Mr.Crayfish, I would like to suggest a thing, not essential, I won't die if you don't implement it.
I noticed that your furniture uses vanilla/default textures, but depending on the texture pack some furnitures will look a bit off or weird. Wouldn't it be possible to change the textures used in some furniture by config? So we could choose which texture to be displayed. Something like this:
However I don't think that every piece of furniture should be mod-able texture-wise, for example, hedges, wooden/stone chairs and other pieces that are bound to a material their textures could be kept hard-coded.
... more screens of my space station. I think you can point your stuff.
EDIT:
I forgot to report a bug:
FurnitureModv3.2.6 + Forge 884: player sits misaligned 0.4m x+ on chairs and couches.
FurnitureModv3.2.7 + Forge 916: player can't sit on chairs and couches, at all.
Mr.Crayfish, I would like to suggest a thing, not essential, I won't die if you don't implement it.
I noticed that your furniture uses vanilla/default textures, but depending on the texture pack some furnitures will look a bit off or weird. Wouldn't it be possible to change the textures used in some furniture by config? So we could choose which texture to be displayed. Something like this:
However I don't think that every piece of furniture should be mod-able texture-wise, for example, hedges, wooden/stone chairs and other pieces that are bound to a material their textures could be kept hard-coded.
... more screens of my space station. I think you can point your stuff.
EDIT:
I forgot to report a bug:
FurnitureModv3.2.6 + Forge 884: player sits misaligned 0.4m x+ on chairs and couches.
FurnitureModv3.2.7 + Forge 916: player can't sit on chairs and couches, at all.
Which textures on the furniture are you having trouble with specifically?
In the christmas update, chairs do not work properly. Result= player sitting closer to the left side of the chair
I even tried re-downloading Mr Crayfishe's Furniture Mod but no luck.
I'm sure this is a glitch or a mod incompatibility. If this is an incompatibility, then try to let your mod work with the Ancient Warfare mod for Minecraft 1.6.4
Which textures on the furniture are you having trouble with specifically?
I'm not having troubles, it was just an aesthetic observation. ^^'
Specifically, the computer keyboard uses gravel texture, it's okay in vanilla texture set, but in Aeon (a hi-tec resource pack I use) the keyboard looks like it's made of fur (as seen in the 1st pc). The TV and the stereo use Oak log texture, because of the resource pack I use they don't fit in my hi-tec buildings. The oven and the fridge are excellent. I don't remember if there's something else to point out, in general your furniture is good visually.
Additionally, I get different results depending on the resource pack I'm using. Definitely the "trouble" is on my side, not on yours. I wouldn't like to influence you to adapt your mod to my liking. Probably you decided to use textures from the default set instead of creating your own textures, which is a good thing because if I change the resource pack your furniture will "follow" the change too. I could have suggested that your mod could get its own textures thus it would be easy for me to replace the textures via resource pack, but it wouldn't be a good thing for those who don't want to mess with resource packs. That's why I proposed a way to let us change the textures; I personally would replace the oak log textures with iron or quartz to match with my buildings.
I'm not having troubles, it was just an aesthetic observation. ^^'
Specifically, the computer keyboard uses gravel texture, it's okay in vanilla texture set, but in Aeon (a hi-tec resource pack I use) the keyboard looks like it's made of fur (as seen in the 1st pc). The TV and the stereo use Oak log texture, because of the resource pack I use they don't fit in my hi-tec buildings. The oven and the fridge are excellent. I don't remember if there's something else to point out, in general your furniture is good visually.
Additionally, I get different results depending on the resource pack I'm using. Definitely the "trouble" is on my side, not on yours. I wouldn't like to influence you to adapt your mod to my liking. Probably you decided to use textures from the default set instead of creating your own textures, which is a good thing because if I change the resource pack your furniture will "follow" the change too. I could have suggested that your mod could get its own textures thus it would be easy for me to replace the textures via resource pack, but it wouldn't be a good thing for those who don't want to mess with resource packs. That's why I proposed a way to let us change the textures; I personally would replace the oak log textures with iron or quartz to match with my buildings.
When I first coded it, I knew that other texture packs would look better than others. You are honestly the first person to complain about it since the release over 2 years ago.
20:20:46 [INFO] Loaded Mail Box for XXXXXX at x:-2776 y:71 z:1143
If so any chance of getting this removed?
Rollback Post to RevisionRollBack
Check out my Mod Spotlights and Let's Play series! - https://www.youtube....?feature=vmdshb
Taking requests - PM me if you want me to spotlight your mod.
With the custom freezer recipes, does it work like this
####################
# freezer
#===================
# Add custom items to the Freezer recipe list.
####################
freezer {
# Add Your Custom Item IDs Here To Be Froze
I:initIDs <12; 42
>
# Add Your Custom Item IDs For The Result Of Freezing Here
I:resultIDs <13; 43
>
Does freezing 12 result in 13, and 42 result in 43? Also, do you use ";" to separate the ID's? If so, could you please specify in the config for future reference.
