For anyone wanting a new logic gate. Here's my proposal.
1. It needs to have a purpose. You will need to provide examples of where this gate will be useful.
2. It needs to be something that cannot be constructed in 3 existing gates or less.
3. You must completely describe how it will function.
As an example, here's the rs latch.
The gate has inputs on the left and right, outputs on the top and bottom.
When you activate the left or right input, it switches into that state. When in the right state, the top output is on, when in the left state, the bottom output is on. It will also output from the input sides based on state.
If both inputs are turned on, the gate should deactivate until they are both turned off. If both sides are turned off at the exact same time, it will pick a random state.
It can be flipped with the screwdriver.
It also has a second screwdriver mode where the inputs do not get powered based on state.
While the RS latch could technically be made with 2 NOT/NOR gates, it is a very fundamental logic circuit. Additionally, having only a two tick delay, instead of a 4 tick is quite useful.
Should you be able to describe your proposed gate in this format, create a feature request on the GitHub repo for ProjectRed. MrTJP and I will be notified and will be able to provide you feedback on your proposal.
I like how people actually think that anyone cares about a "license."
You don't have any intellectual property claims on any code for a mod for Minecraft, Mojang owns all intellectual property on any code for the game, so good luck stopping people from redistributing your mod without your permission. Just say'n!
I like how people actually think that anyone cares about a "license."
You don't have any intellectual property claims on any code for a mod for Minecraft, Mojang owns all intellectual property on any code for the game, so good luck stopping people from redistributing your mod without your permission. Just say'n!
That's not true at all. Mojang owns all of their code, but nothing more. This mod has no Mojang code in it whatsoever.
java.lang.ClassCastException: mrtjp.projectred.core.ItemScrewdriver cannot be cast to buildcraft.transport.ItemPipe
at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:25)
at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:100)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:465)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74233_a(GuiContainerCreative.java:980)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74185_a(GuiContainerCreative.java:805)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:491)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:25)
at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:100)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:465)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74233_a(GuiContainerCreative.java:980)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74185_a(GuiContainerCreative.java:805)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
java.lang.ClassCastException: mrtjp.projectred.core.ItemScrewdriver cannot be cast to buildcraft.transport.ItemPipe
at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:25)
at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:100)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:465)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74233_a(GuiContainerCreative.java:980)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74185_a(GuiContainerCreative.java:805)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:491)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:25)
at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:100)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:465)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74233_a(GuiContainerCreative.java:980)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74185_a(GuiContainerCreative.java:805)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
A Few Requests.
If any of the following or their uses are unclear please let me know and I can explain a bit better how the redstone counterparts function and their uses:
1-way wire
This wire-type can receive a redstone signal from any point via usual sources, but will only output a signal in one direction. Much like a line of repeaters but the repeaters could accept a RS signal as though they were dust and there would be no delay incurred for each 'block' the wire would take up
End-Point Counter
Each time the gate receives a signal it increases an internal counter by 1. Once the count reaches a user-specified max, the gate outputs a pulse then resets it's internal counter to 0.
Can be done simply by using a PR counter, hooking the output up to the decrement input, then setting the decrement amount to the user-specified max.
Edge Detector
A gate that, depending on which mode it's in, will output a 1 tick pulse when the input changes:
Rising Edge Mode - pulses directly after the input signal turns on
Falling Edge Mode - pulses directly after the input signal turns off
Dual Edge Mode - pulses directly after the input signal turns on, then again when it turns off
Pulse Lengthener
An added option to the pulse former to allow for a length of the output pulse to be specified but unlike a repeater would not add X delay before outputting a signal for X ticks.
Sequencer
Either a new gate, or a way to modify the currently included one so the number of outputs can be altered from the currently static 4, to 2, 3 or 4; each output taking the same amount of time between changes.
Analog Inverter
A gate that inverts the the input's signal strength; that is if the input has a redstone signal strength of 14 then the output signal would be a strength of 1
Edited multiple times to add more ideas and then even more times to refine them
I'm not sure if its a bug, or a change, so I figured I'd report it here before the github bug page.
Setting engines up like this before would have activated all the engines. In the current release, they don't do anything.
Was about to mention this.
In the case of a transparent block (like a buildcraft pipe/gate, a railcraft or vanilla booster rail...), a piece of bare red alloy wire doesn't power the block beside it anymore, same with a piece of frame-supported red alloy wire, but a frame-supported piece of red alloy wire and a piece of bare red alloy wire does.
A Few Requests.
