Thats not how TCon works, different materials have different attributes. any sort of metal bow will be hard to pull. A slime bow with redstone can do a full pull in less then a second. Add in so manyu. tipped arrows with quartz, and you have a formidable bow.
I know that's how it works, I'm giving a suggestion as to how it should work.
My suggestion isn't just that each metal is better than the metal before it in every way; just like the different metals work for tools, and have various advantages and disadvantages, so they would for a bow.
Maybe a steel bow isn't very good, but alumite is great. Maybe manyullyn has the most damage and durability, but the stonebound ability added by ardite makes the bow fire faster and faster as it gets worn out. That kind of thing.
But overall, the end-game bow should be considerably better than a vanilla bow; currently, it isn't. The TC sword waaaaaay outclass vanilla swords, yet the bows, even when using way more resources to create, are only comparable.
One solution that could make everyone happy would be a new kind of "heavy" bow only made in the forge, called a long-bow, or composite bow, or compound bow or something. It would use tough rods or plates or something, and the plates would just be massive sources of durability that didn't make the bow less flexible.
Another solution is a much higher variety of strings, that add damage or other abilities regardless of what arrow you use. Maybe an additional bowstring could be a modifier that allows you to fire a second arrow with each shot, at the expense of accuracy, and you could have up to 2 extra.
Anyone who describes steel making as 'modern' needs to brush up on their Medieval history.
Yes, I'm looking at you, mDiyo.
Also, the ability to dig through solid earth to make a mine wherever and however already indicates Minecraft is at a more advanced tech level than the Middle Ages.
It would be interesting to add some sort of Infinity modifier to bows, but at the cost of multiple modifier slots. The only issue I can see with that (other than just what you would use for the modifier) is that it breaks with the semi-realism of TCon.
There already is an Infinity modifier. They're the arrows
Yeah, because I have the Sphax Texturepack and I have it patched for this mod, and it looks nice. I just need to worry about finding a Blue Slime Island and getting some saplings and the dirt/grass there.
Despite your hostile response Thank You for the help.
Oh...that wasn't really meant as a snarky response. It was meant to be sort of a helpful point in the right direction. Sigh...emotions are so hard to portray on the Internet.
I think about the only way to have something like what you want without "breaking" the game would be to make an add-on that adds some sort of powered modifier that enables a laser arrow to be created when you draw back your bow.
I say "add-on" because that would never fit with standard Tinkers' Construct.
Oh...that wasn't really meant as a snarky response. It was meant to be sort of a helpful point in the right direction. Sigh...emotions are so hard to portray on the Internet.
I have to agree - why is there no sarcasm font? And why can't I get that to read with the right voice? (actually that last sentence could be repeated ad infinitum.)
Rollback Post to RevisionRollBack
Some people think outside the box. I throw the box out the window
Greetings, perhaps someone here can help me, I use this mod along side the battlegear mod, and others. But when I use a TC weapon in the battlegear weapon slot my game crashes, can someone help?
Greetings, perhaps someone here can help me, I use this mod along side the battlegear mod, and others. But when I use a TC weapon in the battlegear weapon slot my game crashes, can someone help?
You need to use BG 1.0.4.6. The BG API updated in a way that would break TCon being compatable with 1.6.2 versions of Battlegear
there is a problem when i use mechworks, when trying to launch the game, it says that multiple id conflicts have been written in the minecraft directory. do any of these mods conflict with mechworks?
forge
optifine
bibliocraft
archemedies ship mod
rei's mini map
not enough items (with the code chicken core)
tombstone deathchest
mystcraft
treecapitator
and of course, tinker's construct and tinkers steelworks
I never really thought about it but minecraft is quite advanced technologically (ignoring the fact that we still need to use fire as a light source (torches kinda sorta in a way count as fire)) I mean there's tnt (which was invented in victorian times) redstone (which is an in-game equivalent of electricity) and command blocks (which could be considered as mincraft's very own super-computer, something not even IRL people have been able to master) but the game does still feel like it is at the late medieval times technology wise (anvils, furnaces, lots and lots of magic)
Although I have to agree with most of this, redstone is more like a stich on a switch, andd commandblocks are more like lines of code.
I'd actually like to see a longbow in tinkerer's, I mean when you make a vanilla bow in the tinkerer's construct way it's classified as a shortbow, so why can't we have the long one Also is there a recipie for the cutlass yet? and are there plans to make a new "materials and you" book for exo-suit and it's modifiers?
