I don't know if it's just me, but tin ore spawn rates seem absolutely abysmal. I have literally found more diamonds than tin on my world, and I have access to a GIGANTIC cave system, I'm talking large open areas of 7+ chunks at a time. Of course, when I do find tin, it's in clusters of 1-3. On the flip side, sulfur seems ridiculously abundant, more than any other mineral.
I don't know if it's just me, but tin ore spawn rates seem absolutely abysmal. I have literally found more diamonds than tin on my world, and I have access to a GIGANTIC cave system, I'm talking large open areas of 7+ chunks at a time. Of course, when I do find tin, it's in clusters of 1-3. On the flip side, sulfur seems ridiculously abundant, more than any other mineral.
I increased the tin spawn rate in he next version of UE.
get this to maker of forge: FIX SOUND BUTTON. Im not shure if its just for me, but in forge every time i click the sound bar it crashes. So right now my mc is like a silent film. but epic mod I'm getting i don't get why people say ur rip off
get this to maker of forge: FIX SOUND BUTTON. Im not shure if its just for me, but in forge every time i click the sound bar it crashes. So right now my mc is like a silent film. but epic mod I'm getting i don't get why people say ur rip off
Hello people, I'm having a hard time installing UE I would like to install ICBM but i cant get there i keep getting a similar message of error i have update the forge to it should be reading 3.4.9.172 any suggestions appreciated.
This message only appeared after i put ue in mod folder
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT cbf6c119 --------
Generated 8/22/12 5:59 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6520G version 4.2.11653 Compatibility Profile Context, ATI Technologies Inc.
java.lang.RuntimeException: Universal Electricity: MinecraftForge Too Old, need at least 3.4.9
at forge.MinecraftForge.killMinecraft(MinecraftForge.java:476)
at forge.MinecraftForge.versionDetect(MinecraftForge.java:495)
at universalelectricity.mod_UniversalElectricity.load(mod_UniversalElectricity.java:25)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a351014d ----------
Hello people, I'm having a hard time installing UE I would like to install ICBM but i cant get there i keep getting a similar message of error i have update the forge to it should be reading 3.4.9.172 any suggestions appreciated.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT cbf6c119 --------
Generated 8/22/12 5:59 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6520G version 4.2.11653 Compatibility Profile Context, ATI Technologies Inc.
java.lang.RuntimeException: Universal Electricity: MinecraftForge Too Old, need at least 3.4.9
at forge.MinecraftForge.killMinecraft(MinecraftForge.java:476)
at forge.MinecraftForge.versionDetect(MinecraftForge.java:495)
at universalelectricity.mod_UniversalElectricity.load(mod_UniversalElectricity.java:25)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a351014d ----------
As it says on this line...
java.lang.RuntimeException: Universal Electricity: MinecraftForge Too Old, need at least 3.4.9
Update your Forge. Also, please put bug reports in spoiler tags.
i have nothing to do with this mod except that it would be amazing to use well so far no connection the sulfur it says need isn't i the ground but i did notice that they was trying to add a transformer so you could use build craft energy..as for compatibility i have just started to get it to work but no clue. but if i get it correctly it will be its own separate thing kind of like same earth marvel and DC sometimes they can mash it up but not their goal.
but i could be wrong i dont want to speak for the developer in any form or fashion.
Hi im trying to run your mod universal electricity, Green energy and icbm and i get this error the guys from forge told me it is to do with universal electricity hear is the error report:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 27/08/12 08:51
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
at GreenEnergy.GreenEnergy.(GreenEnergy.java:46)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:280)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:81)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:438)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:76)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at ft.b(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:415)
at ep.run(SourceFile:539)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:99)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.NullPointerException
at org.objectweb.asm.ClassReader.(Unknown Source)
at net.minecraftforge.transformers.EventTransformer.transform(EventTransformer.java:29)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:141)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:92)
... 32 more
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Windows 7 (amd64) version 6.1
- Java Version: 1.7.0_04, Oracle Corporation
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
- Memory: 2961610328 bytes (2824 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
- JVM Flags: 2 total; -Xmx3072M -Xms3072M
- FML: ~ERROR~ NullPointerException: null
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Type: Dedicated Server
Please help Fix
OK as i Mentioned before this is not my mod i just was experimenting with the use of it on one of my worlds
If you dont mind, Id like to make a few suggestions for future UE mods. it would be awesome to have all of my minecraft technology desires use the same system instead of trying to learn several different approaches like what I contend with now using redpower and IC2 together. (I used to have buildcraft as well but I soon realized it was yet another layer of unwarranted daunting complexity.
For starters, an item transfer/sorting system. Currently I use redpower for that, a mod that adds tons of new world gen objects and other stuff just so I can sort my items.
Overhead powerlines. Instead of placing each wire block by block, place a post that will automatically connect a wire to another post within a certain block radius. They only connect when each post is aligned perpendicular to one another.
