The Meaning of Life, the Universe, and Everything.
Join Date:
5/9/2011
Posts:
46
Minecraft:
BeardlessBrady
Member Details
It seems that when Im in the part builder if I shift click the stone head(or any item) the cobble that I needed to make it is still there. so you are able to make multiple heads from one cobblestone block
I was going to spend today making tool racks and working on the armor stands, but the bugs... well, let's see if I can't do both.
Mr_boness: I stopped shooting for "awesome" some time ago. Now I'm shooting for "complete experience" or "the best". There will be some things that are less customizable than others; it depends on how specific the use is and what's sensible.
As for steampunk robots... later. ;D
Xalithar_Daskel: Cows, horses, oxen. I will be adding a few mobs next update. Some people have referred to it as Oregon Trailcraft.
brady4ever259: I added a FAQ to the first post about EU charging. In short, update your IC2 version, and En is the term I picked for electric charge. The tools will be compatible with Universal Electricity and RP2 charging stations later.
You may need to pick up and replace your part crafter with this update. The problem's fixed, the old one may be keeping junk data around.
I've decided that I'm going to be adding substantial things with each update to Tinker's Construct. Unlike InfiCraft, where it updated every day with fixes and little things, TConstruct will have large chunks of content delivered one piece at a time. That should give me some time to test, balance, and polish what I make.
As always, mods are a WiP. We make things, they change, we make more, they change again...
Instead of a to-do list, how about a development outline? There's a whole lot less pressure and I can jump around in the outline at will.
Any surprise will be negated by sheer force of greatness I can stuff in it. The devil's in the details, a poorly created mod with everything I have planned would be worse than nothing. Besides, I can't reveal all of my plans, now can I?
Entities
[ ] - Modular Pullcart
[ ] - Blocks in boats
[ ] - Oxen and horses
Mechanical
[ ] - Gears everywhere!
[ ] - Work generation via crank, animal, wind, water
[ ] - Axles and other support
[ ] - Crusher, grinder, mill
[ ] - Other yet-to-be invented things
Other
[ ] - Displayables via Armory
[ ] - Basic cooking
Holy Cow great balls of fire! I was actually thinking of having Golems that could be customized by how they could be assembled! It would be so awesome if we could give the Golems a tool that they could use and tell them what to do with the Tool, or give them a weapon to improve their fighting abilities after telling them what and/or who to kill, that would be amazing!
By the way, if you really want to tinker around with Steam in a later update, you can make it so this mod can use Railcraft's steam, it would be pretty cool, and your pipes could work in a similar way to BuildCraft's pipes, but with your own design.
As for the Crusher, Grinder, and Mill, I really look forward to having a way to possibly double the production of Materials from Ores and make it so we can make new items that we can use to give new modifiers to our Tools, Weapons, and Armor (in a future update of this mod).
EDIT: I almost forgot to tell you this, but I found a bug in version 1.0.6 of this mod. If you break the Pattern Chest with any patterns inside of it, you won't get back any of your patterns that you stored inside of it.
Railcraft's steam has nothing to do with fluid dynamics and has everything to do with interfacing with other mods. It's incomplete at best. It certainly looks like steam, but I would guess that inside it doesn't work at all like that.
The mill is a food processing machine. It turns wheat to flour, among other things. The crusher and grinder will certainly double your ores as fast as the smeltery reduces them to less. Heheh...
The pattern chest is definitely not dropping its contents, strange. I'll have a fix up later.
Edit: I was going to work on pullcarts or adding some modifiers, but I think I've worked out the custom renderer. That will take some time...
This is starting to look like Better Than Wolves. This will be interesting to play. Is it based on Better Than Wolves? Keep up the great work!Oh yeah and what's the custom render thing.
This mod is the most amazing thing ever. I love creating personalized items.
I did notice that mattocks don't seem to be effective against sand, though. D:
Also, what difference does the crossbar material make other than the color? Only differences I've noticed are that paper crossbars add an extra modifier slot and shoddy crossbars will make the tool shoddy.
ins: It's not based off of BTW. I want steam power, steam is useless without mechanical power, BTW is not a Forge mod so I can't use that... some of the ideas are the same, I'm sure. The custom renderer is what will allow me to add unlimited tool sprites and complete control over things. Metallurgy support, bows, freaky flying pickaxes of doom, you name it.
