Ok, so I right click, but there's no "Open with..." command, but I know what your talking about. It's like the one to open the minecraft.jar? And I do have note pad, but thanks for the tip to get notepad++. But if you know what's wrong, that would be great, thanks!
Windows 7? Or even Windows XP? It's roughly the 4th - 5th command down from the top. If you still don't see it, then just install Notepad++ and run it, then go Settings > Preferences > File Association > customize > type in .cfg in the middle box click the right arrow, then click OK and exit Notepad++. Restart computer and I think it'll work then.
Hello, STILL having a strange problem here. I'm running version 1.2.3.0.28 with minecraft 1.2.3. I'm running it along side BTW & BTB, buildcraft (with forge, modloader, modloaderMP) as well as pchan's airship mod, timber! and TMI. This mod works wonderfully along side them- though I had quite a few IDs to add to to the config file!
Anyway, here's the problem: when I have an aircraft containing blocks from the other mods, when the aircraft is detached from the world, the textures on all the mod blocks change to other crazy textures (upon a cursory analysis, it seems that they are changing from textures in the mod's terrain file to their counterparts in the vanilla terrain file)
I don't understand why this is happening. I would guess it has something to do with forge, but I can't imagine why. The mod works perfectly along side other mods in all other regards. I hope someone PLEASE can help!
Rollback Post to RevisionRollBack
Contact me at [email protected], or send me a private message if you need help with sprites, textures, or other graphical issues!
Hello, STILL having a strange problem here. I'm running version 1.2.3.0.28 with minecraft 1.2.3. I'm running it along side BTW & BTB, buildcraft (with forge, modloader, modloaderMP) as well as pchan's airship mod, timber! and TMI. This mod works wonderfully along side them- though I had quite a few IDs to add to to the config file!
Anyway, here's the problem: when I have an aircraft containing blocks from the other mods, when the aircraft is detached from the world, the textures on all the mod blocks change to other crazy textures (upon a cursory analysis, it seems that they are changing from textures in the mod's terrain file to their counterparts in the vanilla terrain file)
I don't understand why this is happening. I would guess it has something to do with forge, but I can't imagine why. The mod works perfectly along side other mods in all other regards. I hope someone PLEASE can help!
Unfortunatley, the zeppplin can not look at the terrain sheet for forge. One other mod I use had this problem with items, but they fixed it.
This leads me to belive that this mod needs to be altered before your terrain sprites work. Also, I do not recommend the rule 34 corruption that is BTW.
Also, I do not recommend the rule 34 corruption that is BTW.
Came for the mechanical power, stayed for the corruption of innocent souls....
Also, thanks for the info. That gives me hope that it would work with stand-alone btw.
Rollback Post to RevisionRollBack
Contact me at [email protected], or send me a private message if you need help with sprites, textures, or other graphical issues!
Hey totally looks Awesome!!! Im gonna wait till SMP comes out though.... Want to be able to fly around with my roomate and friend on our server!!! But it looks GREAT!!!!!
Came for the mechanical power, stayed for the corruption of innocent souls....
Also, thanks for the info. That gives me hope that it would work with stand-alone btw.
Define corruption. I'm fine with almost every form of corruption (even blew up a zeppelin with baby fireworks), but not that.
Hey Could anyone email me at [email protected] and tell me how to make my own mod I would really love to know I already have eclipse and everythin I just need help with coding eastern time zone No creeps PLZ! help ME
Hey Could anyone email me at [email protected] and tell me how to make my own mod I would really love to know I already have eclipse and everythin I just need help with coding eastern time zone No creeps PLZ! help ME
Trying to use this mod with Thaumcraft. But when i try to have components as part of an airship I get this error:
--- BEGIN ERROR REPORT 4f284438 --------
Generated 4/18/12 10:31 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4800 Series version 3.3.11399 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at thaumcraft.ThaumCraftRenderer.renderBlockConduit(ThaumCraftRenderer.java:844)
at thaumcraft.BlockApparatusFragile.renderAppFragileBlock(BlockApparatusFragile.java:365)
at mod_ThaumCraft.renderWorldBlock(mod_ThaumCraft.java:468)
at ModLoader.renderWorldBlock(ModLoader.java:1615)
at vl.b(RenderBlocks.java:375)
at Zeppelin.RenderBlockGridEntity.a(RenderBlockGridEntity.java:96)
at ahu.a(ahu.java:149)
at ahu.a(ahu.java:143)
at l.a(RenderGlobal.java:431)
at lr.a(EntityRenderer.java:1092)
at lr.b(EntityRenderer.java:901)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1d1a6c27 ----------
My minecraft crashed everytime i try to make an airship out of something with vines on it.
