I have a slight issue... o.o Chain Armor and Potions do not have Aspects. o.o
I believe that Chainmail should have aspects because you can get them in Survival Mod by Blacksmith Villagers, just like you can get Bottle o' Enchanting from Priest Villagers. o.o
Let’s play good guys against bad guys… Yes. Let’s play that. Are you ready? You’re the bad guy. And when you’re bad, you just run. That’s fine right? Well… Shall we play?
I have a slight issue... o.o Chain Armor and Potions do not have Aspects. o.o
I believe that Chainmail should have aspects because you can get them in Survival Mod by Blacksmith Villagers, just like you can get Bottle o' Enchanting from Priest Villagers. o.o
Chain armor in vanilla cannot be aquired (that I know of), therefore it becomes a mod items, and if Azanor were to add the coding the give aspects to every item that every mod, or even just the most popular mods, he would never be finished with this mod. This is an early release, and so it has barely or no crossover with other mods. You can't expect this mod to have crossovers with your other mods, even if he does make it have any crossovers, don't expect it to be any mods that aren't used by either Technic or FTB.
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All men are created equal, Notch made them that way.
Chain armor in vanilla cannot be aquired (that I know of), therefore it becomes a mod items, and if Azanor were to add the coding the give aspects to every item that every mod, or even just the most popular mods, he would never be finished with this mod. This is an early release, and so it has barely or no crossover with other mods. You can't expect this mod to have crossovers with your other mods, even if he does make it have any crossovers, don't expect it to be any mods that aren't used by either Technic or FTB.
You can acquire 2 ways in vanilla 1.4.5; trading with villagers, or from monsters spawned wearing them.
Difficult to tell without an actual error log. Sounds like maybe you don't have the correct Forge version installed. Check the requirements in the OP and then download at least that version of Forge.
Edit: i did download from the OP...
The error message reads:
"Forge Mod Loader has found a problem with your minecraft installation
The mods and versions listed below could not be found
Forge:[6.4.1.407,)
The file 'Forgemodloader-client-0-log' contains more information."
the forgemodloader-client-0.log is a .lck and i don't know what program to use to open it.
there is also a forgemodloader-client-0 but its a txt doc.
and the only line i found about Thaumcraft was:
2012-12-03 15:11:25 [FINE] [ForgeModLoader] Thaumcraft(Thaumcraft:3.0.0f): Thaumcraft3.0.0f.zip (required-after:Forge@[6.4.1.407,);after:BuildCraft|Core;after:BuildCraft|Energy;after:Forestry;after:IC2)
I thought Forge was on 6.4.0.397. but that's all i got of the message.
and Forge works without Thaumcraft3.0.0f in the mods folder
"Forge Mod Loader has found a problem with your minecraft installation
The mods and versions listed below could not be found
Forge:[6.4.1.407,)
The file 'Forgemodloader-client-0-log' contains more information."
the forgemodloader-client-0.log is a .lck and i don't know what program to use to open it.
there is also a forgemodloader-client-0 but its a txt doc.
and the only line i found about Thaumcraft was:
2012-12-03 15:11:25 [FINE] [ForgeModLoader] Thaumcraft(Thaumcraft:3.0.0f): Thaumcraft3.0.0f.zip (required-after:Forge@[6.4.1.407,);after:BuildCraft|Core;after:BuildCraft|Energy;after:Forestry;after:IC2)
I thought Forge was on 6.4.0.397. but that's all i got of the message.
and Forge works without Thaumcraft3.0.0f in the mods folder
So I think I've had the luckiest spawn with this mod: Right next to spawn is one of those warp-y dungeons with a cluster with two of each of the unique trees further away. It appears that the only unique practical feature of the dungeon is that it contains three chests with exactly three Thauminium ingots each, either as the ingots themselves or as a tool and spare ingots. Otherwise the weird Node in the center works exactly like a regular one.
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If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Very impressive, love the look of the Golems. Soon as I saw them, I'm thinking of workers in my factory. In my mind I pictured my redpower chicken egg farm, then all the transposers scapped, and replaced with a golem running around picking up the eggs.
One concern, how much lag could you get with tons of these golems running around?
