Yes, yes it does (Modloader isn't even updated to 1.6.4 unless you're using Liteloader or Blazeloader).
And about your signature problem, you didn't have to rage, a simple search in the forums would've helped you.
The signature holder can only hold 2 photos max, both with a specific image size.
Is this such a bad thing? Forge minimizes conflicts between mods so one can play with all the mods he or she likes. However the dev's of said mods do need to make forge versions available. IMO, this is as close to an official modding API that's possible right now. Plus, ChickenBone's mods have been Forge mods for a long time now.
I have a bug to report. Well, perhaps not a bug but perhaps unintended behaviour.
I had tried to put an ender tank into an anvil to rename it. All was going well, in so far as it let me put the tank in, change the name and take it out. When I looked at the result in the anvil, it was what I was expecting, an ender tank renamed. When I got it out however, there were two things not right.
First, the name didn't stick. In the anvil it showed it named as Fuel Tank, but when I held it or placed it in the world, it said Ender Tank.
Second, it had become locked as if I had applied a diamond to the control dial. However, it wasn't locked to me. The name was blank which means, of course, I couldn't interact with it any more because it doesn't belong to me.
While I don't mind that the name didn't stick to the tank (levels are easy enough to get), I don't think that it should have locked the tank to a private network just by being put in the Anvil. That's the unintended behaviour I was talking about.
The procedure to duplicate this is as follows:
1. Create two identical ender tanks and attach one to a fluid source. I'd make it water because you are going to have to destroy the tank you eventually put in the anvil.
2. Confirm that they are both full of water
3. Pick up the one not attached to the source and put it into an anvil.
4. Rename it (costing 5 levels of xp) but don't remove it from the anvil. Check the result to make sure it is renamed. You'll notice that it has put a blank under the tank name which is where your username would go if you locked the tank with a diamond.
5. Pull the tank out of the anvil. You'll note it reverts back to Ender Tank but still has the space for the username
6. Place it in the world. You'll note it no longer has liquid in it because it's now part of a private network that you can't interact with.
7. Dispose of the ender tank because you can't use it any more. Alternately, you could make a second tank the same way but I'm not sure you could do anything with them even then.
That looks like a file corruption issue. Java tried to unzip a file, but couldn't. Try a fresh download of the .jar files or pull from backups. Maybe just check to see if you accidentally renamed a file?
That looks like a file corruption issue. Java tried to unzip a file, but couldn't. Try a fresh download of the .jar files or pull from backups. Maybe just check to see if you accidentally renamed a file?
Hey Greylocke! Helpful as always ;). That didn't seem to do the trick. It is still giving me the same error. I don't think I renamed anything. I hadn't poked around like usual in between the previous games, so.. Not sure what the problem is..
I have this weird problem where I am stuck in magnet mode on my server.
my NEI.cfg looks like this;
cheatmode=0
gamemodes=creative, creative+, adventure
hidden=false
itemIDs=1
layoutstyle=0
#For those who can't help themselves.
#Set this to a mode and you will be unable to change it ingame
lockmode=0
profileRecipes=false
utilities=delete
widgetsenabled=true
hey just wantedd to say i have a glitch when i use this mod(the newest version) that whenever i load up the launcher and click play it will just load up the launcher again not the actual game itself. I had to delete the mod from my mods folder to rid myself of this bug. if you could fix this that would be much appreciated!
-aez
I'm trying to get NEI but it says in the mods that there is no plugins installed. I have CodeChickenCore but won't work. Can someone please help me?Also i am trying to get it with the Aether 2 mod. Just saying in case theres aproblem with it
I seem to be having a bit of an issue with chicken chucks on my server. I have gotten a lot of sever warning about Java issues with NEI no sure what is causing it. I will upload the server log to your email address if you request it. It seems strange that only NEI keeps popping up even thou I have the ender storage and translocators without any issues.update : removed the NEI jar and no more crashes nor Java warnings.......Minecraft 1.6.4MCPC 1.62Computercraft 1.58FML v6.4.49.965Forge 9.11.1.965
So..I've been wrestling with this mod for a while now.
I've installed forge, forge works.
But when I try to install CodeChickenCore and NEI, nothing happens. Rather, the game runs but NEI doesn't come up. So, I watched a video where instead of using CodeChickenCore 0.9.0.7, the person used 0.9.0.6- a.k.a. the old version CodeChickenCore for 1.6.4.
Due to some tech difficulties on my side, the old version CCC isn't downloading correctly. But I was wondering if the new version CCC and NEI should work. There's no crash report, as Minecraft works fine, and I'm able to make other mods work. I've tried installing CCC and NEI by themselves, and...nothing.
I've also tried MagicLauncher, and the same thing happens.
Dunno if anyone else has had this problem, or a solution, but yeah. Thanks.
Rollback Post to RevisionRollBack
Quote from DeathShad0 »
"LOL I'M A GAMER AND A GIRL XDDDD DON'T HIT ON ME SILLY BOYS".
I wanted to update this crash as I've found the remedy. A nice person in an irc said to delete the Ender Storage data which was saved in a folder under the minecraft save games. I deleted the folder with the .dat files and all was fixed. So there ya go!
