The mod is somehow buggy with me. It seems to work fine in SSP with hardly any delay in the display time, but on SMP it doesn't work properly at all. Sometimes light around me doesn't update for at least 30s or wouldn't work at all in darker areas.
Any clue where that could come from?
I use as well:
-ModLoader
-Water Shader
-Connected Textures Mod
-MAtmos
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT baa98307 --------
Generated 9/20/11 3:50 PM
Minecraft: Minecraft Beta 1.8.1
OS: Linux (amd64) version 2.6.40.3-0.fc15.x86_64
Java: 1.6.0_22, Sun Microsystems Inc.
VM: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8600 GTS/PCI/SSE2 version 3.3.0 NVIDIA 270.41.19, NVIDIA Corporation
java.lang.NoSuchMethodError: rp.getAvgFrameTime()J
at PlayerTorch.setTorchPos(PlayerTorch.java:32)
at mod_dynamiclights.TickPlayerEntity(mod_dynamiclights.java:150)
at mod_dynamiclights.TorchEntitiesDoTick(mod_dynamiclights.java:83)
at mod_dynamiclights.OnTickInGame(mod_dynamiclights.java:50)
at BaseMod.OnTickInGame(BaseMod.java:80)
at ModLoader.OnTick(ModLoader.java:1016)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Thread.java:679)
--- END ERROR REPORT 1db34817 ----------
Rollback Post to RevisionRollBack
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
I've got the elemental arrows mod, and was wondering: Is it possible to make arrows that are being shot from a bow dynamic lights? I tried using the item ids for lightning, fire, and explosive arrows, but it didn't work.
I've got the elemental arrows mod, and was wondering: Is it possible to make arrows that are being shot from a bow dynamic lights? I tried using the item ids for lightning, fire, and explosive arrows, but it didn't work.
It is possible, but i can't add those entites via config file (there is no unique "number" classifying them). Light the arrows on fire, though, and they shine.
I refuse to support any internet based ad marketing. Especially companies that have lax security.
In this case, you're showing your support to the artist/modder. You're looking into it way too far. If a guy spends days or weeks on creating and sharing a TP/mod, I can give him 5s of my time to show it's greatly appreciated.
The mod is somehow buggy with me. It seems to work fine in SSP with hardly any delay in the display time, but on SMP it doesn't work properly at all. Sometimes light around me doesn't update for at least 30s or wouldn't work at all in darker areas.
Any clue where that could come from?
I use as well:
-ModLoader
-Water Shader
-Connected Textures Mod
-MAtmos
Right, I tried it again and I found out that it works fine for about 30s on SMP then it stops lighting the environment properly, refreshing the lightning randomly every 15-30s. However, it keeps working ok on mobs. You'll have a halo of light a few meters away where you were moments ago but nearby mob will be lit by your torch.
I can't tell what the problem with SMP is, i really can't. The only idea i have is that they overdid the 'optimizations' in 1.8, resulting in no light updates unless torches are placed or stuff.
Both this mod and my mod edit AxisAlignedBB. Because of this our mods are incompatible. My mod only changes constructor from private to protected. Can you please put this into your mod to make our mods compatible?
EDIT: I looked at your source. :blink.gif: Why do you need to edit AxisAlignedBB? Why don't you put that code into mod_dynamiclights.onTickInGame()?
Right, I tried it again and I found out that it works fine for about 30s on SMP then it stops lighting the environment properly, refreshing the lightning randomly every 15-30s. However, it keeps working ok on mobs. You'll have a halo of light a few meters away where you were moments ago but nearby mob will be lit by your torch.
I have this problem too, the mod proved so unreliable I just uninstalled it.
Basically it didn't seem to work at all sometimes, and when it did work and you moved to a new chunk the light would be 'left behind' in the previous chunk and would take awhile to update in the next. Eventually you'd have a bunch of chunks with invisible light sources in them until the game updated and removed them. I'll try and get some screenshots later if you need me to to clarify this.