If any of the following or their uses are unclear please let me know and I can explain a bit better how the redstone counterparts function and their uses:
1-way wire
This wire-type can receive a redstone signal from any point via usual sources, but will only output a signal in one direction. Much like a line of repeaters but the repeaters could accept a RS signal as though they were dust and there would be no delay incurred for each 'block' the wire would take up
Not sure what this would be useful for
Edge Detector
A gate that, depending on which mode it's in, will output a 1 tick pulse when the input changes:
Rising Edge Mode - pulses directly after the input signal turns on
Falling Edge Mode - pulses directly after the input signal turns off
Dual Edge Mode - pulses directly after the input signal turns on, then again when it turns off
With the exception of a squencer set to 0.2, we don't do 1 tick pulses in PR. All 3 of these can be done with a pulse gen and NOT gates. If you want the dual to have the same delay going on or off, just put a buffer gate infront of the rising and a NOT in front of the falling.
Pulse Lengthener
An added option to the pulse former to allow for a length of the output pulse to be specified but unlike a repeater would not add X delay before outputting a signal for X ticks.
Use a state cell. If you want it to start immediately, (since the state cell has a 2 tick delay), tie the state cell and a pulse gen to the same inputs and outputs
Sequencer
Either a new gate, or a way to modify the currently included one so the number of outputs can be altered from the currently static 4, to 2, 3 or 4; each output taking the same amount of time between changes.
For a sequenccer with 2 outputs, just make one with 4, halve the time, and tie the 2 sets of adjacent outputs together. While I doubt the practicality of of a 3 output sequencer, http://puu.sh/4ocUY.png Note, transparent latches make really good shift registers. You can use them to make an X output sequencer.
Analog Inverter
A gate that inverts the the input's signal strength; that is if the input has a redstone signal strength of 14 then the output signal would be a strength of 1
Many things were considered for analog, but I'm holding off on them until analog proves it's worth. Currently hardly anyone uses it.
Well I must say, the worldgen is quite a pleasant surprise! I see you've got marble and volcanoes working properly. It truly feels like Redpower! One thing I would like to point out is that the ores/gems don't seem to have been added to the ore dictionary. A feature I liked about RP2's gems is that I could use them with other mods like GregTech. Also, despite the fact that you will be loosing most of your development time, will you still be able to update this mod to 1.7 in a timely manner when it hits?
Memory Gate:
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. The Memory gate needs to be Pulsed Twice, the first pulse sets the value (Say you put in 14 pulse strength it remembers 14 pulse strength) the second pulse makes it output that pulse. The third sets again like the first, this would allow you to set its pulse strength on command. This allows you to make a system that activates specific things completely based on how much pulse strength you put in.
Constant:
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. This is on by default and if powered will turn it off. Constants output a set Pulse Strength.
Rounder:
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. This rounds the pulse strength up or down.
This was a few things I needed at points in time for system that were otherwise hard to make.
Memory Gate:
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. The Memory gate needs to be Pulsed Twice, the first pulse sets the value (Say you put in 14 pulse strength it remembers 14 pulse strength) the second pulse makes it output that pulse. The third sets again like the first, this would allow you to set its pulse strength on command. This allows you to make a system that activates specific things completely based on how much pulse strength you put in.
Constant:
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. This is on by default and if powered will turn it off. Constants output a set Pulse Strength.
Rounder:
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. This rounds the pulse strength up or down.
This was a few things I needed at points in time for system that were otherwise hard to make.
Actually, this applies to all 3. Read what CB posted about analog power. Its about 2 posts above. Basically, me and him both agree that analog is not widely used, we are still considering if we are going to do more with it.
1. It needs to have a purpose. You will need to provide examples of where this gate will be useful.
2. It needs to be something that cannot be constructed in 3 existing gates or less.
3. You must completely describe how it will function.
As an example, here's the rs latch.
The gate has inputs on the left and right, outputs on the top and bottom.
When you activate the left or right input, it switches into that state. When in the right state, the top output is on, when in the left state, the bottom output is on. It will also output from the input sides based on state.
If both inputs are turned on, the gate should deactivate until they are both turned off. If both sides are turned off at the exact same time, it will pick a random state.
It can be flipped with the screwdriver.
It also has a second screwdriver mode where the inputs do not get powered based on state.
While the RS latch could technically be made with 2 NOT/NOR gates, it is a very fundamental logic circuit. Additionally, having only a two tick delay, instead of a 4 tick is quite useful.
Should you be able to describe your proposed gate in this format, create a feature request on the GitHub repo for ProjectRed. MrTJP and I will be notified and will be able to provide you feedback on your proposal.
You don't have any intellectual property claims on any code for a mod for Minecraft, Mojang owns all intellectual property on any code for the game, so good luck stopping people from redistributing your mod without your permission. Just say'n!
That's not true at all. Mojang owns all of their code, but nothing more. This mod has no Mojang code in it whatsoever.
