Power Boxes
This mod is all about storage and conversion.
How I got the idea for the mod? - Check the credits on the bottom of this topic.
Downloads are in the download section.
Q: So, why doing another one of these mods, Lordmau5? A: Easy to answer.The most power conversion mods (e.g. Power Converters) are based on ONLY conversion.This one, however, has storage features aswell.
Q: How about the conversion ratios? A: EU 5 : 2 MJ.I don't know about the ratios in Power Converters,but if someone knows them, please tell me.Otherwise this could get abused.
Q: Hey, I found a bug! A: Cool, just write it in this topic or PM me
Q: I got a suggestion. Add [...]! A: Cool aswell, just write it in this topic and I'll either do a poll or will think about myself, if I like the idea
Q: Didn't you do such a mod already? A: Yes, but with this mod I officially announce, that I stop working on Liquid Energy.
What the sides do:
They can be changed with wrenches (IC2 and BC) by sneaking + rightclicking AND through computers.
Also, you can check what the sides are set to by RightClicking with the wrenches AND through computers.
The GUI:
The GUI (with items in it):
More to come
Ladys and Gentlemen, I present you the Recipes:
(In order of appearance: Power Box, Power Cables, Capacity Upgrade, Output Speed Upgrade)
1.02 by IceDrug20 (Check him out, he got other mods spotlighted and aswell got an awesome Let's Play series )
After you read this topic, finally you got to the downloads.
For now, they are on my Dropbox.
If you get some error with "Traffic exceeded": Tell me as soon as possible, please!
- Connection fix for cables on different Energy Tiles (Applied Energistics, ...)
^- Only visual, there is no *need* of updating to this one, if you don't want to
1.1:
- Power Cables (which can input and output both: EU and MJ)
- Soft Dependency on both IC2 and BuildCraft (T he game doesn't start without both mods. Atleast one is required)
- Improved Power System
- BC pipes can now connect to the input side
- Placing a Power Box containing Capacity Upgrades and more energy than the config value will now have the stored energy instead of the config value (Maximum Stored Energy).
- Creative Tab fixed
- Items in the Charge / Discharge slot will now drop upon breaking the Power Box.
1. Download the corresponding Minecraft Version 2. Download the corresponding Minecraft Forge Version 3. Download BuildCraft 4.0 4. Download IC2 Experimental 5. Download the mod 6. Put the mod in the "mods" folder of your Minecraft instance 7. Play with it!
EU Conversion (Integer):
That is the EU conversion ratio.
Energy that goes IN get's divided by the value.
E.g: 512 EU in=102.4 Power
Energy that goes OUT get's multiplied by the value.
E.g: 100 Power out=500 EU out Default: 5
MJ Conversion(Integer):
Same as the EU Conversion, except that it is for MJ. Default: 2
Unbreakable Power Box(Boolean):
Should the Power Box get destroyed by TNT or other explosions (false)
or should it be indestructible (true). Default: false
Power Box Capacity (Integer):
The maximum capacity a Power Box can hold on it's own.
Without Capacity Upgrades. Default: 100000 (100k)
Capacity Upgrade Multiplier(Integer):
This one needs a bit math.
You can put in a maximum amount of 16 Capacity Upgrades.
Now to the math.
Let's say the value is set to 5000.
Each Capacity Upgrade increases the maximum power by 5000.
Also does each of them raise the increase by 5000.
I am assuming since you are doing power conversion and storage you are using one of the IC2 API's. Can you tell me if you are using the IC2 experimental version or the IC2 lf version. Hoping it is the experimental version since many mod makers have started that direction (ie Buildcraft, Railcraft, UE, etc.)
Getting a crash when I place down a power box. Not sure what happened since I tried this before and it worked. Probably some mod I updated but wanted to pass this along.
Getting a crash when I place down a power box. Not sure what happened since I tried this before and it worked. Probably some mod I updated but wanted to pass this along.
Would it be possible (or would it even make sense?) to add an option for disabling the conversion? Make it simply store power?
With Thermal Expansion not getting updated anytime soon, this would make a great replacement for Redstone Energy Cells.
I didn't think about this yet... It's not intended to be "only" a storage device mod...
I basicly got this idea because I was missing PowerConverters on 1.6.2
would you consider more or less backporting a copy with the old IC2 power API for 1.6.2 given that all the addons that use the IC2 API more or less have not updated yet
Power Boxes
This mod is all about storage and conversion.
How I got the idea for the mod? - Check the credits on the bottom of this topic.
Downloads are in the download section.
Q: So, why doing another one of these mods, Lordmau5?
A: Easy to answer.The most power conversion mods (e.g. Power Converters) are based on ONLY conversion.This one, however, has storage features aswell.
Q: How about the conversion ratios?
A: EU 5 : 2 MJ.I don't know about the ratios in Power Converters,but if someone knows them, please tell me.Otherwise this could get abused.
Q: Hey, I found a bug!
A: Cool, just write it in this topic or PM me
Q: I got a suggestion. Add [...]!