I have a problem and I was wondering if you can look into it. When I installed the Zeppelin mod, the game crashed. After testing the mods one at a time, I narrowed down the problam to an incompatibility between Dynamic Lights and Zeppelin.
Here is the crash report:
17 achievements
161 recipes
Setting user: Mr_Furious1964, 7066758801889533358
MCPatcherUtils initialized. Directory C:\Users\Mr. Furious\AppData\Roaming\.mine
craft\.
ModLoader Beta 1.8.1 Initializing...
Mod Loaded: mod_cjb_cheats 4.8.0
Mod Loaded: mod_cjb_hardcore 4.8.0
Overriding /gui/items.png with /cjb/item_won.png @ 38. 117 left.
Overriding /gui/items.png with /cjb/item_wone.png @ 46. 116 left.
Overriding /gui/items.png with /cjb/item_goggles.png @ 102. 115 left.
Overriding /gui/items.png with /cjb/item_pwb.png @ 108. 114 left.
Overriding /terrain.png with /cjb/trashcan1.png @ 30. 64 left.
Overriding /terrain.png with /cjb/trashcan2.png @ 76. 63 left.
Overriding /terrain.png with /cjb/recycler1.png @ 77. 62 left.
Overriding /terrain.png with /cjb/recycler2.png @ 78. 61 left.
Overriding /gui/items.png with /cjb/item_razorwing.png @ 118. 113 left.
Mod Loaded: mod_cjb_items 4.8.0
Mod Loaded: mod_cjb_itemspawner 4.8.0
Mod Loaded: mod_cjb_main 4.8.0
Mod Loaded: mod_cjb_minimap 4.8.0
Mod Loaded: mod_cjb_mobfilter 4.8.0
Overriding /gui/items.png with /cjb/mobs/dog/item_dogcollar.png @ 119. 112 left.
Overriding /gui/items.png with /cjb/mobs/dog/item_dogbiscuit.png @ 120. 111 left
.
Mod Loaded: mod_cjb_mobs 4.8.0
Mod Loaded: mod_cjb_moreinfo 4.8.0
Mod Loaded: mod_cjb_teleport 4.8.0
Mod Loaded: mod_cjb_x_ray 4.8.0
Overriding /gui/items.png with /mob/hsaddle.png @ 123. 110 left.
Overriding /gui/items.png with /mob/haystack.png @ 124. 109 left.
Overriding /gui/items.png with /mob/sugarlump.png @ 125. 108 left.
Overriding /gui/items.png with /mob/sharkteeth.png @ 134. 107 left.
Overriding /gui/items.png with /mob/sharkegg.png @ 137. 106 left.
Overriding /gui/items.png with /mob/fishyegg.png @ 138. 105 left.
Overriding /gui/items.png with /mob/bigcatclaw.png @ 139. 104 left.
Overriding /gui/items.png with /mob/whip.png @ 140. 103 left.
Overriding /gui/items.png with /mob/medallion.png @ 141. 102 left.
Overriding /gui/items.png with /mob/bedkitty.png @ 144. 101 left.
Overriding /gui/items.png with /mob/boxlitter.png @ 145. 100 left.
Overriding /gui/items.png with /mob/woolball.png @ 146. 99 left.
Overriding /gui/items.png with /mob/rope.png @ 147. 98 left.
Overriding /gui/items.png with /mob/petfood.png @ 148. 97 left.
Mod Loaded: mod_mocreatures v2.13 (MC 1.8_1)
Overriding /terrain.png with /Zeppelin/front.png @ 138. 60 left.
Overriding /terrain.png with /Zeppelin/back.png @ 139. 59 left.
Overriding /terrain.png with /Zeppelin/top.png @ 153. 58 left.