Mods I work on and maintain:
TabbyChat | Mine Little Pony
My Blog
Using BC 4.0.2 and PR 4.0.0.2
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 10.09.13 08:15
Description: Rendering screen
java.lang.ClassCastException: mrtjp.projectred.core.ItemScrewdriver cannot be cast to buildcraft.transport.ItemPipe
at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:25)
at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:100)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:465)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74233_a(GuiContainerCreative.java:980)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74185_a(GuiContainerCreative.java:805)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:491)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at buildcraft.transport.render.PipeItemRenderer.renderPipeItem(PipeItemRenderer.java:25)
at buildcraft.transport.render.PipeItemRenderer.renderItem(PipeItemRenderer.java:100)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:158)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:465)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74233_a(GuiContainerCreative.java:980)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_74185_a(GuiContainerCreative.java:805)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:128)
at net.minecraft.client.renderer.InventoryEffectRenderer.func_73863_a(SourceFile:31)
at net.minecraft.client.gui.inventory.GuiContainerCreative.func_73863_a(GuiContainerCreative.java:683)
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.inventory.GuiContainerCreative
Mouse location: Scaled: (429, 74). Absolute: (859, 573)
Screen size: Scaled: (683, 361). Absolute: (1366, 721). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['MRebhan'/392, l='MpServer', x=251,23, y=74,62, z=272,83]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (236,64,248), Chunk: (at 12,4,8 in 14,15; contains blocks 224,0,240 to 239,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 25729 game time, 25729 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 199 total; [EntityHat['unknown'/1632, l='MpServer', x=255,50, y=45,55, z=344,50], EntityHat['unknown'/1633, l='MpServer', x=251,50, y=21,28, z=315,50], EntitySkeleton['Skeleton'/1601, l='MpServer', x=255,50, y=44,00, z=344,50], EntityCreeper['Creeper'/1607, l='MpServer', x=251,50, y=20,00, z=315,50], EntityCow['Cow'/113, l='MpServer', x=175,34, y=63,00, z=228,34], EntitySkeleton['Skeleton'/124, l='MpServer', x=173,59, y=43,00, z=297,94], EntityCow['Cow'/137, l='MpServer', x=189,78, y=63,00, z=199,69], EntityCow['Cow'/139, l='MpServer', x=189,38, y=63,00, z=226,38], EntityCow['Cow'/138, l='MpServer', x=182,06, y=63,00, z=216,72], EntityZombie['Zombie'/140, l='MpServer', x=181,06, y=35,00, z=255,34], EntitySkeleton['Skeleton'/143, l='MpServer', x=191,50, y=64,00, z=331,50], EntityZombie['Zombie'/142, l='MpServer', x=171,88, y=33,00, z=289,66], EntitySkeleton['Skeleton'/159, l='MpServer', x=194,78, y=26,00, z=193,16], EntityWaypointContainer['unknown'/697, l='MpServer', x=0,00, y=0,00, z=0,00], EntityItem['item.tile.sapling.oak'/144, l='MpServer', x=191,44, y=72,13, z=329,53], EntitySheep['Sheep'/145, l='MpServer', x=190,22, y=64,00, z=335,72], EntityHat['unknown'/695, l='MpServer', x=251,23, y=74,39, z=272,83], EntityBat['Bat'/1246, l='MpServer', x=299,90, y=13,81, z=326,66], EntityCow['Cow'/170, l='MpServer', x=200,59, y=64,00, z=305,38], EntityCow['Cow'/169, l='MpServer', x=202,25, y=63,00, z=306,31], EntityCreeper['Creeper'/168, l='MpServer', x=201,66, y=48,00, z=308,50], EntityPig['Pig'/175, l='MpServer', x=195,97, y=64,00, z=339,91], EntityItem['item.tile.sapling.oak'/173, l='MpServer', x=201,88, y=67,13, z=326,44], EntityItem['item.tile.sapling.oak'/172, l='MpServer', x=193,53, y=72,13, z=333,38], EntityPig['Pig'/163, l='MpServer', x=203,69, y=63,00, z=211,84], EntityPig['Pig'/162, l='MpServer', x=197,91, y=63,00, z=217,91], EntityBat['Bat'/161, l='MpServer', x=199,46, y=44,82, z=227,22], EntityCreeper['Creeper'/167, l='MpServer', x=187,03, y=45,00, z=308,59], EntitySquid['Squid'/166, l='MpServer', x=198,97, y=58,38, z=264,50], EntityPig['Pig'/165, l='MpServer', x=194,66, y=63,00, z=242,22], EntityCreeper['Creeper'/164, l='MpServer', x=202,25, y=44,00, z=226,06], EntityPig['Pig'/186, l='MpServer', x=208,31, y=63,00, z=256,69], EntitySkeleton['Skeleton'/187, l='MpServer', x=218,31, y=69,00, z=269,91], EntitySheep['Sheep'/184, l='MpServer', x