ShadersMod v2.3.9 for Minecraft 1.7.2 (2014-02-16)
Download link1 or link2
Added gbuffers mipmaps generation before final program (previously only before composite* program).
Fixed display error message on screen.
I tried this and i am completely sure I got all the directions right, but I can only hear ingame noise after loading a world. The screen also flickers between these two (states?)
1. The MC load screen
2. A black screen
I noticed in your old log (I think I mentioned this previously -- but I can't remember) that you've got some strange errors. Either your Forge Version JAR is modified, Forge itself is screwed up, or Optifine/GLSL is screwed up.. I would redownload/install them..
[17:10:35] [main/INFO]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.7.2_HD_U_C2.jar
[17:10:35] [main/INFO]: Loading tweaker shadersmodcore.loading.SMCTweaker from ShadersModCore-v2.3.4-mc1.7.2-f1019.jar
[17:10:42] [Client thread/INFO]: MinecraftForge v10.12.0.1019 Initialized
[17:10:42] [Client thread/ERROR]: Unable to determine registrant mod for net.minecraftforge.common.ForgeInternalHandler@1f2d9af. This is a critical error and should be impossible
java.lang.Throwable
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
at magic.launcher.Launcher.main(SourceFile:207) [Magic%20Launcher.exe:?]
[17:10:42] [Client thread/INFO]: Forge Mod Loader has detected optifine OptiFine_1.7.2_HD_U_C2, enabling compatibility features
[17:10:43] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
[17:10:43] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.Start. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
I got an error similiar to your 'this Forge error is impossible' with the official MC Launcher, but never 'your mod is loaded in the wrong namespace!' error ... I don't get the 'this Forge error is impossible' any longer in 1024.
ok here it is, I have remade my tutorial video on how to edit SEUS O1 shader with a bit more info at the start for what you will need. hope that's enough so no one has any more problems.
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Just updated from 2.3.7 to 2.3.9 and I now receive an "invalid program gbuffers_weather" when I load up a minecraft world. Not sure what is broken as it looks normal. Reverting back to 2.3.7 makes this message disappear.
I am using SEUS v10.1 preview 1 (it is slightly modified but nothing has been changed in the gbuffers weather fsh or vsh)
Minecraft Version: 1.7.2
Processor: AMD FX4300
GPU: Gigabyte GTX 760 (on driver version 332.21)
OS: Windows 8.1
Minecraft is also on a SSD (if that makes a difference)
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[OS]: Windows 10 Pro [CPU]: AMD FX4300 @4.2GHz [RAM]: G.Skill 8GB DDR3 [GPU]: XFX R9 290
I'm using SEUS v10.1 with no issues. I have an AMD radeon 7970 and an i5-4670k.
SEUS isn't really compatible with any Nvidia driver version of 327 or above (306 or 320 WHQL is recommended).
But I'm not entirely sure if this has anything to do with the issue.
Oh, I have modified the composite.fsh to enable volumetric clouds.
Just updated from 2.3.7 to 2.3.9 and I now receive an "invalid program gbuffers_weather" when I load up a minecraft world. Not sure what is broken as it looks normal. Reverting back to 2.3.7 makes this message disappear.
I am using SEUS v10.1 preview 1 (it is slightly modified but nothing has been changed in the gbuffers weather fsh or vsh)
Minecraft Version: 1.7.2
Processor: AMD FX4300
GPU: Gigabyte GTX 760 (on driver version 332.21)
OS: Windows 8.1
Minecraft is also on a SSD (if that makes a difference)
It means your graphics driver and selected shaderpack are not fully compatible with each other.
In v2.3.0 - 2.3.7, error message is only printed to console but is not shown on screen.
In v2.3.9, error message is printed to both console and chat message.
I Don't know if this has been noticed or not, but when the player is under water or lava, there is no water or lava textue.
(BTW to prevent glitching of the water reflection because of being underwater just make the water render just the texture instead of using the reflection math.)
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Can anyone sssspare ssssome Gunpowder? it wassss taken from me thissss morning... CURSSSSE YOU SSSSTEVE!!! Sssseeya folkssss
Just updated from 2.3.7 to 2.3.9 and I now receive an "invalid program gbuffers_weather" when I load up a minecraft world. Not sure what is broken as it looks normal. Reverting back to 2.3.7 makes this message disappear.
I am using SEUS v10.1 preview 1 (it is slightly modified but nothing has been changed in the gbuffers weather fsh or vsh)
Minecraft Version: 1.7.2
Processor: AMD FX4300
GPU: Gigabyte GTX 760 (on driver version 332.21)
OS: Windows 8.1
Minecraft is also on a SSD (if that makes a difference)
It means your graphics driver and selected shaderpack are not fully compatible with each other.
In v2.3.0 - 2.3.7, error message is only printed to console but is not shown on screen.
In v2.3.9, error message is printed to both console and chat message.
I get the same error (I run MC from console by using a custom command so that I can play on a private lan server with my kids) in 2.3.9 but not previous versions from what I can tell.
No issues with Chocapic's latest V4, or Sildur's Basic.
I have modified SEUS Preview1 with the clouds fix, and fps enhancements that are posted on Cody's forum. It modifies gbuffers_weather to enable rain drops, and modifies how the clouds are rendered (or maybe it is just more rain/snow).
I haven't tested much, but I assume the clouds/rain/snow/etc is all broken. I'll try to figure out what broke. Perhaps I will do some testing with N/O dev builds too..
I really like this mod but when I use SEUS my screen turns small and random colors appear
Sorry I have no idea how to put pictures here
Please help with both problems the seus and the pictures
I get the same error (I run MC from console by using a custom command so that I can play on a private lan server with my kids) in 2.3.9 but not previous versions from what I can tell.
No issues with Chocapic's latest V4, or Sildur's Basic.
I have modified SEUS Preview1 with the clouds fix, and fps enhancements that are posted on Cody's forum. It modifies gbuffers_weather to enable rain drops, and modifies how the clouds are rendered (or maybe it is just more rain/snow).
I haven't tested much, but I assume the clouds/rain/snow/etc is all broken. I'll try to figure out what broke. Perhaps I will do some testing with N/O dev builds too..
I got the same error when I tried this fix, it's because of the change to make rain drops appear. Just disable the rain fix again at line 20.
I got the same error when I tried this fix, it's because of the change to make rain drops appear. Just disable the rain fix again at line 20.
Ahh, yes, comment line 40 again.
By doing this, I just compared the gbuffers_weather.fsh from SEUS Preview-1 (modded) to SEUS v10.0 and SEUS N/O Dev builds and the file is now identical.
Love the newer build, looks incredible! And having the clouds fixed finally, YYYEEEEAAAHHHHH!
Oh, the fix doesn't work well on AMD cards.
Could you test it? It looks pixelated to me, and actually causes lag (the pastebin instructions).
Ahh, yes, I haven't tested it on my 6950 yet.
I want to stick that card into my media center PC (upgraded from my 5850 to the 650ti recently), so, I will have an opportunity to test there.
I remember reading that it is buggy on AMD still in the thread on the Sonic Ether Forums, not sure if there are any differences between 13-11 Beta, 13-12, and 14-1 or not either.
I'll do my best to update you..
BTW, it's the RenderResMulti bump to 2.00 that kills you....not sure if you can use 1.47 or some other step to get a good in-between or not..
I have a problem, i have installed forge 1.7.2 and put shader core in mods and when i start the forge profile it crashes to desktop. If i delete Core it works, can anyone help?
I tried this and i am completely sure I got all the directions right, but I can only hear ingame noise after loading a world. The screen also flickers between these two (states?)
1. The MC load screen
2. A black screen
in reply to:
I also saw this but it really didnt help
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List tags are malformed.
Just updated from 2.3.7 to 2.3.9 and I now receive an "invalid program gbuffers_weather" when I load up a minecraft world. Not sure what is broken as it looks normal. Reverting back to 2.3.7 makes this message disappear.