CONFLICT @ -61
Mod Loaded: mod_Zeppelin 1.8.1.0.14
Mod Loaded: mod_Armor Beta 1.8
Mod Loaded: mod_Stackables Beta 1.8
Mod Loaded: mod_RecipeBook Beta 1.8
Mod Loaded: mod_Shelf Beta 1.8
Overriding /gui/items.png with /philius/ultimatefist.png @ 149. 96 left.
Mod Loaded: mod_UltimateFist UltimateFist 1.8.1 by Philius
WirelessRedstone: Loading Properties.
WirelessRedstone: ReceiverID=113
WirelessRedstone: TransmitterID=115
Overriding /terrain.png with /WirelessSprites/topOn.png @ 154. 57 left.
Overriding /terrain.png with /WirelessSprites/topOff.png @ 155. 56 left.
Overriding /terrain.png with /WirelessSprites/rxOn.png @ 156. 55 left.
Overriding /terrain.png with /WirelessSprites/rxOff.png @ 157. 54 left.
Overriding /terrain.png with /WirelessSprites/txOn.png @ 158. 53 left.
Overriding /terrain.png with /WirelessSprites/txOff.png @ 159. 52 left.
Mod Loaded: WirelessRedstone 1.4
PowerConfigurator: Loading Properties.
PowerConfigurator: PowerConfID=6243
Overriding /gui/items.png with /WirelessSprites/pd.png @ 150. 95 left.
Mod Loaded: mod_PowerConfigurator 0.5
Mod Loaded: mod_TooManyItems 1.8 2011-09-14a
Overriding /gui/items.png with /arrows/eggarrow.png @ 152. 94 left.
Overriding /gui/items.png with /arrows/exarrow.png @ 153. 93 left.
Overriding /gui/items.png with /arrows/fiarrow.png @ 154. 92 left.
Overriding /gui/items.png with /arrows/hombow.png @ 155. 91 left.
Overriding /gui/items.png with /arrows/icearrow.png @ 156. 90 left.
Overriding /gui/items.png with /arrows/liarrow.png @ 157. 89 left.
Mod Loaded: mod_Arrows Beta 1.8
Mod Loaded: mod_Elevator 1.8.1
Succesfully loaded Sponge Block IDs from properties file
Lava Sponge ID: 182
Super Sponge ID: 183
Overriding /terrain.png with /gui/lavasponge.png @ 166. 51 left.
Overriding /terrain.png with /gui/supersponge.png @ 167. 50 left.
Mod Loaded: mod_Sponges Beta 1.8.1
Mod Loaded: mod_MAtmos 1.8.1 r6
Overriding /terrain.png with fireplace/toptex.png @ 168. 49 left.
Overriding /terrain.png with fireplace/toptexcobble.png @ 169. 48 left.
Overriding /terrain.png with fireplace/toptexmosscobble.png @ 170. 47 left.
Overriding /terrain.png with fireplace/toptexobsidian.png @ 171. 46 left.
Overriding /terrain.png with fireplace/toptexnetherrack.png @ 172. 45 left.
Overriding /terrain.png with fireplace/toptexdiamond.png @ 173. 44 left.
Overriding /terrain.png with fireplace/toptexgold.png @ 174. 43 left.
Overriding /terrain.png with fireplace/toptexiron.png @ 175. 42 left.
Overriding /terrain.png with fireplace/toptexlapis.png @ 182. 41 left.
Overriding /terrain.png with fireplace/toptexsandstone.png @ 183. 40 left.
Overriding /terrain.png with fireplace/toptexstonebrick.png @ 184. 39 left.
Overriding /terrain.png with fireplace/firepit.png @ 185. 38 left.
Overriding /terrain.png with fireplace/coals.png @ 186. 37 left.
Mod Loaded: mod_Fireplace Beta1.8.1_V1.6.3
Mod Loaded: mod_dynamiclights v1.2.5
Mod Loaded: mod_SandStoneConversion 1.8.1
Mod Loaded: mod_MultiMine 1.8
Mod Loaded: mod_Timber r4 (for b1.8.1)
Mod Loaded: mod_Ruins v6
Overriding /gui/items.png with /TurretMod/turrett1icon.png @ 160. 88 left.
