hello everyone, i have had a few people ask how i modified SEUS O1 from some of my videos that i have uploaded so i have made this this video showing you how to hope you like it
hello everyone, i have had a few people ask how i modified SEUS O1 from some of my videos that i have uploaded so i have made this this video showing you how to hope you like it
Why don't you just put a download link for that Modified version of SEUS? I'm clearly too stupid to beable to do what you did in your video.
Why don't you just put a download link for that Modified version of SEUS? I'm clearly too stupid to beable to do what you did in your video.
Because that would be a breach of Cody's EULA.
Even posting unauthorized modifications are iffy, but he is not calling it a shaderpack of his own, so Cody appears to be letting them slide (including the cloud/sky/fps fix thread on SonicEther.com/forum).
Cody specifically states at the top of every one of his shaderpack files "STOP, DO NOT MODIFY" (or something along that lines).
That's on an Intel Embedded GPU? Using your shader pack?
If I recall, you posted your Forge Log... I'll have to go back and find it.
Are you running GLSL 2.3.7 and Forge 1024?
Can you fire up MC, load a world, save & quit, and then exit MC?
After that, post your fml-client-latest.log and latest.log to pastebin.com and linky .
I'll dig up your old log and we can check for differences..
I noticed in your old log (I think I mentioned this previously -- but I can't remember) that you've got some strange errors. Either your Forge Version JAR is modified, Forge itself is screwed up, or Optifine/GLSL is screwed up.. I would redownload/install them..
[17:10:35] [main/INFO]: Loading tweaker optifine.OptiFineForgeTweaker from OptiFine_1.7.2_HD_U_C2.jar
[17:10:35] [main/INFO]: Loading tweaker shadersmodcore.loading.SMCTweaker from ShadersModCore-v2.3.4-mc1.7.2-f1019.jar
[17:10:42] [Client thread/INFO]: MinecraftForge v10.12.0.1019 Initialized
[17:10:42] [Client thread/ERROR]: Unable to determine registrant mod for net.minecraftforge.common.ForgeInternalHandler@1f2d9af. This is a critical error and should be impossible
java.lang.Throwable
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134) [launchwrapper-1.9.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.9.jar:?]
at magic.launcher.Launcher.main(SourceFile:207) [Magic%20Launcher.exe:?]
[17:10:42] [Client thread/INFO]: Forge Mod Loader has detected optifine OptiFine_1.7.2_HD_U_C2, enabling compatibility features
[17:10:43] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.FMLRenderAccessLibrary. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
[17:10:43] [Client thread/ERROR]: FML has detected a mod that is using a package name based on 'net.minecraft.src' : net.minecraft.src.Start. This is generally a severe programming error. There should be no mod code in the minecraft namespace. MOVE YOUR MOD! If you're in eclipse, select your source code and 'refactor' it into a new package. Go on. DO IT NOW!
I got an error similiar to your 'this Forge error is impossible' with the official MC Launcher, but never 'your mod is loaded in the wrong namespace!' error ... I don't get the 'this Forge error is impossible' any longer in 1024.
Look at the download's nametag for his identify. You can also identify spongebob with it.
Look in the op, it has download links near version numbers. I assume you don't read very much.
Disable the AA feature in Optifine. It's anti-aliasing and the a-word filter. I can't spell that a-word, it's like ansiostrophic or something. Look at the download's nametag for his identify. You can also identify spongebob with it. Look in the op, it has download links near version numbers. I assume you don't read very much.
Thanks a lot, I had anisotropic filtering on from before.
is there any version of the nvidia drivers that is compatible with both this mod and their 700 series
There is a shaderpack that is compatible with your card/drivers. Check the OP and find Chocapic's shaders, those run perfectly with the latest nvidia drivers.
Yeah. Anything above C2 is 1.7.4.
And 1.7.4 is not updated by anything.
1.7.4 isn't even a major update. You can join 1.7.4 with 1.7.2 servers.
Optifine can fix the render distance issue, apparently.
And the overlapping music occurs less often for some reason.
Do I need to go on? You don't have to be that sad (cheer up, lol).
I need your system specs.
I have a maxxed out iMac which can handle Cinema4d renders quite quickly.
I have a maxxed out iMac which can handle Cinema4d renders quite quickly.
If your 'maxxed out iMac' uses an Intel-based video adapter, than it isn't going to run anything other than Sildur's shaders.