SpitefulFox: The accessories (crossbar, guards, tool binding) don't have an effect on durability or mining level. Not all tools have them, so it's unfair to give bonuses to those that do. What they can do is add traits to the tool, like shoddy or writable or reinforced.
Mattocks are farming tools. Pick up a real one; they don't dig through soft things very well. They'll tear right through pumpkins or vines though.
Ah, I see. I was mistakenly under the impression that the mattock was supposed to be a Hoe+Shovel+Axe combo tool. Makes sense, though. It's more of an improved farming tool for clearing farm space than an all-purpose block breaker.
Instead of a to-do list, how about a development outline? There's a whole lot less pressure and I can jump around in the outline at will.
Any surprise will be negated by sheer force of greatness I can stuff in it. The devil's in the details, a poorly created mod with everything I have planned would be worse than nothing. Besides, I can't reveal all of my plans, now can I?
Thats an awesome idea.. Looks freaking awesome!! Cant wait for next updates:D
Lol, that is hilarious. And looking at the mechanical/steam aspect of the dev outline, it sounds a bit like what Cogs of the Machine is doing at the moment. Just thought I'd let you know as a forewarning, and so you can work around it a bit. Good job on the mod, it's my number one tool mod.
No idea why people are comparing this mod to Inficraft either, asking you to add stuff from the "old" inficraft, sounds as though they think that this is "Inficraft 2".
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Epic mod mDiyo, nice to see this modder again. XD
Am I the only one who can't figure out the frying pan's interface, or am I just being derpy?
If anyone has ANY idea whatsoever, I'd be more than happy to know.
Rollback Post to RevisionRollBack
A server I play on, run by steelflame. Check it out, it's awesome!
Epic mod mDiyo, nice to see this modder again. XD
Am I the only one who can't figure out the frying pan's interface, or am I just being derpy?
If anyone has ANY idea whatsoever, I'd be more than happy to know.
I sir, may be able to help you:
The left slot is the fuel. I presume the same as a furnace, however I know from experience that coal does work. In the right lot of boxes, goes the input and output. When something starts cooking, a progress slowly increases (slower than a furnace) in the top right corner of the interface.
I guess the advantage of it is being able to throw many things in at once and just coming back to it later, and it being a nice portable thing, as it is (somewhat) useful as a weapon. I guess the downside is the long cook time, and I would presume (not tried it), that it can only cook food.
mDiyo: The progress bar should be visible at all times in my opinion, like a furnace's is. And the damage for the frying pan in the crafting table says "High". Yet there is no way that 'tis the same as a "High" damage sword. Somewhat misleading.
Cheers, Optical - Yami no Yami!
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
The frying pan, while having a slower cooking time than the furnace, can cook up to seven items at once.
If you place, say, seven raw pork in it, one in each slot, and leave one slot free, it will cook all seven of those simultaneously. If used correctly, the frying pan is about 50% more efficient, fuel-wise, than a furnace for cooking.
1 coal produced at LEAST 14 cooked items. Don't quote me on this, though, I haven't really messed with the frying pan all that much.
Which reminds me, since the Frying Pan only cooks food, what'd the harm be in making it cook infinitely if you add a lava crystal to it? After all, if you kill mobs that drop food items whilst the frying pan is augmented with a lava crystal, it's basically the same thing, isn't it?
Also, I actually would like to know what some of those other aspects do.
As far as I can tell "Fiery" does nothing. Mobs don't get set on fire when I strike them with a sword that has Fiery (25 blaze dust total), so is it broken? I don't know what else it might do, given that Lava Crystal does auto-smelt.
I also have no idea what "Writable" does, or how to use that aspect.
Mr_boness: I stopped shooting for "awesome" some time ago. Now I'm shooting for "complete experience" or "the best". There will be some things that are less customizable than others; it depends on how specific the use is and what's sensible.
As for steampunk robots... later. ;D
Xalithar_Daskel: Cows, horses, oxen. I will be adding a few mobs next update. Some people have referred to it as Oregon Trailcraft.
brady4ever259: I added a FAQ to the first post about EU charging. In short, update your IC2 version, and En is the term I picked for electric charge. The tools will be compatible with Universal Electricity and RP2 charging stations later.
I've decided that I'm going to be adding substantial things with each update to Tinker's Construct. Unlike InfiCraft, where it updated every day with fixes and little things, TConstruct will have large chunks of content delivered one piece at a time. That should give me some time to test, balance, and polish what I make.