Also, is there anything like "Taint" from before? I really loved that idea. I always saw it as an "alien invasion" and was working on a texture to make it look more like the "red weed" from war of the worlds.
Chain armor in vanilla cannot be aquired (that I know of), therefore it becomes a mod items, and if Azanor were to add the coding the give aspects to every item that every mod, or even just the most popular mods, he would never be finished with this mod. This is an early release, and so it has barely or no crossover with other mods. You can't expect this mod to have crossovers with your other mods, even if he does make it have any crossovers, don't expect it to be any mods that aren't used by either Technic or FTB.
Quote from Minecraft Wiki »
~snip~
As of snapshot 12w21a and 1.3.1, blacksmith villagers may trade chain armor for emeralds. This makes it possible to obtain chain armor in Survival through trading. However, the crafting recipe remains unchanged and still requires fire blocks, making it impossible for a player to craft.
As of snapshot 12w32a, monsters have a chance of spawning with chain armor, so the player can also obtain chain armor from killing zombies or skeletons that are wearing chain armor.
~snip~
Also I think that that Bottle o' Enchanting (XP Bottles/Potions) and the other Potions should have some sort of aspects... o.o And before someone stats that Bottle o' Enchanting is a Creative only item:
Quote from Minecraft Wiki »
~snip~
Despite not being brewable like normal potions, they can still be traded for. However, before trading was introduced, these could only be found in the creative inventory or by use of the /give command in multiplayer (This was before the 1.3 release, there were no legitimate ways to use commands in single player).
~snip~
I created a new node with a silverwood sapling?, checking out with the thaumometer that was here, but i dumped about 100 aspects to the atmosphere, and there was no flux changes (cheated the googles to check it out). I mooved back to the previous node that was in the area, and it was dangerous. There's the 2 options:
1: i must chop down the tree for the node to become active
2: new nodes don't take place of the old ones, and they are only staying there, without taking place of the old node... maby reload server? or is it really a bug?
Yes, you create.
The node that is dangerous is closer than the tree or aspects was released on the other node that is intersecting with the node's tree....
Hey azanor, would it be possible to add a functionality of putting 2 levitators over each other, 10 blocks for every levitator you put connecting, and the space in between be an area where you are able to fly, or something of the sorts. that way levis work both ways within the space of a block, and if you have tons of materials, an entire room. And will somebody please tell me why the sides of my blocks are black? Not using optifine... that crashed me. Now it just wont show the sides. Help?
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I have a problem with saplings, both greatwood and silverwood saplings have glitchy texture (pink, sometimes blinks with correct one) and dont react to bonemeal with message:
2012-12-03 23:24:50 [INFO] [STDOUT] Bonemeal event fired server side.
2012-12-03 23:24:50 [INFO] [STDOUT] Not an instance of tile sapling.
Left: Greatwood, Right: Silverwood
Edit:
After relog, textures are fine until i point at them. Tested with and without optifine, same effect
Hey azanor, would it be possible to add a functionality of putting 2 levitators over each other, 10 blocks for every levitator you put connecting, and the space in between be an area where you are able to fly, or something of the sorts. that way levis work both ways within the space of a block, and if you have tons of materials, an entire room. And will somebody please tell me why the sides of my blocks are black? Not using optifine... that crashed me. Now it just wont show the sides. Help?
It stacks... read the book =P
I'm making a floating castle and you only get there by levitating 100 blocks high lol
I have a problem with saplings, both greatwood and silverleve saplings have glitchy texture (pink, sometimes blinks with correct one) and dont react to bonemeal with message:
2012-12-03 23:24:50 [INFO] [STDOUT] Bonemeal event fired server side.
2012-12-03 23:24:50 [INFO] [STDOUT] Not an instance of tile sapling.
A suggestion for a magic item: a gizmo that repairs holes, specifically something you can use to repair the damage done to the landscape by creepers. It could either generate it's own dirt, or use dirt you have in inventory. Maybe the one that generates it's own dirt is an upgrade.
Oh, I just love Thaumcraft, Add's some good flavor to minecraft, You know.
