So, a type of piping that actually requires a pump? Not only does that sound cool, but it makes sense, more sense than many of the pipes in other mods.
I do like your idea of some sort of reanimated heart pumping magical energies around, it sounds very much like it could fit the magi-tech (to put it in Azanor's words) theme of the mod.
No, ProfessorAkayuki, you and mrplaque are not talking past each other; you really *are* missing his point.
[...]
Besides, if OP items must absolutely be added, then they certainly must not be permanent items. Minecraft does not and *should not* have an (sweet baby Jesus I hate this term with a passion) "end-game."
Thank you, I was somewhat worried that I wasn't thinking properly. And I agree with you about the "end-game." My friend and I (who I've mentioned earlier in this thread) have discussed this before, when he was in favor of an "end-game" for Minecraft.
Dude, motivation to have multiplayer experience is good!
What if I want to play single-player with Thaumcraft? Maybe I have to use the internet with my latptop at McDonald's several miles away from my rural country home in Tennessee because I don't have internet and playing with other people is often not an option for me. Single-player Minecraft should always be a concern.
thaumcraft is about making sense of the unknown. all is centered around a special book.
some times i do not want to hold on to the book. i would like to put it into a book shelf and read the book there in that shelf next to my enchanting table. i dub the new book shelf the "thaumic library" acts as a 3 book shelf count for the enchanting table for equal-value.
recipe: like a normal book shelf but with Thaumicoms.
these two game series have very well defined magic spell system that you can pull ideas from. I loved playing these games and stayed impressed by the magic mechanics.
then i look at the final fantasy 7 magic system. which pulls each spell and skill and summon to crystallized spheres. then you can equip, level, and recreate them.
just ideas pulled from other sources and looked like the right topic lines of the thread.
wait... if none of azanors design/concepts are ingame, doesnt that mean that the tc3 teaserpic might show some items that might come in the 1.5 port?
Not really. Of course it doesn't mean that it won't be in the next update either. Could go either way.
Rollback Post to RevisionRollBack
Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
i ,do'nt like this idee you put so much work in all the aspects and in the graphiq the aura note is the most beuitifull in mc i ever seen you you can't just delete it :'(
I very much like the idea of having the wand be less a magical wrench and more a multi-functional tool/weapon. I think that an easy way to manage many spells would be a lot like the power tool from the modular powersuits mod, using the mouse wheel to quickly change modes. An interesting feature would be to involve the Thaumonomicon in the more advanced spells, sort of like ni no kuni, perhaps adding a mini game of sorts. having spells be per person and not per wand would make server play more fun. You can give a total noob a set of quantum armour and suddenly he's superman, but a master thaumaturge might even be able to use some spells without any gear at all. I know this wasn't very clear, and I probably had several run-on sentences, but anyone who thinks I might be onto something, please reply and help me improve my ideas.
I very much like the idea of having the wand be less a magical wrench and more a multi-functional tool/weapon. I think that an easy way to manage many spells would be a lot like the power tool from the modular powersuits mod, using the mouse wheel to quickly change modes. An interesting feature would be to involve the Thaumonomicon in the more advanced spells, sort of like ni no kuni, perhaps adding a mini game of sorts. having spells be per person and not per wand would make server play more fun. You can give a total noob a set of quantum armour and suddenly he's superman, but a master thaumaturge might even be able to use some spells without any gear at all. I know this wasn't very clear, and I probably had several run-on sentences, but anyone who thinks I might be onto something, please reply and help me improve my ideas.
just a random thought. MORE MULTI-BLOCK STRUCTURES! the infernal furnace is a good example, and my inspiration for more would be like the particle accelerator and fusion reactor from voltz. multi-block creations that are customisable being as big or as small as you want.
A couple things, really not that much to say here
So, my friend N93kg (thats his minecraft username) recommended this to me, and when i saw it wasn't 1.5.1, i kinda got really upset because this looks like a really cool mod :3 . I was wondering, could you update the mod and add in all this stuff later?
Also, could you make like wizard uniforms and/or random spawning wizard-like school fortresses things? that would be cool.