As always, mods are a WiP. We make things, they change, we make more, they change again...
also you should check out Link Removed
Any surprise will be negated by sheer force of greatness I can stuff in it. The devil's in the details, a poorly created mod with everything I have planned would be worse than nothing. Besides, I can't reveal all of my plans, now can I?
By the way, if you really want to tinker around with Steam in a later update, you can make it so this mod can use Railcraft's steam, it would be pretty cool, and your pipes could work in a similar way to BuildCraft's pipes, but with your own design.
As for the Crusher, Grinder, and Mill, I really look forward to having a way to possibly double the production of Materials from Ores and make it so we can make new items that we can use to give new modifiers to our Tools, Weapons, and Armor (in a future update of this mod).
EDIT: I almost forgot to tell you this, but I found a bug in version 1.0.6 of this mod. If you break the Pattern Chest with any patterns inside of it, you won't get back any of your patterns that you stored inside of it.
The mill is a food processing machine. It turns wheat to flour, among other things. The crusher and grinder will certainly double your ores as fast as the smeltery reduces them to less. Heheh...
The pattern chest is definitely not dropping its contents, strange. I'll have a fix up later.
Edit: I was going to work on pullcarts or adding some modifiers, but I think I've worked out the custom renderer. That will take some time...
I did notice that mattocks don't seem to be effective against sand, though. D:
Also, what difference does the crossbar material make other than the color? Only differences I've noticed are that paper crossbars add an extra modifier slot and shoddy crossbars will make the tool shoddy.
SpitefulFox: The accessories (crossbar, guards, tool binding) don't have an effect on durability or mining level. Not all tools have them, so it's unfair to give bonuses to those that do. What they can do is add traits to the tool, like shoddy or writable or reinforced.
Mattocks are farming tools. Pick up a real one; they don't dig through soft things very well. They'll tear right through pumpkins or vines though.
(aka misadventures in rendering logic)
Thats an awesome idea.. Looks freaking awesome!! Cant wait for next updates:D
Lol, that is hilarious. And looking at the mechanical/steam aspect of the dev outline, it sounds a bit like what Cogs of the Machine is doing at the moment. Just thought I'd let you know as a forewarning, and so you can work around it a bit. Good job on the mod, it's my number one tool mod.
No idea why people are comparing this mod to Inficraft either, asking you to add stuff from the "old" inficraft, sounds as though they think that this is "Inficraft 2".
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
Am I the only one who can't figure out the frying pan's interface, or am I just being derpy?
If anyone has ANY idea whatsoever, I'd be more than happy to know.
I sir, may be able to help you:
The left slot is the fuel. I presume the same as a furnace, however I know from experience that coal does work. In the right lot of boxes, goes the input and output. When something starts cooking, a progress slowly increases (slower than a furnace) in the top right corner of the interface.
I guess the advantage of it is being able to throw many things in at once and just coming back to it later, and it being a nice portable thing, as it is (somewhat) useful as a weapon. I guess the downside is the long cook time, and I would presume (not tried it), that it can only cook food.
mDiyo: The progress bar should be visible at all times in my opinion, like a furnace's is. And the damage for the frying pan in the crafting table says "High". Yet there is no way that 'tis the same as a "High" damage sword. Somewhat misleading.
- Is it not better to be yourself, than to be reforged anew, wherein lies, hate, and guilt are contained, ready to erupt at any moment?
If you place, say, seven raw pork in it, one in each slot, and leave one slot free, it will cook all seven of those simultaneously. If used correctly, the frying pan is about 50% more efficient, fuel-wise, than a furnace for cooking.
1 coal produced at LEAST 14 cooked items. Don't quote me on this, though, I haven't really messed with the frying pan all that much.
Which reminds me, since the Frying Pan only cooks food, what'd the harm be in making it cook infinitely if you add a lava crystal to it? After all, if you kill mobs that drop food items whilst the frying pan is augmented with a lava crystal, it's basically the same thing, isn't it?
Also, I actually would like to know what some of those other aspects do.
As far as I can tell "Fiery" does nothing. Mobs don't get set on fire when I strike them with a sword that has Fiery (25 blaze dust total), so is it broken? I don't know what else it might do, given that Lava Crystal does auto-smelt.
I also have no idea what "Writable" does, or how to use that aspect.