It depends on what you're researching. I find unsolvable notes are more common for ones with fewer aspects, it took me four tries to get a solvable wand foci research for instance. Later ones had so many aspects I'd end up with three nodes unused.
Hey Azanor, love the mod. I have a suggestion and a possible bug report...
Can you make it so that ethereal blooms (and perhaps pure nodes) have slightly more range in their purification? As it stands, if you put one in the middle of a chunk it will still leave a small fringe of taint around the edge of the chunk. It would be nice if a single one of these can completely clean up a whole chunk.
Also, it appears wand foci can take the unbreakable enchantment which appears to be a bug since they have no durability... unless I'm missing something? Do they gain any benefit from it?
The possibility of having unsolvable research is intended.
Why? That doesn't make any sense. I was stuck on the hungry chest research for over a week because I thought it needed an aspect I hadn't discovered yet.
Strange, I spawned in a Magical Forest with Large Biomes enabled in minecraft 1.6.4, but the entire time, while I have 10 stacks of rotten flesh (Monsters spawn all day because of the shade of the forest canopy), I have yet to encounter a single smart/angry zombie.
What do I do?
I've been playing along quite a ways in my current world and I just now realized I haven't seen a single angry zombie. I'm running the 4.0.3a version. There were plenty in 4.0.2a. I'm using ATG but I used ATG last time too, with no problem.
Saw your newest teaser, Azanor, and I'm delighted! I do hope we some day have a way of combining essentia, so we can put the primals we get from distillation to good use. One thing: Is there a way to KEEP pipes from connecting? I understand they can probably direct themselves quite well with labelled jars, but if there were a way to perhaps color the pipes (perhaps a stripe or dot along the pipes and their joints) and let them run adjacent, I think it'd look quite cool and be practical.
Why? That doesn't make any sense. I was stuck on the hungry chest research for over a week because I thought it needed an aspect I hadn't discovered yet.
I don't think it's totally intended, more like "there's no easy way to always make it always solvable, so I'll call it feature" on Azanor's side.
It may be that I can´t see it but I don´t know how to complete my thaumium wand cap research, kinda stuck in here.
(using instrumentum, preacantatio and metallum) gyazo.com/84c3429c30c6d5b6141c4b6ccd9a0380
I think its solvable. Move the middle rune in the middle path up one square, that should allow you to bridge the gap in only 2 runes instead of 3 allowing you to move the extra rune to the end.
Rollback Post to RevisionRollBack
"I would agree with you, but then we'd both be wrong."
Azanor himself said it was intentional. I suppose it could still be a matter of not being able to avoid the situation himself, though.
I know, that's why I said it like that. But I don't know, it seems to be simple enough to always have the dots an x distance away from each other, so maybe it really is intentional.
But what makes me think that it really isn't is the fact that he makes no mention of that in the Thaumonomicon, since that is quite an oversight.
I have discovered an especially humiliating way to die.
I was building a tower of stacked cactus farms, all releasing into a single vertical chute, as a way of keeping a flux farm continually boiling. I was on level 5, from which a fall would reduce me to half a heart, and I fell into the output chute.
Which lands in a boiling crucible. Which gives half-heart burns to anyone standing on top of it. And instantly dissolves any items that land in it.
At least my goggles and wands survived, so it wasn't that big a setback.
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
Hey Azanor, could you add a Precise Amount mode to empty golems, that causes them to to leave a determined amount in the source inventory? What I'd like to do is have a wood farm with a golem leaving 1 stack of wood in the gather chest and dropping everything past that into a furnace.
Also, could you speed up the Brain in a Jar's experience gathering? I use a flux farm to get experience, and tend to get it in huge bursts that really slow the farmerate. It would be nice if the Brain I have there could gather the orbs in fast enough to avoid the problem.
Speaking of the Brain, it would be nice if you could add a config option to turn off its sounds, and the Arcane Bellows' as well. I want to put both on the Infernal Furnace in my tower, and can't because they make too much annoying noise.
Rollback Post to RevisionRollBack
You want a farm, you grab a hoe. You want a boat, you grab some wood. You want a fireplace, you grab A FLAMING HELL-BOULDER BECAUSE THAT'S HOW MINECRAFTERS ROLL!!!
I have seen your latest video and it looks great. Here's some questions for you:
1. Is the pipes automatable with redstone.
2. What happens if you centrifuge high tier essentia like cognito.
3. Does labeling them also applies to the alchemy golem.
Here's some things I was thinking about when reading the past few pages (10-15).