Hope you like the suggestions!
P.S. can you get this to work with the Aether II? thats coming out soon and i was wondering if i could combine these mods on my multiplayer server.
A couple things, really not that much to say here
So, my friend N93kg (thats his minecraft username) recommended this to me, and when i saw it wasn't 1.5.1, i kinda got really upset because this looks like a really cool mod :3 . I was wondering, could you update the mod and add in all this stuff later?
Also, could you make like wizard uniforms and/or random spawning wizard-like school fortresses things? that would be cool.
Hope you like the suggestions!
P.S. can you get this to work with the Aether II? thats coming out soon and i was wondering if i could combine these mods on my multiplayer server.
Regarding your comment on updating the mod. I direct you to the main Thaumcraft thread. Just go to the last page and then back track one or two and you will see Azanor addressed this exact issue very recently.
Rollback Post to RevisionRollBack
Humanity is the creation of Logic and Emotion, Calculation and Imagination, Cold Analysis and Blind Faith. This is why I believe it is a strange Human that would prize one while shunning the other. For a calculator can do math just as well as you, but a calculator can not use math to make the world a better place.
You might as well go the Magic the Gathering route and make a type of mana for each basic land type (or 1-2 per land type, like the end would be Alienis and Mutatio or whatever).
Island/Ocean, Mountains/Earth (the most common), Plains, Swamp, and of course Forest. You would also need something for the Nether and the End, and might as well do one for the Aether in advance of its release
Spending time in a particular land would be akin to gaining "memories" of the land a la MTG, and so you would slowly gain (let's still call it vis) over time. Walling yourself off in a hut and idling around shouldn't be an option, perhaps it would be more complicated than just spending time there. Perhaps land explored?
The more time you spend in a land, the greater your maximum pool size. However, you would always gain vis back at a constant rate, unless you had some special machinery in the land of your choice (room for traditional Thaumcraft stuff here!).
Some examples of this sytem:
-Earth vis to mine (via a permanent wand ofc)
-Mountains vis to breathe puffs of fire at enemy mobs/flammable objects
-Mutatio vis to transmutate a mob (would be difficult even with maximum size Mutatio pool akin to an Ultimate ability)
-Island/Ocean vis to temporarily grant you water-breathing or increased swimming speed, or make your boat travel faster
-Plains vis to make crops grow more quickly (duh!)
Just a thought. As you can tell, I'm a pretty big fan of Magic the Gathering... but only because I like the art and the game mechanics, I am no fanboy
I liked the Node system, but I feel like it needs an additional layer of complexity that have more influencing effects. A tainted node might cause plants to shrivel up and die, or in a Desert cause it to rain (which never happens in the Desert usually), or cause all Creepers to become supercharged(!!!).
I think there could be a casting want that can store essentia, and what it does depend on the aspects inside. It could be customized by controlling what aspects are in it, probably with its own utility.
There would be the basic elements, determining function, and modifiers, replacing enchantments. Once the wand has essentia in it, the only way to change the aspects is to completely discharge the wand, either by using it, or draining it in a utility.
For example, (I forgot most aspect names, but you're changing them anyway) earth makes it a wand of excavation, purus gives it fortune, telum gives it efficieny, vaccum gives it charging.
You could also use tool aspects, like telum, to determine the function, and elements could be the modifiers. Ex: telum makes it a weapon, fire makes it burn things.
I love all the ideas but would it be posible to give the golems a update? like golems carrying more items at a time or golems that can guard your house?
I love all the ideas but would it be possible to give the golems a update? like golems carrying more items at a time or golems that can guard your house?
So, a type of piping that actually requires a pump? Not only does that sound cool, but it makes sense, more sense than many of the pipes in other mods.
I do like your idea of some sort of reanimated heart pumping magical energies around, it sounds very much like it could fit the magi-tech (to put it in Azanor's words) theme of the mod.
Thank you, I was somewhat worried that I wasn't thinking properly. And I agree with you about the "end-game." My friend and I (who I've mentioned earlier in this thread) have discussed this before, when he was in favor of an "end-game" for Minecraft.