Overriding /gui/items.png with /TurretMod/turrett2icon.png @ 161. 87 left.
Overriding /gui/items.png with /TurretMod/turrett3icon.png @ 162. 86 left.
Overriding /gui/items.png with /TurretMod/turretsecreticon.png @ 163. 85 left.
config.txt successfully readed.
Item ID's are now: 890, 891, 892, 893 and 894
Achievements are disabled
Overriding /gui/items.png with /TurretMod/whiterec.png @ 164. 84 left.
Overriding /gui/items.png with /TurretMod/bulletItem.png @ 165. 83 left.
Overriding /gui/items.png with /TurretMod/control.png @ 166. 82 left.
Mod Loaded: mod_TurretMod 1.7.3 v.1.1_01
Done.
(MAtmos) Fetching Online from source: http://ha3extra.goog...com/svn/trunk/m
atmos/online_database.xml
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
(MAtmos) Got online source.
Starting up SoundSystem...
(MAtmos) Expansion Database interactions_environments.xml loaded.
(MAtmos) Expansion Database interactions_weapons.xml loaded.
(MAtmos) Override loaded.
(MAtmos) Online loaded.
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
New max size: 484
New max size: 784
MultiMine config found, proceeding...
AS_RenderEntityLahwran created!
java.lang.NoSuchMethodError: rp.getAvgFrameTime()J
at i.a(RenderGlobal.java:1059)
at iw.a(SourceFile:866)
at iw.b(SourceFile:754)
at ZER.b(ZER.java:15)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Unknown Source)
Stopping!Exception in thread "AWT-EventQueue-0"
java.lang.NullPointerException: component argument pData
at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)
at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)
at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
SoundSystem shutting down... at java.awt.Component.getGraphics(Unknown Source
)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Author: Paul Lamb, www.paulscode.com
The error with Editable signs is not causing the crash as the game ran normally with all mods except your. Editable Signs problem is that the sign post is missing, the modder is aware of the problem, but the game still works. I was wondering if you can take a look into this and offer a fix for the problem.
Thanks in advance.
Well spoke to Blakmajik (creator of Zeppelin) and he said:
Quote from blakmajik, on 22 September 2011 - 09:21 AM, said: »
Honestly, probably not. There's too many other things to do first (like the ship disappearing) to spend much time on mod compatibility.
Also, when I told him of the missing AxisAlignedBB, he said: "Ah, that is the rp.class that zeppelin replaced. So yea, those are not going to be compatible until we can get rid of that. ".
Is it possible to fix this, or should I wait til he gets around to it. It might not be until 1.9...if ever.
Both this mod and my mod edit AxisAlignedBB. Because of this our mods are incompatible. My mod only changes constructor from private to protected. Can you please put this into your mod to make our mods compatible?
EDIT: I looked at your source. :blink.gif: Why do you need to edit AxisAlignedBB? Why don't you put that code into mod_dynamiclights.onTickInGame()?
OnTickIngame does not reliably run every frame.
? Why dont you use reflection then to get your data ? Modloader.getPrivate...
I have this problem too, the mod proved so unreliable I just uninstalled it.
Basically it didn't seem to work at all sometimes, and when it did work and you moved to a new chunk the light would be 'left behind' in the previous chunk and would take awhile to update in the next. Eventually you'd have a bunch of chunks with invisible light sources in them until the game updated and removed them. I'll try and get some screenshots later if you need me to to clarify this.
It's something i am aware of but cannot change for the moment.
I have a problem and I was wondering if you can look into it. When I installed the Zeppelin mod, the game crashed. After testing the mods one at a time, I narrowed down the problam to an incompatibility between Dynamic Lights and Zeppelin.
The error with Editable signs is not causing the crash as the game ran normally with all mods except your. Editable Signs problem is that the sign post is missing, the modder is aware of the problem, but the game still works. I was wondering if you can take a look into this and offer a fix for the problem.