I also like the idea of a long bow and book for the exo-suits, but they aren't done yet, so give it some time.
I know that's how it works, I'm giving a suggestion as to how it should work. My suggestion isn't just that each metal is better than the metal before it in every way; just like the different metals work for tools, and have various advantages and disadvantages, so they would for a bow. Maybe a steel bow isn't very good, but alumite is great. Maybe manyullyn has the most damage and durability, but the stonebound ability added by ardite makes the bow fire faster and faster as it gets worn out. That kind of thing. But overall, the end-game bow should be considerably better than a vanilla bow; currently, it isn't. The TC sword waaaaaay outclass vanilla swords, yet the bows, even when using way more resources to create, are only comparable. One solution that could make everyone happy would be a new kind of "heavy" bow only made in the forge, called a long-bow, or composite bow, or compound bow or something. It would use tough rods or plates or something, and the plates would just be massive sources of durability that didn't make the bow less flexible. Another solution is a much higher variety of strings, that add damage or other abilities regardless of what arrow you use. Maybe an additional bowstring could be a modifier that allows you to fire a second arrow with each shot, at the expense of accuracy, and you could have up to 2 extra.
I understand your point, but TCon is semi-realistic, meaning harder metals like manyullyn, although great for mining, isn't flexible at all. Something like slime, however, is very flexible. As it is, a slime bow with redstone has a faster draw speed than a vanilla bow, by almost 5 times. If you use manyullyn tipped arrows with quartz, you can have 4 times the damage, so I wouldn't say that they compare.
After experimenting, it deposits the molten metal into a casting basin, and on an empty casting table, but not on a casting table with a cast on it.......
Hey, I ran this mod on 1.5.2 with forge installed and placed it in my mods folder, but it just crashes my minecraft! I even did the error test and it still crashed! this is the report:
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Avinash\AppData\Roaming\.minecraft\crash-reports\crash-2014-03-13_19.48.10-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT c0a0a309 --------
Full report at:
C:\Users\Avinash\AppData\Roaming\.minecraft\crash-reports\crash-2014-03-13_19.48.10-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 3/13/14 7:48 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 25480880 bytes (24 MB) / 92200960 bytes (87 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 2 total; -Xincgc -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 5 mods loaded, 5 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct{1.5.2_1.4.3d7} [Tinkers' Construct] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Errored
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 7.14.10.1409, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: iDonPower-Texture-Pack-4-Updated-to-15.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/RenderPlayerEvent$Specials$Pre
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/RenderPlayerEvent$Specials$Pre
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:28)
at mods.tinker.tconstruct.TConstruct.init(TConstruct.java:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.client.event.RenderPlayerEvent$Specials$Pre
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 39 more
--- END ERROR REPORT 1fd701e2 ----------
"Null Pointer exception." These ones can be tricky. What changes have you made to the TCon config, if any? Also, posting what came up in the dev console of the launcher is handy too, as it shows the exact line of the error in loading as opposed to the cut-off communication in crash reports.
For future reference, post large uploads such as crash logs and dev console logs in spoilers, like so:
I understand your point, but TCon is semi-realistic, meaning harder metals like manyullyn, although great for mining, isn't flexible at all. Something like slime, however, is very flexible. As it is, a slime bow with redstone has a faster draw speed than a vanilla bow, by almost 5 times. If you use manyullyn tipped arrows with quartz, you can have 4 times the damage, so I wouldn't say that they compare.
Manyullyn arrows are super heavy, and you don't think that a vanilla bow with infinity, power IV, and other various enchantments compare? Also, are you sure about the 5x draw speed? What's the downside?
I know that's how it works, I'm giving a suggestion as to how it should work.
My suggestion isn't just that each metal is better than the metal before it in every way; just like the different metals work for tools, and have various advantages and disadvantages, so they would for a bow.
Maybe a steel bow isn't very good, but alumite is great. Maybe manyullyn has the most damage and durability, but the stonebound ability added by ardite makes the bow fire faster and faster as it gets worn out. That kind of thing.
But overall, the end-game bow should be considerably better than a vanilla bow; currently, it isn't. The TC sword waaaaaay outclass vanilla swords, yet the bows, even when using way more resources to create, are only comparable.
