AGAIN, Before it was Endstone. They changed the recipe.
I wont download this mod because the author wont accept an suggestion or criticism, and calls noob people that do it.
All that was he started bashing other people for what they were saying. That is noob behavior. Then when he started calling them a noob it was a "pot calling the kettle black" moment.
I honestly think that having the recipe require endstone makes sense, considering that the texture on the bottom half of the block is indeed endstone. Plus, that resource requirement would make the ability to make your own personal end portal a reward for slaying the enderdragon. Although, maybe changing it to this, to appease those not liking the high cost:
Where flint is ender pearl/eye of ender, and leaves are endstone
How about enderpearls? Its not fair if you have to waste your precious ender eyes!
(and for everyone that dosen't understand, make a portal while facing the same direction) (another thing is that CORNERS ARE NOT NEEDED!)
if you want an easy way to make a crafting recipe, go into the CraftingManager file and type something along the line of this, I'll explain if you don't know
go into crafting manager, go to were these type of lines stop; Block. or Item. define what's being crafted; I'm using whiteStone (endstone) and the return (what you get) is the 1, skip to the ASA SES stuff; the letters in the " " don't matter what they are as long as they represent something (they are variables) so make the crafting pattern you want with the variables; the first line is the top, second the middle, and so forth, it also goes left to right, unless you want a shapeless recipe in which you would add Shapeless in between add and Recipe(caps do matter); after putting in your variables you want, we now assign them, so after the recipe we add a comma, space then ' ' with the variable in it; do Item. or Block. , depending which category the item being used to craft is under; then another comma, space repeat, that's defining your variables for the recipe, now all you have to do is make sure all your brackets cases and punctuation are in place, and your good to go
make sure you have a ; at the end, or java won't know the statement has ended, this tutorial is mainly for anyone who stumbles upon this needing help . I'm not sure fi ti works on it's on, i havn't tested it, but you might need modloader since it's not a Block ot Item registered recipe, you MIGHT.
I honestly think that having the recipe require endstone makes sense, considering that the texture on the bottom half of the block is indeed endstone. Plus, that resource requirement would make the ability to make your own personal end portal a reward for slaying the enderdragon. Although, maybe changing it to this, to appease those not liking the high cost:
Where flint is ender pearl/eye of ender, and leaves are endstone
here's one that makes some sense, because the values are balanced and pertain to the texture for the most part
E () E
O I O
S S S
E= ender pearl
O=obsidian
I= item frame (for the eye of ender)
S= whitestone (endstone)
()= empty
just make end stone craftable, I showed an example in a recent post on how to do that if your interested.
you just need mcp and eclipse to do it properly. (maybe modloader)
All that was he started bashing other people for what they were saying. That is noob behavior. Then when he started calling them a noob it was a "pot calling the kettle black" moment.
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Where flint is ender pearl/eye of ender, and leaves are endstone
(and for everyone that dosen't understand, make a portal while facing the same direction) (another thing is that CORNERS ARE NOT NEEDED!)
go into crafting manager, go to were these type of lines stop; Block. or Item. define what's being crafted; I'm using whiteStone (endstone) and the return (what you get) is the 1, skip to the ASA SES stuff; the letters in the " " don't matter what they are as long as they represent something (they are variables) so make the crafting pattern you want with the variables; the first line is the top, second the middle, and so forth, it also goes left to right, unless you want a shapeless recipe in which you would add Shapeless in between add and Recipe(caps do matter); after putting in your variables you want, we now assign them, so after the recipe we add a comma, space then ' ' with the variable in it; do Item. or Block. , depending which category the item being used to craft is under; then another comma, space repeat, that's defining your variables for the recipe, now all you have to do is make sure all your brackets cases and punctuation are in place, and your good to go
this.addRecipe(new ItemStack(Block.whiteStone, 1), new Object[] {"ASA", "SES", "ASA", 'A', Block.sandStone, 'S', Block.sand, 'E', Item.enderPearl});
make sure you have a ; at the end, or java won't know the statement has ended, this tutorial is mainly for anyone who stumbles upon this needing help .
I'm not sure fi ti works on it's on, i havn't tested it, but you might need modloader since it's not a Block ot Item registered recipe, you MIGHT.
here's one that makes some sense, because the values are balanced and pertain to the texture for the most part
E () E
O I O
S S S
E= ender pearl
O=obsidian
I= item frame (for the eye of ender)
S= whitestone (endstone)
()= empty
just make end stone craftable, I showed an example in a recent post on how to do that if your interested.
you just need mcp and eclipse to do it properly. (maybe modloader)