Thanks in advance.
The modded AxisAlignedBB is not installed.
EDIT:
Before you ask, yes i tried without the frameTime limits in AxisAlignedBB and RenderGlobal and its a lagfest even on my powerful computer. So that's not happening.
Any clue where that could come from?
I use as well:
-ModLoader
-Water Shader
-Connected Textures Mod
-MAtmos
EDIT:
On first connect to server just as you described. On second connect it worked flawless. I'm about to chalk this one up as 'WTF' issue
ModLoader Beta 1.8.1
mod_dynamiclights v1.2.5
mod_EllianDetector 1.17 - v1.0
mod_WirelessRedstone 1.4
mod_TooManyItems 1.8 2011-09-14a
mod_Timber r4 (for b1.8.1)
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
If you wish to report this, please copy this entire text and email it to [email protected].
Please include a description of what you did when the error occured.
--- BEGIN ERROR REPORT baa98307 --------
Generated 9/20/11 3:50 PM
Minecraft: Minecraft Beta 1.8.1
OS: Linux (amd64) version 2.6.40.3-0.fc15.x86_64
Java: 1.6.0_22, Sun Microsystems Inc.
VM: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 8600 GTS/PCI/SSE2 version 3.3.0 NVIDIA 270.41.19, NVIDIA Corporation
java.lang.NoSuchMethodError: rp.getAvgFrameTime()J
at PlayerTorch.setTorchPos(PlayerTorch.java:32)
at mod_dynamiclights.TickPlayerEntity(mod_dynamiclights.java:150)
at mod_dynamiclights.TorchEntitiesDoTick(mod_dynamiclights.java:83)
at mod_dynamiclights.OnTickInGame(mod_dynamiclights.java:50)
at BaseMod.OnTickInGame(BaseMod.java:80)
at ModLoader.OnTick(ModLoader.java:1016)
at EntityRendererProxy.b(EntityRendererProxy.java:16)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Thread.java:679)
--- END ERROR REPORT 1db34817 ----------
[13:26:51] <+Bax> Sappert: I'm very clean for someone who licks rocks for science
[13:27:02] <+Bax> Sappert: FOR SCIENCE!
[13:27:14] <+Bax> RaNdOmCoW26: well you see that is your problem
[13:27:23] <+Bax> RaNdOmCoW26: you are comparing yourself to fellow rock lickers
[13:27:36] <+Bax> Sappert: 90% of my social life is rock lickers
[13:27:41] <+Bax> Sappert: or clay eaters
[13:27:47] <+Bax> RaNdOmCoW26: compare yourself to other people who are not rock lickers or clay eaters
[13:28:10] <+Bax> RaNdOmCoW26: then how do you fare?
[13:28:21] <+Bax> Sappert: I fare excellent
You FAILED at installing the included rp.class
It is possible, but i can't add those entites via config file (there is no unique "number" classifying them). Light the arrows on fire, though, and they shine.
I refuse to support any internet based ad marketing. Especially companies that have lax security.
In this case, you're showing your support to the artist/modder. You're looking into it way too far. If a guy spends days or weeks on creating and sharing a TP/mod, I can give him 5s of my time to show it's greatly appreciated.
Nobody is forcing you to use the mod, you know...
Right, I tried it again and I found out that it works fine for about 30s on SMP then it stops lighting the environment properly, refreshing the lightning randomly every 15-30s. However, it keeps working ok on mobs. You'll have a halo of light a few meters away where you were moments ago but nearby mob will be lit by your torch.
EDIT: I looked at your source. :blink.gif: Why do you need to edit AxisAlignedBB? Why don't you put that code into mod_dynamiclights.onTickInGame()?
I have this problem too, the mod proved so unreliable I just uninstalled it.
