It would appear you are third out of the gate for 1.4.2, at least among the mods I've heard of. Good job! I can't wait to play with the new mechanics you will undoubtedly add.
Actually, most of the forge mods that updated to 1.3.2 are already updated. Only stuff like RP2 hasn't updated yet.
@Spasticbuddha: I think the problem largely lies within the fact that people tend to play EE with other mods, which breaks the balance it has with itself.
Personally, I don't like EE2, because I've grown accustomed to not wanting to "power-game" too much. I realize there should be some sense of progress as you reach the endgame, but once you're basically god, what else is there to do? I know you can build, and I really should get better at that, but w/e. This is kind of off-topic.
EMC Wiring sounds like an interesting concept, I'd like to see where it goes. I'm not going to make any final judgements on EE3 until it's in a semi-finalized state.
The Meaning of Life, the Universe, and Everything.
Join Date:
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Member Details
Equivalent Exchange Ideas NOTE: ALL ARE IDEA, SOME MAY NOT BE POSSIBLE CODING WISE
A Weapon of any kind(Axe maybe).That give double exp 75% of the time, looting 2, and deals 2 times more damage to Undead mobs(Zombies, skeletons, zombie pigmen.), deals 1.5 hearts more damage than a diamond sword, and a 20% chance to crit with out jumping. (If its an Axe It should be the "Axe of Alpha")
A block that can make a player teleport between other blocks that have been place in the world. That block can be placed on Walls. Maybe when right Clicking it allows you to choose between runes, Maybe color coated?
Pahi Pants Raid (Yes i was in the live stream) I have a Google Drive document if you ever want to see it PM me your Gmail and i will add you to view, comment, even edit it you would like.
umm..i just wanna know how to install the new forge ._. and dear God,the stupidity here is monumental.Also,can we have the divining rods back ingame?I miss those.
Not to be critical or judgmental, but why the nether are you using modloader(No dis intended risugami)? Forge has a much more stable and better modloader build called FML(ForgeModLoader) just saying also all modloader mods are compatible with it
NOOOOOO...can u pls add back red matter and condensers? Or at least tell us what the new mechanic for emc is? Cause its really really important to me, as a lot of my machines use it please...i had a survival server and i used collectors and condensers A LOT...and now its all gone....
my understanding is that its going back to more of a EE1 feel, with the crafting transmutations and such...
Edit: Side note, Dont double post... edit your last one.
Edit 2: I kinda agree with the condenser, that on its own is a pretty useful item, but the thing i feel MUST happen is YOU feed it EMC, not the other blocks you place and walk away...
Ah, my bad, I could have swore there were a few comments in between...I'll fix that now
And I think that would be an interesting idea...I imagine the klein star won't be coming back, so you'd hook up the condenser to a new item that would feed it raw EMC?
Potential balance idea #3: have it cost more EMC to make whatever item than the item is worth. By which I mean, using diamonds as an example (I still support just disabling the ability to use it to make diamonds in the first place, but for sake of example lets go with it). Diamonds are normally worth 8,192 EMC, but under this system, a condenser would need say, twice that amount to create a diamond. This would discourage merely dumping all your junk items/using all your raw EMC to make whatever item you want, unless you were REALLY desperate for it, since you'd be taking a heavy EMC loss with each item produced.
See, the problem I have with removing the condenser is that it is the most useful thing ever added to minecraft. I'm not even talking about using it to make unlimited diamonds or whatever, just simple stuff like making bricks without spending an hour meticulously searching for/smelting clay. Or being able to create a decent supply of arrows without having to kill dozens of chickens and spend a half hour destroying gravel over and over to get flint. Or hell, just being able to take something useless like lapis or excess redstone and turn it into something I'll actually use, like massive amounts of iron for armor.
In fact, I have another proposed solution to balance the condenser (well, make it MORE balanced at least). Remove the ability to create the more powerful items in the game (diamonds, power item components, whatever replaces dark/red matter) and just have it be able to duplicate stuff like building blocks and raw materials like wood and glass.
You can already convert cobble up to clay if you need bricks. That part isn't changing. You can do it now with the few items that are available so far. Pahimar showed clay specifically on the stream.
The passive EMC generation was way, way to overpowered. You could basically leave a bunch of them running and have unlimited resources. It made the game pointless.