Here's the crash report:
--- BEGIN ERROR REPORT d99ad6b7 --------
Generated 4/18/12 7:46 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 4200 Series version 3.2.9704 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at xd.a(SourceFile:101)
at aem.c(SourceFile:183)
at vl.i(vl.java:1459)
at vl.b(vl.java:132)
at Zeppelin.RenderBlockGridEntity.a(RenderBlockGridEntity.java:96)
at ahu.a(ahu.java:149)
at ahu.a(ahu.java:143)
at l.a(SourceFile:313)
at lr.a(EntityRenderer.java:1179)
at lr.b(EntityRenderer.java:968)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(SourceFile:752)
at net.minecraft.client.Minecraft.run(SourceFile:671)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 85727157 ----------
Hello, STILL having a strange problem here. I'm running version 1.2.3.0.28 with minecraft 1.2.3. I'm running it along side BTW & BTB, buildcraft (with forge, modloader, modloaderMP) as well as pchan's airship mod, timber! and TMI. This mod works wonderfully along side them- though I had quite a few IDs to add to to the config file!
Anyway, here's the problem: when I have an aircraft containing blocks from the other mods, when the aircraft is detached from the world, the textures on all the mod blocks change to other crazy textures (upon a cursory analysis, it seems that they are changing from textures in the mod's terrain file to their counterparts in the vanilla terrain file)
I don't understand why this is happening. I would guess it has something to do with forge, but I can't imagine why. The mod works perfectly along side other mods in all other regards. I hope someone PLEASE can help!
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f7ff902 --------
Generated 19/04/12 16:32
Minecraft: Minecraft 1.2.5
OS: Windows XP (x86) version 5.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2 version 1.4.5336 WinXP Release, ATI Technologies Inc.
java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@7d2796 when adding Zeppelin.BlockController@b1fea4
at pb.<init>(SourceFile:314)
at Zeppelin.BlockController.<init>(BlockController.java:27)
at mod_Zeppelin.load(mod_Zeppelin.java:91)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(SourceFile:273)
at net.minecraft.client.Minecraft.run(SourceFile:657)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 70fc5df0 ----------
Enough said. I did download (put it in mods folder then put the class files in the .jar) so i think it's Mo' Creatures.
if you read it the problem is obvious
" java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@7d2796 when adding Zeppelin.BlockController@b1fea4"
you have 2 copies of the zip in mods folder
Also a suggestion for the remote, it would be cool to make it remotely activate and deactivate the airship with a press of a button too. I find it tedious crawling all the way to the airship block to deactivate my airship when i'm using it to move things around.
w00t! I've just verified that the Cart Mod v1.1 Dispenser Cart shoots, and kills, just fine while on a moving Zeppelin! I was also able to harness a cow I had on the Zeppelin with me while we were in flight. Afterwards I used the cart to shoot it as well as shoot holes in the Zeppelin itself while we were in flight (I know, not smart ). Plus, this was while Cart Mod + Mo Creatures + Zeppelin were all installed and working together smoothly.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Windows 7? Or even Windows XP? It's roughly the 4th - 5th command down from the top. If you still don't see it, then just install Notepad++ and run it, then go Settings > Preferences > File Association > customize > type in .cfg in the middle box click the right arrow, then click OK and exit Notepad++. Restart computer and I think it'll work then.
