AE
"4 Quartz Dust -> 4 Quartz Crystal"
A quartz crystal can be made into 10 dust by grinding (or macerating?); so this allows infinite quartz
1 quartz crystal -> 10 quartz dust isn't reversible, though.
Instead you can have 1 quartz crystal -> 10 quartz dust; 5 quartz dust -> 1 iron, and 2 iron -> 1 quartz crystal
Railcraft
"1 Coal Coke -> 4 Coal/CharCoal"
Coal can be turned into coal coke, so this allows an infinite fuel source for coke ovens easily.
Perhaps 1 coal coke -> 4 charcoal, and 4 charcoal -> 1 coal coke, which isn't so exploitable, but still doubles the ultimate fuel value of coal.
There are also a ton of conflicts with Xeno's alkhestry; but that's not really a problem of balance with this mod, and ee3 has some of its own.
I like the concept though I hate having a ton of one metal, and running out of things from another mod at the same time.
The Meaning of Life, the Universe, and Everything.
Location:
Colorado Springs, CO
Join Date:
8/19/2012
Posts:
56
Minecraft:
Flaeme <3
Member Details
Just wanted to let you know - your one glowstone block to 36 redstone transmutation can never work, as EE3 already adds a glowstone block to 4 glowstone transmutation. I was trying to make more redstone, and ran into that.
Please remove all the APIs your not implementing interfaces for from your mod, and catch the exceptions instead, your mod is causing crashes when new features are added to the API's you including.
as a side note, your CQ conversion is way to cheap, but that's my opinion >.>
Is there any way you can disable the Glowstone Block -> Glowstone Dust recipe. Whenever I put a Glowstone Block in a crafting window with a Minium Stone it only gives me Glowstone Dust and not Redstone Dust.
Equivalency is an addon for Equivalent Exchange 3 that adds more transmutation recipes for the mod. It also adds support for several mods that are usually used along side EE3, such as Industrial Craft 2 and Forestry.
I wanted to report a possible need of a balance change. (Note, this is really only important if you have ee3+equivalency as well as IC2)
So, with base IC2, there is a recipe for emerald ore with UU Matter, and it requires 6 pieces of UU in a vague emerald shape. If one was to use, lets say fortune on this emerald ore, and then convert them with minium stone recipe to 8 gold a piece, that is a lot of gold, far too much gold considering how valuable it is for other conversions.
Even if one was to not use a fortune pick, and were to just smelt the ore directly, you still get a 100% chance of getting 8 gold. And think about how bad this is in bulk! Ex: You have 6 stacks of UU, and turn it into a stack of emeralds, if you use fortune on it, you end up with between 1-3 stacks of emeralds, or with a minium stone, between 8-24 stacks of gold, or with further convertion between 32-96 stacks of iron. Not pieces, stacks. As nice as it is to have a way to get emeralds easily, this conversion ratio is too good.
I propose you change the recipe to be something like the following:
CCC
CDC
CMC
Where C = Cactus Green, D = Diamond, and M = Minium/Phil stone.
Please consider either removing or changing this recipe as you see fit, preferably in the next version, should you have the desire to make an update.
Also, thanks so much for your mod, its been really useful on turning some of my normally useless junk into various materials I need for recipes.
Alright, the new version is almost ready which should fix all your problems. I'm just gonna go through the comments and address to any more complaints then I'll release it.
I wanted to report a possible need of a balance change. (Note, this is really only important if you have ee3+equivalency as well as IC2)
So, with base IC2, there is a recipe for emerald ore with UU Matter, and it requires 6 pieces of UU in a vague emerald shape. If one was to use, lets say fortune on this emerald ore, and then convert them with minium stone recipe to 8 gold a piece, that is a lot of gold, far too much gold considering how valuable it is for other conversions.
Even if one was to not use a fortune pick, and were to just smelt the ore directly, you still get a 100% chance of getting 8 gold. And think about how bad this is in bulk! Ex: You have 6 stacks of UU, and turn it into a stack of emeralds, if you use fortune on it, you end up with between 1-3 stacks of emeralds, or with a minium stone, between 8-24 stacks of gold, or with further convertion between 32-96 stacks of iron. Not pieces, stacks. As nice as it is to have a way to get emeralds easily, this conversion ratio is too good.