Teleporters. I love the portalgun mod, its incredibly useful to have a quick way out of caves when you get lost but also feels like a cheat since it doesnt cost anything beyond the initial recipe to create the thing. Im thinking a reciever base that is rather expensive to craft and a much cheaper remote control you can take with you and is not a huge loss if you die.
If you dont mind, Id like to make a few suggestions for future UE mods. it would be awesome to have all of my minecraft technology desires use the same system instead of trying to learn several different approaches like what I contend with now using redpower and IC2 together. (I used to have buildcraft as well but I soon realized it was yet another layer of unwarranted daunting complexity.
For starters, an item transfer/sorting system. Currently I use redpower for that, a mod that adds tons of new world gen objects and other stuff just so I can sort my items.
Overhead powerlines. Instead of placing each wire block by block, place a post that will automatically connect a wire to another post within a certain block radius. They only connect when each post is aligned perpendicular to one another.
Teleporters. I love the portalgun mod, its incredibly useful to have a quick way out of caves when you get lost but also feels like a cheat since it doesnt cost anything beyond the initial recipe to create the thing. Im thinking a reciever base that is rather expensive to craft and a much cheaper remote control you can take with you and is not a huge loss if you die.
Copy and paste what you said and put it on the UE forums so other UE modders can see it.
If you dont mind, Id like to make a few suggestions for future UE mods. it would be awesome to have all of my minecraft technology desires use the same system instead of trying to learn several different approaches like what I contend with now using redpower and IC2 together. (I used to have buildcraft as well but I soon realized it was yet another layer of unwarranted daunting complexity. Yup, I must admit, Redpower is nice, but it's like some kind of themeless tech mod.
For starters, an item transfer/sorting system. Currently I use redpower for that, a mod that adds tons of new world gen objects and other stuff just so I can sort my items. I'll be rewriting the Conveyor Belt mod for MC 1.3 soon enough. Will that do?
Overhead powerlines. Instead of placing each wire block by block, place a post that will automatically connect a wire to another post within a certain block radius. They only connect when each post is aligned perpendicular to one another. I like this idea, but I won't work on it. Sorry, it's just not my area of expertise.
Teleporters. I love the portalgun mod, its incredibly useful to have a quick way out of caves when you get lost but also feels like a cheat since it doesnt cost anything beyond the initial recipe to create the thing. Im thinking a reciever base that is rather expensive to craft and a much cheaper remote control you can take with you and is not a huge loss if you die. Yup, having a Portal Gun in it's own game is fun and all, but in a Minecraft mod it's OP. With that said, I have an idea or two on how I can accomplish this. I'll see what I can do and release it come the Alpha v1.3 update for my UE mod.
Darn. Guess I'll have to deal with it since I pretty much need Optifine.
Yup.
Should be.
I increased the tin spawn rate in he next version of UE.
Meh. Forge always gets problems...
This message only appeared after i put ue in mod folder
46 mods loaded
Optifine OptiFine_1.2.5_HD_S_C6
Minecraft Forge 3.3.8.164
FML v2.2.106.176
Forge Mod Loader version 2.2.106.176 for Minecraft 1.2.5
mod_CodeChickenCore : Initialized (modpack.jar)
mod_MinecraftForge : Initialized (minecraft.jar)
mod_MinecraftForge : Initialized (modpack.jar)
mod_NotEnoughItems : Initialized (modpack.jar)
mod_ReiMinimap : Initialized ([1.2.5]ReiMinimap_v3.2_04.zip)
mod_IC2 : Initialized (industrialcraft-2-client_1.97.jar)
mod_IC2AdvancedMachines : Initialized (AdvancedMachines_4.0_client.zip)
mod_BuildCraftCore : Initialized (buildcraft-client-A-core-2.2.14.zip)
mod_BuildCraftBuilders : Initialized (buildcraft-client-B-builders-2.2.14.zip)
mod_BuildCraftEnergy : Initialized (buildcraft-client-B-energy-2.2.14.zip)
mod_BuildCraftFactory : Initialized (buildcraft-client-B-factory-2.2.14.zip)
mod_BuildCraftTransport : Initialized (buildcraft-client-B-transport-2.2.14.zip)
mod_AdditionalPipes : Initialized (buildcraft-client-DA-additionalpipes-2.1.3.zip)
mod_ComputerCraft : Initialized (ComputerCraft)
mod_RedPowerMachine : Initialized (RedPowerMachine-2.0pr5b2.zip)
mod_ccSensors : Initialized (ccSensors-client-MC125-B017pr1.zip)
mod_CCTurtle : Initialized (ComputerCraft)