Ok so i placed a present and i can't destroy it and it says not openable until christmas 356 days left? Help its blocking a very important area in my world
New forge install couple days ago, new version of all for mc 1.6.4;
Server worked great for the last couple days until we got error null exception for title entity for mrcrayfish 3.2.7 for mc 1.6.4 furniture;
The game would crash about 20 seconds into game play, enough time for us to break the oven, since we only had one made, and that fixed our problem, but until this gets fixed we aint using them ovens.
---- Minecraft Crash Report ----
// Why is it breaking
Time: 1/4/14 2:29 AM
Description: Ticking tile entity
java.lang.NullPointerException
at com.mrcrayfish.furniture.tileentity.TileEntityOven.solidifyItems(TileEntityOven.java:430)
at com.mrcrayfish.furniture.tileentity.TileEntityOven.func_70316_g(TileEntityOven.java:323)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.mrcrayfish.furniture.tileentity.TileEntityOven.solidifyItems(TileEntityOven.java:430)
at com.mrcrayfish.furniture.tileentity.TileEntityOven.func_70316_g(TileEntityOven.java:323)
-- Tile entity being ticked --
Details:
Name: cfmOven // com.mrcrayfish.furniture.tileentity.TileEntityOven
Block type: ID #501 (tile.quartzblock_bottom // com.mrcrayfish.furniture.blocks.BlockOven)
Block data value: 1 / 0x1 / 0b0001
Block location: World: (232,63,324), Chunk: (at 8,3,4 in 14,20; contains blocks 224,0,320 to 239,255,335), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #501 (tile.quartzblock_bottom // com.mrcrayfish.furniture.blocks.BlockOven)
Actual block data value: 1 / 0x1 / 0b0001
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: World1
All players: 1 total; [EntityPlayerMP['cdmlb'/295, l='World1', x=211.22, y=66.00, z=285.82]]
Chunk stats: ServerChunkCache: 700 Drop: 0
Level seed: 313755999324218082
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (224,64,252), Chunk: (at 0,4,12 in 14,15; contains blocks 224,0,240 to 239,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 3701424 game time, 4104291 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 106680 (now: false), thunder time: 1357 (now: true)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Don't read this, smh.
I'm the best kind of weeb trash.
I noticed that your furniture uses vanilla/default textures, but depending on the texture pack some furnitures will look a bit off or weird. Wouldn't it be possible to change the textures used in some furniture by config? So we could choose which texture to be displayed. Something like this:
However I don't think that every piece of furniture should be mod-able texture-wise, for example, hedges, wooden/stone chairs and other pieces that are bound to a material their textures could be kept hard-coded.
... more screens of my space station. I think you can point your stuff.
EDIT:
I forgot to report a bug:
FurnitureModv3.2.6 + Forge 884: player sits misaligned 0.4m x+ on chairs and couches.
FurnitureModv3.2.7 + Forge 916: player can't sit on chairs and couches, at all.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Which textures on the furniture are you having trouble with specifically?
I even tried re-downloading Mr Crayfishe's Furniture Mod but no luck.
I'm sure this is a glitch or a mod incompatibility. If this is an incompatibility, then try to let your mod work with the Ancient Warfare mod for Minecraft 1.6.4
Status: Trying to find the Nether
I'm not having troubles, it was just an aesthetic observation. ^^'
Specifically, the computer keyboard uses gravel texture, it's okay in vanilla texture set, but in Aeon (a hi-tec resource pack I use) the keyboard looks like it's made of fur (as seen in the 1st pc). The TV and the stereo use Oak log texture, because of the resource pack I use they don't fit in my hi-tec buildings. The oven and the fridge are excellent. I don't remember if there's something else to point out, in general your furniture is good visually.
Additionally, I get different results depending on the resource pack I'm using. Definitely the "trouble" is on my side, not on yours. I wouldn't like to influence you to adapt your mod to my liking. Probably you decided to use textures from the default set instead of creating your own textures, which is a good thing because if I change the resource pack your furniture will "follow" the change too. I could have suggested that your mod could get its own textures thus it would be easy for me to replace the textures via resource pack, but it wouldn't be a good thing for those who don't want to mess with resource packs. That's why I proposed a way to let us change the textures; I personally would replace the oak log textures with iron or quartz to match with my buildings.
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
When I first coded it, I knew that other texture packs would look better than others. You are honestly the first person to complain about it since the release over 2 years ago.
Sure.
http://pastebin.com/9ZZTAduB
Check out my Let's Play Series:
If so any chance of getting this removed?
Taking requests - PM me if you want me to spotlight your mod.
http://pastebin.com/aGre8vaP
Check out my Let's Play Series:
The toilet has to be the best meme in the mod, tbh.
I'm the best kind of weeb trash.
####################
# freezer
#===================
# Add custom items to the Freezer recipe list.
####################
freezer {
# Add Your Custom Item IDs Here To Be Froze
I:initIDs <12; 42
>
# Add Your Custom Item IDs For The Result Of Freezing Here
I:resultIDs <13; 43
>
Does freezing 12 result in 13, and 42 result in 43? Also, do you use ";" to separate the ID's? If so, could you please specify in the config for future reference.