Anyway, here's something:
As i was climbing my base's spiralling central staircase(goes down from the surface to layer 11)
I ended up getting a bit too close to the edge and promptly fell down(squish), And that made me think this:
God d*mmit. I wish i had something that would slow me down so i wouldn't fall and die.
Which leads to this idea.
Basically a Featherfall something that stops you from plunging to your doom whenever you slip down over 20 Z's.
Thats the idea, quite simple isn't it.
But i think i have taken up enough of your time now. Your precious, Precioustime... OH! I'm sorry, didn't mean to space out there.
Anyway, feel free to use this idea however you want (not that i could have stopped you anyway). so... just consider it, Okay?
EDIT:
Oh Sweet!
"I hereby name this page Gargalarl The Forgotten of Names and baptise it in the blood of death itself."
I believe that Chainmail should have aspects because you can get them in Survival Mod by Blacksmith Villagers, just like you can get Bottle o' Enchanting from Priest Villagers. o.o
Could you provide me with a link to said version? The official Forge site has 1.4.5-6.4.0.397 as the newest one.
Chain armor in vanilla cannot be aquired (that I know of), therefore it becomes a mod items, and if Azanor were to add the coding the give aspects to every item that every mod, or even just the most popular mods, he would never be finished with this mod. This is an early release, and so it has barely or no crossover with other mods. You can't expect this mod to have crossovers with your other mods, even if he does make it have any crossovers, don't expect it to be any mods that aren't used by either Technic or FTB.
You can acquire 2 ways in vanilla 1.4.5; trading with villagers, or from monsters spawned wearing them.
Edit: i did download from the OP...
The error message reads:
"Forge Mod Loader has found a problem with your minecraft installation
The mods and versions listed below could not be found
Forge:[6.4.1.407,)
The file 'Forgemodloader-client-0-log' contains more information."
the forgemodloader-client-0.log is a .lck and i don't know what program to use to open it.
there is also a forgemodloader-client-0 but its a txt doc.
and the only line i found about Thaumcraft was:
2012-12-03 15:11:25 [FINE] [ForgeModLoader] Thaumcraft(Thaumcraft:3.0.0f): Thaumcraft3.0.0f.zip (required-after:Forge@[6.4.1.407,);after:BuildCraft|Core;after:BuildCraft|Energy;after:Forestry;after:IC2)
I thought Forge was on 6.4.0.397. but that's all i got of the message.
and Forge works without Thaumcraft3.0.0f in the mods folder
Upgrade your forge. http://files.minecraftforge.net/
Requires 407 or later.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Thanks, dude! This should be put in the OP, instead of the out of date link that it already has.
One concern, how much lag could you get with tons of these golems running around?
Also, is there anything like "Taint" from before? I really loved that idea. I always saw it as an "alien invasion" and was working on a texture to make it look more like the "red weed" from war of the worlds.
This worked like a charm. thank you very much.
http://imgur.com/cFhJk
Also I think that that Bottle o' Enchanting (XP Bottles/Potions) and the other Potions should have some sort of aspects... o.o And before someone stats that Bottle o' Enchanting is a Creative only item:
Yes, you create.
The node that is dangerous is closer than the tree or aspects was released on the other node that is intersecting with the node's tree....
Left: Greatwood, Right: Silverwood
Edit:
After relog, textures are fine until i point at them. Tested with and without optifine, same effect
It stacks... read the book =P
I'm making a floating castle and you only get there by levitating 100 blocks high lol
bonemeal does not work...
any other mods installed?
Anyway, here's something:
As i was climbing my base's spiralling central staircase(goes down from the surface to layer 11)
I ended up getting a bit too close to the edge and promptly fell down(squish), And that made me think this:
God d*mmit. I wish i had something that would slow me down so i wouldn't fall and die.
Which leads to this idea.
Basically a Featherfall something that stops you from plunging to your doom whenever you slip down over 20 Z's.
Thats the idea, quite simple isn't it.
But i think i have taken up enough of your time now. Your precious, Precious time... OH! I'm sorry, didn't mean to space out there.
Anyway, feel free to use this idea however you want (not that i could have stopped you anyway). so... just consider it, Okay?
EDIT:
Oh Sweet!
"I hereby name this page Gargalarl The Forgotten of Names and baptise it in the blood of death itself."