If you want, i could do an installation vid.
My channel is LaffingKoin
So, yeah xD
Oh, and can we expect some ACTUAL magic? xD I mean like scrolls and a way to infuse things?
Would be awesome infusing the power of a ghast to a scroll.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
DireWolf20 whose exposure of mods to the community help people get started everyday. I'd say more but this looks like a pretty good wrapping up point...
NOOOOOO...can u pls add back red matter and condensers? Or at least tell us what the new mechanic for emc is? Cause its really really important to me, as a lot of my machines use it please...i had a survival server and i used collectors and condensers A LOT...and now its all gone....
Same here, but I'm sure he'll come up with another more balanced way, perhaps he will remove the ability to "generate" EMC.
Potential balance idea #3: have it cost more EMC to make whatever item than the item is worth. By which I mean, using diamonds as an example (I still support just disabling the ability to use it to make diamonds in the first place, but for sake of example lets go with it). Diamonds are normally worth 8,192 EMC, but under this system, a condenser would need say, twice that amount to create a diamond. This would discourage merely dumping all your junk items/using all your raw EMC to make whatever item you want, unless you were REALLY desperate for it, since you'd be taking a heavy EMC loss with each item produced.
This is an okay idea, but like I said before, it would be good if it could only condense items into other items. Kind of like the Transmution table, but you can't hook up pipes to a transmution table.
I'm glad that collectors/condensers are gone. They were way too OP for my tastes. I'm curious: RM's gone, but is DM staying? And this new transmutation system, will it have a cost? So no more "I guess I'll transmute all this cobble into sticks" then "I have too many sticks. I'll turn them back to cobble"?
Rollback Post to RevisionRollBack
PLEASE! Learn to use spoiler tags, especially when posting crash reports: [spoiler]YOUR TEXT HERE[ /spoiler]
I just wanted to give you some personal feedback of what I think about EE3 and the changes.
But before I get to do some commenting or throwing suggestions, I wanted to thank you, Pahimar, for sharing the mod with us in such early stage, so we can be part of its creation.
Comments and Feedback
Collectors Gone First of all, I must say that I am glad to see the [i]Energy Collectors gone[/i]. Although I still use them and will most likely continue using them in EE2 to some degree, they simply ruin the fun in the long run if you don't stop using them.
I only find it weird that people are making so much fuss about it being overpowered. In my opinion, the Collectors are only as OP as the player lets them be. Basically, with the Collectors, you get free EMC off the thin air. Or light. The thing is, you do not have to use them if you don't want to.
This feature allowed more lazy people (such as myself) to quickly set up things, without need to spend hours of gathering materials -- which I personally not always enjoy. The thing is, that it is addictive. It is good to start with, but in the long run, it gets... addictive.
[i]However[/i], I am not so sure if I share my enthusiasm about seeing Condensers gone. Granted, they felt more like an integral part of Collectors, with the current mechanics, but I might actually miss an [i]easy item-fabricating machine[/i]. Yet, I've always felt that this could've been done differently in EE2. However, I shall speak of that in another tag, since this actually might evolve into separate suggestion, than a bulk comment.
I believe that in big portion the spoiled fun for me came from the EMC being generated for free over time, out of the thin air. With that, you would have need for [i]recycling[/i] stuff, which would be fairly more entertaining and challenging. Thus said, the Energy Condenser [i]might have[/i] had some fairness to it.
Minium Shards What to say. I like the idea that you actually have to go and venture to the world in order to get going with the progression. Kinda feels Thaumcrafty, and that's good. I believe that there should be more stuff like that, which you cannot create just like that. Perhaps some optional integration with TC3 could be interesting, if both possible and if Azanor plans on supplying us with many various items. I am not saying to make it dependant, but perhaps to define some kind of common category of [i]fuels[/i] that fuel the processes of transmutation? Just a thought.
Crafting Transmutation I do have mixed feeling about this, to be honest. I liked the idea of having [i]some[/i] crafting-based transmutations with philosopher's stone in EE2, but to see how it goes with EE3, I don't personally crave. I don't enjoy playing with recipes too much. I am not saying "get rid of that", but perhaps I can suggest some optional addition/alternative to make this process more climatic?
