i think you should say almost 20 new mobs, not 200
And why would we do that? We have around 30 new models, plus different textures, they have seperate textures for different biomes, and when all is said and done they will have special behaviors and idles. They are ALL animated and they are all technically "mobs" since nothing we made is a block. Technically half the mobs in Minecraft share the same models and animations but behave differently, nobody is telling Notch he only made 5 mobs (not counting Jeb's work).
Next release will have a means to transport them, probably something simple like picking up the fish itself. Updating from 1.2 to 1.4 is no different than going from 1.2 to 1.3 to 1.4 unless they rolled the code back, which they almost assuredly did not do, but I'm skipping 1.3 anyway. Why? Why bother when 1.5 is looming and 1.4 is out now, right?
In other news, DJ got her laptop, and enjoys it, though thanks to the crap onboard intel video (thanks for the GL support Intel, really appreciate it -_-) she only gets around 20fps with Optifine running... which is playable in Minecraft, but I don't think she'll be able to use the mod with it. Still, more incentive to make a "lite" version I suppose.
It`s great and kind of relieving to hear some advances in the mod by you, of course I never loose de hope thet the mod migth be dead, but it is not. I think that making a "lite" version would be great, becouse I have a crapy laptop that lags with this mod and I really like it.
So wich update it is going to be? 1.4.6/7 i think it is useless, it only adds firework and meaningless things I think. It`s better to update to 1.4.5 or 1.4.2.
Great job Kerik and DJ for keep working on it, despite your personal issues, I really apreciate that, that you are doing this for us. Thank you.
I don't know about anyone else, but I use a laptop.
I was using this mod, Millenaire, Extra Biomes XL, Metallurgy, and Mo Creatures at once and it was working fine for me. It may be that I ramped up my laptop because I do graphic design and have to run big programs together, but I really don't think my laptop is a serious 'gaming' laptop.
It looks amasing! but sadly I can't get it to install :C. I've been trying for hours and done every thing i can think of, I'm using a mod loader but it just won't work. When I open up mine craft with it and the mod loader in my Jar file Mine craft crashes before it can even starts up :c, with out the mod loader it just dosen't do anything. I'm pretty sure I have plenty of memory so am I missing somthing?
I don't know about anyone else, but I use a laptop.
I was using this mod, Millenaire, Extra Biomes XL, Metallurgy, and Mo Creatures at once and it was working fine for me. It may be that I ramped up my laptop because I do graphic design and have to run big programs together, but I really don't think my laptop is a serious 'gaming' laptop.
I'd say give it a try.
Oh boy, I´m like you, but without the non-laggy laptop. Mine is getting worse over time, and I need programs like Photoshop, Ilustrator etc. (soon Maya too). I tried playing with Mo`creatures but I had lag, so if I try it with this mod I`m affraid my laptop just explodes.
Anyway, just saying, this mod is amazing, and add life essence to the oceans, I used to play it with Ships and Boats, but it seems it is stuck too with the update thing. I jope it get update soon and the lighter version too, as Kerik said.
LAN support, at least. DJ and I still only own one copy and I cba to setup a true server, but yes, it does work over the LAN... right now still using Modloader (curious, did anyone test it with Forge back when it was released? I'm not using any advanced functions, Forge's ML is supposed to support standard ML mods, seems like it should work to me), but DJ has gotten into a Tekkit kick so I'll probably have to make it forge compatible at some point in order to maintain her interest.
LAN support, at least. DJ and I still only own one copy and I cba to setup a true server, but yes, it does work over the LAN... right now still using Modloader (curious, did anyone test it with Forge back when it was released? I'm not using any advanced functions, Forge's ML is supposed to support standard ML mods, seems like it should work to me), but DJ has gotten into a Tekkit kick so I'll probably have to make it forge compatible at some point in order to maintain her interest.
He- he's alive! Hoorrraaayyyy!
Anyways, just because this is probably the best mod in all of existence, I made a new 1.2.5 instance and installed Forge 3.3.7 and the latest version of the mod. Oddly enough, it works like a breeze! I just dropped the zip of your mod into the mods folder and everything works! So I guess yeah, this mod is Forge-ready.
I never really played with this mod before this, but while I was cruising around the ocean, I saw plenty of spawns and in the creative inventory, I saw plenty of spawn eggs for different creatures of the sea! They all had the same textures though (the spawn eggs). Also, the eggs seems spread around the inventory instead all grouped together, first world problem, I know, but just letting you know.
Will this mod be updated again/will it ever be SMP compatible? I can just imagine the whales swimming around my house!
LAN support, at least. DJ and I still only own one copy and I cba to setup a true server, but yes, it does work over the LAN... right now still using Modloader (curious, did anyone test it with Forge back when it was released? I'm not using any advanced functions, Forge's ML is supposed to support standard ML mods, seems like it should work to me), but DJ has gotten into a Tekkit kick so I'll probably have to make it forge compatible at some point in order to maintain her interest.
If you could make it Multiplayer and Forge compatible then it will probably raise the popularity of the mod.
Rollback Post to RevisionRollBack
A signature was supposed to be here but your computer decided not to show it.