If you have an AMD/nVidia video adapter, you'll be lucky to run any of the shaders because Apple doesn't have any support for OpenGL past 2.1 in LWJGL.
is there any fix for this https://lh6.googleus...14_22.37.24.png
edit: Project:Red Lamps and this seems to happen with all shaderpacks that i have tried
Any plan for re-adding the error output back in to 1.7.2 Karyonix? This made it much easier to solve errors and issues (that other users may get on their system).
is there any version of the nvidia drivers that is compatible with both this mod and their 700 series
I don't know. I don't have NVIDIA 700 series card. I have GTX460 but the new drivers do not work well. They usually crash even without any game running. I can't test them long time.
is there any fix for this https://lh6.googleus...14_22.37.24.png
edit: Project:Red Lamps and this seems to happen with all shaderpacks that i have tried
ShadersMod does not work well with other mod that alter render state unless it is specifically made to be compatible with each one.
I think this one can be fixed from ShadersMod.
ShadersModCore...jar is not installer.
It is supposed to be placed in mods folder created by Forge or FML.
Download Forge installer from http://files.minecraftforge.net/ .
There are 2 form of Forge installers. (Installer) is .jar and (Installer-Win) is .exe .
If you install Java, it associate .jar, so it can be run by double-clicking.
But archive program can take over file association, so double-clicking open the archive program instead. You can still run it by using commandline java -jar <filename.jar> but Installer-Win exe is easier in this case.
Any plan for re-adding the error output back in to 1.7.2 Karyonix? This made it much easier to solve errors and issues (that other users may get on their system).
ShadersMod v2.3.9 for Minecraft 1.7.2 (2014-02-16)
Download link1 or link2
Added gbuffers mipmaps generation before final program (previously only before composite* program).
Fixed display error message on screen.
Owner of the account "Piano", Ex-Player Council Member for Hypixel.
That's on an Intel Embedded GPU? Using your shader pack?
If I recall, you posted your Forge Log... I'll have to go back and find it.
Are you running GLSL 2.3.7 and Forge 1024?
Can you fire up MC, load a world, save & quit, and then exit MC?
After that, post your fml-client-latest.log and latest.log to pastebin.com and linky :).
I'll dig up your old log and we can check for differences..
Why don't you just put a download link for that Modified version of SEUS? I'm clearly too stupid to beable to do what you did in your video.
Because that would be a breach of Cody's EULA.
Even posting unauthorized modifications are iffy, but he is not calling it a shaderpack of his own, so Cody appears to be letting them slide (including the cloud/sky/fps fix thread on SonicEther.com/forum).
Cody specifically states at the top of every one of his shaderpack files "STOP, DO NOT MODIFY" (or something along that lines).
I noticed in your old log (I think I mentioned this previously -- but I can't remember) that you've got some strange errors. Either your Forge Version JAR is modified, Forge itself is screwed up, or Optifine/GLSL is screwed up.. I would redownload/install them..
I got an error similiar to your 'this Forge error is impossible' with the official MC Launcher, but never 'your mod is loaded in the wrong namespace!' error ... I don't get the 'this Forge error is impossible' any longer in 1024.
I installed the Shaders Mod earlier and also installed Optifine, and this happened: http://i.imgur.com/pa4c8xU.jpg
It only happens with OF installed, but without it, the perfomance is horrible and I cant tweak it
Any advice?
~joatoche (Joaquin Montero)
Disable the AA feature in Optifine. It's anti-aliasing and the a-word filter. I can't spell that a-word, it's like ansiostrophic or something.
Look at the download's nametag for his identify. You can also identify spongebob with it.
Look in the op, it has download links near version numbers. I assume you don't read very much.
Thank you.
Thanks a lot, I had anisotropic filtering on from before.
+1
There is a shaderpack that is compatible with your card/drivers. Check the OP and find Chocapic's shaders, those run perfectly with the latest nvidia drivers.
If your 'maxxed out iMac' uses an Intel-based video adapter, than it isn't going to run anything other than Sildur's shaders.
If you have an AMD/nVidia video adapter, you'll be lucky to run any of the shaders because Apple doesn't have any support for OpenGL past 2.1 in LWJGL.
https://lh6.googleus...14_22.37.24.png
edit: Project:Red Lamps and this seems to happen with all shaderpacks that i have tried
I'm using the latest update for Windows 8.1
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
ShadersMod does not work well with other mod that alter render state unless it is specifically made to be compatible with each one.
I think this one can be fixed from ShadersMod.
ShadersModCore...jar is not installer.
It is supposed to be placed in mods folder created by Forge or FML.
Download Forge installer from http://files.minecraftforge.net/ .
There are 2 form of Forge installers. (Installer) is .jar and (Installer-Win) is .exe .
If you install Java, it associate .jar, so it can be run by double-clicking.
But archive program can take over file association, so double-clicking open the archive program instead. You can still run it by using commandline java -jar <filename.jar> but Installer-Win exe is easier in this case.
Yes.
It will be fixed in next version.
Download link1 or link2
Added gbuffers mipmaps generation before final program (previously only before composite* program).
Fixed display error message on screen.
Ah, ok. The optifine and fml installers are jars, so I assumed that this was an installer too.
I guess i'm just used to mods coming in zip files