A: Cool aswell, just write it in this topic and I'll either do a poll or will think about myself, if I like the idea
Q: Didn't you do such a mod already?
A: Yes, but with this mod I officially announce, that I stop working on Liquid Energy.
What the sides do:
They can be changed with wrenches (IC2 and BC) by sneaking + rightclicking
AND through computers.
Also, you can check what the sides are set to by RightClicking with the wrenches
AND through computers.
The GUI:
The GUI (with items in it):
More to come
Ladys and Gentlemen, I present you the Recipes:
(In order of appearance: Power Box, Power Cables, Capacity Upgrade, Output Speed Upgrade)
1.02 by IceDrug20 (Check him out, he got other mods spotlighted and aswell got an awesome Let's Play series )
After you read this topic, finally you got to the downloads.
For now, they are on my Dropbox.
If you get some error with "Traffic exceeded":
Tell me as soon as possible, please!
Newest download! (Click me)
Old downloads
1.1.3:
- Fixed recipe bug
1.1.2:
- Connection fix for cables on different Energy Tiles (Applied Energistics, ...)
^- Only visual, there is no *need* of updating to this one, if you don't want to
1.1:
- Power Cables (which can input and output both: EU and MJ)
- Soft Dependency on both IC2 and BuildCraft (T he game doesn't start without both mods. Atleast one is required)
- Improved Power System
Before 1.1:
1.03:
- Double Insulated Cable got removed, thus recipe change.
It's the Insulated Gold Wire now.
1.02:
- Fixed a bug with opening the Power Box (Major)
1.01:
- BC pipes can now connect to the input side
- Placing a Power Box containing Capacity Upgrades and more energy than the config value will now have the stored energy instead of the config value (Maximum Stored Energy).
- Creative Tab fixed
- Items in the Charge / Discharge slot will now drop upon breaking the Power Box.
1. Download the corresponding Minecraft Version
2. Download the corresponding Minecraft Forge Version
3. Download BuildCraft 4.0
4. Download IC2 Experimental
5. Download the mod
6. Put the mod in the "mods" folder of your Minecraft instance
7. Play with it!
EU Conversion (Integer):
That is the EU conversion ratio.
Energy that goes IN get's divided by the value.
E.g: 512 EU in=102.4 Power
Energy that goes OUT get's multiplied by the value.
E.g: 100 Power out=500 EU out
Default: 5
MJ Conversion (Integer):
Same as the EU Conversion, except that it is for MJ.
Default: 2
Unbreakable Power Box (Boolean):
Should the Power Box get destroyed by TNT or other explosions (false)
or should it be indestructible (true).
Default: false
Power Box Capacity (Integer):
The maximum capacity a Power Box can hold on it's own.
Without Capacity Upgrades.
Default: 100000 (100k)
Capacity Upgrade Multiplier (Integer):
This one needs a bit math.
You can put in a maximum amount of 16 Capacity Upgrades.
Now to the math.
Let's say the value is set to 5000.
Each Capacity Upgrade increases the maximum power by 5000.
Also does each of them raise the increase by 5000.
E.g:
1 Capacity=Default max. Storage + 5000
2 Capacity=Default max. Storage + 1 Capacity + (5000 * 2)
3 Capacity=Default max. Storage + 2 Capacity + 1 Capacity + (5000 * 3)
X Capacity=Default max. Storage + [before Capacities] + (5000 * X)
Default: 5000
You can simply wrap the box as Peripheral.
PowerCrystals:
The spirit of this mod.
Without him I probably wouldn't even came up with this idea.
Metalen:
My texture artist.
I can't thank him enough, but this text will probably do all it has to do
IceDrug20:
Beta tester!
Thanks for helping me at suggestions and beta testing
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
You can help me improve the mod (suggestions as "issues", fixes as pull requests, ...)
or simply build the newest version (Readme following for that).
You can find it here:
Power Boxes - Source Code
feel free to pop on #AlternativeMods
on irc.esper.net
Feedback is appreciated
Greetings and have fun with the mod,
Lordmau5.
Will do some more, but with those you'll get the basic idea of what you can do with it.
Thanks
ComputerCraft, however, is optional.
~ Greets.
Are you ever going to do UE?
Could I please ask you to include version numbers in the thread? It helps keep track of updates
Yes, UE support is planned and is probably going to start next week (Because I'm away this week).
Due to the new Energy system in IC2 2.0, it is not possible to play with the older builds (1.118).
Sorry.
Ofcourse, doing that now
~ Greets.
http://pastebin.com/cVgPdhZp
Thank you. I'll fix it asap
@Laguy422: The fix for opening the Power Box is out aswell
Have fun with it.
Also I started to work on a new feature, that has to do something with connectivity.
~ Greets.
The mod spotlight of IceDrug20 for the mod version 1.02 is up aswell!
Go check it out (also his other videos, hehe)
With Thermal Expansion not getting updated anytime soon, this would make a great replacement for Redstone Energy Cells.
I basicly got this idea because I was missing PowerConverters on 1.6.2
~ Greets.