Awesome, this is great! I think this mod will have a great future.
Thanks for the encouragement!
I posted a new update. It's not a big one, but I think it'll be useful. I had to add the crook in preparation for silk worm farming. I figured I might as well release it while I continue working. Enjoy!
RIght, prefacing this with this statement, because due to Multimc not being 1.6 enabled yet, I can't test this myself to see if this is possible yet. If it is, I apologise.
Oh dear god, I love those barrels. I would like to ask something though - For aesthetics, would you be able to either:
A: Make a changeable config so that stuff doesn't decay into dirt
B: Make a seperate barrel that doesn't let stuff decay (Ie a storage barrel)?
Because seriously, I LOVE how those things look. Could make a very nice shop-like location with that. Bargin bins etc.
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Well Ross, you're right. I didn't intend for the barrels to be used for storage. Though I have noticed that a lot of people have tried to use them that way. I think of it more like a machine than a storage device. Organics go in, dirt comes out.
I could rewrite some of the backend to make them work more like storage, but then I have the predicament of trying to figure out when the player wants to store something, and when they want to compost it instead.
The thought occured to me that I could add an 'earthworm' item that you could use on a full barrel to start the compost process, but that feels kind of clunky. Not to mention that a few well placed worms could wipe out someone's food storage in SMP.
One of the design goals of my mod is that I'm trying to avoid GUI's at all cost. I'm open to changing the barrels to be functional storage. Any ideas on how to trigger the composting without adding an interface?
What about a way we could add our own materials to add to the compost in the config?
I was thinking of some like Cocoa beans, seeds, tall grass, dead bush, and ferns, plus If we could do it ourselves, we could put in modded items too!
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Interesting concept. What I thought this mod did, and, it might be beyond your scope, but it would be neat if the mod actually created a skyblock world. I don't know how, but it should be possible to add a world type called "Sky Block" that would forcibly generate an empty void world. That way you wouldn't need world editors or anything to create Sky Block maps, you could generate them like normal worlds. It wouldn't allow normal world generation, and you could even make it randomly generate other islands, just small and far apart.
Also, Extra Utilities has a special block called the "Angel Block" which can be placed in the air, not against any other block. That would be super useful for Sky Block maps, maybe you could add something like that?
I reiterate: Make a seperate kind of barrel, with something like, I dunno, a peice of wool in the middle.
That wouldn't necessarily be easier for me to do though. If I'm going to write the code to make a barrel into true storage, I would rather just have one multi-function barrel than two separate but identical looking barrels that behave in slightly different ways. I'll keep trying to think up an alternative. Perhaps I can craft a dirt block into several 'handfuls of dirt' items and require one of those to active the barrel and begin the composting process. You're supposed to add dirt on top of a compost heap I think, so that makes some sense.
If you just want the barrels to be decorative, you can do that now. As long as you don't fill a barrel completely, it'll sit there and be pretty for as long as you want.
What about a way we could add our own materials to add to the compost in the config?
I was thinking of some like Cocoa beans, seeds, tall grass, dead bush, and ferns, plus If we could do it ourselves, we could put in modded items too!
As a former server operator, I think that is a great idea. As a mod author though, I would like to keep some control over this for balancing purposes, at least for a little while longer. I am coding with the idea that I'm going to release an API at some point so people can write extensions for other mods. I might just decide to stick all of that in the config though. I don't know yet.
I added the colors to the config mostly in case someone wants to update a texture pack to include this mod, they can at least update the compost colors to match their new item textures.
Interesting concept. What I thought this mod did, and, it might be beyond your scope, but it would be neat if the mod actually created a skyblock world. I don't know how, but it should be possible to add a world type called "Sky Block" that would forcibly generate an empty void world. That way you wouldn't need world editors or anything to create Sky Block maps, you could generate them like normal worlds. It wouldn't allow normal world generation, and you could even make it randomly generate other islands, just small and far apart.