Problem using CodeChickenLib CCModel.parseObjModels() method . It doesn't load models, i tried different ones all of them didn't load . I iterated the keys of the Map<String,CCModel> and all it gives is "unnamed" key . All the models i tried worked well with AdvancedModelLoader provided by forge but i really want to use chicken_bones CCModel loader !
Great mods! Unfortunately I based my ore processing plant with ender storage but mainly now realising that each chest significantly decreases my FPS, if I remove them all (around 20) my FPS goes from ~25 to ~60, any ideas to fix this? :/ Tried installing optifine, no luck.
Also a new world with 20+ chests in one spot does the same thing.
Thanks for reminding me ! Completely forgot about that feature.
Crash Report: http://pastebin.com/ffjX368g
website: rensik.enjin.com
Yes, yes it does (Modloader isn't even updated to 1.6.4 unless you're using Liteloader or Blazeloader).
And about your signature problem, you didn't have to rage, a simple search in the forums would've helped you.
The signature holder can only hold 2 photos max, both with a specific image size.
Is this such a bad thing? Forge minimizes conflicts between mods so one can play with all the mods he or she likes. However the dev's of said mods do need to make forge versions available. IMO, this is as close to an official modding API that's possible right now. Plus, ChickenBone's mods have been Forge mods for a long time now.
website: rensik.enjin.com
http://pastebin.com/cbJJ6tWb
This occurs if you break a block that a WR receiver (and presumably transceiver) is attached to.
To reproduce, place a dirt block down, then place a WR receiver on one side of the block, then break the block.
This is under Minecraft 1.6.4, latest versions of CodeChickenCore and WR-CBE.
I have a bug to report. Well, perhaps not a bug but perhaps unintended behaviour.
I had tried to put an ender tank into an anvil to rename it. All was going well, in so far as it let me put the tank in, change the name and take it out. When I looked at the result in the anvil, it was what I was expecting, an ender tank renamed. When I got it out however, there were two things not right.
First, the name didn't stick. In the anvil it showed it named as Fuel Tank, but when I held it or placed it in the world, it said Ender Tank.
Second, it had become locked as if I had applied a diamond to the control dial. However, it wasn't locked to me. The name was blank which means, of course, I couldn't interact with it any more because it doesn't belong to me.
While I don't mind that the name didn't stick to the tank (levels are easy enough to get), I don't think that it should have locked the tank to a private network just by being put in the Anvil. That's the unintended behaviour I was talking about.
The procedure to duplicate this is as follows:
1. Create two identical ender tanks and attach one to a fluid source. I'd make it water because you are going to have to destroy the tank you eventually put in the anvil.
2. Confirm that they are both full of water
3. Pick up the one not attached to the source and put it into an anvil.
4. Rename it (costing 5 levels of xp) but don't remove it from the anvil. Check the result to make sure it is renamed. You'll notice that it has put a blank under the tank name which is where your username would go if you locked the tank with a diamond.
5. Pull the tank out of the anvil. You'll note it reverts back to Ender Tank but still has the space for the username
6. Place it in the world. You'll note it no longer has liquid in it because it's now part of a private network that you can't interact with.
7. Dispose of the ender tank because you can't use it any more. Alternately, you could make a second tank the same way but I'm not sure you could do anything with them even then.
Thanks,
Kzorith
http://pastebin.com/xMdesqBe
Can't load my world with it installed anymore..
Hope this helps, thanks.
Hey Greylocke! Helpful as always ;). That didn't seem to do the trick. It is still giving me the same error. I don't think I renamed anything. I hadn't poked around like usual in between the previous games, so.. Not sure what the problem is..
Thanks as always :).
I have this weird problem where I am stuck in magnet mode on my server.
my NEI.cfg looks like this;
I also tried this in my Neiserver.cfg:
im not OP'ed, I've tried reinstalling NEI nothing seems to work. please help.
MOD Pack: Direwolf20 1.6.4 v 1.0.12
thanks for your time and any help will be greatly appreciated.
-aez
I've installed forge, forge works.
But when I try to install CodeChickenCore and NEI, nothing happens. Rather, the game runs but NEI doesn't come up. So, I watched a video where instead of using CodeChickenCore 0.9.0.7, the person used 0.9.0.6- a.k.a. the old version CodeChickenCore for 1.6.4.
Due to some tech difficulties on my side, the old version CCC isn't downloading correctly. But I was wondering if the new version CCC and NEI should work. There's no crash report, as Minecraft works fine, and I'm able to make other mods work. I've tried installing CCC and NEI by themselves, and...nothing.
I've also tried MagicLauncher, and the same thing happens.
Dunno if anyone else has had this problem, or a solution, but yeah. Thanks.
I wanted to update this crash as I've found the remedy. A nice person in an irc said to delete the Ender Storage data which was saved in a folder under the minecraft save games. I deleted the folder with the .dat files and all was fixed. So there ya go!
Take care.
Also a new world with 20+ chests in one spot does the same thing.
Edit: using Direwolf 20 1.6.4 mod pack