I don't know if this is a known bug or not as I don't know if he has that list for the prereleases, but when I am mining underground there is a sun shadow as if I were on the surface.
java.lang.NoSuchMethodError: net.minecraft.client.renderer.Tessellator.setRenderingChunk(Z)V
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:237)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1558)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1165)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1017)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:237)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1558)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1165)
Since shaders is now incompatible with optifine won't you drop frames WAYY more without it? I feel like if I try and run it without optifine I won't be able to run it because my frames will be so low.
GLSL Shaders Mod for Minecraft 1.6.2 Preview 3 Download link 1 (hotfile) Download link 2 (mediafire)
Requires forge.
Incompatible with Optifine.
Before install
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2. Then close it.
- Install minecraftforge with minecraftforge installer. (download page)
Recommended version is 9.10.0.804 .
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2 with profile Forge.
Check whether everything is alright and close.
Installation
- Put ShadersModCore-xxxx.jar in .minecraft/mods folder.
Run
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2 with profile Forge.
- Open Option menu, Shaders... button. Click open shaderpacks folder.
- Put shaderpack in the folder.
- In Shaders screen click shaderpack name.
Normal map and specular map name
- Append _n.png or _s.png to texture name in resource pack. It will end with ".png_n.png" or ".png_s.png" .
Example
- texture in resource pack : assets\minecraft\textures\blocks\cobblestone.png
- normal map in resource pack : assets\minecraft\textures\blocks\cobblestone.png_n.png
- specular map in resource pack : assets\minecraft\textures\blocks\cobblestone.png_s.png
New features required for SUES v10.0 are not implemented yet.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta 1 for Minecraft 1.6.2
Sonic Ether has added his new features to this mod and fixed some bugs.
Now it is compatible with Sonic Ether's Unbelievable Shaders v10.0.
Normal map and specular map naming has changed from preview 3 to be more consistent with prior versions.
Require forge.
Incompatible with OptiFine for now.
Before install
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2. Then close it.
- Install minecraftforge with minecraftforge installer. (download page)
Recommended version is 9.10.0.804 .
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2 with profile Forge.
Check whether everything is alright and close. Installation
- Put ShadersModCore-xxxx.jar in .minecraft/mods folder. Run
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2 with profile Forge.
- Open Option menu, Shaders... button. Click open shaderpacks folder.
- Put shaderpack in the folder.
- In Shaders screen click shaderpack name.
Normal map and specular map name
- Insert _n or _s before .png at the end of texture name in resource pack.
It will end with "_n.png" or "_s.png" .
Example
- texture in resource pack : assets\minecraft\textures\blocks\cobblestone.png
- normal map in resource pack : assets\minecraft\textures\blocks\cobblestone_n.png
- specular map in resource pack : assets\minecraft\textures\blocks\cobblestone_s.png
Plan for further development
- Fix bugs.
- Convert the loading process to make class modification at load time instead of just loading modded class.
- Improve compatibility with other mods.
- Make OptiFine-compatible edition.
Judging from the invalid program errors, I'd say that Apple's OpenGL implementation is failing to compile the shaders. You'll have to find shaders that are specifically Mac compatible.
GLSL Shaders Mod (updated by karyonix) v2.0.1 beta 1 for Minecraft 1.6.2
This update seems to make my mod, Improved First Person, not work properly. For whatever reason, this version causes the player's body not to render in first person. If it matters, the way IFP enables the body rendering in first person is by injecting a line into RenderGlobal.renderEntities before the "tileentities" profiling section. If you could figure out why this is (I don't want to spend half the day decompiling your mod), that would be awesome. SEUS and IFP look really good together.
This update seems to make my mod, Improved First Person, not work properly. For whatever reason, this version causes the player's body not to render in first person. If it matters, the way IFP enables the body rendering in first person is by injecting a line into RenderGlobal.renderEntities before the "tileentities" profiling section. If you could figure out why this is (I don't want to spend half the day decompiling your mod), that would be awesome. SEUS and IFP look really good together.
Probably because of the way shaders mod load modified class.
It may resolve after I convert the load process to better way.
Judging from the invalid program errors, I'd say that Apple's OpenGL implementation is failing to compile the shaders. You'll have to find shaders that are specifically Mac compatible.
Not specifically compatible for mac. But Sildur's Mac Shaders should do the trick. He also has a fix to that water problem.
Rollback Post to RevisionRollBack
"You don't know what you're up against,"
"Yeah I do." "Oh."
Owner of the account "Piano", Ex-Player Council Member for Hypixel.
Patience.
We're all waiting for all the other features and fixes.
wow ok
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 2013/8/10 下午 2:00
Description: Unexpected error
java.lang.NoSuchMethodError: net.minecraft.client.renderer.Tessellator.setRenderingChunk(Z)V
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:237)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1558)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1165)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1017)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.WorldRenderer.func_78907_a(WorldRenderer.java:237)
at net.minecraft.client.renderer.RenderGlobal.func_72716_a(RenderGlobal.java:1558)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1165)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['iolj'/253, l='MpServer', x=41.45, y=79.62, z=373.07]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (-4,64,248), Chunk: (at 12,4,8 in -1,15; contains blocks -16,0,240 to -1,255,255), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1406176 game time, 1477585 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 30 total; [EntityCow['牛'/204, l='MpServer', x=83.88, y=72.00, z=378.97], EntityCow['牛'/139, l='MpServer', x=-29.53, y=70.00, z=310.31], EntityCow['牛'/201, l='MpServer', x=67.78, y=70.00, z=414.53], EntityChicken['雞'/141, l='MpServer', x=-30.81, y=70.00, z=354.78], EntityBat['蝙蝠'/140, l='MpServer', x=-23.25, y=24.03, z=332.94], EntitySheep['羊'/203, l='MpServer', x=93.59, y=65.00, z=362.16], EntitySheep['羊'/202, l='MpServer', x=84.91, y=66.00, z=365.13], EntityClientPlayerMP['iolj'/253, l='MpServer', x=41.45, y=79.62, z=373.07], EntityChicken['雞'/142, l='MpServer', x=-30.41, y=69.00, z=394.56], EntitySheep['羊'/283, l='MpServer', x=89.84, y=69.00, z=451.34], EntityBat['蝙蝠'/128, l='MpServer', x=-33.34, y=12.38, z=374.00], EntitySheep['羊'/285, l='MpServer', x=121.03, y=63.00, z=449.91], EntitySheep['羊'/194, l='MpServer', x=53.84, y=66.00, z=407.81], EntitySheep['羊'/152, l='MpServer', x=-10.25, y=71.00, z=345.66], EntityBat['蝙蝠'/153, l='MpServer', x=-13.75, y=11.66, z=363.28], EntityPig['豬'/154, l='MpServer', x=-15.31, y=69.00, z=407.22], EntityBat['蝙蝠'/216, l='MpServer', x=118.00, y=51.44, z=314.91], EntityCow['牛'/264, l='MpServer', x=-18.50, y=68.00, z=452.19], EntitySheep['羊'/208, l='MpServer', x=111.81, y=67.00, z=409.84], EntitySheep['羊'/209, l='MpServer', x=109.16, y=66.00, z=418.09], EntityBat['蝙蝠'/150, l='MpServer', x=1.75, y=40.38, z=294.91], EntitySheep['羊'/210, l='MpServer', x=97.84, y=64.00, z=446.31], EntityChicken['雞'/175, l='MpServer', x=25.38, y=67.00, z=403.41], EntityBat['蝙蝠'/174, l='MpServer', x=21.44, y=20.06, z=373.97], EntityBat['蝙蝠'/173, l='MpServer', x=20.09, y=20.91, z=361.75], EntitySheep['羊'/161, l='MpServer', x=0.66, y=74.00, z=344.56], EntityBat['蝙蝠'/160, l='MpServer', x=5.06, y=48.09, z=344.78], EntityBat['蝙蝠'/182, l='MpServer', x=39.75, y=16.00, z=443.31], EntitySheep['羊'/180, l='MpServer', x=37.09, y=67.00, z=400.34], EntityChicken['雞'/181, l='MpServer', x=36.53, y=67.00, z=401.53]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:851)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_11, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 181749712 bytes (173 MB) / 439418880 bytes (419 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 12 (672 bytes; 0 MB) allocated, 12 (672 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63