Also, Extra Utilities has a special block called the "Angel Block" which can be placed in the air, not against any other block. That would be super useful for Sky Block maps, maybe you could add something like that?
I do plan on adding in world generation. I have a couple ideas for that too. I want to be able to do classic skyblock, with the chest that contains ice and lava, but I also want to do a "skyblock for the complete masochist" map generator that is just a dirt block with a tree. You'll still be able to work your way up to a cobblestone generator once I get a few more blocks in, but it'll be MUCH more difficult.
I do like the functionality of the angel block, and when I played skyblock SMP with some friends we gave everyone a starter kit that included an angel block and an electric jetpack. I'll probably end up doing something like this, but I don't want to outright steal the idea.
EDIT: About world generation, I forgot to add that I haven't managed to find a decent skyblock map that had normal biome distributions, so that is definitely a must for me at some point. It made working with forestry bees damn near impossible!
You could always make some sort of a sealing cap for the barrels. As long as the cap stays on, the organic stuff inside won't begin decomposing. The recipe could be something like two wood slabs next to each other, like how pressure plates are made with full blocks.
You could always make some sort of a sealing cap for the barrels. As long as the cap stays on, the organic stuff inside won't begin decomposing. The recipe could be something like two wood slabs next to each other, like how pressure plates are made with full blocks.
That's an interesting idea. I'm not in love with it though. I'll think about it some more while I work my way down my list of stuff I want to add to the mod.
Put up a new update. More fixes for the goofy silkworms. Make sure you read the warning next to the download link though. =(
It'll probably be a while before I update again. I've already started building the model for the sifting table. Assuming that it's going to take as much time to build the table as it did to get the barrel done, I'm going to be busy with it for a while. It should be totally worth it once it's done though.
Woah, they green thumb mod has a lot of really similar ideas to my mod. I kind of wish that you hadn't shown it to me, because now I can't use the excuse "I've never even SEEN that mod before!". *sigh*
I agree that using the barrel mod for storage makes more sense. That mod does what it does very well and I don't think I could do it better if I tried.
For the ore, I definitely want to have different kinds of ore chunks that get sifted out. I really don't like how easy it is to use UU matter to get whatever you need. I'm aware that this will lead to a very 'slot machine' type function, where you have to depend on luck to get you the thing that you need, but you can always trade with other players (assuming you're on a server). Also, if you have a bunch of mods installed, then you only have to put up with it's randomness until you can start generating actual UU-matter or you can set up a MFR laser drill.
New version uploaded!
It's mostly bug fixes, but this is a thing now...
This is also a thing...
Happy composting!
I would totally do that.. As soon as I figured out 1.6.2 mods work with 1.6.4, I would love to get these mods to go with this mod. But I can't find the link to 1.6.2 IndustralCraft 2 or 1.6.2 Forestry.
This mod is AMAZING!! I've always wanted a mod that adds functionality to the vanilla skyblock map. One thing that would be really cool, would be some way to get renewable soul sand, as then you would be able to get withers, and by extension beacons (Iron blocks from iron farm). At the moment you can get wither skulls in the original skyblock map since there's a fortress near the glowstone platform, but you can't get the soul sand needed to spawn the wither.
Thanks for the encouragement!
I posted a new update. It's not a big one, but I think it'll be useful. I had to add the crook in preparation for silk worm farming. I figured I might as well release it while I continue working. Enjoy!
Oh dear god, I love those barrels. I would like to ask something though - For aesthetics, would you be able to either:
A: Make a changeable config so that stuff doesn't decay into dirt
B: Make a seperate barrel that doesn't let stuff decay (Ie a storage barrel)?
Because seriously, I LOVE how those things look. Could make a very nice shop-like location with that. Bargin bins etc.
I could rewrite some of the backend to make them work more like storage, but then I have the predicament of trying to figure out when the player wants to store something, and when they want to compost it instead.