One solution that could make everyone happy would be a new kind of "heavy" bow only made in the forge, called a long-bow, or composite bow, or compound bow or something. It would use tough rods or plates or something, and the plates would just be massive sources of durability that didn't make the bow less flexible.
Another solution is a much higher variety of strings, that add damage or other abilities regardless of what arrow you use. Maybe an additional bowstring could be a modifier that allows you to fire a second arrow with each shot, at the expense of accuracy, and you could have up to 2 extra.
Yes, I'm looking at you, mDiyo.
Also, the ability to dig through solid earth to make a mine wherever and however already indicates Minecraft is at a more advanced tech level than the Middle Ages.
Librari is: The Wizard formerly known as Genshou
There already is an Infinity modifier. They're the arrows
Not at all the same
Oh...that wasn't really meant as a snarky response. It was meant to be sort of a helpful point in the right direction. Sigh...emotions are so hard to portray on the Internet.
I think about the only way to have something like what you want without "breaking" the game would be to make an add-on that adds some sort of powered modifier that enables a laser arrow to be created when you draw back your bow.
I say "add-on" because that would never fit with standard Tinkers' Construct.
I have to agree - why is there no sarcasm font? And why can't I get that to read with the right voice? (actually that last sentence could be repeated ad infinitum.)
You need to use BG 1.0.4.6. The BG API updated in a way that would break TCon being compatable with 1.6.2 versions of Battlegear
forge
optifine
bibliocraft
archemedies ship mod
rei's mini map
not enough items (with the code chicken core)
tombstone deathchest
mystcraft
treecapitator
and of course, tinker's construct and tinkers steelworks
Although I have to agree with most of this, redstone is more like a stich on a switch, andd commandblocks are more like lines of code.
I also like the idea of a long bow and book for the exo-suits, but they aren't done yet, so give it some time.
I understand your point, but TCon is semi-realistic, meaning harder metals like manyullyn, although great for mining, isn't flexible at all. Something like slime, however, is very flexible. As it is, a slime bow with redstone has a faster draw speed than a vanilla bow, by almost 5 times. If you use manyullyn tipped arrows with quartz, you can have 4 times the damage, so I wouldn't say that they compare.
http://i.imgur.com/orRIkrY.png
mod version use: 1.5.3
AND YOU SHOULD TOO!
AND YOU SHOULD TOO!
AND YOU SHOULD TOO!
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to C:\Users\Avinash\AppData\Roaming\.minecraft\crash-reports\crash-2014-03-13_19.48.10-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT c0a0a309 --------
Full report at:
C:\Users\Avinash\AppData\Roaming\.minecraft\crash-reports\crash-2014-03-13_19.48.10-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 3/13/14 7:48 PM
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 25480880 bytes (24 MB) / 92200960 bytes (87 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 2 total; -Xincgc -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 5 mods loaded, 5 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
TConstruct{1.5.2_1.4.3d7} [Tinkers' Construct] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Errored
TConstruct|CompatMineFactoryReloaded{0.1} [TConstruct Compat: MFR] (TConstruct_1.5.2_1.4.3.final.jar) Unloaded->Constructed->Pre-initialized->Initialized
LWJGL: 2.4.2
OpenGL: Intel Bear Lake B GL version 1.4.0 - Build 7.14.10.1409, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: iDonPower-Texture-Pack-4-Updated-to-15.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/RenderPlayerEvent$Specials$Pre
at cpw.mods.fml.common.LoadController.transition(LoadController.java:142)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.NoClassDefFoundError: net/minecraftforge/client/event/RenderPlayerEvent$Specials$Pre
at java.lang.Class.getDeclaredMethods0(Native Method)
at java.lang.Class.privateGetDeclaredMethods(Unknown Source)
at java.lang.Class.privateGetPublicMethods(Unknown Source)
at java.lang.Class.getMethods(Unknown Source)
at net.minecraftforge.event.EventBus.register(EventBus.java:28)
at mods.tinker.tconstruct.TConstruct.init(TConstruct.java:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraftforge.client.event.RenderPlayerEvent$Specials$Pre
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:238)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:227)
... 39 more
--- END ERROR REPORT 1fd701e2 ----------
For future reference, post large uploads such as crash logs and dev console logs in spoilers, like so:
Which will result in:
Manyullyn arrows are super heavy, and you don't think that a vanilla bow with infinity, power IV, and other various enchantments compare? Also, are you sure about the 5x draw speed? What's the downside?