What if I want to play single-player with Thaumcraft? Maybe I have to use the internet with my latptop at McDonald's several miles away from my rural country home in Tennessee because I don't have internet and playing with other people is often not an option for me. Single-player Minecraft should always be a concern.
some times i do not want to hold on to the book. i would like to put it into a book shelf and read the book there in that shelf next to my enchanting table. i dub the new book shelf the "thaumic library" acts as a 3 book shelf count for the enchanting table for equal-value.
recipe: like a normal book shelf but with Thaumicoms.
these two game series have very well defined magic spell system that you can pull ideas from. I loved playing these games and stayed impressed by the magic mechanics.
http://aselia.wikia.com/wiki/Summon_Spirits
http://mana.wikia.com/wiki/Mana_Spirit
then i look at the final fantasy 7 magic system. which pulls each spell and skill and summon to crystallized spheres. then you can equip, level, and recreate them.
just ideas pulled from other sources and looked like the right topic lines of the thread.
Not really. Of course it doesn't mean that it won't be in the next update either. Could go either way.
sneaky Azanor, what you got hidden away?
keep up the good work.
So, my friend N93kg (thats his minecraft username) recommended this to me, and when i saw it wasn't 1.5.1, i kinda got really upset because this looks like a really cool mod :3 . I was wondering, could you update the mod and add in all this stuff later?
Also, could you make like wizard uniforms and/or random spawning wizard-like school fortresses things? that would be cool.
Hope you like the suggestions!
P.S. can you get this to work with the Aether II? thats coming out soon and i was wondering if i could combine these mods on my multiplayer server.
Regarding your comment on updating the mod. I direct you to the main Thaumcraft thread. Just go to the last page and then back track one or two and you will see Azanor addressed this exact issue very recently.
Island/Ocean, Mountains/Earth (the most common), Plains, Swamp, and of course Forest. You would also need something for the Nether and the End, and might as well do one for the Aether in advance of its release
Spending time in a particular land would be akin to gaining "memories" of the land a la MTG, and so you would slowly gain (let's still call it vis) over time. Walling yourself off in a hut and idling around shouldn't be an option, perhaps it would be more complicated than just spending time there. Perhaps land explored?
The more time you spend in a land, the greater your maximum pool size. However, you would always gain vis back at a constant rate, unless you had some special machinery in the land of your choice (room for traditional Thaumcraft stuff here!).
Some examples of this sytem:
-Earth vis to mine (via a permanent wand ofc)
-Mountains vis to breathe puffs of fire at enemy mobs/flammable objects
-Mutatio vis to transmutate a mob (would be difficult even with maximum size Mutatio pool akin to an Ultimate ability)
-Island/Ocean vis to temporarily grant you water-breathing or increased swimming speed, or make your boat travel faster
-Plains vis to make crops grow more quickly (duh!)
Just a thought. As you can tell, I'm a pretty big fan of Magic the Gathering... but only because I like the art and the game mechanics, I am no fanboy
I liked the Node system, but I feel like it needs an additional layer of complexity that have more influencing effects. A tainted node might cause plants to shrivel up and die, or in a Desert cause it to rain (which never happens in the Desert usually), or cause all Creepers to become supercharged(!!!).
MAYBE IT'S BETTER TO OUTLINE AND FINALIZE ALL ASPECTS OF GAME DESIGN BEFORE COMMITTING TO THEM? ALSO WHY ARE WE YELLING?
Profile pic by Cheshirette c:
There would be the basic elements, determining function, and modifiers, replacing enchantments. Once the wand has essentia in it, the only way to change the aspects is to completely discharge the wand, either by using it, or draining it in a utility.
For example, (I forgot most aspect names, but you're changing them anyway) earth makes it a wand of excavation, purus gives it fortune, telum gives it efficieny, vaccum gives it charging.
You could also use tool aspects, like telum, to determine the function, and elements could be the modifiers. Ex: telum makes it a weapon, fire makes it burn things.