=214,38, y=63,00, z=237,69], EntityPig['Pig'/185, l='MpServer', x=208,63, y=63,00, z=249,50], EntityPig['Pig'/190, l='MpServer', x=211,13, y=64,00, z=295,41], EntityPig['Pig'/191, l='MpServer', x=204,09, y=66,00, z=291,13], EntityPig['Pig'/188, l='MpServer', x=222,53, y=71,00, z=272,47], EntityCow['Cow'/189, l='MpServer', x=211,22, y=64,00, z=296,66], EntityPig['Pig'/176, l='MpServer', x=186,06, y=65,00, z=338,91], EntityPig['Pig'/182, l='MpServer', x=215,44, y=63,00, z=218,53], EntityPig['Pig'/183, l='MpServer', x=217,19, y=63,00, z=235,41], EntityZombie['Zombie'/181, l='MpServer', x=212,63, y=47,00, z=198,41], EntityHat['unknown'/747, l='MpServer', x=211,30, y=65,25, z=297,15], EntityPig['Pig'/204, l='MpServer', x=210,91, y=64,00, z=352,69], EntityHat['unknown'/746, l='MpServer', x=203,73, y=66,75, z=291,18], EntityHat['unknown'/745, l='MpServer', x=211,19, y=64,75, z=295,77], EntityHat['unknown'/744, l='MpServer', x=232,77, y=71,75, z=300,23], EntityHat['unknown'/751, l='MpServer', x=218,31, y=70,55, z=269,91], EntityHat['unknown'/750, l='MpServer', x=208,38, y=63,75, z=256,32], EntityHat['unknown'/749, l='MpServer', x=222,16, y=71,75, z=272,47], EntityHat['unknown'/748, l='MpServer', x=208,87, y=67,25, z=287,79], EntityPig['Pig'/197, l='MpServer', x=208,09, y=64,00, z=351,84], EntityHat['unknown'/739, l='MpServer', x=237,45, y=71,75, z=282,02], EntitySheep['Sheep'/196, l='MpServer', x=208,22, y=68,00, z=339,19], EntityHat['unknown'/738, l='MpServer', x=248,04, y=73,75, z=270,17], EntityPig['Pig'/193, l='MpServer', x=218,44, y=68,00, z=308,50], EntityHat['unknown'/743, l='MpServer', x=276,97, y=76,75, z=231,52], EntityCow['Cow'/192, l='MpServer', x=208,59, y=66,00, z=287,38], EntityHat['unknown'/742, l='MpServer', x=268,39, y=68,75, z=235,83], EntitySheep['Sheep'/195, l='MpServer', x=210,50, y=64,00, z=348,09], EntityHat['unknown'/741, l='MpServer', x=266,99, y=68,75, z=234,69], EntitySheep['Sheep'/194, l='MpServer', x=211,28, y=64,00, z=342,47], EntityHat['unknown'/740, l='MpServer', x=252,88, y=62,60, z=271,66], EntityPig['Pig'/220, l='MpServer', x=244,47, y=74,00, z=306,31], EntityHat['unknown'/760, l='MpServer', x=288,04, y=75,75, z=225,40], EntityItem['item.tile.sapling.oak'/216, l='MpServer', x=238,97, y=85,13, z=243,84], EntityHat['unknown'/766, l='MpServer', x=273,67, y=64,75, z=309,47], EntityPig['Pig'/217, l='MpServer', x=233,03, y=71,00, z=299,97], EntityHat['unknown'/767, l='MpServer', x=284,01, y=64,75, z=318,55], EntityHat['unknown'/764, l='MpServer', x=275,18, y=64,75, z=314,21], EntityHat['unknown'/765, l='MpServer', x=273,54, y=64,75, z=305,94], EntityPig['Pig'/212, l='MpServer', x=237,47, y=74,00, z=236,75], EntityHat['unknown'/754, l='MpServer', x=217,37, y=63,75, z=235,73], EntityPig['Pig'/213, l='MpServer', x=233,56, y=71,00, z=231,53], EntityHat['unknown'/755, l='MpServer', x=237,73, y=74,75, z=236,49], EntityPig['Pig'/214, l='MpServer', x=224,53, y=72,00, z=237,31], EntityHat['unknown'/752, l='MpServer', x=208,36, y=63,75, z=249,76], EntityItem['item.tile.sapling.oak'/215, l='MpServer', x=232,88, y=79,13, z=244,88], EntityHat['unknown'/753, l='MpServer', x=214,83, y=64,10, z=237,89], EntityPig['Pig'/208, l='MpServer', x=231,47, y=64,00, z=206,53], EntityHat['unknown'/758, l='MpServer', x=239,11, y=74,75, z=238,60], EntitySheep['Sheep'/209, l='MpServer', x=239,47, y=69,00, z=219,47], EntityHat['unknown'/759, l='MpServer', x=250,60, y=77,75, z=238,74], EntityPig['Pig'/210, l='MpServer', x=224,75, y=64,00, z=220,59], EntityHat['unknown'/756, l='MpServer', x=233,28, y=71,75, z=231,77], EntityPig['Pig'/211, l='MpServer', x=238,75, y=74,00, z=238,50], EntityHat['unknown'/757, l='MpServer', x=224,54, y=72,75, z=236,94], EntityItem['item.tile.sapling.oak'/239, l='MpServer', x=246,38, y=79,13, z=265,88], EntityItem['item.tile.sapling.oak'/238, l='MpServer', x=252,13, y=79,13, z=226,84], EntityItem['item.tile.sapling.oak'/237, l='MpServer', x=246,69, y=81,13, z=226,78], EntityItem['item.tile.sapling.oak'/236, l='MpServer', x=249,75, y=79,13, z=230,72], EntityItem['item.tile.sapling.oak'/235, l='MpServer', x=240,44, y=71,13, z=224,81], EntityPig['Pig'/234, l='MpServer', x=250,84, y=77,00, z=238,47], EntitySheep['Sheep'/233, l='MpServer', x=235,22, y=70,00, z=223,47], EntitySkeleton['Skeleton'/232, l='MpServer', x=255,50, y=68,00, z=217,50], EntityPig['Pig'/231, l='MpServer', x=245,09, y=68,00, z=212,25], EntityItem['item.tile.sapling.oak'/255, l='MpServer', x=265,88, y=75,13, z=217,63], EntityPig['Pig'/248, l='MpServer', x=246,47, y=64,00, z=349,94], EntitySkeleton['Skeleton'/246, l='MpServer', x=252,06, y=22,00, z=318,53], EntitySkeleton['Skeleton'/247, l='MpServer', x=244,50, y=44,00, z=330,91], EntityPig['Pig'/244, l='MpServer', x=237,53, y=71,00, z=281,66], EntitySkeleton['Skeleton'/245, l='MpServer', x=245,50, y=30,00, z=314,09], EntityPig['Pig'/242, l='MpServer', x=247,75, y=73,00, z=269,94], EntitySkeleton['Skeleton'/243, l='MpServer', x=252,88, y=61,05, z=271,66], EntityItem['item.tile.sapling.oak'/240, l='MpServer', x=246,13, y=71,13, z=271,56], EntityItem['item.tile.sapling.oak'/241, l='MpServer', x=248,13, y=77,13, z=268,59], EntityHat['unknown'/821, l='MpServer', x=185,71, y=65,75, z=339,02], EntityPig['Pig'/275, l='MpServer', x=275,03, y=64,00, z=313,88], EntityHat['unknown'/820, l='MpServer', x=196,30, y=64,75, z=340,07], EntityPig['Pig'/274, l='MpServer', x=273,88, y=64,00, z=306,09], EntityPig['Pig'/273, l='MpServer', x=273,97, y=64,00, z=309,25], EntityPig['Pig'/272, l='MpServer', x=268,28, y=68,00, z=236,19], EntityHat['unknown'/817, l='MpServer', x=208,51, y=69,10, z=339,60], EntityHat['unknown'/816, l='MpServer', x=246,78, y=64,75, z=349,73], EntityHat['unknown'/819, l='MpServer', x=211,12, y=65,10, z=341,99], EntityCreeper['Creeper'/277, l='MpServer', x=277,91, y=63,00, z=337,69], EntityHat['unknown'/818, l='MpServer', x=210,57, y=65,10, z=347,60], EntityPig['Pig'/276, l='MpServer', x=283,84, y=64,00, z=318,22], EntityHat['unknown'/829, l='MpServer', x=326,97, y=61,28, z=260,34], EntityHat['unknown'/825, l='MpServer', x=173,59, y=44,55, z=297,94], EntityHat['unknown'/827, l='MpServer', x=174,85, y=64,25, z=228,39], EntityHat['unknown'/804, l='MpServer', x=190,12, y=64,25, z=200,06], EntityItem['item.tile.sapling.oak'/259, l='MpServer', x=264,47, y=73,13, z=221,81], EntityHat['unknown'/805, l='MpServer', x=194,78, y=27,55, z=193,16], EntityHat['unknown'/806, l='MpServer', x=212,63, y=48,55, z=198,41], EntityItem['item.tile.sapling.oak'/256, l='MpServer', x=271,31, y=79,13, z=212,72], EntityHat['unknown'/807, l='MpServer', x=231,66, y=64,75, z=206,21], EntityItem['item.tile.sapling.oak'/257, l='MpServer', x=270,28, y=77,13, z=218,06], EntityHat['unknown'/800, l='MpServer', x=171,88, y=34,55, z=289,66], EntityHat['unknown'/801, l='MpServer', x=181,06, y=36,55, z=255,34], EntityPig['Pig'/260, l='MpServer', x=267,03, y=68,00, z=235,06], EntityHat['unknown'/802, l='MpServer', x=189,25, y=64,25, z=226,86], EntityCreeper['Creeper'/261, l='MpServer', x=259,50, y=27,00, z=312,50], EntityHat['unknown'/803, l='MpServer', x=181,57, y=64,25, z=216,81], EntityHat['unknown'/812, l='MpServer', x=310,50, y=21,28, z=343,50], EntityHat['unknown'/814, l='MpServer', x=293,07, y=20,57, z=346,74], EntityHat['unknown'/815, l='MpServer', x=277,91, y=64,28, z=337,69], EntityPig['Pig'/270, l='MpServer', x=287,69, y=75,00, z=225,50], EntityHat['unknown'/809, l='MpServer', x=323,91, y=64,55, z=263,50], EntityPig['Pig'/271, l='MpServer', x=277,19, y=76,00, z=231,81], EntityHat['unknown'/810, l='MpServer', x=328,48, y=66,75, z=279,63], EntityIte
m['item.tile.sapling.oak'/269, l='MpServer', x=272,94, y=78,13, z=212,25], EntityBat['Bat'/305, l='MpServer', x=317,22, y=54,34, z=249,39], EntityHat['unknown'/791, l='MpServer', x=317,50, y=65,55, z=294,50], EntityBat['Bat'/304, l='MpServer', x=303,72, y=52,63, z=256,89], EntityHat['unknown'/790, l='MpServer', x=303,97, y=64,55, z=238,47], EntitySkeleton['Skeleton'/307, l='MpServer', x=307,50, y=22,00, z=309,84], EntityHat['unknown'/789, l='MpServer', x=244,74, y=68,75, z=212,13], EntitySkeleton['Skeleton'/306, l='MpServer', x=317,50, y=64,00, z=294,50], EntityHat['unknown'/788, l='MpServer', x=255,50, y=69,55, z=217,50], EntityZombie['Zombie'/309, l='MpServer', x=307,34, y=20,00, z=319,88], EntityHat['unknown'/787, l='MpServer', x=235,55, y=71,10, z=223,85], EntityZombie['Zombie'/308, l='MpServer', x=310,50, y=22,00, z=314,91], EntityHat['unknown'/786, l='MpServer', x=224,42, y=64,75, z=220,43], EntityCreeper['Creeper'/311, l='MpServer', x=310,50, y=20,00, z=343,50], EntityHat['unknown'/785, l='MpServer', x=239,15, y=70,10, z=219,86], EntityHat['unknown'/784, l='MpServer', x=215,80, y=63,75, z=218,62], EntityBat['Bat'/313, l='MpServer', x=309,00, y=22,10, z=343,44], EntityHat['unknown'/799, l='MpServer', x=190,59, y=65,10, z=336,05], EntityHat['unknown'/798, l='MpServer', x=191,50, y=65,55, z=331,50], EntityHat['unknown'/796, l='MpServer', x=244,50, y=45,55, z=330,91], EntityHat['unknown'/795, l='MpServer', x=252,06, y=23,55, z=318,53], EntityHat['unknown'/794, l='MpServer', x=310,50, y=23,55, z=314,91], EntityHat['unknown'/793, l='MpServer', x=307,34, y=21,55, z=319,88], EntityHat['unknown'/792, l='MpServer', x=307,50, y=23,55, z=309,84], EntityHat['unknown'/774, l='MpServer', x=200,10, y=65,25, z=305,47], EntitySpider['Spider'/289, l='MpServer', x=293,19, y=20,00, z=346,88], EntityHat['unknown'/775, l='MpServer', x=202,75, y=64,25, z=306,30], EntityBat['Bat'/291, l='MpServer', x=294,75, y=21,10, z=341,25], EntityHat['unknown'/773, l='MpServer', x=218,66, y=68,75, z=308,20], EntityHat['unknown'/770, l='MpServer', x=244,17, y=74,75, z=306,09], EntityHat['unknown'/768, l='MpServer', x=259,50, y=28,28, z=312,50], EntityHat['unknown'/769, l='MpServer', x=245,50, y=31,55, z=314,09], EntityHat['unknown'/782, l='MpServer', x=197,98, y=63,75, z=218,27], EntityHat['unknown'/780, l='MpServer', x=202,25, y=45,28, z=226,06], EntityHat['unknown'/781, l='MpServer', x=203,41, y=63,75, z=211,60], EntityHat['unknown'/778, l='MpServer', x=198,97, y=58,88, z=264,50], EntityZombie['Zombie'/301, l='MpServer', x=303,97, y=63,00, z=238,47], EntityHat['unknown'/779, l='MpServer', x=194,94, y=63,75, z=241,98], EntityBat['Bat'/302, l='MpServer', x=304,75, y=63,10, z=232,25], EntityHat['unknown'/776, l='MpServer', x=201,66, y=49,28, z=308,50], EntityBat['Bat'/303, l='MpServer', x=306,64, y=50,02, z=253,75], EntityHat['unknown'/777, l='MpServer', x=187,03, y=46,28, z=308,59], EntityCreeper['Creeper'/887, l='MpServer', x=251,50, y=27,00, z=311,50], EntityCreeper['Creeper'/888, l='MpServer', x=252,50, y=27,00, z=311,50], EntitySkeleton['Skeleton'/322, l='MpServer', x=323,91, y=63,00, z=263,50], EntityPig['Pig'/323, l='MpServer', x=328,13, y=66,00, z=279,72], EntityCreeper['Creeper'/320, l='MpServer', x=326,97, y=60,00, z=260,34], EntityClientPlayerMP['MRebhan'/392, l='MpServer', x=251,23, y=74,62, z=272,83], EntityHat['unknown'/905, l='MpServer', x=208,01, y=64,75, z=352,20], EntityHat['unknown'/904, l='MpServer', x=211,20, y=64,75, z=352,91], EntityHat['unknown'/903, l='MpServer', x=252,50, y=28,28, z=311,50], EntityHat['unknown'/902, l='MpServer', x=251,50, y=28,28, z=311,50], EntityItem['item.item.apple'/1431, l='MpServer', x=245,19, y=79,13, z=269,22], EntityHat['unknown'/1462, l='MpServer', x=178,50, y=29,55, z=334,50], EntityHat['unknown'/1463, l='MpServer', x=180,50, y=29,55, z=334,50], EntitySkeleton['Skeleton'/1443, l='MpServer', x=178,50, y=28,00, z=334,50], EntitySkeleton['Skeleton'/1444, l='MpServer', x=180,50, y=28,00, z=334,50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:844)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:491)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Linux (amd64) version 3.10.1-3.g0cd5432-desktop
Java Version: 1.8.0-ea, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 200140704 bytes (190 MB) / 757071872 bytes (722 MB) up to 954728448 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 17084 (956704 bytes; 0 MB) allocated, 1640 (91840 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 62
FML: MCP v8.04 FML v6.2.54.840 Minecraft Forge 9.10.0.840 69 mods loaded, 69 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.54.840} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.840} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.3} [Not Enough Items] (NotEnoughItems 1.6.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SomniaCore{1.0.3} [SomniaCore] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv13.b} [AppliedEnergistics Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
switches|pistontweak{1.2.1 build 24} [Switches|PistonTweak] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
threadedlighting{0.1} [Threaded Lighting] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.2} [ChickenChunks] (ChickenChunks 1.3.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.56} [ComputerCraft] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.56} [ComputerCraft Turtles] (ComputerCraft1.56.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
craftguide{1.5.2} [CraftGuide] (CraftGuide-1.6.7.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderIO{0.1.8} [Ender IO] (EnderIO-1.6.2-0.1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.3.3} [EnderStorage] (EnderStorage 1.4.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2{2.0.144-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.144-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.0.1} [Forestry for Minecraft] (forestry-A-2.3.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization{0.8.04beta2} [Factorization] (Factorization-0.8.04beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.misc{0.8.04beta2} [Factorization Miscellaneous Nonsense] (Factorization-0.8.04beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.notify{0.8.04beta2} [Factorization Notification System] (Factorization-0.8.04beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
factorization.dimensionalSlice{0.8.04beta2} [Factorization Dimensional Slices] (Factorization-0.8.04beta2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FlansMod{3.0.4} [Flans Mod] (FlansMod-3.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
iChunUtil{2.1.0} [iChunUtil] (iChunUtil2.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Hats{2.0.1} [Hats] (Hats2.0.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
HatStand{2.0.0} [HatStand] (HatStand2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IC2NuclearControl{1.6.2} [Nuclear Control] (IC2NuclearControl-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MFFS{3.3.0} [Modular Force Field System] (MFFS_v3.3.0.217.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
powersuits{0.8.0-645} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.8.0-645.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Morph{0.1.1} [Morph] (Morph-Beta-0.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_MultiMine{1.3.0} [Multi Mine] (MultiMine_1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.5} [Natura] (Natura_1.6.2_2.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura|CompatMineFactoryReloaded{0.1} [Natura compat: MFR] (Natura_1.6.2_2.1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PetBat{1.2.3} [Pet Bat] (PetBat_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
PortalGun{2.0.0} [PortalGun] (PortalGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.161} [Forge Multipart] (ForgeMultipart-universal-1.6.2-1.0.0.161.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.0.0.2} [Project: Red-Core] (ProjectRedBase-1.6.2-4.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.0.0.2} [ProjectRed-Integration] (ProjectRedIntegration-1.6.2-4.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.0.0.2} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.2-4.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.0.0.2} [ProjectRed-Exploration] (ProjectRedWorld-1.6.2-4.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.0.0.2} [ProjectRed-Illumination] (ProjectRedWorld-1.6.2-4.0.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.0.2} [BuildCraft] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.0.2} [BC Builders] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.0.2} [BC Energy] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.0.2} [BC Factory] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.0.0.0} [Railcraft] (Railcraft_1.6.2-8.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Somnia{1.0.1} [Somnia] (Somnia-Pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StevesCarts{2.0.0.a132} [Steve's Carts 2] (StevesCarts2.0.0.a132.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.2_1.4.dev.28.1} [Tinkers' Construct] (TConstruct_1.6.2_1.4.dev.28.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.6.2_1.4.dev.28.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TrailMix{2.0.0} [TrailMix] (TrailMix2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Translocator{1.1.0.8} [Translocator] (Translocator 1.1.0.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TrussMod{beta} [Truss Mod] (TrussMod-beta-1.6.2-27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.0} [AtomicStryker Update Check Mod] (UpdateCheckerMod_1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.0.5} [WR-CBE Core] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.0.5} [WR-CBE Addons] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.0.5} [WR-CBE Logic] (WR-CBE 1.4.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv13.b} [Applied Energistics] (appeng-rv13-b-mc162.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.12.15} [Backpack] (backpack-1.12.15-1.6.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.0.2} [BC Transport] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.0.2} [BC Silicon] (buildcraft-A-4.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Additional-Buildcraft-Objects{1.0.6.165} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.165.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ExtraUtilities{0.3 prerelease 3a} [Extra Utilities] (extrautils - 0.3 Prerelease 3a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
