What is Natural Spawning?
If you've played TerraFirmaCraft in recent months you would have experienced the spawn protection system in action. This is a port of that system for vanilla. If you've never tried TFC, that's alright, this system is so easy that you don't have to do anything at all! No more do you need to worry about creepers spawning on an overhang of your house and stealth-bombing you when you come walking outside. Also, torching every square inch of your base is no longer necessary! As long as the chunk has protection on it mobs won't spawn!
How does it work?
Natural spawning changes the way mobs spawn in Minecraft by preventing them from spawning in chunks where the player spends an extensive amount of time (such as in your house). As you play the game, you build up spawn protection in the chunk that you're standing in. For every 1000 ticks(1hr in game time) you gain 6 hours of spawn protection in that chunk and neighboring chunk (3x3 area). Each chunk starts with -24 hours (You need to actually spend some time in the area to begin preventing mob spawns) and maxes out at 21 minecraft days worth of protection.
Why should you use Natural Spawning?
My main goals when I created this system for TerraFirmaCraft was to make a place seem lived in, as well as to make town walls useful. As long as your town has spawn protection on each of the chunks inside the walls, no mobs will spawn in your town even if there are no torches at all! To me its a subtle system that just makes sense.
Protection Meter
The protection meter is a device that will allow you to monitor the spawn protection in the chunk in which its placed.
Recipe
License
You may not repackage or redistribute this for any reason.
I had actually had a few requests by some people to make this standalone and it seems to me to be something that MC desperately needs so I through this together. I know this won't be as popular as TFC but I think once people give it a try, they'll like it
I think it's great. It just seems that it would make the game too easy. What about adding the opposite effect as well; Chunks you havent been in for a while have higher mob spawning rates, and spawn in higher light levels?
if this is ur first mod i get it but if it isnt u need to improve
As for you, I can't understand your accent.
Here is that sentence with better grammar and understanding:
"If this is your first mod, I understand. But if it is not your first mod, you need to improve it"
I must say, the sentance by Bigkatz22 is rather nonconstructive. The sentance says nothing about what the problem is, or how to possibly improve the post. The mod does exactly what the post says it does, I see no reason to go into more detail. Perhaps he simply couldn't read the words "you" or "your".
It just seems that it would make the game too easy.
I would argue that this is a general fault of minecraft to be honest. You can spend hours building walls and other defenses and when you leave your base and come back there is something inside the sealed walls of your compound waiting for you. 99.9% of the time its better to just spam torches which is a very poor gameplay mechanic.
This mechanic in my mind opens the game up for other mods that add aggressive mobs to the game without them making the game impossible to play.
I've seen this recipe in the other mod. But I forgot in which exactly...
Rollback Post to RevisionRollBack
Yes... They still have a eternal winter. They still drink vodka all day long. They still walk's on streets with bear on leash, which play on balalayka. And of course at the weekend, they repair nuclear reactor with hammer and screwdriver at home.
What is Natural Spawning?
If you've played TerraFirmaCraft in recent months you would have experienced the spawn protection system in action. This is a port of that system for vanilla. If you've never tried TFC, that's alright, this system is so easy that you don't have to do anything at all! No more do you need to worry about creepers spawning on an overhang of your house and stealth-bombing you when you come walking outside. Also, torching every square inch of your base is no longer necessary! As long as the chunk has protection on it mobs won't spawn!
How does it work?
Natural spawning changes the way mobs spawn in Minecraft by preventing them from spawning in chunks where the player spends an extensive amount of time (such as in your house). As you play the game, you build up spawn protection in the chunk that you're standing in. For every 1000 ticks(1hr in game time) you gain 6 hours of spawn protection in that chunk and neighboring chunk (3x3 area). Each chunk starts with -24 hours (You need to actually spend some time in the area to begin preventing mob spawns) and maxes out at 21 minecraft days worth of protection.
Why should you use Natural Spawning?
My main goals when I created this system for TerraFirmaCraft was to make a place seem lived in, as well as to make town walls useful. As long as your town has spawn protection on each of the chunks inside the walls, no mobs will spawn in your town even if there are no torches at all! To me its a subtle system that just makes sense.
Protection Meter
The protection meter is a device that will allow you to monitor the spawn protection in the chunk in which its placed.
License
You may not repackage or redistribute this for any reason.
That sounds pretty rude... Mods aren't always "better" when it's not your first...
If you want me to respond to you, reply to me with the "Quote" button under my post.
As for you, I can't understand your accent.
Here is that sentence with better grammar and understanding:
"If this is your first mod, I understand. But if it is not your first mod, you need to improve it"
I must say, the sentance by Bigkatz22 is rather nonconstructive. The sentance says nothing about what the problem is, or how to possibly improve the post. The mod does exactly what the post says it does, I see no reason to go into more detail. Perhaps he simply couldn't read the words "you" or "your".
I would argue that this is a general fault of minecraft to be honest. You can spend hours building walls and other defenses and when you leave your base and come back there is something inside the sealed walls of your compound waiting for you. 99.9% of the time its better to just spam torches which is a very poor gameplay mechanic.
This mechanic in my mind opens the game up for other mods that add aggressive mobs to the game without them making the game impossible to play.
He mentioned TFC like 3 times, you sound retard
Anyways, great mod, keep up the good work.
Says the guy who doesn't have ever coded a mod and has an horrible grammar.
Anyways, really cool mod, will use it for sure.