The thought occured to me that I could add an 'earthworm' item that you could use on a full barrel to start the compost process, but that feels kind of clunky. Not to mention that a few well placed worms could wipe out someone's food storage in SMP.
One of the design goals of my mod is that I'm trying to avoid GUI's at all cost. I'm open to changing the barrels to be functional storage. Any ideas on how to trigger the composting without adding an interface?
I was thinking of some like Cocoa beans, seeds, tall grass, dead bush, and ferns, plus If we could do it ourselves, we could put in modded items too!
Also, Extra Utilities has a special block called the "Angel Block" which can be placed in the air, not against any other block. That would be super useful for Sky Block maps, maybe you could add something like that?
That wouldn't necessarily be easier for me to do though. If I'm going to write the code to make a barrel into true storage, I would rather just have one multi-function barrel than two separate but identical looking barrels that behave in slightly different ways. I'll keep trying to think up an alternative. Perhaps I can craft a dirt block into several 'handfuls of dirt' items and require one of those to active the barrel and begin the composting process. You're supposed to add dirt on top of a compost heap I think, so that makes some sense.
If you just want the barrels to be decorative, you can do that now. As long as you don't fill a barrel completely, it'll sit there and be pretty for as long as you want.
As a former server operator, I think that is a great idea. As a mod author though, I would like to keep some control over this for balancing purposes, at least for a little while longer. I am coding with the idea that I'm going to release an API at some point so people can write extensions for other mods. I might just decide to stick all of that in the config though. I don't know yet.
I added the colors to the config mostly in case someone wants to update a texture pack to include this mod, they can at least update the compost colors to match their new item textures.
I do plan on adding in world generation. I have a couple ideas for that too. I want to be able to do classic skyblock, with the chest that contains ice and lava, but I also want to do a "skyblock for the complete masochist" map generator that is just a dirt block with a tree. You'll still be able to work your way up to a cobblestone generator once I get a few more blocks in, but it'll be MUCH more difficult.
I do like the functionality of the angel block, and when I played skyblock SMP with some friends we gave everyone a starter kit that included an angel block and an electric jetpack. I'll probably end up doing something like this, but I don't want to outright steal the idea.
EDIT: About world generation, I forgot to add that I haven't managed to find a decent skyblock map that had normal biome distributions, so that is definitely a must for me at some point. It made working with forestry bees damn near impossible!
I'll edit once I get an idea :]
That's an interesting idea. I'm not in love with it though. I'll think about it some more while I work my way down my list of stuff I want to add to the mod.
YOU LIKED THIS? WANT TO BE ADDED? THAN CLICK AND SUPPORT!
It's mostly bug fixes, but this is a thing now...
This is also a thing...
Happy composting!
It'll probably be a while before I update again. I've already started building the model for the sifting table. Assuming that it's going to take as much time to build the table as it did to get the barrel done, I'm going to be busy with it for a while. It should be totally worth it once it's done though.
Woah, they green thumb mod has a lot of really similar ideas to my mod. I kind of wish that you hadn't shown it to me, because now I can't use the excuse "I've never even SEEN that mod before!". *sigh*
I agree that using the barrel mod for storage makes more sense. That mod does what it does very well and I don't think I could do it better if I tried.
For the ore, I definitely want to have different kinds of ore chunks that get sifted out. I really don't like how easy it is to use UU matter to get whatever you need. I'm aware that this will lead to a very 'slot machine' type function, where you have to depend on luck to get you the thing that you need, but you can always trade with other players (assuming you're on a server). Also, if you have a bunch of mods installed, then you only have to put up with it's randomness until you can start generating actual UU-matter or you can set up a MFR laser drill.
I would totally do that.. As soon as I figured out 1.6.2 mods work with 1.6.4, I would love to get these mods to go with this mod. But I can't find the link to 1.6.2 IndustralCraft 2 or 1.6.2 Forestry.
Keep up the great work!!
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