CURRENT AIRSHIP: www.minecraftforum.net/topic/488434-125-zeppelin-031-wip/page__st__10880#entry18337335
&--#60;p&--#62; &--#60;/p&--#62;
&--#60;p&--#62;Nevermind.....figured it out if the base id was 2198, than it would be.&--#60;/p&--#62;
&--#60;p&--#62; &--#60;/p&--#62;
&--#60;p&--#62; &--#60;/p&--#62;
&--#60;div&--#62;2198:2 -> :0 -> :3 -> :1 -> :2&--#60;/div&--#62;
&--#60;div&--#62;2199:2 -> :0 -> :3 -> :1 -> :2&--#60;/div&--#62;
&--#60;div&--#62;2199:14 -> :12 -> :15 -> :13 -> :14&--#60;/div&--#62;
&--#60;div&--#62;2199:6 -> :4 -> :7 -> :5 -> :6&--#60;/div&--#62;
&--#60;div&--#62;2199:10 -> :8 -> :11 -> :9 -> :10&--#60;/div&--#62;
&--#60;div&--#62; &--#60;/div&--#62;
Soaring in Hoenn
ACH! what happened there?!
Soaring in Hoenn
Anyway, here's the problem: when I have an aircraft containing blocks from the other mods, when the aircraft is detached from the world, the textures on all the mod blocks change to other crazy textures (upon a cursory analysis, it seems that they are changing from textures in the mod's terrain file to their counterparts in the vanilla terrain file)
I don't understand why this is happening. I would guess it has something to do with forge, but I can't imagine why. The mod works perfectly along side other mods in all other regards. I hope someone PLEASE can help!
Unfortunatley, the zeppplin can not look at the terrain sheet for forge. One other mod I use had this problem with items, but they fixed it.
This leads me to belive that this mod needs to be altered before your terrain sprites work. Also, I do not recommend the rule 34 corruption that is BTW.
Soaring in Hoenn
Came for the mechanical power, stayed for the corruption of innocent souls....
Also, thanks for the info. That gives me hope that it would work with stand-alone btw.
Soaring in Hoenn
Soaring in Hoenn
--- BEGIN ERROR REPORT 4f284438 --------
Generated 4/18/12 10:31 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_26, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4800 Series version 3.3.11399 Compatibility Profile Context, ATI Technologies Inc.
java.lang.NullPointerException
at thaumcraft.ThaumCraftRenderer.renderBlockConduit(ThaumCraftRenderer.java:844)
at thaumcraft.BlockApparatusFragile.renderAppFragileBlock(BlockApparatusFragile.java:365)
at mod_ThaumCraft.renderWorldBlock(mod_ThaumCraft.java:468)
at ModLoader.renderWorldBlock(ModLoader.java:1615)
at vl.b(RenderBlocks.java:375)
at Zeppelin.RenderBlockGridEntity.a(RenderBlockGridEntity.java:96)
at ahu.a(ahu.java:149)
at ahu.a(ahu.java:143)
at l.a(RenderGlobal.java:431)
at lr.a(EntityRenderer.java:1092)
at lr.b(EntityRenderer.java:901)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 1d1a6c27 ----------
Any help?
Cart Mod v1.1 for MC v1.2.5 is now Released, and with more features like the Harness for attaching Carts to animals and mobs.
A video Mod Spotlight has already appeared which includes both the newest Cart Mod and Zeppelin Mod for MC v1.2.5 together. Still Compatible!
Mod Spotlight of Cart Mod with Zeppelin Mod by Ubulunikum / YouTube [ 10:42 ]
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Update to 0.31 and that should fix it.
its a know bug hes working on it i think
it use too ather changed somthing in an update IIRC
" java.lang.IllegalArgumentException: Slot 195 is already occupied by Zeppelin.BlockController@7d2796 when adding Zeppelin.BlockController@b1fea4"
you have 2 copies of the zip in mods folder
Okie dokie I'll try that then.
Also a suggestion for the remote, it would be cool to make it remotely activate and deactivate the airship with a press of a button too. I find it tedious crawling all the way to the airship block to deactivate my airship when i'm using it to move things around.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod