To quote from http://www.minecraftforge.net/wiki/Basic_Items, "The minimum for item ids is 0 and the maximum is 32000." Some of the item IDs in your config start at 33000. Those need to be brought down below 32000. Remember also that 256 is added to the ID number.
To quote from http://www.minecraft...iki/Basic_Items, "The minimum for item ids is 0 and the maximum is 32000." Some of the item IDs in your config start at 33000. Those need to be brought down below 32000. Remember also that 256 is added to the ID number.
Oh right I thought it was 44000 not 32000 herp derp. I know the block ids limit is 4095. I didn't know it added 256 to the id though interesting. I will fix that, thanks
Is there no way to undo perks? I accidentally got the one that makes affinites faster but leveling up slower, and now I'm screwed unless I delete my player file.
Hey guys. Great mod!! It was just added to a server I play on and I'm having a blast with it. Really great job.. I am having a bit of an issue with the spell book though, it seems when I put my spells in it and hold the book nothing works as it should. Like my 'lightning' spell, it only fires when it wants to, I right click 4-5 times and it will finally fire and then not again. Its like its intermittent. But when I hold the actual spell in my hand it works fine and fires as it should. This seems to happen with all spells I scroll through using the book, every spell works perfectly if I hold the actual spell in hand. Using your latest on a 1.6.4 MCPC+ server. (And yes I have enough mana and my burnout is fine, it just doesn't work properly when it is in the book)
But this truly is an amazing mod Mithion, so much content and all the affects I've seen so far are all fabulous Can't wait to get back at it, I might never sleep again!!!!
Oh right I thought it was 44000 not 32000 herp derp. I know the block ids limit is 4095. I didn't know it added 256 to the id though interesting. I will fix that, thanks
The Meaning of Life, the Universe, and Everything.
Join Date:
10/9/2012
Posts:
60
Location:
The Shire
Minecraft:
Cyber__Bully
Member Details
Not sure if this is normal, but AM2 is spamming my console with "Compendium unlock state not found to load. Assuming it hasn't been created yet." a lot. Seems its causing me a bit of lag too. Anybody else have this problem? Any fixes for it? I searched google and nothing came up. Just an empty FTB thread.
This may have been addressed before but i run a MCPC+ 1.6.4 direwolf20 mod-pack v1.0.12 server with ars magica... the /amuicfg is not working with my players even when i op them how do i fix this?
Have them use the command in ssp, the settings carry over.
Hi,
Im encountered a bug related to the EntityThrownSickle.
Circomstences :
I died in a fight with a nature guardian while I had his Sickle in my inventory.
When I died, all my dropable gear dissapeared and so the guardian. (I was using contengency death with recall to recall my stuff but it recalled nothing).
When I was chasing the guardian to finish him or get some loot that had not been teleported (my hopes were low there) the server crashed.
Now everytime i relog it crash again.
Here is the crash report.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 14-02-05 17:41
Description: Ticking entity
java.lang.ClassCastException: net.minecraft.entity.item.EntityPainting cannot be cast to net.minecraft.entity.EntityLivingBase
at am2.entities.EntityThrownSickle.getThrowingEntity(EntityThrownSickle.java:275)
at am2.entities.EntityThrownSickle.func_70071_h_(EntityThrownSickle.java:108)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at am2.entities.EntityThrownSickle.getThrowingEntity(EntityThrownSickle.java:275)
at am2.entities.EntityThrownSickle.func_70071_h_(EntityThrownSickle.java:108)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: arsmagica2.ThrownSickle (am2.entities.EntityThrownSickle)
Entity ID: 685207
Entity Name: entity.arsmagica2.ThrownSickle.name
Entity's Exact location: -2295,56, 65,53, 640,86
Entity's Block location: World: (-2296,65,640), Chunk: (at 8,4,0 in -144,40; contains blocks -2304,0,640 to -2289,255,655), Region: (-5,1; contains chunks -160,32 to -129,63, blocks -2560,0,512 to -2049,255,1023)
Entity's Momentum: 1,74, -0,72, -0,60
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: world
All players: 3 total; [EntityPlayerMP['zhlappe'/676983, l='world', x=105,43, y=67,00, z=-312,58], EntityPlayerMP['remicruel'/681536, l='world', x=-1002,01, y=64,00, z=62,38], EntityPlayerMP['Psycoz123'/685153, l='world', x=-2188,57, y=70,00, z=529,58]]
Chunk stats: ServerChunkCache: 1414 Drop: 0
Level seed: 1782585611637699874
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (52,64,252), Chunk: (at 4,4,12 in 3,15; contains blocks 48,0,240 to 63,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 51451999 game time, 1699336 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 95650 (now: false), thunder time: 20923 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1323891576 bytes (1262 MB) / 2875719680 bytes (2742 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 2 total; -Xmx4096M -Xms2048M
AABB Pool Size: 7950 (445200 bytes; 0 MB) allocated, 4986 (279216 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 17 mods loaded, 17 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GrimoireGaia2{1.8.1} [§2Grimoire of Gaia 2] ([1.6.4]GrimoireofGaia2(1.8.1b).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.1.1c} [Ars Magica 2] (AM2_1.1.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterDungeons{2.4} [Chocolate quest] (BetterDungeons205.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Dynmap{1.9-75} [Dynmap] (Dynmap-1.9-forge-9.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.1} [Tinkers' Construct] (TConstruct_1.6.4_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.11.3} [Witchery] (Witchery_0-11-3_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2250 (126000 bytes; 0 MB) allocated, 1928 (107968 bytes; 0 MB) used
Player Count: 3 / 20; [EntityPlayerMP['zhlappe'/676983, l='world', x=105,43, y=67,00, z=-312,58], EntityPlayerMP['remicruel'/681536, l='world', x=-1002,01, y=64,00, z=62,38], EntityPlayerMP['Psycoz123'/685153, l='world', x=-2188,57, y=70,00, z=529,58]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Hey Mithion, where did you get all the icons for the spells? Also, is 405 max the max number of icons there can be or can I add more? And lastly, can I increase the images resolution?
The Meaning of Life, the Universe, and Everything.
Join Date:
9/24/2010
Posts:
60
Member Details
I have found a temple, dungeons, slimes, a nether fortress, blaze spawners, nether wart, every single rare item I can think of, except sun stone.
And it is needed for the very early spell you get in utility. This makes no sense at all that a beginner spell demands an item that you have to spend days scouring the nether and lava areas for. I won't even need the damn spell by the time I get a sun stone, as I'll have night vision, true sight, hell I will probably have every single spell by the time I finally get one single piece of sun stone.
Is there no way to undo perks? I accidentally got the one that makes affinites faster but leveling up slower, and now I'm screwed unless I delete my player file.
"/respec" This command will clear out all known shapes, components, modifiers, and talents, then refund the points to you (it also allows you to select another primary tree if that's enabled).
The other option, if you don't want to do that, is to edit your player.dat file, look for KnownTalents (an int array) and remove the entry 6005. Then grant yourself the blue skill point back with "/giveskillpoints 1 0 0".
Hey guys. Great mod!! It was just added to a server I play on and I'm having a blast with it. Really great job.. I am having a bit of an issue with the spell book though, it seems when I put my spells in it and hold the book nothing works as it should. Like my 'lightning' spell, it only fires when it wants to, I right click 4-5 times and it will finally fire and then not again. Its like its intermittent. But when I hold the actual spell in my hand it works fine and fires as it should. This seems to happen with all spells I scroll through using the book, every spell works perfectly if I hold the actual spell in hand. Using your latest on a 1.6.4 MCPC+ server. (And yes I have enough mana and my burnout is fine, it just doesn't work properly when it is in the book) But this truly is an amazing mod Mithion, so much content and all the affects I've seen so far are all fabulous Can't wait to get back at it, I might never sleep again!!!!
Thanks mate I appreciate the kind words!
This was reported on GitHub (Issue #258) a while ago, and is an MCPC+ issue. However, it has been fixed in MCPC+ as of R2.1-forge965-B219 and newer it works as intended.
Not sure if this is normal, but AM2 is spamming my console with "Compendium unlock state not found to load. Assuming it hasn't been created yet." a lot. Seems its causing me a bit of lag too. Anybody else have this problem? Any fixes for it? I searched google and nothing came up. Just an empty FTB thread.
If you're creating new worlds then that is to be expected. It won't be the cause of any lag. You can download a default file here, and place it in your instance folder under "compendiumunlocks". The text file will need to be named the same as your world. For example, if your world is named "Test" and is located at "%appdata%\.minecraft", your folder structure would be:
%appdata%
| .minecraft
| compendiumunlocks
| Test.txt <-- the renamed default.txt file from the link above.
Hey Mithion, where did you get all the icons for the spells? Also, is 405 max the max number of icons there can be or can I add more? And lastly, can I increase the images resolution?
I got them from the Painterly Spell Packs, at opengameart.com. You can add more icons, just drop them in the mod's zip folder along with the other icons. AM2 will scan that folder and load all valid icons. However, do not do this on a server, as it will cause crashes from an indexoutofbounds exception (all clients need the same icon set). A mod pack version of AM2 that has the icons in it (and meets the mod pack requirements!) would be able to work properly on a server. However, if you go modifying the zip and it causes crashes, I assume no responsibility
As for the resolution, the restriction is the same as any MC icon. Either equal width/height images, or a valid mcmeta file as well (yes, animated spell icons can be added!)
I have found a temple, dungeons, slimes, a nether fortress, blaze spawners, nether wart, every single rare item I can think of, except sun stone. And it is needed for the very first spell you get in utility. This makes no sense at all that a beginner spell demands an item that you have to spend days scouring the nether and lava areas for. I won't even need the damn spell by the time I get a sun stone, as I'll have night vision, true sight, hell I will probably have every single spell by the time I finally get one single piece of sun stone. /endrant
Yeah that was a whoops on my part. It's supposed to require a vinteum torch as of 1.1.2b but I forgot about it in the update notes. My bad.
Random Question to Everyone Regarding 1.2:
I've been working hard on the power system rewrite and definite progress is being made. I've had a large focus on it due to the increasing amount of people having issues with the crystal wrench and linking power nodes together in general. It is a complete overhaul and should work much better.
Key Features so far that are working:
-Machines can store multiple types of power to function
-Machines can request power from multiple sources at the same time
-The API allows for new power types to be created
My question is this: Would you all rather see a version with immediate power transfer only (in that "Nexi" as they used to be called) can transfer power, but only to nodes within 10 blocks of it, or would you rather wait for the extended functionality (conduits, basically)? Either version will be tested and as stable as I can make it, so I'm not sacrificing quality here, but there will be a rather significant time difference between the two.
I'll be posting a poll for the simple answer, but if you care to state your reasons why, feel free to leave your opinion in the comments.
Yeah that was a whoops on my part. It's supposed to require a vinteum torch as of 1.1.2b but I forgot about it in the update notes. My bad.
*laughs hysterically* Okay, sorry by the way I really love the mod.
As for your question, I don't really understand the mechanics well enough to answer it. It was (and still is) a bit confusing trying to power stuff, but either way you're doing a great job!
I've been working hard on the power system rewrite and definite progress is being made. I've had a large focus on it due to the increasing amount of people having issues with the crystal wrench and linking power nodes together in general. It is a complete overhaul and should work much better.
Key Features so far that are working:
-Machines can store multiple types of power to function
-Machines can request power from multiple sources at the same time
-The API allows for new power types to be created
My question is this: Would you all rather see a version with immediate power transfer only (in that "Nexi" as they used to be called) can transfer power, but only to nodes within 10 blocks of it, or would you rather wait for the extended functionality (conduits, basically)? Either version will be tested and as stable as I can make it, so I'm not sacrificing quality here, but there will be a rather significant time difference between the two.
I'll be posting a poll for the simple answer, but if you care to state your reasons why, feel free to leave your opinion in the comments.
To me this mostly hinges on, if I make a battery and link a nexus to that battery, can the devices request power from the battery directly? From what it sounds like, its not quite there yet, so my vote would probably be to wait a little longer for the extended functionality.
I got them from the Painterly Spell Packs, at opengameart.com. You can add more icons, just drop them in the mod's zip folder along with the other icons. AM2 will scan that folder and load all valid icons. However, do not do this on a server, as it will cause crashes from an indexoutofbounds exception (all clients need the same icon set). A mod pack version of AM2 that has the icons in it (and meets the mod pack requirements!) would be able to work properly on a server. However, if you go modifying the zip and it causes crashes, I assume no responsibility
As for the resolution, the restriction is the same as any MC icon. Either equal width/height images, or a valid mcmeta file as well (yes, animated spell icons can be added!)
Thanks for the excellent answer. It's what I wanted to hear. And if you haven't guessed I'm working on a hi-res resource pack for the mod.
I think I'll stick to the 405 icons so it won't crash servers. I probably would have ended up crashing a few if you didn't tell me that.
I've been working hard on the power system rewrite and definite progress is being made. I've had a large focus on it due to the increasing amount of people having issues with the crystal wrench and linking power nodes together in general. It is a complete overhaul and should work much better.
Key Features so far that are working:
-Machines can store multiple types of power to function
-Machines can request power from multiple sources at the same time
-The API allows for new power types to be created
My question is this: Would you all rather see a version with immediate power transfer only (in that "Nexi" as they used to be called) can transfer power, but only to nodes within 10 blocks of it, or would you rather wait for the extended functionality (conduits, basically)? Either version will be tested and as stable as I can make it, so I'm not sacrificing quality here, but there will be a rather significant time difference between the two.
I'll be posting a poll for the simple answer, but if you care to state your reasons why, feel free to leave your opinion in the comments.
I've never had a problem linking Nexi to anything, but I do use conduits all the time. Great for getting the power from the light nexus on top of the tallest tower down to the ground and the dark nexus underground sitting under a spawner.
Hi,
Im encountered a bug related to the EntityThrownSickle.
Circomstences :
I died in a fight with a nature guardian while I had his Sickle in my inventory.
When I died, all my dropable gear dissapeared and so the guardian. (I was using contengency death with recall to recall my stuff but it recalled nothing).
When I was chasing the guardian to finish him or get some loot that had not been teleported (my hopes were low there) the server crashed.
Now everytime i relog it crash again.
Here is the crash report.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 14-02-05 17:41
Description: Ticking entity
java.lang.ClassCastException: net.minecraft.entity.item.EntityPainting cannot be cast to net.minecraft.entity.EntityLivingBase
at am2.entities.EntityThrownSickle.getThrowingEntity(EntityThrownSickle.java:275)
at am2.entities.EntityThrownSickle.func_70071_h_(EntityThrownSickle.java:108)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at am2.entities.EntityThrownSickle.getThrowingEntity(EntityThrownSickle.java:275)
at am2.entities.EntityThrownSickle.func_70071_h_(EntityThrownSickle.java:108)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: arsmagica2.ThrownSickle (am2.entities.EntityThrownSickle)
Entity ID: 685207
Entity Name: entity.arsmagica2.ThrownSickle.name
Entity's Exact location: -2295,56, 65,53, 640,86
Entity's Block location: World: (-2296,65,640), Chunk: (at 8,4,0 in -144,40; contains blocks -2304,0,640 to -2289,255,655), Region: (-5,1; contains chunks -160,32 to -129,63, blocks -2560,0,512 to -2049,255,1023)
Entity's Momentum: 1,74, -0,72, -0,60
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: world
All players: 3 total; [EntityPlayerMP['zhlappe'/676983, l='world', x=105,43, y=67,00, z=-312,58], EntityPlayerMP['remicruel'/681536, l='world', x=-1002,01, y=64,00, z=62,38], EntityPlayerMP['Psycoz123'/685153, l='world', x=-2188,57, y=70,00, z=529,58]]
Chunk stats: ServerChunkCache: 1414 Drop: 0
Level seed: 1782585611637699874
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (52,64,252), Chunk: (at 4,4,12 in 3,15; contains blocks 48,0,240 to 63,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 51451999 game time, 1699336 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 95650 (now: false), thunder time: 20923 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1323891576 bytes (1262 MB) / 2875719680 bytes (2742 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 2 total; -Xmx4096M -Xms2048M
AABB Pool Size: 7950 (445200 bytes; 0 MB) allocated, 4986 (279216 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 17 mods loaded, 17 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GrimoireGaia2{1.8.1} [§2Grimoire of Gaia 2] ([1.6.4]GrimoireofGaia2(1.8.1b).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.1.1c} [Ars Magica 2] (AM2_1.1.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterDungeons{2.4} [Chocolate quest] (BetterDungeons205.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Dynmap{1.9-75} [Dynmap] (Dynmap-1.9-forge-9.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.1} [Tinkers' Construct] (TConstruct_1.6.4_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.11.3} [Witchery] (Witchery_0-11-3_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2250 (126000 bytes; 0 MB) allocated, 1928 (107968 bytes; 0 MB) used
Player Count: 3 / 20; [EntityPlayerMP['zhlappe'/676983, l='world', x=105,43, y=67,00, z=-312,58], EntityPlayerMP['remicruel'/681536, l='world', x=-1002,01, y=64,00, z=62,38], EntityPlayerMP['Psycoz123'/685153, l='world', x=-2188,57, y=70,00, z=529,58]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
Regarding my bug, is there a way to fix it?
I cant log in anymore without crashing the server.
Other players dont have that bug.
sunstone isnt that rare its only almost suicide to mine it unless you find it in overworld that is if you are realy realy lucky i found 30 dimonds in overworld but not 1 freaking sunstone only way is on the mid of lava lake with ghasts on your as-s in nether while you stand on 1 block wide surfice and then i you come to it you can see only top all around is lava and if you live you will need about 30-60 min to get back to schorced land and then you will realize that you are 500 blocks away from portal happy hunting
*cough* tc4 wand of equal trade in the nether *cough*
Crash: http://pastebin.com/vvjgVhwJ
AM2 Main Config: http://pastebin.com/px3TC3he
Oh right I thought it was 44000 not 32000 herp derp. I know the block ids limit is 4095. I didn't know it added 256 to the id though interesting. I will fix that, thanks
But this truly is an amazing mod Mithion, so much content and all the affects I've seen so far are all fabulous Can't wait to get back at it, I might never sleep again!!!!
Have them use the command in ssp, the settings carry over.
Thank You! My players will love you!
Im encountered a bug related to the EntityThrownSickle.
Circomstences :
I died in a fight with a nature guardian while I had his Sickle in my inventory.
When I died, all my dropable gear dissapeared and so the guardian. (I was using contengency death with recall to recall my stuff but it recalled nothing).
When I was chasing the guardian to finish him or get some loot that had not been teleported (my hopes were low there) the server crashed.
Now everytime i relog it crash again.
Here is the crash report.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 14-02-05 17:41
Description: Ticking entity
java.lang.ClassCastException: net.minecraft.entity.item.EntityPainting cannot be cast to net.minecraft.entity.EntityLivingBase
at am2.entities.EntityThrownSickle.getThrowingEntity(EntityThrownSickle.java:275)
at am2.entities.EntityThrownSickle.func_70071_h_(EntityThrownSickle.java:108)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at am2.entities.EntityThrownSickle.getThrowingEntity(EntityThrownSickle.java:275)
at am2.entities.EntityThrownSickle.func_70071_h_(EntityThrownSickle.java:108)
at net.minecraft.world.World.func_72866_a(World.java:2350)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:719)
at net.minecraft.world.World.func_72870_g(World.java:2311)
-- Entity being ticked --
Details:
Entity Type: arsmagica2.ThrownSickle (am2.entities.EntityThrownSickle)
Entity ID: 685207
Entity Name: entity.arsmagica2.ThrownSickle.name
Entity's Exact location: -2295,56, 65,53, 640,86
Entity's Block location: World: (-2296,65,640), Chunk: (at 8,4,0 in -144,40; contains blocks -2304,0,640 to -2289,255,655), Region: (-5,1; contains chunks -160,32 to -129,63, blocks -2560,0,512 to -2049,255,1023)
Entity's Momentum: 1,74, -0,72, -0,60
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2157)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: world
All players: 3 total; [EntityPlayerMP['zhlappe'/676983, l='world', x=105,43, y=67,00, z=-312,58], EntityPlayerMP['remicruel'/681536, l='world', x=-1002,01, y=64,00, z=62,38], EntityPlayerMP['Psycoz123'/685153, l='world', x=-2188,57, y=70,00, z=529,58]]
Chunk stats: ServerChunkCache: 1414 Drop: 0
Level seed: 1782585611637699874
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (52,64,252), Chunk: (at 4,4,12 in 3,15; contains blocks 48,0,240 to 63,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 51451999 game time, 1699336 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 95650 (now: false), thunder time: 20923 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1323891576 bytes (1262 MB) / 2875719680 bytes (2742 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 2 total; -Xmx4096M -Xms2048M
AABB Pool Size: 7950 (445200 bytes; 0 MB) allocated, 4986 (279216 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 17 mods loaded, 17 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GrimoireGaia2{1.8.1} [§2Grimoire of Gaia 2] ([1.6.4]GrimoireofGaia2(1.8.1b).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.1.1c} [Ars Magica 2] (AM2_1.1.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterDungeons{2.4} [Chocolate quest] (BetterDungeons205.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Dynmap{1.9-75} [Dynmap] (Dynmap-1.9-forge-9.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.1} [Tinkers' Construct] (TConstruct_1.6.4_1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.11.3} [Witchery] (Witchery_0-11-3_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2250 (126000 bytes; 0 MB) allocated, 1928 (107968 bytes; 0 MB) used
Player Count: 3 / 20; [EntityPlayerMP['zhlappe'/676983, l='world', x=105,43, y=67,00, z=-312,58], EntityPlayerMP['remicruel'/681536, l='world', x=-1002,01, y=64,00, z=62,38], EntityPlayerMP['Psycoz123'/685153, l='world', x=-2188,57, y=70,00, z=529,58]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
It's what we do on ArcanaCraft
And it is needed for the very early spell you get in utility. This makes no sense at all that a beginner spell demands an item that you have to spend days scouring the nether and lava areas for. I won't even need the damn spell by the time I get a sun stone, as I'll have night vision, true sight, hell I will probably have every single spell by the time I finally get one single piece of sun stone.
/endrant
"/respec" This command will clear out all known shapes, components, modifiers, and talents, then refund the points to you (it also allows you to select another primary tree if that's enabled).
The other option, if you don't want to do that, is to edit your player.dat file, look for KnownTalents (an int array) and remove the entry 6005. Then grant yourself the blue skill point back with "/giveskillpoints 1 0 0".
Thanks mate I appreciate the kind words!
This was reported on GitHub (Issue #258) a while ago, and is an MCPC+ issue. However, it has been fixed in MCPC+ as of
R2.1-forge965-B219 and newer it works as intended.
If you're creating new worlds then that is to be expected. It won't be the cause of any lag. You can download a default file here, and place it in your instance folder under "compendiumunlocks". The text file will need to be named the same as your world. For example, if your world is named "Test" and is located at "%appdata%\.minecraft", your folder structure would be:
I got them from the Painterly Spell Packs, at opengameart.com. You can add more icons, just drop them in the mod's zip folder along with the other icons. AM2 will scan that folder and load all valid icons. However, do not do this on a server, as it will cause crashes from an indexoutofbounds exception (all clients need the same icon set). A mod pack version of AM2 that has the icons in it (and meets the mod pack requirements!) would be able to work properly on a server. However, if you go modifying the zip and it causes crashes, I assume no responsibility
As for the resolution, the restriction is the same as any MC icon. Either equal width/height images, or a valid mcmeta file as well (yes, animated spell icons can be added!)
Yeah that was a whoops on my part. It's supposed to require a vinteum torch as of 1.1.2b but I forgot about it in the update notes. My bad.
Random Question to Everyone Regarding 1.2:
I've been working hard on the power system rewrite and definite progress is being made. I've had a large focus on it due to the increasing amount of people having issues with the crystal wrench and linking power nodes together in general. It is a complete overhaul and should work much better.
Key Features so far that are working:
-Machines can store multiple types of power to function
-Machines can request power from multiple sources at the same time
-The API allows for new power types to be created
My question is this: Would you all rather see a version with immediate power transfer only (in that "Nexi" as they used to be called) can transfer power, but only to nodes within 10 blocks of it, or would you rather wait for the extended functionality (conduits, basically)? Either version will be tested and as stable as I can make it, so I'm not sacrificing quality here, but there will be a rather significant time difference between the two.
I'll be posting a poll for the simple answer, but if you care to state your reasons why, feel free to leave your opinion in the comments.
*laughs hysterically* Okay, sorry by the way I really love the mod.
As for your question, I don't really understand the mechanics well enough to answer it. It was (and still is) a bit confusing trying to power stuff, but either way you're doing a great job!
To me this mostly hinges on, if I make a battery and link a nexus to that battery, can the devices request power from the battery directly? From what it sounds like, its not quite there yet, so my vote would probably be to wait a little longer for the extended functionality.
Thanks for the excellent answer. It's what I wanted to hear. And if you haven't guessed I'm working on a hi-res resource pack for the mod.
I think I'll stick to the 405 icons so it won't crash servers. I probably would have ended up crashing a few if you didn't tell me that.
I've never had a problem linking Nexi to anything, but I do use conduits all the time. Great for getting the power from the light nexus on top of the tallest tower down to the ground and the dark nexus underground sitting under a spawner.
Regarding my bug, is there a way to fix it?
I cant log in anymore without crashing the server.
Other players dont have that bug.