I hope they can fix the pathing issues, but more so then that I wish I could figure out what happened with my fishermen and chicken farmer. Even more interesting, I found another Japanese village, and they had a fishermen. The house was completely gone except for two oak plank pillars, a chest, and a furnace. With an almost entirely destroyed house, this fishermen was still cooking his fish and delivering them to the main hub, so SOMETHING caused the fishermen in my main village to "break" and I still can't fix him, I love to figure out what it was
Also to Druha, it would be pretty cool if the creator of this mod and the creator of Thaumcraft worked together on the Ai, maybe they'd even add a Thaumcraft village type as an optional addon, that would be amazing!
I hope they can fix the pathing issues, but more so then that I wish I could figure out what happened with my fishermen and chicken farmer. Even more interesting, I found another Japanese village, and they had a fishermen. The house was completely gone except for two oak plank pillars, a chest, and a furnace. With an almost entirely destroyed house, this fishermen was still cooking his fish and delivering them to the main hub, so SOMETHING caused the fishermen in my main village to "break" and I still can't fix him, I love to figure out what it was
Also to Druha, it would be pretty cool if the creator of this mod and the creator of Thaumcraft worked together on the Ai, maybe they'd even add a Thaumcraft village type as an optional addon, that would be amazing!
That Japanese fisherman house starts off as two pillars for some reason, some VERY unusual reason for a culture that spawns in snowy biomes.
But yeah, no worries it is normal, it is actually two pillars, a chest, a furnace, and a lake if I recall correctly.
That Japanese fisherman house starts off as two pillars for some reason, some VERY unusual reason for a culture that spawns in snowy biomes.
But yeah, no worries it is normal, it is actually two pillars, a chest, a furnace, and a lake if I recall correctly.
I just found it funny that my well off, fully upgraded fishermen can't cook, but this near nomadic fishermen with nothing but a chest, a furnace, and two poles to his name is cooking like a champ XD. Really wish there was a fix for the issue, or even a way to "reset" particular AI. (Apparently killing them doesn't do that, sorry fishermen >.>)
I just found it funny that my well off, fully upgraded fishermen can't cook, but this near nomadic fishermen with nothing but a chest, a furnace, and two poles to his name is cooking like a champ XD. Really wish there was a fix for the issue, or even a way to "reset" particular AI. (Apparently killing them doesn't do that, sorry fishermen >.>)
Wait, what? It works fine in one village but not the other?
There might be an issue with the building then and not the pathing.
Wait, what? It works fine in one village but not the other?
There might be an issue with the building then and not the pathing.
Yeah, the thing I don't get though is that it USED to work, so SOMETHING changed, I just don't know what. I did take some fish from him a couple times (furnaces should be protected like chests are) but that didn't stop them before. The only thing I can think of is that I think the last time I took an amount that wasn't a full stack. If that IS what broke it though, it still doesn't explain the chicken farmer, since I had never even gone to his building before trying to figure out why there wasn't any cooked chicken to buy at the store.
Yeah, the thing I don't get though is that it USED to work, so SOMETHING changed, I just don't know what. I did take some fish from him a couple times (furnaces should be protected like chests are) but that didn't stop them before. The only thing I can think of is that I think the last time I took an amount that wasn't a full stack. If that IS what broke it though, it still doesn't explain the chicken farmer, since I had never even gone to his building before trying to figure out why there wasn't any cooked chicken to buy at the store.
Sounds like an update caused this somehow, since other villages won't repeat the error.
Do you keep backups of your worlds?
I do, but none from before this happened. Also, the village that still works was found before the first one started exhibiting problems. (I believe) Further, unless there was an update after the one that increased the growth rate of crops (the stable release), I don't think I've ever updated this mod.
Hey guys, I'm getting a weird crash on my client when connected to my personal server. The crash log doesn't specifically mention Millenaire, but it seems to occur mainly when I'm near Millenaire NPCs, so I'm wondering if they're related. Other mods used include Thaumcraft 4, Buildcraft, and some other stuff, but it's all listed in the crash trace if you need to know. If it's not Millenaire related, can someone maybe point me in the right direction?
