /gui/items.png with /gui/ML_tapestry.png @ 168. 48 left.
Overriding /gui/items.png with /gui/ML_skoll_hati_amulet.png @ 176. 48 left.
Overriding /gui/items.png with /gui/ML_parchment_villageScroll.png @ 177. 48 left.
Overriding /gui/items.png with /gui/ML_rice.png @ 178. 48 left.
Overriding /gui/items.png with /gui/ML_turmeric.png @ 179. 48 left.
Overriding /gui/items.png with /gui/ML_vegcurry.png @ 180. 48 left.
Overriding /gui/items.png with /gui/ML_chickencurry.png @ 181. 48 left.
Overriding /gui/items.png with /gui/ML_brick_mould.png @ 182. 48 left.
Overriding /gui/items.png with /gui/ML_rasgulla.png @ 183. 48 left.
Overriding /gui/items.png with /gui/ML_IndianStatue.png @ 184. 48 left.
Overriding /terrain.png with /blocks/ML_colombages_plain.png @ 30. 32 left.
Overriding /terrain.png with /blocks/ML_colombages_cross.png @ 153. 32 left.
Overriding /terrain.png with /blocks/ML_mudbrick.png @ 169. 32 left.
Overriding /terrain.png with /blocks/ML_wetbrick.png @ 167. 32 left.
Overriding /terrain.png with /blocks/ML_whitewashedbricks.png @ 168. 32 left.
Overriding /terrain.png with /blocks/ML_Rice0.png @ 171. 32 left.
Overriding /terrain.png with /blocks/ML_Rice1.png @ 172. 32 left.
Overriding /terrain.png with /blocks/ML_Turmeric0.png @ 173. 32 left.
Overriding /terrain.png with /blocks/ML_Turmeric1.png @ 184. 32 left.
Overriding /gui/items.png with /gui/ML_Maize.png @ 186. 48 left.
Overriding /gui/items.png with /gui/ML_MayanStatue.png @ 185. 48 left.
Overriding /gui/items.png with /gui/ML_wah.png @ 187. 48 left.
Overriding /gui/items.png with /gui/ML_masa.png @ 188. 48 left.
Overriding /terrain.png with /blocks/ML_Mayan_Gold.png @ 170. 32 left.
Overriding /terrain.png with /blocks/ML_Maize1.png @ 185. 32 left.
Overriding /gui/items.png with /gui/ML_udon.png @ 189. 48 left.
Overriding /terrain.png with /blocks/ML_paperwall.png @ 186. 32 left.
Overriding /terrain.png with /blocks/ML_Thatch.png @ 187. 32 left.
Mod Initialized: mod_Millenaire 2.0.7
Mod Loaded: Smart Moving 5.9
Mod Loaded: mod_SinglePlayerCommands 2.1 for SPC 3.0.1
Mod Loaded: mod_TooManyItems 1.0.0 2011-11-29
Mod Loaded: mod_Stackables 1.0.0
Exception in thread "Minecraft main thread" java.lang.ExceptionInInitializerError
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.RuntimeException: java.lang.NumberFormatException: null
at ModLoader.init(ModLoader.java:857)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
... 3 more
This is the error report.
apparently, u used optifine and forge 1.2.3
my answer
GET 1.2.4 FORGE
OPTIFINE ISNT COMPAITABLE WITH 1.2.3
SHUDDUP UPDATE TROLLS OR I MAKE U ALL TAKE AN ARROW TO THE KNEE!
Also, is there any way to disable the reficul holes and/or the burning villages? The villages are quite an eyesore on the landscape and they generate in some crazy places. Thanks!
The Builder want Planks not Wood.
Another great post without any kind of punctuation from greenflame44. Go back to page 1 and read the mod description, those invaders are doing what they are suppose to do, invade. Last I checked invaders are rarely all tidy and discreet about it so yes everyone playing with this mod have seen them. They are all over the place and spreading fast.
read page 1
on the top.....
do u even read the whole post?........
SHUDDUP UPDATE TROLLS OR I MAKE U ALL TAKE AN ARROW TO THE KNEE!
Nerds Shield mod + Fantasy Minecraft [the game is changed into more like World of warcraft, you pick classes and your type if either orc human bla bla.. and there is levels .. and names and levels and a whole new type of game] + Tales of Kingdom.. it would be a BLAAAST!
You probely forgot to sign up your contract if you started a new world thats always something you need to do before the gold drops, i have had that problem too.
And also here is one of my problems, when i play multiplayer with the mod installed and i die, my mc crashes and i cant respawn on the server anymore. However i dont have the problems without the mod being installed. Can you take a look at that? (Btw my screen just gets black when i die or loggin....)
Have you visited the Guild Master and signed the Contract? You can find him in a room on top floor.
You cant repair them.
Which Stores are you talking about, the ones in the Guild or the ones in the City?
I will try and put this very tastefully with out sounding like a whiner or a troll.
All my problems with this mod stem from the bad guys. Their camps are ugly. The villages are ugly. Both are way too common. The bad guys are cheap and don't drop anything making them not worth engaging. I mean, they don't even drop exp orbs... SQUID drop exp orbs, why not these guys?
I would absolutely LOVE a version with out the bad guys.