Suggestions and Ideas Transmutation and alchemical Devices - Basic Transmutation Equipment? As I said above in the comments section, I am not much of a person to enjoy toying a lot with the recipes in a crafting window. I love the idea of [i]lossy transmutation[/i], that way it actually feels more... I dunnae, like it has more sense. However, I do not think that doing that [i]anywhere[/i] where you have access to a crafting table (which, with Philosopher's Stone, I assume you'll have anywhere you go) feels fair. The stone alone, while should be the key to the transmutation processes, I believe it should not be all-in-one-there workbench.
The EE3 is about transmutation, but how about providing the players with the proper alchemical environment and tools, to achieve their goals on the way? Simply put: I believe the EE3 needs devices.
Yes, the EE2 had the Transmutation Tablet. Which, in my opinion, was rather poorly functional and too straightforward. The only thing you did there, was put in an item, learn the recipe, put in the source of EMC, fetch the item. There weren't any other processes taking place. It didn't feel like transmuting at all. More like purchasing items in kind of a creative mode, or something.
Yes, there was the Energy Condenser, which kind of gave the impression of condensing the energy into stuff. Yeah. "Kind of". That's not really good enough, at least not for me.
Thus, what would you say to giving the players some kind of specialised equipment (block based), that would serve the purpose of general transmutation of items? But when I say transmutation, I don't mean "pick item A, get item B". The way I see it, such equipment would allow players to use the Philosopher's Stone, with conjunction with that equipment, to operate on the essence of the items, and make gradual transmutation from one material, through N materials in between, to the desired material.
[i]However, I feel that the process in itself should not be instantaneous. It should take time and attention of the player (not like leaving the collector running next to the condenser and leaving it overnight). But lo! In no way do I mean to make this process too long. Just long enough to give the player impression, that the transmutation actually takes place, similar to the smelting of items.[/i]
[i]I do not yet know how, but I also believe the EE3 should have some kind of built-in listing of (discovered) possible transmutations, possibly integrated with the said equipment. Let's assume the scenario:
Player approaches the Transmutation Table (let's assume it'd be named just that). They get shown an interface, which is not a 3x3 grid. The interface has few distinct characteristics to it. The main would be the slot for the Philosopher's Stone, which would be the heart of the equipment - without it, there is no transmutation to take place, no matter if you have tons of energy. Next, there would be slot for an input item. Let's say that the player want to transmute an Iron Ingot. They put it in the slot. The equipment then taps to it, and in the next section of the interface, the player is given three options: Downgrade the item, transmute into equivalent tier, and upgrade the item into higher tier. Next the player would be given choices, which item from the available and known recipes they can achieve with that material. And after they have chosen specifically what they wanted, they would start the equipment and watch as the transmutation takes place. Not long, probably very brief moment, although that could depend on the difference of the value of the source and target items.
Right, don't ya all just scream at me for that weird suggestion just yet. It's just a thought I thought to share. Such Transmutation Table could also have it's own, internal buffer of energy, however I do not yet think what purpose it would serve. I wouldn't want to see the Transmutation Table as a new Condenser.
Right, let's say, that the Transmutation Table would be low-end piece of equipment, for basic transmutation. Moving on.[/i]
[i]
Transmutation and alchemical Devices - Energy given form?[/i]
[i][i][/i][/i]
[i][i]As I said, I might actually miss Condenser-like device, [i]however[/i] not the Condenser itself. The option to just leave it, while attached to the Collector, was not fun at all, nor was it very fair. Alas, I do believe that there should be, later on, an option to break down items into pure energy and then reshape that energy back into material form.
Hearing about the 'wires' and 'EMC' here and there in the post, I only assume that the EMC will still be around, as a form of energy that fuels more of Transmutation-related equipment. I can imagine, that should this be implemented, people will want some sort of EMC<->VIS, EMC<->EU conversion system as well. I have a mixed feeling about that, but I actually think this should take place, in one form or another, at least for the former. Alas, I have strayed with my thought a bit.
What I am getting at, is that I believe that most people will want some kind of any-item-producing device like Condenser back in EE2. And I should say, that it should be given. Even only if as an option that can be disabled as seen fit, I believe that such device could be fair and fun if properly balanced. As I said earlier, the major thing that spoiled it was the ability to simply attach the Collector to it, and watch it produce all the goodies.