Basically it didn't seem to work at all sometimes, and when it did work and you moved to a new chunk the light would be 'left behind' in the previous chunk and would take awhile to update in the next. Eventually you'd have a bunch of chunks with invisible light sources in them until the game updated and removed them. I'll try and get some screenshots later if you need me to to clarify this.
Here is the crash report:
161 recipes
Setting user: Mr_Furious1964, 7066758801889533358
MCPatcherUtils initialized. Directory C:\Users\Mr. Furious\AppData\Roaming\.mine
craft\.
ModLoader Beta 1.8.1 Initializing...
Mod Loaded: mod_cjb_cheats 4.8.0
Mod Loaded: mod_cjb_hardcore 4.8.0
Overriding /gui/items.png with /cjb/item_won.png @ 38. 117 left.
Overriding /gui/items.png with /cjb/item_wone.png @ 46. 116 left.
Overriding /gui/items.png with /cjb/item_goggles.png @ 102. 115 left.
Overriding /gui/items.png with /cjb/item_pwb.png @ 108. 114 left.
Overriding /terrain.png with /cjb/trashcan1.png @ 30. 64 left.
Overriding /terrain.png with /cjb/trashcan2.png @ 76. 63 left.
Overriding /terrain.png with /cjb/recycler1.png @ 77. 62 left.
Overriding /terrain.png with /cjb/recycler2.png @ 78. 61 left.
Overriding /gui/items.png with /cjb/item_razorwing.png @ 118. 113 left.
Mod Loaded: mod_cjb_items 4.8.0
Mod Loaded: mod_cjb_itemspawner 4.8.0
Mod Loaded: mod_cjb_main 4.8.0
Mod Loaded: mod_cjb_minimap 4.8.0
Mod Loaded: mod_cjb_mobfilter 4.8.0
Overriding /gui/items.png with /cjb/mobs/dog/item_dogcollar.png @ 119. 112 left.
Overriding /gui/items.png with /cjb/mobs/dog/item_dogbiscuit.png @ 120. 111 left
.
Mod Loaded: mod_cjb_mobs 4.8.0
Mod Loaded: mod_cjb_moreinfo 4.8.0
Mod Loaded: mod_cjb_teleport 4.8.0
Mod Loaded: mod_cjb_x_ray 4.8.0
Overriding /gui/items.png with /mob/hsaddle.png @ 123. 110 left.
Overriding /gui/items.png with /mob/haystack.png @ 124. 109 left.
Overriding /gui/items.png with /mob/sugarlump.png @ 125. 108 left.
Overriding /gui/items.png with /mob/sharkteeth.png @ 134. 107 left.
Overriding /gui/items.png with /mob/sharkegg.png @ 137. 106 left.
Overriding /gui/items.png with /mob/fishyegg.png @ 138. 105 left.
Overriding /gui/items.png with /mob/bigcatclaw.png @ 139. 104 left.
Overriding /gui/items.png with /mob/whip.png @ 140. 103 left.
Overriding /gui/items.png with /mob/medallion.png @ 141. 102 left.
Overriding /gui/items.png with /mob/bedkitty.png @ 144. 101 left.
Overriding /gui/items.png with /mob/boxlitter.png @ 145. 100 left.
Overriding /gui/items.png with /mob/woolball.png @ 146. 99 left.
Overriding /gui/items.png with /mob/rope.png @ 147. 98 left.
Overriding /gui/items.png with /mob/petfood.png @ 148. 97 left.
Mod Loaded: mod_mocreatures v2.13 (MC 1.8_1)
Overriding /terrain.png with /Zeppelin/front.png @ 138. 60 left.
Overriding /terrain.png with /Zeppelin/back.png @ 139. 59 left.
Overriding /terrain.png with /Zeppelin/top.png @ 153. 58 left.
CONFLICT @ -61
Mod Loaded: mod_Zeppelin 1.8.1.0.14
Mod Loaded: mod_Armor Beta 1.8
Mod Loaded: mod_Stackables Beta 1.8
Mod Loaded: mod_RecipeBook Beta 1.8
Mod Loaded: mod_Shelf Beta 1.8
Overriding /gui/items.png with /philius/ultimatefist.png @ 149. 96 left.