mod_CraftingTableIII : Initialized (CraftingTableIIIB1.8.zip)
mod_EE : Initialized (EE2ClientV1.4.6.5.jar)
mod_EnderStorage : Initialized (EnderStorage-Client 1.1.3.zip)
mod_IC2NuclearControl : Initialized (IC2NuclearControl_client_v1.1.10b.zip)
mod_ImmibisCore : Initialized (immibis-core_49.1.1_for_1.2.5-client.jar)
mod_InvTweaks : Initialized (InvTweaks-1.41b-1.2.4.zip)
mod_MAtmos_forModLoader : Initialized (MAtmos_packaged.zip)
mod_ModularForceFieldSystem : Initialized (mffs_rev7_for_1.2.5-client.zip)
mod_IC2_ChargingBench : Initialized (mod_chargingbench-client-1.95b-1.2.5-r1.zip)
mod_CompactSolars : Initialized (mod_compactsolars-client-2.3.2.10.zip)
mod_IronChest : Initialized (mod_ironchests-client-3.8.0.40.zip)
mod_RedPowerCore : Initialized (RedPowerCore-2.0pr5b2.zip)
mod_NetherOres : Initialized (NetherOres_Client_1.2.1.zip)
mod_PowerConverters : Initialized (PowerConverters_Client_1.3.4.zip)
mod_Railcraft : Initialized (Railcraft_Client_5.3.3.zip)
mod_RedPowerControl : Initialized (RedPowerControl-2.0pr5b2.zip)
mod_RedPowerLighting : Initialized (RedPowerLighting-2.0pr5b2.zip)
mod_RedPowerLogic : Initialized (RedPowerLogic-2.0pr5b2.zip)
mod_RedPowerWiring : Initialized (RedPowerWiring-2.0pr5b2.zip)
mod_RedPowerWorld : Initialized (RedPowerWorld-2.0pr5b2.zip)
mod_TubeStuff : Initialized (tubestuff_49.1.2_for_1.2.5-client.jar)
mod_TurretMod : Initialized (TurretMod_v20_02.zip)
mod_BasicComponents : Initialized (UniversalElectricity_v0.4.7c.zip)
Universal Electricity : Pre-initialized (UniversalElectricity_v0.4.7c.zip)
Balkon's WeaponMod : Pre-initialized (WeaponMod.zip)
mod_WirelessRedstoneCore : Pre-initialized (WR-CBE Core-Client 1.2.2.3.zip)
mod_WirelessRedstoneAddons : Pre-initialized (WR-CBE Addons-Client 1.2.2.3.zip)
mod_WirelessRedstoneRedPower : Pre-initialized (WR-CBE RedPower-Client 1.2.2.1.zip)
mod_ImmiChunkLoaders : Pre-initialized (zdimensional-anchor_rev3.2_for_1.2.5-client.jar)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT cbf6c119 --------
Generated 8/22/12 5:59 AM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_05, Oracle Corporation
VM: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: AMD Radeon HD 6520G version 4.2.11653 Compatibility Profile Context, ATI Technologies Inc.
java.lang.RuntimeException: Universal Electricity: MinecraftForge Too Old, need at least 3.4.9
at forge.MinecraftForge.killMinecraft(MinecraftForge.java:476)
at forge.MinecraftForge.versionDetect(MinecraftForge.java:495)
at universalelectricity.mod_UniversalElectricity.load(mod_UniversalElectricity.java:25)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.init(ModLoaderModContainer.java:356)
at cpw.mods.fml.common.Loader.modInit(Loader.java:273)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:628)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:223)
at net.minecraft.client.Minecraft.a(Minecraft.java:429)
at net.minecraft.client.Minecraft.run(Minecraft.java:738)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT a351014d ----------
As it says on this line...
java.lang.RuntimeException: Universal Electricity: MinecraftForge Too Old, need at least 3.4.9
Update your Forge. Also, please put bug reports in spoiler tags.
The version for 1.2.5 is 4.7C
i have nothing to do with this mod except that it would be amazing to use well so far no connection the sulfur it says need isn't i the ground but i did notice that they was trying to add a transformer so you could use build craft energy..as for compatibility i have just started to get it to work but no clue. but if i get it correctly it will be its own separate thing kind of like same earth marvel and DC sometimes they can mash it up but not their goal.
but i could be wrong i dont want to speak for the developer in any form or fashion.
OK as i Mentioned before this is not my mod i just was experimenting with the use of it on one of my worlds
They are tekkit compatible.
Fixed
Thanks!
For starters, an item transfer/sorting system. Currently I use redpower for that, a mod that adds tons of new world gen objects and other stuff just so I can sort my items.
Overhead powerlines. Instead of placing each wire block by block, place a post that will automatically connect a wire to another post within a certain block radius. They only connect when each post is aligned perpendicular to one another.
Teleporters. I love the portalgun mod, its incredibly useful to have a quick way out of caves when you get lost but also feels like a cheat since it doesnt cost anything beyond the initial recipe to create the thing. Im thinking a reciever base that is rather expensive to craft and a much cheaper remote control you can take with you and is not a huge loss if you die.
Copy and paste what you said and put it on the UE forums so other UE modders can see it.