flatsigns{1.4.0} [Flat Signs] (flatsigns-1.6.2-universal-1.4.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
switches{1.2.1} [Switches] (switches-1.6.2-universal-coremod-1.2.1.24.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.19.0} [The Twilight Forest] (twilightforest-1.19.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.161} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.2-1.0.0.161.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.161} [Forge Microblocks] (ForgeMultipart-universal-1.6.2-1.0.0.161.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.840
LWJGL: 2.9.0
OpenGL: Mesa DRI Intel(R) Sandybridge Mobile GL version 3.0 Mesa 9.2.0-devel, Intel Open Source Technology Center
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 2977 (166712 bytes; 0 MB) allocated, 298 (16688 bytes; 0 MB) used
Coming soon:
-HoverBoat port for 1.7.10 (Old version from ShaRose) - 90%
-TF2-like Killcam - 5%
-Simple Config File Block Adder - 50%
-Ender Pig - 80%
(Damn, I need to finish these!)
My mods:
-Ingame Account Switcher - Lets you change your account info ingame without having to restart Minecraft!
-Crafty Utils - Adds some random useful early-late game content
Arch Linux supporter since 2012!
This might be a BC problem, but ill check it out.
and am going to enjoy the MOD.
Now I have a question... Where is "Mechanical Package"? Is that already included in the MOD?
Page https://dl.dropboxus.../downloads.html have broken changelog link.
If any of the following or their uses are unclear please let me know and I can explain a bit better how the redstone counterparts function and their uses:
1-way wire
End-Point Counter
Each time the gate receives a signal it increases an internal counter by 1. Once the count reaches a user-specified max, the gate outputs a pulse then resets it's internal counter to 0.Can be done simply by using a PR counter, hooking the output up to the decrement input, then setting the decrement amount to the user-specified max.
Edge Detector
Rising Edge Mode - pulses directly after the input signal turns on
Falling Edge Mode - pulses directly after the input signal turns off
Dual Edge Mode - pulses directly after the input signal turns on, then again when it turns off
Pulse Lengthener
Sequencer
Analog Inverter
Edited multiple times to add more ideas and then even more times to refine them
You need to read this.
This game is so oreing.
Not available yet, nor will it be any time soon.
Setting engines up like this before would have activated all the engines. In the current release, they don't do anything.
Was about to mention this.
In the case of a transparent block (like a buildcraft pipe/gate, a railcraft or vanilla booster rail...), a piece of bare red alloy wire doesn't power the block beside it anymore, same with a piece of frame-supported red alloy wire, but a frame-supported piece of red alloy wire and a piece of bare red alloy wire does.
(gonna put this on Github)
This game is so oreing.
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. The Memory gate needs to be Pulsed Twice, the first pulse sets the value (Say you put in 14 pulse strength it remembers 14 pulse strength) the second pulse makes it output that pulse. The third sets again like the first, this would allow you to set its pulse strength on command. This allows you to make a system that activates specific things completely based on how much pulse strength you put in.
Constant:
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. This is on by default and if powered will turn it off. Constants output a set Pulse Strength.
Rounder:
The input is on the back and it outputs to the front pulsing the right or left sides does nothing. This rounds the pulse strength up or down.
This was a few things I needed at points in time for system that were otherwise hard to make.
Actually, this applies to all 3. Read what CB posted about analog power. Its about 2 posts above. Basically, me and him both agree that analog is not widely used, we are still considering if we are going to do more with it.
Sure. Ill try and remember to add this.