Mod Loaded: mod_UltimateFist UltimateFist 1.8.1 by Philius
WirelessRedstone: Loading Properties.
WirelessRedstone: ReceiverID=113
WirelessRedstone: TransmitterID=115
Overriding /terrain.png with /WirelessSprites/topOn.png @ 154. 57 left.
Overriding /terrain.png with /WirelessSprites/topOff.png @ 155. 56 left.
Overriding /terrain.png with /WirelessSprites/rxOn.png @ 156. 55 left.
Overriding /terrain.png with /WirelessSprites/rxOff.png @ 157. 54 left.
Overriding /terrain.png with /WirelessSprites/txOn.png @ 158. 53 left.
Overriding /terrain.png with /WirelessSprites/txOff.png @ 159. 52 left.
Mod Loaded: WirelessRedstone 1.4
PowerConfigurator: Loading Properties.
PowerConfigurator: PowerConfID=6243
Overriding /gui/items.png with /WirelessSprites/pd.png @ 150. 95 left.
Mod Loaded: mod_PowerConfigurator 0.5
Mod Loaded: mod_TooManyItems 1.8 2011-09-14a
Overriding /gui/items.png with /arrows/eggarrow.png @ 152. 94 left.
Overriding /gui/items.png with /arrows/exarrow.png @ 153. 93 left.
Overriding /gui/items.png with /arrows/fiarrow.png @ 154. 92 left.
Overriding /gui/items.png with /arrows/hombow.png @ 155. 91 left.
Overriding /gui/items.png with /arrows/icearrow.png @ 156. 90 left.
Overriding /gui/items.png with /arrows/liarrow.png @ 157. 89 left.
Mod Loaded: mod_Arrows Beta 1.8
Mod Loaded: mod_Elevator 1.8.1
Succesfully loaded Sponge Block IDs from properties file
Lava Sponge ID: 182
Super Sponge ID: 183
Overriding /terrain.png with /gui/lavasponge.png @ 166. 51 left.
Overriding /terrain.png with /gui/supersponge.png @ 167. 50 left.
Mod Loaded: mod_Sponges Beta 1.8.1
Mod Loaded: mod_MAtmos 1.8.1 r6
Overriding /terrain.png with fireplace/toptex.png @ 168. 49 left.
Overriding /terrain.png with fireplace/toptexcobble.png @ 169. 48 left.
Overriding /terrain.png with fireplace/toptexmosscobble.png @ 170. 47 left.
Overriding /terrain.png with fireplace/toptexobsidian.png @ 171. 46 left.
Overriding /terrain.png with fireplace/toptexnetherrack.png @ 172. 45 left.
Overriding /terrain.png with fireplace/toptexdiamond.png @ 173. 44 left.
Overriding /terrain.png with fireplace/toptexgold.png @ 174. 43 left.
Overriding /terrain.png with fireplace/toptexiron.png @ 175. 42 left.
Overriding /terrain.png with fireplace/toptexlapis.png @ 182. 41 left.
Overriding /terrain.png with fireplace/toptexsandstone.png @ 183. 40 left.
Overriding /terrain.png with fireplace/toptexstonebrick.png @ 184. 39 left.
Overriding /terrain.png with fireplace/firepit.png @ 185. 38 left.
Overriding /terrain.png with fireplace/coals.png @ 186. 37 left.
Mod Loaded: mod_Fireplace Beta1.8.1_V1.6.3
Mod Loaded: mod_dynamiclights v1.2.5
Mod Loaded: mod_SandStoneConversion 1.8.1
Mod Loaded: mod_MultiMine 1.8
Mod Loaded: mod_Timber r4 (for b1.8.1)
Mod Loaded: mod_Ruins v6
Overriding /gui/items.png with /TurretMod/turrett1icon.png @ 160. 88 left.