However, without that, the players will have to relay on the core transmutation to achieve that. There could actually be some sort of manufacturing table, that would convert the pure energy into matter. I believe it should [i]not[/i] be chest-like, but rather machine-like. It's interface should be simple: with a target item slot (ghost blueprint?), a slot for Philosopher's Stone (yes, you'd have to put one here as well to make the machine work. I only assume that it's the Philosopher's Stone that makes [i]all[/i] the transmutation processes work in the mod), perhaps some [i]small[/i] internal buffer of energy, and a [i]single[/i] output slot -- not an enormous chest like in EE2.
I would also assume that such device should've been either adjacent to the other transmutation equipment to fetch the energy from, or use proper power linking over wires, or whatever it wouldn't be.
That way such "condenser" would feel more like a proper crafting machine, and not a "spam me with all those shinies, yarr".
Oh, and of course, the transmutation should be taking some time, too. The speed probably depending on the EMC value of the item as well -- and not only of the speed at which the device can fetch the power from an external source.
PS. Sorry about the formatting. Tags screwed up a bit and didn't want to undo themselves... So, yeah, anyhoo, that's all I got to say for now. The editor hates me.
PS2. It seems that there have been few new posts while I've been writing this one. Sorry if some ideas and thoughts got repeated. And ooh, it seems to be my first post here, too. Hooray. I feel like it could've been better...
Honestly EE2 was a simple "set and forget" especially with servers. Also with the exploits it made servers too boring, you'd be in gem armor by a day's end from exploits. Which is why it was basically cut down if they had EE2 on the server, to the point you would think it's basically pointless.
I'm all for balance and this is a pre-release, and will be released with updates when possible. Honestly.. people raging and saying EE3 killed the fun. This is the first taste of the game, when you see the full package THEN make a rage statement. Otherwise you'd be viewed as stupid, since you make a big deal out of a small sneak peek. I'm all for these unique and interesting mechanics, if it brings something actually fun into the game? Then all hell would break loose! People would be demanding EE3 on servers, claiming it's a need or die kind of mod (for modded servers.
Don't just go insulting a good mod by simply, taking it at face value when it's starting out. A lot of the coding has been done in the back end, but not as much in terms of actual items and such. That's going to be worked out as Pahimar goes forward, you will see more uses of individual pieces. Actually pulling the entire mod together as it goes, things will be up for debate as it goes or after it's finished. Whichever he feels is needed, since it's his own stab at the mod.
Really if you feel there's something wrong let him know, but don't go in a huge tangent of how EE3 killed EE2. It's NOTHING like it's predecessor, in how you played with the mod. Which is what is making people upset, they got used to the simplicity of things. Turning things upside down on their favorite mod, and basically gutting it of 'fun' things can make someone angry. Sure you can be upset that your mod is dead, but wait to see what kind of life is breathed into this one.
I've chilled out and watched Pahimar doing all sorts of things, along with simply stating what's to be in the mod in various DW20 videos. You really need to understand his views on what it will be, since really there's so much you will be learning over again. You felt that EE2 seemed complex? EE3 really changes the playing field, in a unique kind of way honestly. With all the interesting and intricate mechanics, I won't be surprised if people find EE3 too daunting. At least from a general prospective, since there's much to learn.
Pahimar keep up the amazing work, you really need to show them, the full potential of EE3.
I just wanted to give you some personal feedback of what I think about EE3 and the changes.
But before I get to do some commenting or throwing suggestions, I wanted to thank you, Pahimar, for sharing the mod with us in such early stage, so we can be part of its creation.
Comments and Feedback
Collectors Gone First of all, I must say that I am glad to see the [i]Energy Collectors gone[/i]. Although I still use them and will most likely continue using them in EE2 to some degree, they simply ruin the fun in the long run if you don't stop using them.
I only find it weird that people are making so much fuss about it being overpowered. In my opinion, the Collectors are only as OP as the player lets them be. Basically, with the Collectors, you get free EMC off the thin air. Or light. The thing is, you do not have to use them if you don't want to.
This feature allowed more lazy people (such as myself) to quickly set up things, without need to spend hours of gathering materials -- which I personally not always enjoy. The thing is, that it is addictive. It is good to start with, but in the long run, it gets... addictive.