FML: MCP v8.04 FML v6.2.19.789 Minecraft Forge 9.10.0.789 Optifine OptiFine_1.6.2_HD_U_B4 6 mods loaded, 6 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.19.789} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.789} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NihongoMod{1.2.5} [NihongoMod] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
shadersmod{1.0.0.0} [GLSL Shaders Mod] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_NihongoMOD{NihongoMOD v1.2.5} [mod_NihongoMOD] (NihongoMOD_v1.2.5_forMC1.6.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.789
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6470M GL version 4.1.10750 Compatibility Profile Context, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: 繁體中文 (台灣)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 152 (8512 bytes; 0 MB) allocated, 152 (8512 bytes; 0 MB) used
Maybe in a few days or weeks.
I am not sure how long it takes.
It seems Optifine also have some incompatibility problems with other mods.
Users of those mods may still want non-optifine shaders mod.
So there will be 2 editions of shaders mod.
Or not.
Because they can probably be stored together in 1 file.
don't click this link...
Sonic Ether has added his new features to this mod and fixed some bugs.
Now it is compatible with Sonic Ether's Unbelievable Shaders v10.0.
Normal map and specular map naming has changed from preview 3 to be more consistent with prior versions.
Require forge.
Incompatible with OptiFine for now.
Download
Download link 1 (hotfile)
Download link 2 (mediafire)
Download link 1 (hotfile)
Download link 2 (mediafire)
Before install
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2. Then close it.
- Install minecraftforge with minecraftforge installer. (download page)
Recommended version is 9.10.0.804 .
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2 with profile Forge.
Check whether everything is alright and close.
Installation
- Put ShadersModCore-xxxx.jar in .minecraft/mods folder.
Run
- Use Mojang's Minecraft Launcher to run Minecraft 1.6.2 with profile Forge.
- Open Option menu, Shaders... button. Click open shaderpacks folder.
- Put shaderpack in the folder.
- In Shaders screen click shaderpack name.
Normal map and specular map name
- Insert _n or _s before .png at the end of texture name in resource pack.
It will end with "_n.png" or "_s.png" .
Example
- texture in resource pack : assets\minecraft\textures\blocks\cobblestone.png
- normal map in resource pack : assets\minecraft\textures\blocks\cobblestone_n.png
- specular map in resource pack : assets\minecraft\textures\blocks\cobblestone_s.png
Plan for further development
- Fix bugs.
- Convert the loading process to make class modification at load time instead of just loading modded class.
- Improve compatibility with other mods.
- Make OptiFine-compatible edition.
Nice, but I think the mipmapping is a bit to strong, or the distance is to close.
Patreon, Offical Website, Twitter, Facebook, Youtube, Shaderlabs Discord, Optifine Discord
This update seems to make my mod, Improved First Person, not work properly. For whatever reason, this version causes the player's body not to render in first person. If it matters, the way IFP enables the body rendering in first person is by injecting a line into RenderGlobal.renderEntities before the "tileentities" profiling section. If you could figure out why this is (I don't want to spend half the day decompiling your mod), that would be awesome. SEUS and IFP look really good together.
It may resolve after I convert the load process to better way.
Not specifically compatible for mac. But Sildur's Mac Shaders should do the trick. He also has a fix to that water problem.
"Yeah I do." "Oh."
What shader pack(s)? What OS are you running? What graphics card? What does it say in the log?