I am using SEUS v10.1 preview 1 (it is slightly modified but nothing has been changed in the gbuffers weather fsh or vsh)
Minecraft Version: 1.7.2
Processor: AMD FX4300
GPU: Gigabyte GTX 760 (on driver version 332.21)
OS: Windows 8.1
Minecraft is also on a SSD (if that makes a difference)
[OS]: Windows 10 Pro [CPU]: AMD FX4300 @4.2GHz [RAM]: G.Skill 8GB DDR3 [GPU]: XFX R9 290
SEUS isn't really compatible with any Nvidia driver version of 327 or above (306 or 320 WHQL is recommended).
But I'm not entirely sure if this has anything to do with the issue.
Oh, I have modified the composite.fsh to enable volumetric clouds.
In v2.3.0 - 2.3.7, error message is only printed to console but is not shown on screen.
In v2.3.9, error message is printed to both console and chat message.
I almost forget about this. Maybe.
But it will not be compatible with existing shaderpack.
(BTW to prevent glitching of the water reflection because of being underwater just make the water render just the texture instead of using the reflection math.)
Sssseeya folkssss
they deleted my first on because it was an modified seus version
I get the same error (I run MC from console by using a custom command so that I can play on a private lan server with my kids) in 2.3.9 but not previous versions from what I can tell.
No issues with Chocapic's latest V4, or Sildur's Basic.
SEUS Preview-1 presents with this error:
I have modified SEUS Preview1 with the clouds fix, and fps enhancements that are posted on Cody's forum. It modifies gbuffers_weather to enable rain drops, and modifies how the clouds are rendered (or maybe it is just more rain/snow).
Here is a link to the page if you want to check it out:
http://sonicether.co...1fbcce2afed7cdf
I haven't tested much, but I assume the clouds/rain/snow/etc is all broken. I'll try to figure out what broke. Perhaps I will do some testing with N/O dev builds too..
Sorry I have no idea how to put pictures here
Please help with both problems the seus and the pictures
Whoever helps,A diamond for ya
I got the same error when I tried this fix, it's because of the change to make rain drops appear. Just disable the rain fix again at line 20.
You need to downgrade your nVidia drivers to 320.49 or less..
Either that, or open up composite.vsh and change line 47 from "float timePow = 2.0f;" to "float timePow = 3.0f;".
Ahh, yes, comment line 40 again.
By doing this, I just compared the gbuffers_weather.fsh from SEUS Preview-1 (modded) to SEUS v10.0 and SEUS N/O Dev builds and the file is now identical.
Love the newer build, looks incredible! And having the clouds fixed finally, YYYEEEEAAAHHHHH!
Makes sense, and error is gone :).
Running on:
AMD 6950 1GB (13.11 Beta 9.5)
nVidia 650ti 1GB (320.49)
nVidia 780ti 3GB (332.21)
I'm on 1.7.2, so that might explain some issues.
You need to follow the PasteBin instructions from this thread to fix the clouds in VC/N/O/v10.0/v10.1 Preview:
http://sonicether.com/forum/viewtopic.php?f=2&t=140&sid=92f49e5b65118fb0f1fbcce2afed7cdf
They have a fix for the clouds, some FPS fixes, and lighting fixes.
I only have it applied to v10.1 Preview, but I don't see why it wouldn't work for the others.
This is on my i7-2600K, 8GB DDR3-1866, 1080p, extreme view distance, and nV 780ti with 322.29 drivers:
Could you test it? It looks pixelated to me, and actually causes lag (the pastebin instructions).
Ahh, yes, I haven't tested it on my 6950 yet.
I want to stick that card into my media center PC (upgraded from my 5850 to the 650ti recently), so, I will have an opportunity to test there.
I remember reading that it is buggy on AMD still in the thread on the Sonic Ether Forums, not sure if there are any differences between 13-11 Beta, 13-12, and 14-1 or not either.
I'll do my best to update you..
BTW, it's the RenderResMulti bump to 2.00 that kills you....not sure if you can use 1.47 or some other step to get a good in-between or not..
This is something you should probably report to the shaderpack thread, not here.