[i]However[/i], I am not so sure if I share my enthusiasm about seeing Condensers gone. Granted, they felt more like an integral part of Collectors, with the current mechanics, but I might actually miss an [i]easy item-fabricating machine[/i]. Yet, I've always felt that this could've been done differently in EE2. However, I shall speak of that in another tag, since this actually might evolve into separate suggestion, than a bulk comment.
I believe that in big portion the spoiled fun for me came from the EMC being generated for free over time, out of the thin air. With that, you would have need for [i]recycling[/i] stuff, which would be fairly more entertaining and challenging. Thus said, the Energy Condenser [i]might have[/i] had some fairness to it.
Minium Shards What to say. I like the idea that you actually have to go and venture to the world in order to get going with the progression. Kinda feels Thaumcrafty, and that's good. I believe that there should be more stuff like that, which you cannot create just like that. Perhaps some optional integration with TC3 could be interesting, if both possible and if Azanor plans on supplying us with many various items. I am not saying to make it dependant, but perhaps to define some kind of common category of [i]fuels[/i] that fuel the processes of transmutation? Just a thought.
Crafting Transmutation I do have mixed feeling about this, to be honest. I liked the idea of having [i]some[/i] crafting-based transmutations with philosopher's stone in EE2, but to see how it goes with EE3, I don't personally crave. I don't enjoy playing with recipes too much. I am not saying "get rid of that", but perhaps I can suggest some optional addition/alternative to make this process more climatic?
Suggestions and Ideas Transmutation and alchemical Devices - Basic Transmutation Equipment? As I said above in the comments section, I am not much of a person to enjoy toying a lot with the recipes in a crafting window. I love the idea of [i]lossy transmutation[/i], that way it actually feels more... I dunnae, like it has more sense. However, I do not think that doing that [i]anywhere[/i] where you have access to a crafting table (which, with Philosopher's Stone, I assume you'll have anywhere you go) feels fair. The stone alone, while should be the key to the transmutation processes, I believe it should not be all-in-one-there workbench.
The EE3 is about transmutation, but how about providing the players with the proper alchemical environment and tools, to achieve their goals on the way? Simply put: I believe the EE3 needs devices.
Yes, the EE2 had the Transmutation Tablet. Which, in my opinion, was rather poorly functional and too straightforward. The only thing you did there, was put in an item, learn the recipe, put in the source of EMC, fetch the item. There weren't any other processes taking place. It didn't feel like transmuting at all. More like purchasing items in kind of a creative mode, or something.
Yes, there was the Energy Condenser, which kind of gave the impression of condensing the energy into stuff. Yeah. "Kind of". That's not really good enough, at least not for me.
Thus, what would you say to giving the players some kind of specialised equipment (block based), that would serve the purpose of general transmutation of items? But when I say transmutation, I don't mean "pick item A, get item B". The way I see it, such equipment would allow players to use the Philosopher's Stone, with conjunction with that equipment, to operate on the essence of the items, and make gradual transmutation from one material, through N materials in between, to the desired material.
[i]However, I feel that the process in itself should not be instantaneous. It should take time and attention of the player (not like leaving the collector running next to the condenser and leaving it overnight). But lo! In no way do I mean to make this process too long. Just long enough to give the player impression, that the transmutation actually takes place, similar to the smelting of items.[/i]
[i]I do not yet know how, but I also believe the EE3 should have some kind of built-in listing of (discovered) possible transmutations, possibly integrated with the said equipment. Let's assume the scenario:
Player approaches the Transmutation Table (let's assume it'd be named just that). They get shown an interface, which is not a 3x3 grid. The interface has few distinct characteristics to it. The main would be the slot for the Philosopher's Stone, which would be the heart of the equipment - without it, there is no transmutation to take place, no matter if you have tons of energy. Next, there would be slot for an input item. Let's say that the player want to transmute an Iron Ingot. They put it in the slot. The equipment then taps to it, and in the next section of the interface, the player is given three options: Downgrade the item, transmute into equivalent tier, and upgrade the item into higher tier. Next the player would be given choices, which item from the available and known recipes they can achieve with that material. And after they have chosen specifically what they wanted, they would start the equipment and watch as the transmutation takes place. Not long, probably very brief moment, although that could depend on the difference of the value of the source and target items.