1. How about expanding the current usage of essentia in machines as you mentioned lux would help the bore keep the area lit. For example. Perfodio would also help the bore in mining and if supplied vinculum might make the area the bore is in chunk loaded. Instead of the repair enchant how about make a machine that allows repairing of tools slowly and boasted by the Sano essentia because repair now is a bit awkward as its way too slow to make feasible as it uses hotbar space.
2. On to the topic of essentia fusion, I think it should exist but it must be really dangerous as your doing something that is near impossible in science today which is fusing two atoms or essentia in this case. It should cause a lot of problems even more than arcane infusion as what your doing is against the laws of nature. How about it need an only be done with primal aspects as compound aspects are too entangled. Ex. To make Praecantatio, you need to make both Potentia and Vacouse and before that you should have Ordo, Perdito, Aer and Ignis. For this you would need to make two triangular structure to combine any of these essentia. First, you put Ordo and Potentia in the bottom two points and the results would be the point of the triangle/pyramid and it must instantly connect to another of these structure to make Praecantatio as the fusion won't accept essentia in jars or phials as the essentia in them are cooled in the way its fully combined and can only be centrifuge.
You must also make Vacouse the same way as Potentia but you need to put it on the other side. This process is not fullproof as you can get from 0 (common ) to 2 (rare) of the essentia your trying to make. It can also be speed up or made more efficent by giving Permutatio and/or Limus.
Well, that's it for this post. What do you think of my ideas, I still think Thaumcraft 4 should have some kind of essentia powered machine/ rune system like TC2 and more aura manipulations(Imagine bee breeding in the form of aura node combining, purifying, mutation and enhancement).
I don't know if this is a bug or if I've failed to find the right research options, but I can't get "Wand Focus: Frost", and I've tried a *lot* of research options: http://snag.gy/w51lX.jpg and http://snag.gy/apaeg.jpg
I'm using Aqua and Praecantantio, I've found nothing else. If I've been bugged, *twice*, can you tell me how to cheat back some of the many research points I've lost?
You are fully forgetting a single aspect used in the wand. I won't tell you what, but I want you to think about what a wand that shoots ice might be related to.
You are fully forgetting a single aspect used in the wand. I won't tell you what, but I want you to think about what a wand that shoots ice might be related to.
It's not Gelum, unless that was fixed in the last version or something. It's not Telum. It's not Perditio. If there's a "projectile" aspect, I haven't found it yet. Seriously, I give up; privmsg me if you don't want to spoil others, I guess.
I have seen your latest video and it looks great. Here's some questions for you:
1. Is the pipes automatable with redstone.
2. What happens if you centrifuge high tier essentia like cognito.
3. Does labeling them also applies to the alchemy golem.
1. The valve responds to redstone
2. The centrifuge breaks essentia down into its component aspects, so 50 cognito will be broken down into (roughly) 25 Terra and 25 Spiritus. The actual amounts may vary since which one of the two it breaks down into is determined randomly.
3. Yes
Also, it appears wand foci can take the unbreakable enchantment which appears to be a bug since they have no durability... unless I'm missing something? Do they gain any benefit from it?
This has been reported before but I can't seem to duplicate it. Do you have any other mods that modify or add enchantments?
We played with a friend in Minecraft. After studying Greatwood Wand Core, needed to find and cut down the Greatwood. I wondered what might happen after cut down tree, because the fashion has changed a lot and maybe it will now Planar Chaos! And my friend suggested:
But it doesn´t happen often, does it?
It depends on what you're researching. I find unsolvable notes are more common for ones with fewer aspects, it took me four tries to get a solvable wand foci research for instance. Later ones had so many aspects I'd end up with three nodes unused.
Can you make it so that ethereal blooms (and perhaps pure nodes) have slightly more range in their purification? As it stands, if you put one in the middle of a chunk it will still leave a small fringe of taint around the edge of the chunk. It would be nice if a single one of these can completely clean up a whole chunk.
Also, it appears wand foci can take the unbreakable enchantment which appears to be a bug since they have no durability... unless I'm missing something? Do they gain any benefit from it?
Why? That doesn't make any sense. I was stuck on the hungry chest research for over a week because I thought it needed an aspect I hadn't discovered yet.
what has been added other then, pechs, and hints of pipes since release?
https://highfidelity.io
Very exciting.