Overriding /gui/items.png with /TurretMod/turrett2icon.png @ 161. 87 left.
Overriding /gui/items.png with /TurretMod/turrett3icon.png @ 162. 86 left.
Overriding /gui/items.png with /TurretMod/turretsecreticon.png @ 163. 85 left.
config.txt successfully readed.
Item ID's are now: 890, 891, 892, 893 and 894
Achievements are disabled
Overriding /gui/items.png with /TurretMod/whiterec.png @ 164. 84 left.
Overriding /gui/items.png with /TurretMod/bulletItem.png @ 165. 83 left.
Overriding /gui/items.png with /TurretMod/control.png @ 166. 82 left.
Mod Loaded: mod_TurretMod 1.7.3 v.1.1_01
Done.
(MAtmos) Fetching Online from source: http://ha3extra.goog...com/svn/trunk/m
atmos/online_database.xml
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
(MAtmos) Got online source.
Starting up SoundSystem...
(MAtmos) Expansion Database interactions_environments.xml loaded.
(MAtmos) Expansion Database interactions_weapons.xml loaded.
(MAtmos) Override loaded.
(MAtmos) Online loaded.
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
New max size: 484
New max size: 784
MultiMine config found, proceeding...
AS_RenderEntityLahwran created!
java.lang.NoSuchMethodError: rp.getAvgFrameTime()J
at i.a(RenderGlobal.java:1059)
at iw.a(SourceFile:866)
at iw.b(SourceFile:754)
at ZER.b(ZER.java:15)
at net.minecraft.client.Minecraft.run(SourceFile:689)
at java.lang.Thread.run(Unknown Source)
Stopping!Exception in thread "AWT-EventQueue-0"
java.lang.NullPointerException: component argument pData
at sun.java2d.windows.GDIWindowSurfaceData.initOps(Native Method)
at sun.java2d.windows.GDIWindowSurfaceData.<init>(Unknown Source)
at sun.java2d.windows.GDIWindowSurfaceData.createData(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.getGdiSurface(Unknown Source)
at sun.java2d.d3d.D3DScreenUpdateManager.createGraphics(Unknown Source)
at sun.awt.windows.WComponentPeer.getGraphics(Unknown Source)
SoundSystem shutting down... at java.awt.Component.getGraphics(Unknown Source
)
at sun.awt.RepaintArea.paint(Unknown Source)
at sun.awt.windows.WComponentPeer.handleEvent(Unknown Source)
at java.awt.Component.dispatchEventImpl(Unknown Source)
at java.awt.Component.dispatchEvent(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$000(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue$4.run(Unknown Source)
at java.awt.EventQueue$4.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Sour
ce)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Author: Paul Lamb, www.paulscode.com
The error with Editable signs is not causing the crash as the game ran normally with all mods except your. Editable Signs problem is that the sign post is missing, the modder is aware of the problem, but the game still works. I was wondering if you can take a look into this and offer a fix for the problem.
Thanks in advance.
Well spoke to Blakmajik (creator of Zeppelin) and he said:
Also, when I told him of the missing AxisAlignedBB, he said: "Ah, that is the rp.class that zeppelin replaced. So yea, those are not going to be compatible until we can get rid of that. ".
Is it possible to fix this, or should I wait til he gets around to it. It might not be until 1.9...if ever.
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
OnTickIngame does not reliably run every frame.
? Why dont you use reflection then to get your data ? Modloader.getPrivate...
It's something i am aware of but cannot change for the moment.
The modded AxisAlignedBB is not installed.
EDIT:
Before you ask, yes i tried without the frameTime limits in AxisAlignedBB and RenderGlobal and its a lagfest even on my powerful computer. So that's not happening.
Is that another mod? Where do I get that?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.
Would it be possible to fix this?
Life is a Learning Curve....
Unfortunately, you're stuck on the bottom...amongst the bones of the stupid.