Right, don't ya all just scream at me for that weird suggestion just yet. It's just a thought I thought to share. Such Transmutation Table could also have it's own, internal buffer of energy, however I do not yet think what purpose it would serve. I wouldn't want to see the Transmutation Table as a new Condenser.
Right, let's say, that the Transmutation Table would be low-end piece of equipment, for basic transmutation. Moving on.[/i]
[i]
Transmutation and alchemical Devices - Energy given form?[/i]
[i][i][/i][/i]
[i][i]As I said, I might actually miss Condenser-like device, [i]however[/i] not the Condenser itself. The option to just leave it, while attached to the Collector, was not fun at all, nor was it very fair. Alas, I do believe that there should be, later on, an option to break down items into pure energy and then reshape that energy back into material form.
Hearing about the 'wires' and 'EMC' here and there in the post, I only assume that the EMC will still be around, as a form of energy that fuels more of Transmutation-related equipment. I can imagine, that should this be implemented, people will want some sort of EMC<->VIS, EMC<->EU conversion system as well. I have a mixed feeling about that, but I actually think this should take place, in one form or another, at least for the former. Alas, I have strayed with my thought a bit.
What I am getting at, is that I believe that most people will want some kind of any-item-producing device like Condenser back in EE2. And I should say, that it should be given. Even only if as an option that can be disabled as seen fit, I believe that such device could be fair and fun if properly balanced. As I said earlier, the major thing that spoiled it was the ability to simply attach the Collector to it, and watch it produce all the goodies.
However, without that, the players will have to relay on the core transmutation to achieve that. There could actually be some sort of manufacturing table, that would convert the pure energy into matter. I believe it should [i]not[/i] be chest-like, but rather machine-like. It's interface should be simple: with a target item slot (ghost blueprint?), a slot for Philosopher's Stone (yes, you'd have to put one here as well to make the machine work. I only assume that it's the Philosopher's Stone that makes [i]all[/i] the transmutation processes work in the mod), perhaps some [i]small[/i] internal buffer of energy, and a [i]single[/i] output slot -- not an enormous chest like in EE2.
I would also assume that such device should've been either adjacent to the other transmutation equipment to fetch the energy from, or use proper power linking over wires, or whatever it wouldn't be.
That way such "condenser" would feel more like a proper crafting machine, and not a "spam me with all those shinies, yarr".
Oh, and of course, the transmutation should be taking some time, too. The speed probably depending on the EMC value of the item as well -- and not only of the speed at which the device can fetch the power from an external source.
PS. Sorry about the formatting. Tags screwed up a bit and didn't want to undo themselves... So, yeah, anyhoo, that's all I got to say for now. The editor hates me.
PS2. It seems that there have been few new posts while I've been writing this one. Sorry if some ideas and thoughts got repeated. And ooh, it seems to be my first post here, too. Hooray. I feel like it could've been better...
From my understanding of watching his pre-release stream tonight, Transmutation circles will be a rather integral part of the mod. He was showing pictures of transmutation circles, many mainly from Full Metal Alchemist, and stated the anime, or the ideas of alchemy the anime contained would have an influence on the mechanics of the mod. The idea of changing one item from another will still be very much apart of the mod, that's the fundamental idea behind alchemy, just in a different, and what I think more entertaining form. I don't know about you, but laying down a transmutation circle, and performing some FMA style alchemy sounds a lot more badass than sticking something in an energy condenser.
And for those saying their mass amounts of cobblestone are again useless, the ability to eventually change them to diamonds is present even in this pre-release.
Cobblestone-->Flint--->Clay Then craft the clay into clay blocks, then clay blocks---->Iron Bar---->Gold Bar----> diamond (Edit: This is done using a Minium Stone)
The amount of cobblestone to create 1 diamond has remained the same, as the EMC values of each item has retained its value. Yes the process is more involved than just sticking it in an energy condenser and walking away, but can still be automated with build-craft with automated crafting tables and pipes. To me, it is more entertaining to build a big system to automate the process, then just using one block. And don't forget, this is just a pre-release, and the very first one at that. More involved systems, and features still await us.
Actually, most of the forge mods that updated to 1.3.2 are already updated. Only stuff like RP2 hasn't updated yet.