I've been playing along quite a ways in my current world and I just now realized I haven't seen a single angry zombie. I'm running the 4.0.3a version. There were plenty in 4.0.2a. I'm using ATG but I used ATG last time too, with no problem.
I don't think it's totally intended, more like "there's no easy way to always make it always solvable, so I'll call it feature" on Azanor's side.
Azanor himself said it was intentional. I suppose it could still be a matter of not being able to avoid the situation himself, though.
I think its solvable. Move the middle rune in the middle path up one square, that should allow you to bridge the gap in only 2 runes instead of 3 allowing you to move the extra rune to the end.
I know, that's why I said it like that. But I don't know, it seems to be simple enough to always have the dots an x distance away from each other, so maybe it really is intentional.
But what makes me think that it really isn't is the fact that he makes no mention of that in the Thaumonomicon, since that is quite an oversight.
I was building a tower of stacked cactus farms, all releasing into a single vertical chute, as a way of keeping a flux farm continually boiling. I was on level 5, from which a fall would reduce me to half a heart, and I fell into the output chute.
Which lands in a boiling crucible. Which gives half-heart burns to anyone standing on top of it. And instantly dissolves any items that land in it.
At least my goggles and wands survived, so it wasn't that big a setback.
Also, could you speed up the Brain in a Jar's experience gathering? I use a flux farm to get experience, and tend to get it in huge bursts that really slow the farmerate. It would be nice if the Brain I have there could gather the orbs in fast enough to avoid the problem.
Speaking of the Brain, it would be nice if you could add a config option to turn off its sounds, and the Arcane Bellows' as well. I want to put both on the Infernal Furnace in my tower, and can't because they make too much annoying noise.
1. Is the pipes automatable with redstone.
2. What happens if you centrifuge high tier essentia like cognito.
3. Does labeling them also applies to the alchemy golem.
Here's some things I was thinking about when reading the past few pages (10-15).
1. How about expanding the current usage of essentia in machines as you mentioned lux would help the bore keep the area lit. For example. Perfodio would also help the bore in mining and if supplied vinculum might make the area the bore is in chunk loaded. Instead of the repair enchant how about make a machine that allows repairing of tools slowly and boasted by the Sano essentia because repair now is a bit awkward as its way too slow to make feasible as it uses hotbar space.
2. On to the topic of essentia fusion, I think it should exist but it must be really dangerous as your doing something that is near impossible in science today which is fusing two atoms or essentia in this case. It should cause a lot of problems even more than arcane infusion as what your doing is against the laws of nature. How about it need an only be done with primal aspects as compound aspects are too entangled. Ex. To make Praecantatio, you need to make both Potentia and Vacouse and before that you should have Ordo, Perdito, Aer and Ignis. For this you would need to make two triangular structure to combine any of these essentia. First, you put Ordo and Potentia in the bottom two points and the results would be the point of the triangle/pyramid and it must instantly connect to another of these structure to make Praecantatio as the fusion won't accept essentia in jars or phials as the essentia in them are cooled in the way its fully combined and can only be centrifuge.
You must also make Vacouse the same way as Potentia but you need to put it on the other side. This process is not fullproof as you can get from 0 (common ) to 2 (rare) of the essentia your trying to make. It can also be speed up or made more efficent by giving Permutatio and/or Limus.
Well, that's it for this post. What do you think of my ideas, I still think Thaumcraft 4 should have some kind of essentia powered machine/ rune system like TC2 and more aura manipulations(Imagine bee breeding in the form of aura node combining, purifying, mutation and enhancement).
I'm using Aqua and Praecantantio, I've found nothing else. If I've been bugged, *twice*, can you tell me how to cheat back some of the many research points I've lost?
Thanks!
-Robin
It's not Gelum, unless that was fixed in the last version or something. It's not Telum. It's not Perditio. If there's a "projectile" aspect, I haven't found it yet. Seriously, I give up; privmsg me if you don't want to spoil others, I guess.
-Robin
1. The valve responds to redstone
2. The centrifuge breaks essentia down into its component aspects, so 50 cognito will be broken down into (roughly) 25 Terra and 25 Spiritus. The actual amounts may vary since which one of the two it breaks down into is determined randomly.
3. Yes
This has been reported before but I can't seem to duplicate it. Do you have any other mods that modify or add enchantments?
We've been laughing with it! XD