Hey just to let you know I think most peopel would rather be able to scan through a list of items with brief descriptions, vs watching a 33 minute video. :/ Im trying to find out if this will work in a pack im making without ruining balance of other mods and I just wanted to get a brief look at recipes and what the items did.
edit: found them on your site, maybe just make the link right at the top with "see items and recipes here" or something?
A block I would like to suggest (or would make if I have even 1% of a clue how to mod) would be a Porthole. Like those on ships and submarines. Not sure if it would be based on glass panes or just glass blocks. The recipe could be iron in some way around it's component glass piece. The block itself would be a border either 3 or 4 wide of light, iron-like, gray, maybe with tiny dots for rivets. Not certain if it would look better with the middle being vanilla glass texture or maybe a slightly frosted glass.
I could actually make the texture myself, but, again, no clue how to mod, so I wouldn't be able to use it.
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10/31/2012
Posts:
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Minecraft:
Wolfie_Waffle
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I've heard that you make blocks from requests, and I think this would be useful, so...
Could somebody make a block that would "harvest" a certain amount of blocks in front of it? There would need to be a config folder for it that would have the following:
- A file for each block
- In each file, have the block to harvest, what it drops, and what block to replace it with
The block would harvest the blocks, replace it with the config block, and drop the drop item from config near the harvester.
If you can't make this or won't, is there any place to request mods to be made?
Older ones did and that's what I was referring to. Also, you really responded to the whole comment just to say I was wrong about one small piece of it?
Just a suggestion, but could it be possible to make the painting physics in this mod more like the paint gun mod? That was a very popular mod but got discontinued in 1.4.7. It allowed you to paint ANY block ANY color. Which would be Amazing to have a mod like that in 1.6.4. Thanks for reading.
is there any chance you can allow the luggage to follow a player through /warp in SMP?? that and dimension portals loose it's path finding so the options are pick it up or hope it gets a more robust AI. since it does teleport short distances i am guessing that it might be getting stuck when a player warps due to unloading chunks so perhaps the fix is as simple of making the entity stay loaded for X seconds giving it time to locate the player
Does anyone know if the canvass, stencils and painted vanilla blocks are compatible with Archimedes ships mod? Some special renderings, like carpenter blocks, have rotation problems.
I suppose I can test it if nobody knows.
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* I promise I'm not lazy or stupid. . . just overwhelmed. . . . I'm trying to make 80+ mods get along. . . I had no idea what I was getting into. . .
the yellow submarine on my beatles CD has portholes XD
Major showstopper with the sprinkler you need to remove restrictions on where and how the sprinkler can be placed as the current implementation does not allow for it to be placed on covers panels or on top of the various types of fluid pipes out there additionally it cannot be placed onto of bc tanks either. you need to fix this for inter-mod interoperability
EDIT:
one other idea with the sprinklers. how about adding the ore-dict entries for the various fertilizers in mine-craft. the growth acceleration is based on the type used for example bonemeal slowest ic2 faster forestry fastest acceleration
Hello, I'm having an IDConflict with another mod (extrautilities) and since I can't change the ID of the block in the configuration file, I'm asking here how to do it.
Here an spoiler with the ID problem I got.
#Blocks
4095: openblocks.fan from OpenBlocks - extrautils:decorativeBlock2 from ExtraUtilities
Suggested Ranges: 3251-4090 (840 IDs), 1532-1969 (438 IDs), 492-899 (408 IDs)
I don't know java, so I can't make the changes on my own...
Hello, I'm having an IDConflict with another mod (extrautilities) and since I can't change the ID of the block in the configuration file, I'm asking here how to do it.
Here an spoiler with the ID problem I got.
#Blocks
4095: openblocks.fan from OpenBlocks - extrautils:decorativeBlock2 from ExtraUtilities
Suggested Ranges: 3251-4090 (840 IDs), 1532-1969 (438 IDs), 492-899 (408 IDs)
I don't know java, so I can't make the changes on my own...
I don't know if you want to install another mod, but there is a mod called idfix(on mobile, can't link. Just do a google search for minecraft idfix mod) Delete the configuration files of the two conflicting mods and run mc again. Idfix will fix all conflicts.
I don't know if you want to install another mod, but there is a mod called idfix(on mobile, can't link. Just do a google search for minecraft idfix mod) Delete the configuration files of the two conflicting mods and run mc again. Idfix will fix all conflicts.
I Fixed my problem, I'm just very shortsighted and missed the block I was looking for in the cfg file...
If possible, could the fans possibly have an on/off switch, most likely in the form of a redstone signal?
edit: found them on your site, maybe just make the link right at the top with "see items and recipes here" or something?
Real submarines do not have portholes.
Older ones did and that's what I was referring to. Also, you really responded to the whole comment just to say I was wrong about one small piece of it?
Any solution for this?
tnx!
Please Fix
True, but submersibles do, and for a lot of people the term is interchangeable.
I suppose I can test it if nobody knows.
Major showstopper with the sprinkler you need to remove restrictions on where and how the sprinkler can be placed as the current implementation does not allow for it to be placed on covers panels or on top of the various types of fluid pipes out there additionally it cannot be placed onto of bc tanks either. you need to fix this for inter-mod interoperability
EDIT:
one other idea with the sprinklers. how about adding the ore-dict entries for the various fertilizers in mine-craft. the growth acceleration is based on the type used for example bonemeal slowest ic2 faster forestry fastest acceleration
Seems like they are re-arranging the site. Just remove the stuff after "Openmods.info" and you should be good.
Also it appears I'm getting a crash when opening the search tab in creative.
http://pastebin.com/0RXfC4zK
Here an spoiler with the ID problem I got.
4095: openblocks.fan from OpenBlocks - extrautils:decorativeBlock2 from ExtraUtilities
Suggested Ranges: 3251-4090 (840 IDs), 1532-1969 (438 IDs), 492-899 (408 IDs)
I don't know java, so I can't make the changes on my own...
I don't know if you want to install another mod, but there is a mod called idfix(on mobile, can't link. Just do a google search for minecraft idfix mod) Delete the configuration files of the two conflicting mods and run mc again. Idfix will fix all conflicts.
I Fixed my problem, I'm just very shortsighted and missed the block I was looking for in the cfg file...
Thanks though C: