Thanks for making this update. I've been missing this mod so bad.
I have just finished playing around with it, works great, even with all the mods I have installed, and there's a lot.
Also been reading the posts, the grammar is terrible.
1) Someone was trying to ask about how in CT2 the items would switch to pos/slot 1 in the craftingtable. Easy to get more than one stack. Good idea if you can do it.
2) I miss the description that CT2 had. I can't understand what's being said about it, but is there a way to show the description again? It was nice to see what items are being used to create the item you want.
3) I like the idea of turning the sounds off, the door creaking can get annoying.
Thanks for reading.
Bobster
What he means by jar after NEI is that you install NEI to your jar first then the patch.
Thank you Zeldo. I missed using CT2.
Would like to request a config to disable the creaky door animation&sound though. And I agree, adding the list of what will be needed to craft things would be great. Also, if you make the descriptions use excel like CT2 did I'm sure me and others wouldn't mind adding the descriptions then uploading our spreadsheets until we get a complete set. Or you could use xml.
Hell you could use anything you want, or nothing. I'm just happy someone is actively updating it.
Thanks for making this update. I've been missing this mod so bad.
I have just finished playing around with it, works great, even with all the mods I have installed, and there's a lot.
Also been reading the posts, the grammar is terrible.
1) Someone was trying to ask about how in CT2 the items would switch to pos/slot 1 in the craftingtable. Easy to get more than one stack. Good idea if you can do it.
2) I miss the description that CT2 had. I can't understand what's being said about it, but is there a way to show the description again? It was nice to see what items are being used to create the item you want.
3) I like the idea of turning the sounds off, the door creaking can get annoying.
Thanks for reading.
Bobster
1. Plan on adding
2. & Above Quote: I didn't add this back in because its not usable with NEI. I -----may----- look into a solution and add it back in in the future
zeldo! i don't know if someone posted
(ugh too lazy to check)
there's a bug when using philosopher's stone from equivalent exchange
the item disappeared when using.
there's a bug when using philosopher's stone from equivalent exchange
the item disappeared when using.
I can confirm this. My Philosopher's Stone got used up in crafting also. It's used in recipes, but your suppoosed to always get it back, and you do, using a regular CT.
@Zeldo, thank you. The option to turn CT3's creaking sound off would be great. I like to keep one in the middle of my workroom. But every time I walk past I hear that sound. Would also be nice to remove the animation of the door opening too, if possible. Our eye's focus on movement. Several times when I'm walking past and that door opens I find myself spinning around thinking a hostile mob somehow got into my room. Those creepers give me the jitters sometimes.
On a side note, Mo Creatures allows me to turn creepers off. Lovin that so far. After having them suddenly appear behind me so often, I think that particular jitter will persist for at least 2 days past eternity.
Feature request: Add a chest to the recipe and have the table able to hold items, sort of like RP2's project table? That would a very nice feature!
Very much agreed!
Would be awesome for BC and IC type mods. Store items you will need at a later date, come back when you need say Electric Circuit, craft one via the items stored in CT3 and than off on your way again. Be very handy indeed!
Rep++
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Crafting Table 3 is Episode 148 in my Mod Review Collection
Thanks Zeldo for updating this awesome mod.
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Found an EXTREME bug. When you try to create diamond block with 9 diamonds, it gives you the diamond block AND some extra diamonds. The amount of extra diamonds you get varies, but it seems to be around 10 - 64... The weird thing is, that after a while of duplicating diamonds like that it stops duplicating them, and it changes 9 diamond into blocks normally, but after game restart it's happening again.
Yep. I've had this, too. I hope it gets fixed, soon :/
This may be an annoying question to ask, but would there ever be the possibility of including a client-side version of this mod that you can use without the multiplayer server needing to install anything?
This may be an annoying question to ask, but would there ever be the possibility of including a client-side version of this mod that you can use without the multiplayer server needing to install anything?
I'll may look into the possibility of this. I -think- its possible but I don't do enough SMP coding to be able to for sure say so.
Server doesn't work. I use MinecraftForge-3.1.3.105. Doesn't generate configurations in "config" folder too.
Yea, I'm still trying to track this one down. I can't replicate the bug and the error logs I am getting are not helping without a class/variable/function mapping (MCP used to have human readable CSV files )
Found an EXTREME bug. When you try to create diamond block with 9 diamonds, it gives you the diamond block AND some extra diamonds. The amount of extra diamonds you get varies, but it seems to be around 10 - 64... The weird thing is, that after a while of duplicating diamonds like that it stops duplicating them, and it changes 9 diamond into blocks normally, but after game restart it's happening again.
Hey Zeldo i have a idea you could make the crafting tableIII have a decrafting mode for times when people mistake a pick for a sword or a diamond pick for a shovel etc...
As long if it doesn't have a feature to decraft almost broken weapons then re-craft them
I have just finished playing around with it, works great, even with all the mods I have installed, and there's a lot.
Also been reading the posts, the grammar is terrible.
1) Someone was trying to ask about how in CT2 the items would switch to pos/slot 1 in the craftingtable. Easy to get more than one stack. Good idea if you can do it.
2) I miss the description that CT2 had. I can't understand what's being said about it, but is there a way to show the description again? It was nice to see what items are being used to create the item you want.
3) I like the idea of turning the sounds off, the door creaking can get annoying.
Thanks for reading.
Bobster
Will add the option && Read below
1. Plan on adding
2. & Above Quote: I didn't add this back in because its not usable with NEI. I -----may----- look into a solution and add it back in in the future
(ugh too lazy to check)
there's a bug when using philosopher's stone from equivalent exchange
the item disappeared when using.
I can confirm this. My Philosopher's Stone got used up in crafting also. It's used in recipes, but your suppoosed to always get it back, and you do, using a regular CT.
@Zeldo, thank you. The option to turn CT3's creaking sound off would be great. I like to keep one in the middle of my workroom. But every time I walk past I hear that sound. Would also be nice to remove the animation of the door opening too, if possible. Our eye's focus on movement. Several times when I'm walking past and that door opens I find myself spinning around thinking a hostile mob somehow got into my room. Those creepers give me the jitters sometimes.
On a side note, Mo Creatures allows me to turn creepers off. Lovin that so far. After having them suddenly appear behind me so often, I think that particular jitter will persist for at least 2 days past eternity.
If I craft something, the server doesn't know, I get desynced...
You know a fix for that?
Very much agreed!
Would be awesome for BC and IC type mods. Store items you will need at a later date, come back when you need say Electric Circuit, craft one via the items stored in CT3 and than off on your way again. Be very handy indeed!
Rep++
I can't reproduce the bug, the only thing I think it can be is Forge, try downloading the Latest and not Recommended from http://minecraftforge.net/forum/index.php/topic,5.0.html
Thanks Zeldo for updating this awesome mod.
Yep. I've had this, too. I hope it gets fixed, soon :/
I'll may look into the possibility of this. I -think- its possible but I don't do enough SMP coding to be able to for sure say so.
Yea, I'm still trying to track this one down. I can't replicate the bug and the error logs I am getting are not helping without a class/variable/function mapping (MCP used to have human readable CSV files )
Will look into this.
As long if it doesn't have a feature to decraft almost broken weapons then re-craft them