So i know there is the .schematic to java converter, but that doesn't seem to work for me and its outdated. I am wondering if there is a easier way then manually coding and placing blocks. Something faster because the structures might become quite complex and large-ish. Any help is appreciated.
Yes the tool is outdated, but it does still work, you just have to find the real values of the negative numbers...I have a bunch of them already if you want them....Also only other methods out there are importing schematics, which is a pain and also does not properly place doors or torches and some other blocks. Another method expands on the regular world gen class, using the method I use by coolAlias you will need to convert your world.setBlocks to an array, very nice utility and handles all blocks correctly as well as allows for spawning of mobs and placing loot in chests and so much more...depending on how large your structures are you may want to look at importing schematics, if less than 50x50 you should use the method I use....
Yes the tool is outdated, but it does still work, you just have to find the real values of the negative numbers...I have a bunch of them already if you want them....Also only other methods out there are importing schematics, which is a pain and also does not properly place doors or torches and some other blocks. Another method expands on the regular world gen class, using the method I use by coolAlias you will need to convert your world.setBlocks to an array, very nice utility and handles all blocks correctly as well as allows for spawning of mobs and placing loot in chests and so much more...depending on how large your structures are you may want to look at importing schematics, if less than 50x50 you should use the method I use....
Very interesting. When add a .schematic file, it really shows no options or anything to change. No known blocks, and idk if the slices are suppose to be black squares but thats what i see. and can you expand at bit more on the method you use? thanks for the help man.
Well in the schematic importing methods...LibSchematic is probably the better choice, however you will still need to somehow get the blocks you need to change and also tiles if you want to add loot to them. Not easy as I have learned. As for the black squares, its because of the negative integers....minecraft does not like that at all...and all the info you will need for the method I use is in my signature, just click the link.
Well in the schematic importing methods...LibSchematic is probably the better choice, however you will still need to somehow get the blocks you need to change and also tiles if you want to add loot to them. Not easy as I have learned. As for the black squares, its because of the negative integers....minecraft does not like that at all...and all the info you will need for the method I use is in my signature, just click the link.
Sorry for my noobiness, but i have a feeling we arn't using the same converter or something. I have Mithion's java converter and its a very barebones java program.
yes that is the one I use...and when you make you java file from the schematic you will have a java file that looks like a world gen class. If the schematic was made using blocks after minecraft 1.3.2 you will find in some of that code some negative numbers, just do a search for '-' in the code. I have a list of about 20 of them and can save you the time to figure them out.
Well in the schematic importing methods...LibSchematic is probably the better choice, however you will still need to somehow get the blocks you need to change and also tiles if you want to add loot to them. Not easy as I have learned. As for the black squares, its because of the negative integers....minecraft does not like that at all...and all the info you will need for the method I use is in my signature, just click the link.
Yes, but i cant even generate a java file because i have no spawn blocks set, but i cant set a spawn block because there is no block options. also post that list if u can and if i figure this out, that might help. Thx for your patience.
In the pic you posted above....there are options down on the left...these are for your spawn blocks, this will create the code for you to allow the structure to only generate on certain blocks. However, there is a better way to do this part so I basically just uncheck the two check boxes just above that to include all air blocks (depending on how you plan to generate your structure) and also for the spawn blocks...I will look and see if I can find my list again...
In the pic you posted above....there are options down on the left...these are for your spawn blocks, this will create the code for you to allow the structure to only generate on certain blocks. However, there is a better way to do this part so I basically just uncheck the two check boxes just above that to include all air blocks (depending on how you plan to generate your structure) and also for the spawn blocks...I will look and see if I can find my list again...
Ya so i got my java file, looks fine, and the negative numbers i got in there are -16, -15 and -6. and then alot of 0s which i assume is air blocks.
Yes, 0's are air blocks...as for the others I just done know as I dont have them in my list. Do they have metadata after the number? it may help to distinguish what they are.
Yes, 0's are air blocks...as for the others I just done know as I dont have them in my list. Do they have metadata after the number? it may help to distinguish what they are.
'no metadata, but i think i might be alright now. thx for all ur help. Love ur profile pic BTW
Find out how I generate....coolAlias...world structure generation and rotation tool...
Very interesting. When add a .schematic file, it really shows no options or anything to change. No known blocks, and idk if the slices are suppose to be black squares but thats what i see. and can you expand at bit more on the method you use? thanks for the help man.
Find out how I generate....coolAlias...world structure generation and rotation tool...
Sorry for my noobiness, but i have a feeling we arn't using the same converter or something. I have Mithion's java converter and its a very barebones java program.
Find out how I generate....coolAlias...world structure generation and rotation tool...
Yes, but i cant even generate a java file because i have no spawn blocks set, but i cant set a spawn block because there is no block options. also post that list if u can and if i figure this out, that might help. Thx for your patience.
Find out how I generate....coolAlias...world structure generation and rotation tool...
Ya so i got my java file, looks fine, and the negative numbers i got in there are -16, -15 and -6. and then alot of 0s which i assume is air blocks.
Find out how I generate....coolAlias...world structure generation and rotation tool...