I propose you change the recipe to be something like the following:
CCC
CDC
CMC
Where C = Cactus Green, D = Diamond, and M = Minium/Phil stone.
Please consider either removing or changing this recipe as you see fit, preferably in the next version, should you have the desire to make an update.
Also, thanks so much for your mod, its been really useful on turning some of my normally useless junk into various materials I need for recipes.
I can see how this can cause a problem, thought that's a lot of catutus green. I'll change the recipe to 3 catuts green and 1 diamond.
LOMELI12: I FOUND THE MOST OP THING EVERRRRRR!!!!!! Turn 1 tin and 3 copper into 4 bronze. Turn 4 bronze into 8 tin. Turn half that tin into copper. Turn that into 16 bronze. HELP HELP !!!!!!
Version 1.3.1 released Requires Minecraft Forge, EE3, AND LomLib 1.0.2 or Higher! Requires Minecraft Forge, EE3, AND LomLib 1.0.2 or Higher! Requires Minecraft Forge, EE3, AND LomLib 1.0.2 or Higher! Requires Minecraft Forge, EE3, AND LomLib 1.0.2 or Higher!
Better support for the OreDictionary
Re-balancing of certain recipes
Fixed API crash that occasionally occurred
Some recipes are now configurable to meet some people's needs
If you find a bug or issue with the addon, report it on github, not here nor in my PM box.
"4 Quartz Dust -> 4 Quartz Crystal"
A quartz crystal can be made into 10 dust by grinding (or macerating?); so this allows infinite quartz
1 quartz crystal -> 10 quartz dust isn't reversible, though.
Instead you can have 1 quartz crystal -> 10 quartz dust; 5 quartz dust -> 1 iron, and 2 iron -> 1 quartz crystal
Railcraft
"1 Coal Coke -> 4 Coal/CharCoal"
Coal can be turned into coal coke, so this allows an infinite fuel source for coke ovens easily.
Perhaps 1 coal coke -> 4 charcoal, and 4 charcoal -> 1 coal coke, which isn't so exploitable, but still doubles the ultimate fuel value of coal.
There are also a ton of conflicts with Xeno's alkhestry; but that's not really a problem of balance with this mod, and ee3 has some of its own.
I like the concept though I hate having a ton of one metal, and running out of things from another mod at the same time.
CQ?
Certus Quartz, I'm assuming.
as a side note, your CQ conversion is way to cheap, but that's my opinion >.>
"Remove the AE-API, because you don'T need it."
It's impossible to start the minecraft server with AE rv11 and Equivalency :S
Remember to check the original post next time
What?
'
Never mind 1.5.2 version of ee3
Wait, what?
So, with base IC2, there is a recipe for emerald ore with UU Matter, and it requires 6 pieces of UU in a vague emerald shape. If one was to use, lets say fortune on this emerald ore, and then convert them with minium stone recipe to 8 gold a piece, that is a lot of gold, far too much gold considering how valuable it is for other conversions.
Even if one was to not use a fortune pick, and were to just smelt the ore directly, you still get a 100% chance of getting 8 gold. And think about how bad this is in bulk! Ex: You have 6 stacks of UU, and turn it into a stack of emeralds, if you use fortune on it, you end up with between 1-3 stacks of emeralds, or with a minium stone, between 8-24 stacks of gold, or with further convertion between 32-96 stacks of iron. Not pieces, stacks. As nice as it is to have a way to get emeralds easily, this conversion ratio is too good.
I propose you change the recipe to be something like the following:
CCC
CDC
CMC
Where C = Cactus Green, D = Diamond, and M = Minium/Phil stone.
Please consider either removing or changing this recipe as you see fit, preferably in the next version, should you have the desire to make an update.
Also, thanks so much for your mod, its been really useful on turning some of my normally useless junk into various materials I need for recipes.
I can see how this can cause a problem, thought that's a lot of catutus green. I'll change the recipe to 3 catuts green and 1 diamond.
Requires Minecraft Forge, EE3, AND LomLib 1.0.2 or Higher!
Requires Minecraft Forge, EE3, AND LomLib 1.0.2 or Higher!
Requires Minecraft Forge, EE3, AND LomLib 1.0.2 or Higher!
Requires Minecraft Forge, EE3, AND LomLib 1.0.2 or Higher!
Is it possible (or have I missed something) that we could get a version for 1.4.7? I would really like to be able to use it with FTB Ultimate!
Thanks