@Spasticbuddha: I think the problem largely lies within the fact that people tend to play EE with other mods, which breaks the balance it has with itself.
Personally, I don't like EE2, because I've grown accustomed to not wanting to "power-game" too much. I realize there should be some sense of progress as you reach the endgame, but once you're basically god, what else is there to do? I know you can build, and I really should get better at that, but w/e. This is kind of off-topic.
EMC Wiring sounds like an interesting concept, I'd like to see where it goes. I'm not going to make any final judgements on EE3 until it's in a semi-finalized state.
Profile pic by Cheshirette c:
Actually, the Minium Stone transmutes blocks like the Philosopher Stone did in EE2.
NOTE: ALL ARE IDEA, SOME MAY NOT BE POSSIBLE CODING WISE
A Weapon of any kind(Axe maybe).That give double exp 75% of the time, looting 2, and deals 2 times more damage to Undead mobs(Zombies, skeletons, zombie pigmen.), deals 1.5 hearts more damage than a diamond sword, and a 20% chance to crit with out jumping. (If its an Axe It should be the "Axe of Alpha")
A block that can make a player teleport between other blocks that have been place in the world. That block can be placed on Walls. Maybe when right Clicking it allows you to choose between runes, Maybe color coated?
Pahi Pants Raid (Yes i was in the live stream)
I have a Google Drive document if you ever want to see it PM me your Gmail and i will add you to view, comment, even edit it you would like.
Thank you for reading.
-AlphaTechnical
+
Not to be critical or judgmental, but why the nether are you using modloader(No dis intended risugami)? Forge has a much more stable and better modloader build called FML(ForgeModLoader) just saying also all modloader mods are compatible with it
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Ah, my bad, I could have swore there were a few comments in between...I'll fix that now
And I think that would be an interesting idea...I imagine the klein star won't be coming back, so you'd hook up the condenser to a new item that would feed it raw EMC?
Potential balance idea #3: have it cost more EMC to make whatever item than the item is worth. By which I mean, using diamonds as an example (I still support just disabling the ability to use it to make diamonds in the first place, but for sake of example lets go with it). Diamonds are normally worth 8,192 EMC, but under this system, a condenser would need say, twice that amount to create a diamond. This would discourage merely dumping all your junk items/using all your raw EMC to make whatever item you want, unless you were REALLY desperate for it, since you'd be taking a heavy EMC loss with each item produced.
You can already convert cobble up to clay if you need bricks. That part isn't changing. You can do it now with the few items that are available so far. Pahimar showed clay specifically on the stream.
The passive EMC generation was way, way to overpowered. You could basically leave a bunch of them running and have unlimited resources. It made the game pointless.
Also, Red Matter was removed.
My channel is LaffingKoin
So, yeah xD
Oh, and can we expect some ACTUAL magic? xD I mean like scrolls and a way to infuse things?
Would be awesome infusing the power of a ghast to a scroll.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
my youtube channel: youtube.com/mobiusone6
I also play Osu!:
made me LOL.
There are some very nice tutorials on the forge forums.
Same here, but I'm sure he'll come up with another more balanced way, perhaps he will remove the ability to "generate" EMC.
This is an okay idea, but like I said before, it would be good if it could only condense items into other items. Kind of like the Transmution table, but you can't hook up pipes to a transmution table.
I'm glad that collectors/condensers are gone. They were way too OP for my tastes. I'm curious: RM's gone, but is DM staying? And this new transmutation system, will it have a cost? So no more "I guess I'll transmute all this cobble into sticks" then "I have too many sticks. I'll turn them back to cobble"?
PLEASE! Learn to use spoiler tags, especially when posting crash reports: [spoiler]YOUR TEXT HERE[ /spoiler]
Dear god, all those italic gave me a headache lol
I'm all for balance and this is a pre-release, and will be released with updates when possible. Honestly.. people raging and saying EE3 killed the fun. This is the first taste of the game, when you see the full package THEN make a rage statement. Otherwise you'd be viewed as stupid, since you make a big deal out of a small sneak peek. I'm all for these unique and interesting mechanics, if it brings something actually fun into the game? Then all hell would break loose! People would be demanding EE3 on servers, claiming it's a need or die kind of mod (for modded servers.