[18:49:38] [Server thread/INFO] [net.minecraft.network.NetHandlerPlayServer]: Dreadp1r4te lost connection: TranslatableComponent{key='disconnect.genericReason', args=[Internal Exception: java.io.IOException: An existing connection was forcibly closed by the remote host], siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}
For reference, I'm running both the server and my client with 4gb of memory allocated to each.EDIT: Seems TMI is somehow involved, as removing it solved the issue, at least for now. Fortunately I figured out how to get NEI working.
I do, but none from before this happened. Also, the village that still works was found before the first one started exhibiting problems. (I believe) Further, unless there was an update after the one that increased the growth rate of crops (the stable release), I don't think I've ever updated this mod.
What caused the issue could have overlooked this village because it was not active at the time
Error in onUpdate() - please check millenaire.log. My millenaire.log is 408 Megabytes large. Okay....
Simple fix for that.
Exit out of Minecraft, so that it is not running.
Find and delete this millenaire.log so it does not exist; don't worry, the mod will recreate it as necessary.
Run Minecraft as normal, until you experience this error, then exit out of Minecraft.
Find and open the new millenaire.log -- it should be quite smaller than 408 megs, though the size can get up there into the dozens of megs, it should be more manageable.
What caused the issue could have overlooked this village because it was not active at the time
That's a good point. I'd still love to know what happened though >.> I'd be willing to upload my map file to dropbox if someone would be willing to take a look at it. Also, IS there a way to "reset" the AI in any way?
That's a good point. I'd still love to know what happened though >.> I'd be willing to upload my map file to dropbox if someone would be willing to take a look at it. Also, IS there a way to "reset" the AI in any way?
Only way to find out is to redo everything you've done one at a time and arduously checking every single different thing.
i accidently attacked a villager ONCE and now i am Public Enemy....is there anyway to fix this?
I'm having the same problem here. I accidentally hit one person and now every mayan in the world hates me. I don't want to kill all of them to fix it, I already spent a lot of time trying make them like me haha. They won't allow me trade with them at all now either.
I'm having the same problem here. I accidentally hit one person and now every mayan in the world hates me. I don't want to kill all of them to fix it, I already spent a lot of time trying make them like me haha. They won't allow me trade with them at all now either.
Try going to a different village of the same culture and building up your reputation there a little bit. It will rub off on the original village and eventually you'll be able to trade with them again.
Getting a constantly recurring error on my server when running this mod. Absolutely love the mod, but the constant erroring is causing noticeable drops in performance and crashes the server after enough time. Saw this mentioned in a previous post but no fix was ever mentioned. Any suggestions? Also running Buildcraft 6.0.7, Thaumcraft 4, NEI, Zan's Minimap, all on 1.7.2. This error repeats itself multiple times per SECOND, to clarify.
[22:54:07] [Server thread/INFO] [FML/]: SRV ERROR: MLEntityGenericMale@58012745: Egeas Herodias/2502862485823976672/net.minecraft.world.WorldServer@3bd83d66: Exception in Villager.onUpdate():
[22:54:07] [Server thread/INFO] [FML/]: SRV Exception, printing stack:
[22:54:07] [Server thread/INFO] [FML/]: SRV java.lang.NullPointerException
at org.millenaire.common.goal.Goal.validateDest(Goal.java:254)
at org.millenaire.common.goal.generic.GoalGeneric.isDestPossible(GoalGeneric.java:177)
at org.millenaire.common.goal.generic.GoalGenericCooking.getDestination(GoalGenericCooking.java:34)
at org.millenaire.common.goal.generic.GoalGenericCooking.isPossibleGenericGoal(GoalGenericCooking.java:64)
at org.millenaire.common.goal.generic.GoalGeneric.isPossibleSpecific(GoalGeneric.java:155)
at org.millenaire.common.goal.Goal.isPossible(Goal.java:245)
at org.millenaire.common.MillVillager.setNextGoal(MillVillager.java:3569)
at org.millenaire.common.MillVillager.func_70071_h_(MillVillager.java:2846)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:659)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:616)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:326)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:527)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:665)
Getting a constantly recurring error on my server when running this mod. Absolutely love the mod, but the constant erroring is causing noticeable drops in performance and crashes the server after enough time. Saw this mentioned in a previous post but no fix was ever mentioned. Any suggestions? Also running Buildcraft 6.0.7, Thaumcraft 4, NEI, Zan's Minimap, all on 1.7.2. This error repeats itself multiple times per SECOND, to clarify.
[22:54:07] [Server thread/INFO] [FML/]: SRV ERROR: MLEntityGenericMale@58012745: Egeas Herodias/2502862485823976672/net.minecraft.world.WorldServer@3bd83d66: Exception in Villager.onUpdate():
[22:54:07] [Server thread/INFO] [FML/]: SRV Exception, printing stack:
[22:54:07] [Server thread/INFO] [FML/]: SRV java.lang.NullPointerException
at org.millenaire.common.goal.Goal.validateDest(Goal.java:254)
at org.millenaire.common.goal.generic.GoalGeneric.isDestPossible(GoalGeneric.java:177)
at org.millenaire.common.goal.generic.GoalGenericCooking.getDestination(GoalGenericCooking.java:34)
at org.millenaire.common.goal.generic.GoalGenericCooking.isPossibleGenericGoal(GoalGenericCooking.java:64)
at org.millenaire.common.goal.generic.GoalGeneric.isPossibleSpecific(GoalGeneric.java:155)
at org.millenaire.common.goal.Goal.isPossible(Goal.java:245)
at org.millenaire.common.MillVillager.setNextGoal(MillVillager.java:3569)
at org.millenaire.common.MillVillager.func_70071_h_(MillVillager.java:2846)
at net.minecraft.world.World.func_72866_a(World.java:2019)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:659)
at net.minecraft.world.World.func_72870_g(World.java:1983)
at net.minecraft.world.World.func_72939_s(World.java:1836)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:616)
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:326)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:527)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:665)
In MC v1.6 there was an issue with Buildcraft... what happens when you remove Buildcraft?
Also to Druha, it would be pretty cool if the creator of this mod and the creator of Thaumcraft worked together on the Ai, maybe they'd even add a Thaumcraft village type as an optional addon, that would be amazing!
But yeah, no worries it is normal, it is actually two pillars, a chest, a furnace, and a lake if I recall correctly.
player.me/felinoel
I just found it funny that my well off, fully upgraded fishermen can't cook, but this near nomadic fishermen with nothing but a chest, a furnace, and two poles to his name is cooking like a champ XD. Really wish there was a fix for the issue, or even a way to "reset" particular AI. (Apparently killing them doesn't do that, sorry fishermen >.>)
There might be an issue with the building then and not the pathing.
player.me/felinoel
Yeah, the thing I don't get though is that it USED to work, so SOMETHING changed, I just don't know what. I did take some fish from him a couple times (furnaces should be protected like chests are) but that didn't stop them before. The only thing I can think of is that I think the last time I took an amount that wasn't a full stack. If that IS what broke it though, it still doesn't explain the chicken farmer, since I had never even gone to his building before trying to figure out why there wasn't any cooked chicken to buy at the store.
Furnaces are not protected like chests.
Taking items from furnaces will not cause this.
player.me/felinoel
If it wasn't me taking the fish that messed it up, I have no sweet clue what did >.>
Do you keep backups of your worlds?
player.me/felinoel
I do, but none from before this happened. Also, the village that still works was found before the first one started exhibiting problems. (I believe) Further, unless there was an update after the one that increased the growth rate of crops (the stable release), I don't think I've ever updated this mod.
player.me/felinoel
Simple fix for that.
That's a good point. I'd still love to know what happened though >.> I'd be willing to upload my map file to dropbox if someone would be willing to take a look at it. Also, IS there a way to "reset" the AI in any way?
Trade? Do quests? Murder and rebuild?
player.me/felinoel
I'm having the same problem here. I accidentally hit one person and now every mayan in the world hates me. I don't want to kill all of them to fix it, I already spent a lot of time trying make them like me haha. They won't allow me trade with them at all now either.
Try going to a different village of the same culture and building up your reputation there a little bit. It will rub off on the original village and eventually you'll be able to trade with them again.
player.me/felinoel