It seems that, after a nearby block update, they re-appear.
You can't hit the leaves, but placing a block next to it makes them re-appear, sometimes chaining up through the entire tree.
EDIT: better said, putting an 'intruding' block near the area of tree-creation will negate the bug. As when the leaves spawn, they touch the block and re-appear automatically.
And, if any more testing is needed, give me a call, it's the least I can do back for modders ^^
Yeah, that's the behavior I've seen with stock trees too. It's really weird. I'll take a look at it but I'm not sure I can actually fix that one.
1.0.4 released!
The tilling not properly updating on servers thing has been fixed.
Harvesters now drop items into a chest located behind them if there is one and it has space. if there is a chest but it lacks space, the items will go flying off in some random direction that Minecraft decides. Just in case for some reason you DON'T want to do that, there's a config option that will make it never drop items in chests.
EDIT2: Multiple harvesters DO work, they just need to be timed different, so if you have 2. You would need to place a inverter between your clock and the other harvester.
.. Are you still on 1.0.1 or 1.0.2? Because 1.0.3 fixed a really bad bug where the same pulse would only ever trigger one machine of each type.
Hey power crystals, here is my tree farm using your minefactory reloaded...along with a few other mods.
EDIT1: There seems to be a problem with it freezeing at 41 seconds am checking to see if its youtubes fault or mine, i might have to re-upload it
EDIT2: Seems to be working ok now, not sure what the problem was.
I actually watched it just fine on embedded but youtube itself didn't work for some asinine reason. If it's working now I'll put it in the OP; thanks!
PS: I was going to make conveyors not cancel vertical movement, but your suggestion of using it as a mob farm seems to make a lot of sense so that will stay. Also, the thing about saplings dropping is due to how bizarre leaf decay is; I put a note in the OP about that.
I was going to make conveyors not cancel vertical movement, but your suggestion of using it as a mob farm seems to make a lot of sense so that will stay.
I thought i'd show everyone what i meant about the conveyor belt so here is a video of my automatic animal farm. Hope you like it.
Dude, just want to say thanks for putting my video on the OP, didn't expect that but i am grateful for it.
I'm not equipped to make videos and a lot of people seem to prefer that kind of thing to reading my deranged ramblings, so hey why not. Thanks for making it :smile.gif:
I thought i'd show everyone what i meant about the conveyor belt so here is a video of my automatic animal farm. Hope you like it.
Ah yes, the totally legit sheep spawners :tongue.gif:
Neat idea though. I think water/lava grinders would still work better for mobs but since farm animals are too short that makes a lot of sense.
And for giggles, here's the farm I'm using on our private SMP server (using buildcraft, obviously). Planters are underground, along with a mess of redstone that synchronizes it all to a single clock (and a button I can press to restart it since logging off stops it). I have so much sugarcane it's kind of disgusting. The waterfall and most of the standing water is just there to look cool.
I'm not equipped to make videos and a lot of people seem to prefer that kind of thing to reading my deranged ramblings, so hey why not. Thanks for making it :smile.gif:
Ah yes, the totally legit sheep spawners :tongue.gif:
Neat idea though. I think water/lava grinders would still work better for mobs but since farm animals are too short that makes a lot of sense.
And for giggles, here's the farm I'm using on our private SMP server (using buildcraft, obviously). Planters are underground, along with a mess of redstone that synchronizes it all to a single clock (and a button I can press to restart it since logging off stops it). I have so much sugarcane it's kind of disgusting. The waterfall and most of the standing water is just there to look cool.
Not sure how SMP works but in SSP you always appear where you were when the game ended, so with that in mind i always try to be standing at that spot when i exit the game, and have a pressure plate there instead of the button so when i start the game it automatically restarts any and all sequences that need to be started.
Not sure how SMP works but in SSP you always appear where you were when the game ended, so with that in mind i always try to be standing at that spot when i exit the game, and have a pressure plate there instead of the button so when i start the game it automatically restarts any and all sequences that need to be started.
Hah, that's actually fairly clever. It wouldn't really help here because I'm often nowhere near the base when I sign off but I'll have to keep that in mind.
Hah, that's actually fairly clever. It wouldn't really help here because I'm often nowhere near the base when I sign off but I'll have to keep that in mind.
Well if your using Single Player Commands like i do i just set a waypoint to that spot and then bind it to a key so no matter where i am on the map i can hit a single key and it teleports me right there. Although i believe in SMP you have the teleport option available too. But yeah there is always some little tips and tricks one can come up with, hoping to hear more from the rest of the people that come here.
Well if your using Single Player Commands like i do i just set a waypoint to that spot and then bind it to a key so no matter where i am on the map i can hit a single key and it teleports me right there. Although i believe in SMP you have the teleport option available too. But yeah there is always some little tips and tricks one can come up with, hoping to hear more from the rest of the people that come here.
Stock SMP only lets you teleport players to other players; you need a mod to teleport to coordinates (which is weird). Plus you have to be an op for most implementations (I run the server so no issue for me, but most people won't be ops).
I also have super top secret!! ideas for a larger update once forge and optifine are compatible, which looks like it may be not that far off. If it is farther off than I thought I may just do it without forge, or maybe I'll break down and use one of the fan compatibility patches. Either way, I'm not done with updates.
I found a bug with the conveyor belts, when placing 2 conveyor belts side by side and going up a slope it crashes with the saving chunks message, when you place the 2nd uphill piece. Also crashes saving chunks when you try to destroy said conveyors. This is repeatable, I tried it several times and it crashed every single time.
I found a bug with the conveyor belts, when placing 2 conveyor belts side by side and going up a slope it crashes with the saving chunks message, when you place the 2nd uphill piece. Also crashes saving chunks when you try to destroy said conveyors. This is repeatable, I tried it several times and it crashed every single time.