Don't just go insulting a good mod by simply, taking it at face value when it's starting out. A lot of the coding has been done in the back end, but not as much in terms of actual items and such. That's going to be worked out as Pahimar goes forward, you will see more uses of individual pieces. Actually pulling the entire mod together as it goes, things will be up for debate as it goes or after it's finished. Whichever he feels is needed, since it's his own stab at the mod.
Really if you feel there's something wrong let him know, but don't go in a huge tangent of how EE3 killed EE2. It's NOTHING like it's predecessor, in how you played with the mod. Which is what is making people upset, they got used to the simplicity of things. Turning things upside down on their favorite mod, and basically gutting it of 'fun' things can make someone angry. Sure you can be upset that your mod is dead, but wait to see what kind of life is breathed into this one.
I've chilled out and watched Pahimar doing all sorts of things, along with simply stating what's to be in the mod in various DW20 videos. You really need to understand his views on what it will be, since really there's so much you will be learning over again. You felt that EE2 seemed complex? EE3 really changes the playing field, in a unique kind of way honestly. With all the interesting and intricate mechanics, I won't be surprised if people find EE3 too daunting. At least from a general prospective, since there's much to learn.
Pahimar keep up the amazing work, you really need to show them, the full potential of EE3.
From my understanding of watching his pre-release stream tonight, Transmutation circles will be a rather integral part of the mod. He was showing pictures of transmutation circles, many mainly from Full Metal Alchemist, and stated the anime, or the ideas of alchemy the anime contained would have an influence on the mechanics of the mod. The idea of changing one item from another will still be very much apart of the mod, that's the fundamental idea behind alchemy, just in a different, and what I think more entertaining form. I don't know about you, but laying down a transmutation circle, and performing some FMA style alchemy sounds a lot more badass than sticking something in an energy condenser.
And for those saying their mass amounts of cobblestone are again useless, the ability to eventually change them to diamonds is present even in this pre-release.
Cobblestone-->Flint--->Clay Then craft the clay into clay blocks, then clay blocks---->Iron Bar---->Gold Bar----> diamond (Edit: This is done using a Minium Stone)
The amount of cobblestone to create 1 diamond has remained the same, as the EMC values of each item has retained its value. Yes the process is more involved than just sticking it in an energy condenser and walking away, but can still be automated with build-craft with automated crafting tables and pipes. To me, it is more entertaining to build a big system to automate the process, then just using one block. And don't forget, this is just a pre-release, and the very first one at that. More involved systems, and features still await us.
Got this error and not sure what it means:
2012-10-28 01:10:10 [INFO] [STDERR] Exception in thread "Minecraft main thread" java.lang.NoSuchMethodError: sq.getNextID()I
2012-10-28 01:10:10 [INFO] [STDERR] at ee3.common.EquivalentExchange3.<clinit>(EquivalentExchange3.java:58)
2012-10-28 01:10:10 [INFO] [STDERR] at java.lang.Class.forName0(Native Method)
2012-10-28 01:10:10 [INFO] [STDERR] at java.lang.Class.forName(Unknown Source)
2012-10-28 01:10:10 [INFO] [STDERR] at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:407)
2012-10-28 01:10:10 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2012-10-28 01:10:10 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2012-10-28 01:10:10 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2012-10-28 01:10:10 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2012-10-28 01:10:10 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:124)
2012-10-28 01:10:10 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2012-10-28 01:10:10 [INFO] [STDERR] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2012-10-28 01:10:10 [INFO] [STDERR] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2012-10-28 01:10:10 [INFO] [STDERR] at java.lang.reflect.Method.invoke(Unknown Source)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
2012-10-28 01:10:10 [INFO] [STDERR] at com.google.common.eventbus.EventBus.post(EventBus.java:268)
2012-10-28 01:10:10 [INFO] [STDERR] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
2012-10-28 01:10:10 [INFO] [STDERR] at cpw.mods.fml.common.Loader.loadMods(Loader.java:466)
2012-10-28 01:10:10 [INFO] [STDERR] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:146)
2012-10-28 01:10:10 [INFO] [STDERR] at net.minecraft.client.Minecraft.a(Minecraft.java:416)
2012-10-28 01:10:10 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:748)
2012-10-28 01:10:10 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
Because it's not functioning yet.