Good news, bad news, worse news. Good news is, all the creatures have successfully been ported over to 1.4.7... running them alongside Tekkit Lite as we speak. Bad news, all the swim code is jacked, they're jittery as hell, swimming sideways and all around not working right. Worse news? The plants no longer work. At all. I disabled every bit of their code except the bare minimum for them to exist... they refuse to exist. Minecraft crashes without fail as soon as I spawn one in. That said, this "every update breaks everything without fail" crap is part of why I don't release updates more often. It happened repeatedly with the koi... I get them working just right, new update comes about, they're messed up again. Doesn't even make sense because most of my code doesn't reference default movement. So... update progress: No time soon, apparently.
Well, if it worked in 1.2.5, it should definately work with the latters. However, in the instance of it becoming corrupt, because of not being compatable (The chances, eh?), you could learn about transfering to Forge. However, if you're happy with Modloader, I say you go for it. I'm sure plenty of people, who are very excited for a re-release, will give you a list of any bugs that occur. I will definately be using this alongside Mo' Creatures. If all ends well, I shall report back. Take your time, though, Kerik. If anything happens in the real world that keeps you from doing this, it's no big deal. I do still hope your father gets better. And say Hi to DJ for me :3
And yet, Mojang is adding things like fireworks and potatoes instead of working on the Modding API. May just be my opinion, but you should start up a modding team for this
Bad news, all the swim code is jacked, they're jittery as hell, swimming sideways and all around not working right. Worse news? The plants no longer work. At all. I disabled every bit of their code except the bare minimum for them to exist... they refuse to exist. Minecraft crashes without fail as soon as I spawn one in.
I'm wondering if the new Forge Direction code could somehow be involved in the movement problems, tried using the new Forge methods for that ?
If you want a hand with the plants let me know, underwater plants is on the todo list for my mod anyway. Would probably be easier than the strange bugs I've been solving lately.
they changed the whole coding of minecraft.
And why would we do that? We have around 30 new models, plus different textures, they have seperate textures for different biomes, and when all is said and done they will have special behaviors and idles. They are ALL animated and they are all technically "mobs" since nothing we made is a block. Technically half the mobs in Minecraft share the same models and animations but behave differently, nobody is telling Notch he only made 5 mobs (not counting Jeb's work).
Next release will have a means to transport them, probably something simple like picking up the fish itself. Updating from 1.2 to 1.4 is no different than going from 1.2 to 1.3 to 1.4 unless they rolled the code back, which they almost assuredly did not do, but I'm skipping 1.3 anyway. Why? Why bother when 1.5 is looming and 1.4 is out now, right?
In other news, DJ got her laptop, and enjoys it, though thanks to the crap onboard intel video (thanks for the GL support Intel, really appreciate it -_-) she only gets around 20fps with Optifine running... which is playable in Minecraft, but I don't think she'll be able to use the mod with it. Still, more incentive to make a "lite" version I suppose.
So wich update it is going to be? 1.4.6/7 i think it is useless, it only adds firework and meaningless things I think. It`s better to update to 1.4.5 or 1.4.2.
Great job Kerik and DJ for keep working on it, despite your personal issues, I really apreciate that, that you are doing this for us. Thank you.
I was using this mod, Millenaire, Extra Biomes XL, Metallurgy, and Mo Creatures at once and it was working fine for me. It may be that I ramped up my laptop because I do graphic design and have to run big programs together, but I really don't think my laptop is a serious 'gaming' laptop.
I'd say give it a try.
are u installing it on 1.4.X -___- ?
Oh boy, I´m like you, but without the non-laggy laptop. Mine is getting worse over time, and I need programs like Photoshop, Ilustrator etc. (soon Maya too). I tried playing with Mo`creatures but I had lag, so if I try it with this mod I`m affraid my laptop just explodes.
Anyway, just saying, this mod is amazing, and add life essence to the oceans, I used to play it with Ships and Boats, but it seems it is stuck too with the update thing. I jope it get update soon and the lighter version too, as Kerik said.
Just fiddling around, decided to give it a shot
Please Click to help me level up!
(old wolf skin requester/commented some on koi mod)
Only embers remain
Awesome! multiplayer support?
Also will it use Forge?
He- he's alive! Hoorrraaayyyy!
Anyways, just because this is probably the best mod in all of existence, I made a new 1.2.5 instance and installed Forge 3.3.7 and the latest version of the mod. Oddly enough, it works like a breeze! I just dropped the zip of your mod into the mods folder and everything works! So I guess yeah, this mod is Forge-ready.
I never really played with this mod before this, but while I was cruising around the ocean, I saw plenty of spawns and in the creative inventory, I saw plenty of spawn eggs for different creatures of the sea! They all had the same textures though (the spawn eggs). Also, the eggs seems spread around the inventory instead all grouped together, first world problem, I know, but just letting you know.
Will this mod be updated again/will it ever be SMP compatible? I can just imagine the whales swimming around my house!
If you could make it Multiplayer and Forge compatible then it will probably raise the popularity of the mod.
And yet, Mojang is adding things like fireworks and potatoes instead of working on the Modding API. May just be my opinion, but you should start up a modding team for this
I'm wondering if the new Forge Direction code could somehow be involved in the movement problems, tried using the new Forge methods for that ?
If you want a hand with the plants let me know, underwater plants is on the todo list for my mod anyway. Would probably be easier than the strange bugs I've been solving lately.