Maybe i am not doing it the same way you are but ifs this what you meant?
Ahh you meant both of them going up, yes you are correct i just tryed that and it does indeed crash, only way to get rid of it is if you have mcedit go in and delete those particular blocks
Will this super top secret be SMP only, or will it also be for SSP?
Nah, both. The only mod I'd ever make SMP only would be something that affects chat or how you interact with players or something else that only makes sense in multiplayer.
I found a bug with the conveyor belts, when placing 2 conveyor belts side by side and going up a slope it crashes with the saving chunks message, when you place the 2nd uphill piece. Also crashes saving chunks when you try to destroy said conveyors. This is repeatable, I tried it several times and it crashed every single time.
Whoops, that's not good! I'll go see if I can figure out what's going on there.
edit: stack overflow? What on earth is it doing to cause that..
edit2: They're notifying each other over and over forever. Until I can patch this, if you just don't touch them or any surrounding blocks you should be safe.
For the server, you need Flan's ModLoaderMP for server. Install into the minecraft_server.jar, run it once and stop it; it should have created a mods folder in your server directory. Place the MinefactoryReloaded_Server_1.0.5.zip in that folder and you're done. Don't delete META-INF in minecraft_server.jar.
On the client side, the install process is exactly the same as if you were doing it for SSP only.
Yeah, that's the behavior I've seen with stock trees too. It's really weird. I'll take a look at it but I'm not sure I can actually fix that one.
INFORMATION WANTS TO BE WRONG
EDIT1: There seems to be a problem with it freezeing at 41 seconds am checking to see if its youtubes fault or mine, i might have to re-upload it
EDIT2: Seems to be working ok now, not sure what the problem was.
The tilling not properly updating on servers thing has been fixed.
Harvesters now drop items into a chest located behind them if there is one and it has space. if there is a chest but it lacks space, the items will go flying off in some random direction that Minecraft decides. Just in case for some reason you DON'T want to do that, there's a config option that will make it never drop items in chests.
.. Are you still on 1.0.1 or 1.0.2? Because 1.0.3 fixed a really bad bug where the same pulse would only ever trigger one machine of each type.
I actually watched it just fine on embedded but youtube itself didn't work for some asinine reason. If it's working now I'll put it in the OP; thanks!
PS: I was going to make conveyors not cancel vertical movement, but your suggestion of using it as a mob farm seems to make a lot of sense so that will stay. Also, the thing about saplings dropping is due to how bizarre leaf decay is; I put a note in the OP about that.
INFORMATION WANTS TO BE WRONG
I like how you did that farm, it gives me ideas for how to build mine.
thanks i'm glad you liked it.
I thought i'd show everyone what i meant about the conveyor belt so here is a video of my automatic animal farm. Hope you like it.
I'm not equipped to make videos and a lot of people seem to prefer that kind of thing to reading my deranged ramblings, so hey why not. Thanks for making it :smile.gif:
Ah yes, the totally legit sheep spawners :tongue.gif:
Neat idea though. I think water/lava grinders would still work better for mobs but since farm animals are too short that makes a lot of sense.
And for giggles, here's the farm I'm using on our private SMP server (using buildcraft, obviously). Planters are underground, along with a mess of redstone that synchronizes it all to a single clock (and a button I can press to restart it since logging off stops it). I have so much sugarcane it's kind of disgusting. The waterfall and most of the standing water is just there to look cool.
INFORMATION WANTS TO BE WRONG
Not sure how SMP works but in SSP you always appear where you were when the game ended, so with that in mind i always try to be standing at that spot when i exit the game, and have a pressure plate there instead of the button so when i start the game it automatically restarts any and all sequences that need to be started.
Hah, that's actually fairly clever. It wouldn't really help here because I'm often nowhere near the base when I sign off but I'll have to keep that in mind.
INFORMATION WANTS TO BE WRONG
Well if your using Single Player Commands like i do i just set a waypoint to that spot and then bind it to a key so no matter where i am on the map i can hit a single key and it teleports me right there. Although i believe in SMP you have the teleport option available too. But yeah there is always some little tips and tricks one can come up with, hoping to hear more from the rest of the people that come here.
Stock SMP only lets you teleport players to other players; you need a mod to teleport to coordinates (which is weird). Plus you have to be an op for most implementations (I run the server so no issue for me, but most people won't be ops).
I also have super top secret!! ideas for a larger update once forge and optifine are compatible, which looks like it may be not that far off. If it is farther off than I thought I may just do it without forge, or maybe I'll break down and use one of the fan compatibility patches. Either way, I'm not done with updates.
INFORMATION WANTS TO BE WRONG
Maybe i am not doing it the same way you are but ifs this what you meant?
Ahh you meant both of them going up, yes you are correct i just tryed that and it does indeed crash, only way to get rid of it is if you have mcedit go in and delete those particular blocks
Nah, both. The only mod I'd ever make SMP only would be something that affects chat or how you interact with players or something else that only makes sense in multiplayer.
Whoops, that's not good! I'll go see if I can figure out what's going on there.
edit: stack overflow? What on earth is it doing to cause that..
edit2: They're notifying each other over and over forever. Until I can patch this, if you just don't touch them or any surrounding blocks you should be safe.
INFORMATION WANTS TO BE WRONG
INFORMATION WANTS TO BE WRONG
For the server, you need Flan's ModLoaderMP for server. Install into the minecraft_server.jar, run it once and stop it; it should have created a mods folder in your server directory. Place the MinefactoryReloaded_Server_1.0.5.zip in that folder and you're done. Don't delete META-INF in minecraft_server.jar.
On the client side, the install process is exactly the same as if you were doing it for SSP only.
INFORMATION WANTS TO BE WRONG