―Mace Windu
EDIT : Nevermind changed it in the config
Server worked great for the last couple days until we got error null exception for title entity for mrcrayfish 3.2.7 for mc 1.6.4 furniture;
The game would crash about 20 seconds into game play, enough time for us to break the oven, since we only had one made, and that fixed our problem, but until this gets fixed we aint using them ovens.
---- Minecraft Crash Report ----
// Why is it breaking
Time: 1/4/14 2:29 AM
Description: Ticking tile entity
java.lang.NullPointerException
at com.mrcrayfish.furniture.tileentity.TileEntityOven.solidifyItems(TileEntityOven.java:430)
at com.mrcrayfish.furniture.tileentity.TileEntityOven.func_70316_g(TileEntityOven.java:323)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.mrcrayfish.furniture.tileentity.TileEntityOven.solidifyItems(TileEntityOven.java:430)
at com.mrcrayfish.furniture.tileentity.TileEntityOven.func_70316_g(TileEntityOven.java:323)
-- Tile entity being ticked --
Details:
Name: cfmOven // com.mrcrayfish.furniture.tileentity.TileEntityOven
Block type: ID #501 (tile.quartzblock_bottom // com.mrcrayfish.furniture.blocks.BlockOven)
Block data value: 1 / 0x1 / 0b0001
Block location: World: (232,63,324), Chunk: (at 8,3,4 in 14,20; contains blocks 224,0,320 to 239,255,335), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #501 (tile.quartzblock_bottom // com.mrcrayfish.furniture.blocks.BlockOven)
Actual block data value: 1 / 0x1 / 0b0001
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
-- Affected level --
Details:
Level name: World1
All players: 1 total; [EntityPlayerMP['cdmlb'/295, l='World1', x=211.22, y=66.00, z=285.82]]
Chunk stats: ServerChunkCache: 700 Drop: 0
Level seed: 313755999324218082
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (224,64,252), Chunk: (at 0,4,12 in 14,15; contains blocks 224,0,240 to 239,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 3701424 game time, 4104291 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 106680 (now: false), thunder time: 1357 (now: true)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:276)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2497361176 bytes (2381 MB) / 3087007744 bytes (2944 MB) up to 3087007744 bytes (2944 MB)
JVM Flags: 2 total; -Xms3G -Xmx3G
AABB Pool Size: 4397 (246232 bytes; 0 MB) allocated, 3923 (219688 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 40 mods loaded, 40 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-universal-1.6.4-9.11.1.965-v164-pregradle.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{v5.2(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.2.7} [§4MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.7(1.6.4).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
LoginMessage{v0.4} [LoginMessage] ([forge_universal]LoginMessage_v0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{1.26.29} [Backpack] (backpack-1.26.29-1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.4} [BiblioCraft] (BiblioCraft[v1.5.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CarpentersBlocks{v1.9.8} [Carpenter's Blocks] (Carpenters_Blocks_v1.9.8_MC_1.6+.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ComputerCraft{1.58} [ComputerCraft] (ComputerCraft1.58.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CCTurtle{1.58} [ComputerCraft Turtles] (ComputerCraft1.58.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Dynmap{1.9-75} [Dynmap] (Dynmap-1.9-forge-9.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.231} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.231.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.2.2.19} [ProjectRed] (ProjectRedBase-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatibility{1.0} [ProjRed|Compatibility] (ProjectRedCompat-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{1.0} [ProjRed|Integration] (ProjectRedIntegration-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{1.0} [ProjRed|Transmission] (ProjectRedIntegration-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{1.0} [ProjRed|Illumination] (ProjectRedLighting-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{1.0} [ProjRed|Expansion] (ProjectRedMechanical-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{1.0} [ProjRed|Transportation] (ProjectRedMechanical-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{1.0} [ProjRed|Exploration] (ProjectRedWorld-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JAKJ_RedstoneInMotion{2.3.0.0} [Redstone In Motion] (RedstoneInMotion_2.3.0.0_mc1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SGCraft{0.7.3} [SG Craft] (SGCraft-0.7.3-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.4.4} [Waila] (Waila_1.4.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TMechworks{DEV.21b1027} [Tinkers' Mechworks] (TMechworks_1.6.4_0.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Core{1.4.0.6} [WR-CBE Core] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Addons{1.4.0.6} [WR-CBE Addons] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
WR-CBE|Logic{1.4.0.6} [WR-CBE Logic] (WR-CBE 1.4.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.231} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.231.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.231} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.231.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 968 (54208 bytes; 0 MB) allocated, 829 (46424 bytes; 0 MB) used
Player Count: 1 / 20; [EntityPlayerMP['cdmlb'/295, l='World1', x=211.22, y=66.00, z=285.82]]
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
So can I use it in a modpack. Full credit will be given to you.